2006-12-21 12:53:11 +00:00
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# EDuke32 Makefile for Microsoft NMake
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2012-11-15 14:27:49 +00:00
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CPLUSPLUS=1
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2006-08-31 01:54:23 +00:00
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SRC=source
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2013-03-04 04:14:19 +00:00
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OBJ=$(SRC)\obj_win
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2008-10-20 03:09:19 +00:00
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EROOT=build
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2006-08-31 01:54:23 +00:00
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EINC=$(EROOT)\include
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2013-03-04 04:14:19 +00:00
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EOBJ=$(SRC)\eobj_win
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2006-04-13 20:47:06 +00:00
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INC=$(SRC)
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2007-09-11 02:23:08 +00:00
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RSRC=rsrc
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2006-04-13 20:47:06 +00:00
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o=obj
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2014-02-11 07:39:09 +00:00
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!ifndef WINBITS
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WINBITS=32
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!endif
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2014-02-10 10:59:42 +00:00
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WINLIB=\$(WINBITS)
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)
To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.
All compiler and linker warnings when building in 64-bit mode have been fixed.
Remaining 64-bit to-do:
- The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
- RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
- DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
- Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)
This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.
In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them.
git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
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2014-02-10 10:59:42 +00:00
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!if ($(WINBITS)==32)
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WINMACHINE=/MACHINE:X86
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!elseif ($(WINBITS)==64)
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WINMACHINE=/MACHINE:X64
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!endif
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)
To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.
All compiler and linker warnings when building in 64-bit mode have been fixed.
Remaining 64-bit to-do:
- The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
- RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
- DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
- Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)
This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.
In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them.
git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
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2009-07-29 10:33:56 +00:00
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JAUDIOLIBDIR=$(SRC)\jaudiolib
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JAUDIOLIB=libjfaudiolib.lib
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2009-12-05 09:22:43 +00:00
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ENETDIR=$(SRC)\enet
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ENETLIB=libenet.lib
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2006-04-13 20:47:06 +00:00
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ENGINELIB=engine.lib
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EDITORLIB=build.lib
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2010-05-25 10:56:00 +00:00
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# the WDK allows us to link against msvcrt.dll instead of msvcrxxx.dll
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# this path should match build\Makefile.msvc
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2012-12-14 17:13:17 +00:00
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# WDKROOT="H:\WinDDK\7600.16385.1"
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2014-02-10 10:59:42 +00:00
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PLATFORM=platform\Windows
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AUDIOINC=source\jaudiolib\third-party\common
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AUDIOPLATFORM=source\jaudiolib\third-party\Windows
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2010-05-25 10:56:00 +00:00
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2014-02-11 07:39:09 +00:00
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!ifndef RENDERTYPE
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RENDERTYPE=WIN
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!endif
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!ifndef MIXERTYPE
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MIXERTYPE=WIN
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!endif
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2006-04-13 20:47:06 +00:00
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!ifdef DEBUG
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# debugging options
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2012-11-15 14:27:49 +00:00
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flags_cl=/Od /Zi
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2006-04-13 20:47:06 +00:00
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flags_link=/DEBUG
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!else
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# release options
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2014-02-11 07:39:09 +00:00
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flags_cl=/O2 /GL /MP # /I$(WDKROOT)\inc\crt /I$(WDKROOT)\inc\api
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!if ($(WINBITS)!=64)
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flags_cl=$(flags_cl) /arch:SSE
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!endif
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2012-11-15 14:27:49 +00:00
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flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\wxp\i386 /LIBPATH:$(WDKROOT)\lib\Crt\i386
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2006-04-13 20:47:06 +00:00
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!endif
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2014-02-10 10:59:42 +00:00
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ENGINEOPTS=/DUSE_OPENGL /DPOLYMER /DUSE_LIBPNG /I..\$(PLATFORM)\include
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2006-04-13 20:47:06 +00:00
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2012-11-15 14:27:49 +00:00
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!ifdef CPLUSPLUS
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ENGINEOPTS=$(ENGINEOPTS) /TP
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!endif
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2014-02-10 10:59:42 +00:00
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!if ($(WINBITS)==64)
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NOASM=1
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!endif
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2006-04-13 20:47:06 +00:00
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CC=cl
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AS=ml
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2010-05-18 00:30:30 +00:00
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LINK=link /nologo /opt:ref
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2007-09-11 00:52:38 +00:00
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MT=mt
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2009-06-05 20:09:13 +00:00
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CFLAGS= /MT /J /nologo $(flags_cl) \
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2012-11-16 15:40:28 +00:00
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/I$(INC) /I$(EINC)\msvc /I$(EINC)\ /I$(SRC)\jmact /I$(JAUDIOLIBDIR)\include /I$(ENETDIR)\include \
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2010-05-25 10:56:00 +00:00
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/W2 $(ENGINEOPTS) \
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2014-02-11 07:39:09 +00:00
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/I$(PLATFORM)\include /I$(AUDIOINC)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_FRAMEWORK /DSDL_TARGET=2 /DUSE_LIBVPX
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2010-05-25 10:56:00 +00:00
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2014-02-11 07:39:09 +00:00
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LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib comctl32.lib shlwapi.lib oleaut32.lib ole32.lib imm32.lib version.lib \
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2014-02-10 10:59:42 +00:00
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libFLAC.a libogg.a libvorbis.a libvorbisfile.a libvpx.a libpng_mini.a libz_mini.a libcompat-from-mingw-w64.a \
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dsound.lib advapi32.lib libcompat-to-msvc.a
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2008-03-09 08:14:12 +00:00
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2014-02-11 07:39:09 +00:00
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!if ("$(RENDERTYPE)"=="SDL")
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LIBS=libSDL2main.a libSDL2.a libSDL2_mixer.a $(LIBS)
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!endif
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2010-05-25 10:56:00 +00:00
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LIBS=/NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:libcmt.lib \
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/NODEFAULTLIB:libcmtd.lib $(LIBS)
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2008-03-09 08:14:12 +00:00
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2014-02-10 10:59:42 +00:00
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# NOASM When defined, uses C instead of assembly code
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!ifdef NOASM
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CFLAGS=$(CFLAGS) /DNOASM
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!endif
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2008-11-09 11:09:42 +00:00
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ASFLAGS=/nologo /coff /c
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2006-04-13 20:47:06 +00:00
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EXESUFFIX=.exe
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2008-12-28 23:27:24 +00:00
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!ifdef DEBUG
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2010-05-25 10:56:00 +00:00
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CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS /D "_CRT_SECURE_NO_DEPRECATE"
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LIBS=$(LIBS) msvcrtd.lib
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2009-06-05 20:09:13 +00:00
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!else
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2010-05-25 10:56:00 +00:00
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# comment msvcrt_winxp.obj if not using the WDK
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2012-11-15 14:27:49 +00:00
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LIBS=$(LIBS) msvcrt.lib # msvcrt_winxp.obj
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2008-12-28 23:27:24 +00:00
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!endif
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2006-04-13 20:47:06 +00:00
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2010-07-19 15:14:00 +00:00
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JMACTOBJ=$(OBJ)\file_lib.$o \
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2006-08-31 01:54:23 +00:00
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$(OBJ)\control.$o \
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$(OBJ)\keyboard.$o \
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$(OBJ)\mouse.$o \
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2012-06-03 16:11:22 +00:00
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$(OBJ)\joystick.$o \
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2006-08-31 01:54:23 +00:00
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$(OBJ)\mathutil.$o \
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$(OBJ)\scriplib.$o
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2006-04-13 20:47:06 +00:00
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2006-12-21 12:53:11 +00:00
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GAMEOBJS=$(OBJ)\game.$o \
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2012-11-15 14:27:49 +00:00
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$(OBJ)\game_inline.$o \
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2006-08-31 01:54:23 +00:00
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$(OBJ)\actors.$o \
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2012-11-15 14:27:49 +00:00
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$(OBJ)\actors_inline.$o \
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2006-08-31 01:54:23 +00:00
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$(OBJ)\anim.$o \
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2014-02-10 10:59:42 +00:00
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$(OBJ)\animvpx.$o \
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2012-04-01 00:26:01 +00:00
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$(OBJ)\common.$o \
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2010-08-02 08:13:51 +00:00
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$(OBJ)\demo.$o \
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2006-08-31 01:54:23 +00:00
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$(OBJ)\gamedef.$o \
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$(OBJ)\gameexec.$o \
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2006-12-10 19:32:44 +00:00
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$(OBJ)\gamevars.$o \
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2006-08-31 01:54:23 +00:00
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$(OBJ)\global.$o \
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2012-06-03 16:11:22 +00:00
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$(OBJ)\input.$o \
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2006-08-31 01:54:23 +00:00
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$(OBJ)\menus.$o \
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$(OBJ)\namesdyn.$o \
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2010-08-02 08:13:51 +00:00
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$(OBJ)\net.$o \
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2006-08-31 01:54:23 +00:00
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$(OBJ)\player.$o \
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$(OBJ)\premap.$o \
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$(OBJ)\savegame.$o \
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$(OBJ)\sector.$o \
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2012-11-15 14:27:49 +00:00
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$(OBJ)\sector_inline.$o \
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2014-07-06 00:11:11 +00:00
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$(OBJ)\rev.$o \
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2006-08-31 01:54:23 +00:00
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$(OBJ)\rts.$o \
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$(OBJ)\config.$o \
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$(OBJ)\animlib.$o\
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$(OBJ)\osdfuncs.$o \
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$(OBJ)\osdcmds.$o \
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$(OBJ)\grpscan.$o \
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$(OBJ)\winbits.$o \
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$(OBJ)\gameres.res \
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$(OBJ)\startwin.game.$o \
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2006-07-22 06:13:16 +00:00
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$(JMACTOBJ) \
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2009-03-23 05:17:20 +00:00
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$(OBJ)\sounds.$o \
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2013-06-01 06:55:30 +00:00
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$(OBJ)\soundsdyn.$o \
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2008-01-27 22:50:29 +00:00
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!ifdef DEBUG
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2007-09-11 02:23:08 +00:00
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$(OBJ)\mdump.$o
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2008-01-27 22:50:29 +00:00
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!endif
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2006-04-13 20:47:06 +00:00
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2006-08-31 01:54:23 +00:00
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EDITOROBJS=$(OBJ)\astub.$o \
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2012-04-01 00:26:01 +00:00
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$(OBJ)\common.$o \
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2009-03-23 05:17:20 +00:00
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$(OBJ)\mathutil.$o \
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2009-10-07 06:47:35 +00:00
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$(OBJ)\m32def.$o \
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$(OBJ)\m32vars.$o \
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$(OBJ)\m32exec.$o \
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2009-03-23 05:17:20 +00:00
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$(OBJ)\sounds_mapster32.$o \
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2014-07-06 00:11:11 +00:00
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$(OBJ)\rev.$o \
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2007-09-11 02:23:08 +00:00
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$(OBJ)\buildres.res \
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2008-01-27 22:50:29 +00:00
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!ifdef DEBUG
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2007-09-11 02:23:08 +00:00
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$(OBJ)\mdump.$o
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2008-01-27 22:50:29 +00:00
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!endif
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2006-04-13 20:47:06 +00:00
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2014-02-11 07:39:09 +00:00
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!if ("$(RENDERTYPE)"=="SDL")
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GAMEOBJS=$(GAMEOBJS) $(OBJ)\game_icon.$o
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EDITOROBJS=$(EDITOROBJS) $(OBJ)\build_icon.$o
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!endif
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!if ("$(MIXERTYPE)"=="WIN")
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GAMEOBJS=$(GAMEOBJS) $(OBJ)\midi.$o $(OBJ)\music.$o $(OBJ)\mpu401.$o
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!endif
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!if ("$(MIXERTYPE)"=="SDL")
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GAMEOBJS=$(GAMEOBJS) $(OBJ)\sdlmusic.$o
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!endif
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GAMEOBJS=$(GAMEOBJS) $(MUSICOBJ)
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EDITOROBJS=$(EDITOROBJS) $(MUSICOBJ)
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2006-04-13 20:47:06 +00:00
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# RULES
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.SUFFIXES: .masm
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2006-08-31 01:54:23 +00:00
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{$(SRC)\}.masm{$(OBJ)\}.$o:
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2006-04-13 20:47:06 +00:00
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$(AS) /c $(ASFLAGS) /Fo$@ $<
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2006-08-31 01:54:23 +00:00
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{$(SRC)\jmact}.c{$(OBJ)\}.$o:
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2006-04-13 20:47:06 +00:00
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$(CC) /c $(CFLAGS) /Fo$@ $<
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2006-08-31 01:54:23 +00:00
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{$(SRC)\util}.c{$(OBJ)\}.$o:
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2006-04-13 20:47:06 +00:00
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$(CC) /c $(CFLAGS) /Fo$@ $<
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2006-08-31 01:54:23 +00:00
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{$(SRC)\}.c{$(OBJ)\}.$o:
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2006-04-13 20:47:06 +00:00
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$(CC) /c $(CFLAGS) /Fo$@ $<
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2014-02-11 07:39:09 +00:00
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{$(RSRC)\}.c{$(OBJ)\}.$o:
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$(CC) /c $(CFLAGS) /Fo$@ $<
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2006-08-31 01:54:23 +00:00
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{$(SRC)\}.cpp{$(OBJ)\}.$o:
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2006-04-13 20:47:06 +00:00
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$(CC) /c $(CFLAGS) /Fo$@ $<
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2006-08-31 01:54:23 +00:00
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{$(SRC)\misc}.rc{$(OBJ)\}.res:
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2010-05-02 23:27:30 +00:00
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$(RC) /i$(EINC)\ /i$(SRC)\ /DPOLYMER /fo$@ /r $<
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2006-04-13 20:47:06 +00:00
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# TARGETS
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2012-12-16 04:04:16 +00:00
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all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
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2006-04-13 20:47:06 +00:00
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2009-12-05 09:22:43 +00:00
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eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)\$(ENGINELIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB) $(ENETDIR)\$(ENETLIB)
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2014-02-10 10:59:42 +00:00
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)
To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.
All compiler and linker warnings when building in 64-bit mode have been fixed.
Remaining 64-bit to-do:
- The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
- RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
- DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
- Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)
This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.
In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them.
git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
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$(MT) -manifest $(RSRC)$(WINLIB)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
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2006-04-13 20:47:06 +00:00
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2009-07-29 10:33:56 +00:00
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mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)\$(ENGINELIB) $(EOBJ)\$(EDITORLIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB)
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2014-02-10 10:59:42 +00:00
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$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) /LIBPATH:$(AUDIOPLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)
To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.
All compiler and linker warnings when building in 64-bit mode have been fixed.
Remaining 64-bit to-do:
- The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
- RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
- DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
- Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)
This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.
In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them.
git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
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$(MT) -manifest $(RSRC)$(WINLIB)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
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2008-03-09 08:14:12 +00:00
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2006-04-13 20:47:06 +00:00
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!include Makefile.deps
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enginelib editorlib: AlwaysBuild
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2006-12-21 12:53:11 +00:00
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-mkdir $(EOBJ)
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2006-08-31 01:54:23 +00:00
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echo OBJ=$(MAKEDIR)\$(EOBJ)\ > $(EOBJ)\overrides.mak
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echo CFLAGS=$(ENGINEOPTS) >> $(EOBJ)\overrides.mak
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2014-02-10 10:59:42 +00:00
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echo WINBITS=$(WINBITS) >> $(EOBJ)\overrides.mak
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2014-02-11 07:39:09 +00:00
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echo RENDERTYPE=$(RENDERTYPE) >> $(EOBJ)\overrides.mak
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echo MIXERTYPE=$(MIXERTYPE) >> $(EOBJ)\overrides.mak
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2006-12-21 12:53:11 +00:00
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cd $(EROOT)
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2006-08-31 01:54:23 +00:00
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nmake /f Makefile.msvc "OVERRIDES=$(MAKEDIR)\$(EOBJ)\overrides.mak" $@
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2006-04-13 20:47:06 +00:00
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cd $(MAKEDIR)
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2009-07-29 10:33:56 +00:00
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jaudiolib:
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cd $(JAUDIOLIBDIR)
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2014-02-11 07:39:09 +00:00
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nmake /f Makefile.msvc "MIXERTYPE=$(MIXERTYPE)" "WINBITS=$(WINBITS)"
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2009-07-29 10:33:56 +00:00
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cd $(MAKEDIR)
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2009-12-05 09:22:43 +00:00
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enet:
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cd $(ENETDIR)
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2014-02-11 07:39:09 +00:00
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nmake /f Makefile.msvc "WINBITS=$(WINBITS)"
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2009-12-05 09:22:43 +00:00
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cd $(MAKEDIR)
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2009-07-29 10:33:56 +00:00
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2006-04-13 20:47:06 +00:00
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AlwaysBuild: ;
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2006-08-31 01:54:23 +00:00
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$(EOBJ)\$(EDITORLIB): editorlib ;
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$(EOBJ)\$(ENGINELIB): enginelib ;
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2009-07-29 10:33:56 +00:00
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$(JAUDIOLIBDIR)\$(JAUDIOLIB): jaudiolib ;
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2009-12-05 09:22:43 +00:00
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$(ENETDIR)\$(ENETLIB): enet ;
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2006-04-13 20:47:06 +00:00
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# PHONIES
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clean:
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2012-12-16 04:04:16 +00:00
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-del /Q $(OBJ)\* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) \
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2006-12-21 12:53:11 +00:00
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*.pdb *.map *.manifest
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2014-02-10 10:59:42 +00:00
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-copy /y nul $(OBJ)\keep.me
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2009-07-29 10:33:56 +00:00
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cd $(JAUDIOLIBDIR)
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nmake /f Makefile.msvc clean
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2009-12-05 09:22:43 +00:00
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cd $(MAKEDIR)\$(ENETDIR)
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nmake /f Makefile.msvc clean
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2009-07-29 10:33:56 +00:00
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cd $(MAKEDIR)
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2006-04-13 20:47:06 +00:00
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veryclean: clean
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2006-12-21 12:53:11 +00:00
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-del /Q $(EOBJ)\*
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2014-02-10 10:59:42 +00:00
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-copy /y nul $(EOBJ)\keep.me
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