raze-gles/polymer/build/include/polymer.h

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// blah
#ifndef _polymer_h_
# define _polymer_h_
# ifdef _WIN32
# define PR_CALLBACK __stdcall
# else
# define PR_CALLBACK
# endif
# include "compat.h"
# include "build.h"
# include "glbuild.h"
# include "osd.h"
# include "polymost.h"
# include "pragmas.h"
// CVARS
extern int pr_cliplanes;
extern int pr_fov;
extern int pr_frustumculling;
extern int pr_verbosity;
extern int pr_wireframe;
// DATA
typedef struct s_prsector {
// geometry
GLdouble* verts;
GLfloat* floorbuffer;
GLfloat* ceilbuffer;
// attributes
GLfloat floorcolor[4], ceilcolor[4];
GLuint floorglpic, ceilglpic;
// elements
GLushort* floorindices;
GLushort* ceilindices;
short curindice;
int indicescount;
char controlstate; // bit 1: up-to-date, bit 2: geometry invalidated
char drawingstate; // 0: fcuk, 1: in queue, 2: todraw, 3: drawn
} _prsector;
typedef struct s_prwall {
// geometry
GLfloat* wallbuffer;
GLfloat* overbuffer;
GLfloat* portal;
// attributes
GLfloat wallcolor[4], overcolor[4];
GLfloat wallglpic, overglpic;
char underover;
char invalidate;
} _prwall;
typedef struct s_cliplane {
_equation left, right, clip;
_point2d ref;
} _cliplane;
extern _prsector* prsectors[MAXSECTORS];
extern _prwall* prwalls[MAXWALLS];
// CONTROL
extern int updatesectors;
// EXTERNAL FUNCTIONS
int polymer_init(void);
void polymer_glinit(void);
void polymer_loadboard(void);
void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum, int root);
void polymer_rotatesprite(long sx, long sy, long z, short a, short picnum, signed char dashade, char dapalnum, char dastat, long cx1, long cy1, long cx2, long cy2);
void polymer_drawmaskwall(long damaskwallcnt);
void polymer_drawsprite(long snum);
// SECTORS
int polymer_initsector(short sectnum);
int polymer_updatesector(short sectnum);
void PR_CALLBACK polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out);
void PR_CALLBACK polymer_tesserror(GLenum error);
void PR_CALLBACK polymer_tessedgeflag(GLenum error);
void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector);
int polymer_buildfloor(short sectnum);
void polymer_drawsector(short sectnum);
// WALLS
int polymer_initwall(short wallnum);
void polymer_updatewall(short wallnum);
void polymer_drawwall(short wallnum);
// HSR
void polymer_extractfrustum(void);
int polymer_portalinfrustum(short wallnum);
void polymer_addcliplane(_equation clip, _equation left, _equation right, long refx, long refy);
int polymer_wallincliplanes(short wallnum);
#endif // !_polymer_h_