qzdoom/src
Christoph Oelckers e846d06a9f Merge remote-tracking branch 'remotes/zdoom/master'
Conflicts:
	src/posix/sdl/hardware.cpp
2015-02-07 14:29:31 +01:00
..
asm_ia32
asm_x86_64
fragglescript - fixed typo in FraggleScript item class list 2014-07-28 17:13:42 +02:00
g_doom - fixed: A_VileAttack didn't check for MF7_DONTTHRUST. 2015-01-22 14:13:25 +01:00
g_heretic - renamed FULLMASS to DONTTHRUST. 2014-10-28 08:40:34 +01:00
g_hexen - use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors. 2014-09-13 12:38:16 +02:00
g_raven - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state. 2013-04-28 02:04:53 +00:00
g_shared Merge branch 'Inventory.Transfer-flag' of https://github.com/Edward850/zdoom 2015-02-07 13:12:15 +01:00
g_strife Fix missing 'victim' replace in ALoreShot code. 2015-01-24 14:17:47 +01:00
gl - fixed a problem with some older AMD drivers: Normally calling glBindBufferBase should imply a call to glBindBuffer, but on these drivers it was never done, which resulted in the light uniform buffer never being created... 2015-01-24 13:13:54 +01:00
intermission - changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.) 2014-05-13 12:44:17 +02:00
menu Don't lose the cursor when scrolling up in option menus 2015-01-31 20:10:18 -06:00
oplsynth opl3 emulator update 2014-11-28 04:07:33 +09:00
posix Merge remote-tracking branch 'remotes/zdoom/master' 2015-02-07 14:29:31 +01:00
r_data - changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette. 2014-09-09 13:21:36 +02:00
resourcefiles Improved check for skins and maps in the same WAD 2015-01-31 13:14:30 +02:00
sfmt
sound Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
textures - we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked. 2014-10-26 08:41:52 +01:00
thingdef Added INVENTORY.TRANSFER 2015-02-05 14:52:52 +13:00
timidity Fixed incorrect volume levels of Timidity instruments 2014-12-31 12:48:18 +02:00
win32 Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-16 17:38:37 +01:00
xlat
__autostart.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
actionspecials.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2015-01-08 09:27:30 +01:00
actorptrselect.cpp Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
actorptrselect.h Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
am_map.cpp - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
b_game.cpp - Fixed: FCajunMaster::End() was missing a bot check. 2014-12-24 19:41:49 +00:00
b_move.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
b_think.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
basicinlines.h
basictypes.h
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
c_bind.h
c_cmds.cpp - Fixed bad characters in the info command string. 2015-01-06 23:16:25 +01:00
c_console.cpp Fixed message duplication in logs 2014-11-28 16:34:42 +13:00
c_console.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp Remove memcpy from "Unknown command" error printing 2014-12-26 17:29:13 -06:00
c_dispatch.h Retry setting unknown cvars after CVARINFOs are processed. 2014-12-26 17:21:57 -06:00
c_expr.cpp
CMakeLists.txt Merge branch 'SDL2_gz' of https://github.com/edward-san/zdoom 2015-01-08 09:27:42 +01:00
cmdlib.cpp - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
cmdlib.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp Added compat profile for TNT MAP31 2014-11-10 18:37:14 +13:00
compatibility.h
configfile.cpp - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
configfile.h - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp - gcc warnings suck... 2014-12-07 14:46:53 +01:00
d_dehacked.h
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
d_iwad.cpp - Added Steam detection for Stife: Veteran Edition. 2014-12-12 16:23:46 -05:00
d_main.cpp Retry setting unknown cvars after CVARINFOs are processed. 2014-12-26 17:21:57 -06:00
d_main.h
d_net.cpp Merge branch 'pause' of https://github.com/Edward850/zdoom 2015-02-07 13:03:33 +01:00
d_net.h Made delay updates less erratic 2014-09-26 15:48:44 +12:00
d_netinf.h
d_netinfo.cpp - Removed unnecessary 'id' variable from AActor. 2014-10-13 08:45:36 +01:00
d_player.h - Added GOD2 and BUDDHA2 cheats. 2014-10-25 09:38:40 +02:00
d_protocol.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
d_protocol.h Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom 2014-10-25 16:50:17 +02:00
d_ticcmd.h
decallib.cpp - Be clear about the safe 'memset/memcpy' operations on virtual classes. 2013-07-31 12:23:31 +02:00
decallib.h
dobject.cpp - Fixed: FinalGC() needs to run before the type system is shut down. 2012-06-16 03:10:38 +00:00
dobject.h Improve NoDelay reliability. 2013-09-17 20:44:13 -05:00
dobjgc.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
dobjtype.cpp - Fix spelling errors spotted by Gez in a few comments. 2012-11-09 23:13:50 +00:00
dobjtype.h
doomdata.h - added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it. 2014-09-28 17:17:19 +03:00
doomdef.cpp
doomdef.h - added a compatibility option for stopping sounds when the owning actor is destroyed. 2014-10-25 12:12:06 +02:00
doomerrors.h
doomstat.cpp
doomstat.h Fix alt-tabbed desync with demos 2014-11-11 02:18:52 +13:00
doomtype.h Disable warning C4200 on VC++ 2014-04-03 16:50:20 -05:00
dscript.h
dsectoreffect.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
dsectoreffect.h
dthinker.cpp Merge branch 'maint' 2013-10-08 21:51:51 -05:00
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
farchive.h - Added the CCMD listsnapshots to show which maps have savedata stored. 2012-06-16 04:05:31 +00:00
files.cpp - Using USE_WINDOWS_DWORD on other platforms can cause problems. 2014-06-26 17:52:26 -04:00
files.h fixed compilation with latest LZMA SDK on Windows. 2014-06-26 09:43:51 +02:00
g_game.cpp Added cl_waitforsave 2014-12-10 20:55:00 +13:00
g_game.h Remove disconnecting players safely 2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-27 11:52:32 +01:00
g_level.h - Nash's force fake contrast submission. 2014-12-26 13:43:49 +01:00
g_mapinfo.cpp - Nash's force fake contrast submission. 2014-12-26 13:43:49 +01:00
g_skill.cpp Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
gameconfigfile.cpp Consolidate special path functions into m_specialpaths.cpp 2013-09-14 21:04:00 -05:00
gameconfigfile.h - Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries 2013-05-25 16:34:23 +00:00
gametype.h
gccinlines.h Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
gi.cpp - removed accidental line duplication. 2014-10-25 17:37:45 +02:00
gi.h - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp Change u_short as well. 2014-10-21 23:44:14 +13:00
i_net.h
i_video.h
info.cpp - Fixed: pr_statetics must be named, since it's critical to sync. 2012-11-10 03:36:30 +00:00
info.h Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Add some awareness of short file names 2013-08-29 21:24:05 -05:00
m_argv.h
m_bbox.cpp Remove slopetype from line_t. 2014-07-31 19:15:08 -05:00
m_bbox.h - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616) 2013-03-21 02:07:42 +00:00
m_cheat.cpp - fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health. 2014-10-25 11:51:29 +02:00
m_cheat.h
m_crc32.h
m_fixed.h - Fixed: clang 32-bit compile (I hear it still doesn't run though). 2013-08-27 20:28:38 -04:00
m_joy.cpp
m_joy.h
m_misc.cpp - fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things. 2014-11-25 17:00:17 +01:00
m_misc.h - fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things. 2014-11-25 17:00:17 +01:00
m_png.cpp - Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for 2013-05-27 02:04:54 +00:00
m_png.h
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_specialpaths.cpp Fix crash on attempt to save cached OpenGL nodes on OS X 2014-06-01 15:12:41 +03:00
m_swap.h Use byte swapping functions from <libkern/OSByteOrder.h> on OS X 2014-06-28 10:59:56 +03:00
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h - Renamed RClamp to Pick. 2014-12-13 15:59:27 -06:00
nodebuild.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
nodebuild.h - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_gl.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_utility.cpp Added work-around for vectorization issue in Apple's GCC 4.x 2014-08-03 12:21:00 +03:00
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-27 11:52:32 +01:00
p_3dfloors.h - fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one. 2014-10-23 17:33:42 +02:00
p_3dmidtex.cpp - added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it. 2014-09-28 17:17:19 +03:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp New functions to manipulate an actor's roll. 2015-01-05 17:51:32 +08:00
p_acs.h Check ACS module size in saved games 2014-11-21 17:49:57 +13:00
p_buildmap.cpp Don't clamp SHADE2LIGHT 2014-08-07 22:27:48 -05:00
p_ceiling.cpp - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
p_conversation.cpp - Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set. 2014-01-18 15:45:11 -05:00
p_conversation.h
p_doors.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_effect.cpp - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_effect.h - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_enemy.cpp - Added ang_offset and pitch_offset to A_Face, along with 4 new flags: 2015-01-30 16:48:24 -06:00
p_enemy.h - Added ang_offset and pitch_offset to A_Face, along with 4 new flags: 2015-01-30 16:48:24 -06:00
p_floor.cpp - fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value. 2014-10-24 23:12:38 +02:00
p_glnodes.cpp Never cache nodes for Build maps 2014-07-29 20:46:20 -05:00
p_interaction.cpp - fixed: AInventory::AbsorbDamage may only be called for positive damage values, otherwise it ends up adding armor points. 2015-01-20 10:25:58 +01:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp - Added zero tag handling for Pillar actions. 2015-01-08 19:52:23 +01:00
p_lnspec.h
p_local.h - HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff. 2014-12-27 14:15:54 -06:00
p_map.cpp - cleaned up the RipLevel logic a bit to be less confusing. 2014-12-31 10:13:15 +01:00
p_maputl.cpp fixed: R_PointOnSideSlow had precision issues with very short lines. 2014-08-11 12:27:04 +02:00
p_mobj.cpp Merge branch 'Inventory.Transfer-flag' of https://github.com/Edward850/zdoom 2015-02-07 13:12:15 +01:00
p_pillar.cpp - Added zero tag handling for Pillar actions. 2015-01-08 19:52:23 +01:00
p_plats.cpp
p_pspr.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_pspr.h - Fixed: r4067 completely disabled weapon switching via A_ReFire. 2013-02-22 02:42:42 +00:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-25 22:50:15 +01:00
p_saveg.h
p_sectors.cpp - Nash's force fake contrast submission. 2014-12-26 13:43:49 +01:00
p_setup.cpp - Moved bot thinking logic into DBot. 2014-11-14 16:54:56 +00:00
p_setup.h - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
p_sight.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_slopes.cpp Clamp xy angle range in P_SetSlope() 2014-02-24 18:16:18 -06:00
p_spec.cpp Added cl_showsecretmessage 2014-10-31 22:50:23 +13:00
p_spec.h - Added zero tag handling for Pillar actions. 2015-01-08 19:52:23 +01:00
p_states.cpp - print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows 2014-10-25 12:33:08 +02:00
p_switch.cpp - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX 2012-04-27 03:17:56 +00:00
p_teleport.cpp - Added a multitude of flags for A_Teleport. 2014-12-19 12:37:02 -06:00
p_terrain.cpp - Remove a duplicate of a custom offsetof macro. 2014-07-19 00:53:18 +02:00
p_terrain.h - fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this. 2014-12-25 20:43:40 +01:00
p_things.cpp - Added per-actor teleport fog modifications. 2014-12-17 16:11:07 -06:00
p_tick.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp - fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit. 2014-10-25 10:44:00 +02:00
p_trace.h - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_udmf.cpp - fixed: UDMF ceiling plane properties set the map's floor plane values. 2014-10-31 08:57:43 +01:00
p_udmf.h
p_usdf.cpp - changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one. 2014-05-08 11:29:45 +02:00
p_user.cpp - fixed: When a player drops his inventory, the dropped weapons must be checked for their class to ensure that they are not DehackedPickups which cannot be modified as intended. 2014-12-28 22:15:12 +01:00
p_writemap.cpp
p_xlat.cpp More editing flags 2014-04-10 12:32:23 +02:00
parsecontext.cpp - Work around GCC 4.8 bug 54570 2014-01-02 19:41:53 -05:00
parsecontext.h
po_man.cpp - Fixed a very old issue with rotating polydoors. 2015-01-26 02:20:54 +01:00
po_man.h - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them. 2014-12-25 18:46:50 +01:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h
r_bsp.cpp Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_bsp.h Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_defs.h Merge branch 'master' into v2.x 2014-08-03 10:58:41 +02:00
r_draw.cpp - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the 2012-10-05 04:21:34 +00:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp
r_local.h
r_main.cpp Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_main.h Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_plane.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
r_plane.h Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
r_renderer.h
r_segs.cpp Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_segs.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h
r_state.h
r_swrenderer.cpp Remove polymost stuff 2014-07-31 19:44:41 -05:00
r_swrenderer.h
r_things.cpp Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair 2014-12-01 22:03:22 -06:00
r_things.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_utility.cpp - Fixed a possible uninitialized condition. 2014-09-26 11:11:35 +02:00
r_utility.h Added silent line teleport prediction 2014-09-26 15:48:45 +12:00
s_advsound.cpp - fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...) 2014-09-21 09:11:33 +02:00
s_environment.cpp
s_playlist.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp Fix alt-tabbed desync with demos 2014-11-11 02:18:52 +13:00
s_sound.h Correctly assign the sample rate for all Blood SFX formats 2014-07-29 21:09:29 -05:00
sc_man.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
sc_man.h
sc_man_scanner.re Rename 'Pick' to 'RandomPick' 2014-12-23 21:46:27 -06:00
sc_man_tokens.h Rename 'Pick' to 'RandomPick' 2014-12-23 21:46:27 -06:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp fixed time printing. 2014-08-11 09:39:38 +02:00
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h - found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown. 2014-08-30 14:33:06 +02:00
stringtable.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8. 2012-07-11 02:50:13 +00:00
tagitem.h
tarray.h - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h
v_blend.cpp - Fixed: Pain flashes were not inheritable. 2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp - expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used. 2014-05-13 13:40:02 +02:00
v_font.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
v_font.h - Backported SPACEWIDTH for fontdefs from ECWolf. 2012-08-07 08:11:56 +00:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
v_video.cpp major cleanup of the texture manager: 2014-08-22 23:50:38 +02:00
v_video.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
valgrind.inc
vectors.h - ...now where did that 'F' come from...? 2013-02-16 10:48:03 +00:00
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-31 10:55:55 +01:00
w_wad.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
w_wad.h - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
w_zip.h
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
wi_stuff.h
x86.cpp - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - removed 8 character limit for map names. 2014-05-14 00:52:16 +02:00
zstring.h - Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called). 2015-01-16 19:13:51 -05:00
zzautozend.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00