qzdoom/src/g_shared
2010-09-16 03:14:32 +00:00
..
a_action.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_artifacts.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_artifacts.h - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_bridge.cpp - Removed the third parameter from dumpclasses when it was restricted it to Actors, because 2010-03-24 02:49:37 +00:00
a_camera.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_debris.cpp - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
a_decals.cpp - Fixed: Decals could spread to walls which had a decal-less texture or 2009-12-25 11:59:37 +00:00
a_fastprojectile.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_morph.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
a_movingcamera.cpp - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers. 2010-01-02 12:15:47 +00:00
a_pickups.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_pickups.h - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_puzzleitems.cpp - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
a_quake.cpp - added better earthquake functions for ACS and DECORATE. 2009-10-15 08:25:07 +00:00
a_randomspawner.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_secrettrigger.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_sectoraction.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
a_skies.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_spark.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_specialspot.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
a_weaponpiece.h - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
a_weapons.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
hudmessages.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
sbar.h - Added optional offset parameters to the drawshadow flag. 2010-06-02 20:26:27 +00:00
sbar_mugshot.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
sbarinfo.cpp - Fixed: when using the border property of drawbar, interpolation didn't work quite right. 2010-09-06 20:12:44 +00:00
sbarinfo.h - Added optional offset parameters to the drawshadow flag. 2010-06-02 20:26:27 +00:00
sbarinfo_commands.cpp - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
shared_hud.cpp - Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors 2010-04-16 02:57:51 +00:00
shared_sbar.cpp - added option to set item pickup color through MAPINFO's GAMEINFO block. 2010-08-14 06:25:38 +00:00