qzdoom/src
Randy Heit 8cb269388e Eliminate .mreg section
- Member variables are now declared all in one place: InitThingdef(). They
  are not partially defined in thingdef_expression.cpp and further refined
  in actor.txt.
- This left ParseNativeVariable() parsing only functions, so it has been
  renamed to ParseNativeFunction().
- Note that their declarations in InitThingdef() are expected to be
  temporary.
2015-03-14 22:16:05 -05:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
g_doom Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
g_heretic Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
g_hexen Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
g_raven - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
g_shared Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
g_strife Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
intermission Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
menu Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
oplsynth opl3 emulator update 2014-11-28 04:07:33 +09:00
posix - Fixed: SDLVideo::CreateFrameBuffer cleared "retry" too soon resulting in infinite recursion if the code was used. 2015-01-16 18:58:23 -05:00
r_data Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
resourcefiles Reworked check for embedded WADs put inside directory within archive 2015-01-12 11:28:40 +02:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
textures Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
thingdef Eliminate .mreg section 2015-03-14 22:16:05 -05:00
timidity Fixed incorrect volume levels of Timidity instruments 2014-12-31 12:48:18 +02:00
win32 Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
zscript Improve disassembly of branch instructions 2015-03-13 23:26:33 -05:00
__autostart.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00
actionspecials.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
actor.h Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
actorptrselect.cpp Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
actorptrselect.h Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
am_map.cpp - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h Eliminate .mreg section 2015-03-14 22:16:05 -05:00
b_bot.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
b_game.cpp - Fixed: FCajunMaster::End() was missing a bot check. 2014-12-24 19:41:49 +00:00
b_move.cpp - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
b_think.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
c_bind.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cmds.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
c_console.cpp Fixed message duplication in logs 2014-11-28 16:34:42 +13:00
c_console.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp Remove memcpy from "Unknown command" error printing 2014-12-26 17:29:13 -06:00
c_dispatch.h Retry setting unknown cvars after CVARINFOs are processed. 2014-12-26 17:21:57 -06:00
c_expr.cpp
CMakeLists.txt Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
cmdlib.cpp - Fixed possible memory leak in the non-Windows version of CreatePath(). 2013-05-12 18:37:31 +00:00
cmdlib.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp Added compat profile for TNT MAP31 2014-11-10 18:37:14 +13:00
compatibility.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
configfile.cpp - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
configfile.h - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
d_dehacked.h - Be stricter about types accepted by spawning functions. 2010-04-03 04:07:17 +00:00
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
d_iwad.cpp - Added Steam detection for Stife: Veteran Edition. 2014-12-12 16:23:46 -05:00
d_main.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
d_main.h - Added startup screen customization, courtesy of Gez. 2012-02-21 19:52:40 +00:00
d_net.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
d_net.h Made delay updates less erratic 2014-09-26 15:48:44 +12:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
d_player.h Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
d_protocol.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
d_protocol.h Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom 2014-10-25 16:50:17 +02:00
d_ticcmd.h
decallib.cpp Merge branch 'master' into scripting 2013-08-09 13:03:28 +02:00
decallib.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
dobject.cpp Use PField instead of PSymbolVariable for DECORATE expressions 2013-08-23 22:02:51 -05:00
dobject.h Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
dobjgc.cpp Make global symbols survive GC runs 2013-10-29 22:05:43 -05:00
dobjtype.cpp Add missing NewPointer() function 2015-03-14 22:04:53 -05:00
dobjtype.h Eliminate .mreg section 2015-03-14 22:16:05 -05:00
doomdata.h - added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it. 2014-09-28 17:17:19 +03:00
doomdef.cpp
doomdef.h - added a compatibility option for stopping sounds when the owning actor is destroyed. 2014-10-25 12:12:06 +02:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - moved render style and border drawing code out of r_draw.cpp. 2011-07-05 20:41:53 +00:00
doomstat.h Fix alt-tabbed desync with demos 2014-11-11 02:18:52 +13:00
doomtype.h Disable warning C4200 on VC++ 2014-04-03 16:50:20 -05:00
dscript.h
dsectoreffect.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
dsectoreffect.h
dthinker.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
dthinker.h - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp - Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by 2012-10-30 01:38:05 +00:00
farchive.h - Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by 2012-10-30 01:38:05 +00:00
files.cpp - Using USE_WINDOWS_DWORD on other platforms can cause problems. 2014-06-26 17:52:26 -04:00
files.h fixed compilation with latest LZMA SDK on Windows. 2014-06-26 09:43:51 +02:00
g_game.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
g_game.h Remove disconnecting players safely 2014-10-05 18:04:11 +13:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp - Nash's force fake contrast submission. 2014-12-26 13:43:49 +01:00
g_level.h Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
g_mapinfo.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
g_skill.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
gameconfigfile.cpp Consolidate special path functions into m_specialpaths.cpp 2013-09-14 21:04:00 -05:00
gameconfigfile.h - Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries 2013-05-25 16:34:23 +00:00
gametype.h - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now. 2010-10-11 22:10:15 +00:00
gccinlines.h Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
gi.cpp - removed accidental line duplication. 2014-10-25 17:37:45 +02:00
gi.h - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp Change u_short as well. 2014-10-21 23:44:14 +13:00
i_net.h
i_video.h
info.cpp - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
info.h Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
keysections.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp Add some awareness of short file names 2013-08-29 21:24:05 -05:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp Remove slopetype from line_t. 2014-07-31 19:15:08 -05:00
m_bbox.h - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616) 2013-03-21 02:07:42 +00:00
m_cheat.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
m_cheat.h - Removed the old meta data system. All meta data is now stored in subclasses of PClass. This 2010-03-25 20:38:00 +00:00
m_crc32.h
m_fixed.h - Fixed: clang 32-bit compile (I hear it still doesn't run though). 2013-08-27 20:28:38 -04:00
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things. 2014-11-25 17:00:17 +01:00
m_misc.h - fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things. 2014-11-25 17:00:17 +01:00
m_png.cpp - Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for 2013-05-27 02:04:54 +00:00
m_png.h
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_specialpaths.cpp Fix crash on attempt to save cached OpenGL nodes on OS X 2014-06-01 15:12:41 +03:00
m_swap.h Use byte swapping functions from <libkern/OSByteOrder.h> on OS X 2014-06-28 10:59:56 +03:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp Remove duplicated names from namedef.h 2013-10-29 22:05:32 -05:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h Eliminate .mreg section 2015-03-14 22:16:05 -05:00
nodebuild.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
nodebuild.h - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_gl.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_utility.cpp Added work-around for vectorization issue in Apple's GCC 4.x 2014-08-03 12:21:00 +03:00
p_3dfloors.cpp Be less ugly when hiding warnings for using the %B formatter 2014-12-26 18:58:59 -06:00
p_3dfloors.h - fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one. 2014-10-23 17:33:42 +02:00
p_3dmidtex.cpp - added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it. 2014-09-28 17:17:19 +03:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_acs.h Check ACS module size in saved games 2014-11-21 17:49:57 +13:00
p_buildmap.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
p_ceiling.cpp - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
p_conversation.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
p_conversation.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_doors.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_effect.cpp - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_effect.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_enemy.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_enemy.h Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_floor.cpp - fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value. 2014-10-24 23:12:38 +02:00
p_glnodes.cpp Never cache nodes for Build maps 2014-07-29 20:46:20 -05:00
p_interaction.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_lights.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_lnspec.h - Added support for using named scripts with UDMF maps. On lines with ACS specials 2012-02-18 02:39:01 +00:00
p_local.h Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_map.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_maputl.cpp fixed: R_PointOnSideSlow had precision issues with very short lines. 2014-08-11 12:27:04 +02:00
p_mobj.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_pillar.cpp - Added zero tag handling for Pillar actions. 2015-01-08 19:52:23 +01:00
p_plats.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_pspr.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_pspr.h - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
p_saveg.cpp - forgot to save this before committing... 2014-12-25 19:56:38 +01:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - Nash's force fake contrast submission. 2014-12-26 13:43:49 +01:00
p_setup.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_setup.h - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
p_sight.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_slopes.cpp Clamp xy angle range in P_SetSlope() 2014-02-24 18:16:18 -06:00
p_spec.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_spec.h Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_states.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_switch.cpp - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX 2012-04-27 03:17:56 +00:00
p_teleport.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_terrain.cpp - Remove a duplicate of a custom offsetof macro. 2014-07-19 00:53:18 +02:00
p_terrain.h Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_things.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_tick.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp - fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit. 2014-10-25 10:44:00 +02:00
p_trace.h - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_udmf.cpp - fixed: UDMF ceiling plane properties set the map's floor plane values. 2014-10-31 08:57:43 +01:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
p_user.cpp Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
p_writemap.cpp - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
p_xlat.cpp More editing flags 2014-04-10 12:32:23 +02:00
parsecontext.cpp - Work around GCC 4.8 bug 54570 2014-01-02 19:41:53 -05:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
po_man.cpp - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them. 2014-12-25 18:46:50 +01:00
po_man.h - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them. 2014-12-25 18:46:50 +01:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_bsp.h Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_defs.h Remove slopetype from line_t. 2014-07-31 19:15:08 -05:00
r_draw.cpp - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the 2012-10-05 04:21:34 +00:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_main.h Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_plane.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
r_plane.h Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_segs.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp Remove polymost stuff 2014-07-31 19:44:41 -05:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
r_things.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_utility.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
r_utility.h Added silent line teleport prediction 2014-09-26 15:48:45 +12:00
s_advsound.cpp - fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...) 2014-09-21 09:11:33 +02:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
s_sound.h Correctly assign the sample rate for all Blood SFX formats 2014-07-29 21:09:29 -05:00
sc_man.cpp Let the scanner returned unsigned integers 2013-09-10 21:40:05 -05:00
sc_man.h - Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739. 2010-09-16 03:14:32 +00:00
sc_man_scanner.re Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
sc_man_tokens.h Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
skins.cpp
skins.h
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp fixed time printing. 2014-08-11 09:39:38 +02:00
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp
tables.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
tagitem.h
tarray.h Added DeleteAndClear method to TDeletingArray. 2013-07-25 21:41:18 -05:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_blend.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h
v_draw.cpp - expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used. 2014-05-13 13:40:02 +02:00
v_font.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
v_font.h - Backported SPACEWIDTH for fontdefs from ECWolf. 2012-08-07 08:11:56 +00:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
v_video.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
v_video.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
valgrind.inc
vectors.h - ...now where did that 'F' come from...? 2013-02-16 10:48:03 +00:00
version.h - Added 3 new properties and 3 functions to control them. 2014-12-30 19:59:31 -06:00
w_wad.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
w_wad.h - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
wi_stuff.h
x86.cpp - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp Add Printf extension %H 2013-09-25 20:46:45 -05:00
zstring.cpp - removed 8 character limit for map names. 2014-05-14 00:52:16 +02:00
zstring.h Merge branch 'master' into scripting 2015-01-29 20:53:08 -06:00
zzautozend.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00