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common
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- more texture cleanup.
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2020-04-19 10:57:48 +02:00 |
console
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- switched the entire status bar code to use FGameTexture.
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2020-04-19 10:57:45 +02:00 |
g_statusbar
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- transitioned the 2D drawer to FGameTexture.
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2020-04-19 10:57:45 +02:00 |
gamedata
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
intermission
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- transitioned the 2D drawer to FGameTexture.
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2020-04-19 10:57:45 +02:00 |
maploader
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
menu
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- eliminated all cases of calling DrawTexture with an FTexture.
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2020-04-19 10:57:45 +02:00 |
playsim
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- reworking some lower level texture code.
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2020-04-19 10:57:46 +02:00 |
posix
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- fixed compilation of Linux targets
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2020-04-12 11:03:01 +03:00 |
r_data
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- more texture cleanup.
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2020-04-19 10:57:48 +02:00 |
rendering
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- more texture cleanup.
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2020-04-19 10:57:48 +02:00 |
scripting
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- reworking some lower level texture code.
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2020-04-19 10:57:46 +02:00 |
sound
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- fixed conditions with SND_PlayerReserve flag
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2020-04-12 11:49:47 +03:00 |
utility
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- switched the entire status bar code to use FGameTexture.
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2020-04-19 10:57:45 +02:00 |
win32
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
__autostart.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |
am_map.cpp
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- transitioned the 2D drawer to FGameTexture.
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2020-04-19 10:57:45 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
CMakeLists.txt
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- major shader rework
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2020-04-19 10:57:43 +02:00 |
ct_chat.cpp
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- use the 2d drawer's size where appropriate.
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2020-04-11 20:20:58 +02:00 |
d_anonstats.cpp
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- moved gl_load to common.
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2020-04-11 20:20:59 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_event.h
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- copied some fixes for overlong config entries from Raze.
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2020-04-11 14:00:08 +02:00 |
d_gui.h
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d_iwad.cpp
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- fixed detection of standalone IWADs
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2020-04-17 12:29:46 +03:00 |
d_main.cpp
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- reworking some lower level texture code.
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2020-04-19 10:57:46 +02:00 |
d_main.h
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- moved the file lookup functions to utilities.
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2020-04-11 20:19:50 +02:00 |
d_net.cpp
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |
d_net.h
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d_netinf.h
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_protocol.cpp
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d_protocol.h
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doomdata.h
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Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT
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2020-01-11 13:24:02 +01:00 |
doomdef.h
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- moved key definitions to their own header.
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2020-04-11 20:19:25 +02:00 |
doomstat.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
doomstat.h
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- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
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2020-04-11 20:19:25 +02:00 |
doomtype.h
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- moved DObject and core parts of the VM to 'common'.
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2020-04-11 20:20:51 +02:00 |
empty.cpp
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events.cpp
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- made load game failure a bit more resilient
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2020-01-02 13:40:14 +02:00 |
events.h
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
g_cvars.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
g_game.cpp
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Revert "- fixed: player spawn code should now always use defaults for the currently selected player class, not current flags"
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2020-04-15 07:02:58 -04:00 |
g_game.h
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- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
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2020-04-11 20:19:25 +02:00 |
g_hub.cpp
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
g_hub.h
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- fixed missing declaration
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2019-01-29 02:17:25 +01:00 |
g_input.h
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g_level.cpp
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- switched the entire status bar code to use FGameTexture.
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2020-04-19 10:57:45 +02:00 |
g_level.h
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
g_levellocals.h
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Add current, max and average velocity as stat (#912)
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2019-08-28 20:33:07 +02:00 |
g_pch.h
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- temporary solution to fix build of non-MSVC targets
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2019-08-22 11:30:40 +03:00 |
g_pch2.h
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gameconfigfile.cpp
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save and restore config-only variables from proper sections
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2020-01-17 19:24:17 +01:00 |
gameconfigfile.h
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gamestate.h
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- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
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2020-04-11 20:19:25 +02:00 |
gitinfo.cpp
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hu_scores.cpp
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
hu_stuff.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
i_net.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
i_net.h
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- refactored the exit calls out of the networking code
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2019-10-07 00:55:14 +02:00 |
m_cheat.cpp
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- fixed compilation of optimized GCC and Clang targets
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2020-04-12 11:03:25 +03:00 |
m_cheat.h
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m_joy.cpp
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- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
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2020-04-11 14:00:08 +02:00 |
m_joy.h
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m_misc.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
m_misc.h
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- copied some fixes for overlong config entries from Raze.
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2020-04-11 14:00:08 +02:00 |
p_conversation.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_conversation.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
p_saveg.h
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p_setup.cpp
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- moved DObject and core parts of the VM to 'common'.
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2020-04-11 20:20:51 +02:00 |
p_setup.h
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_states.cpp
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- removed the implicit conversion operators from FName.
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2020-04-11 14:00:13 +02:00 |
p_tick.cpp
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- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
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2019-10-20 12:55:24 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- fixed serializer.
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2020-04-11 22:53:26 +02:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_start.h
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- the big cleanup of the exit cleanup is done!
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2019-10-07 20:28:55 +02:00 |
st_stuff.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
st_stuff.h
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version.h
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- moved around some pieces of code to make sharing with Raze easier.
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2020-04-11 20:20:52 +02:00 |
wi_stuff.cpp
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- eliminated all cases of calling DrawTexture with an FTexture.
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2020-04-19 10:57:45 +02:00 |
wi_stuff.h
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
zzautozend.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |