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- reactivated saving of sounds by name, not by index.
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1 changed files with 3 additions and 1 deletions
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@ -26,7 +26,9 @@ public:
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FLevelLocals* Level;
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FDoomSerializer(FLevelLocals *l) : Level(l)
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{}
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{
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SetUniqueSoundNames();
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}
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FSerializer &Sprite(const char *key, int32_t &spritenum, int32_t *def) override;
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FSerializer& StatePointer(const char* key, void* ptraddr, bool *res) override;
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