qzdoom/src/rendering
Christoph Oelckers 83817080bb - more texture cleanup.
It is now in a state where FTexture really needs to be separated from FGameTexture.
2020-04-19 10:57:48 +02:00
..
2d - more texture cleanup. 2020-04-19 10:57:48 +02:00
gl - more texture cleanup. 2020-04-19 10:57:48 +02:00
hwrenderer - more texture cleanup. 2020-04-19 10:57:48 +02:00
polyrenderer - more texture cleanup. 2020-04-19 10:57:48 +02:00
swrenderer - more texture cleanup. 2020-04-19 10:57:48 +02:00
vulkan - more texture cleanup. 2020-04-19 10:57:48 +02:00
i_video.h Implement SDL present functions 2019-12-05 21:26:01 +01:00
r_sky.cpp - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
r_sky.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - use 'override' qualifier. 2020-04-11 20:21:00 +02:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
v_framebuffer.cpp - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
v_video.cpp - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
v_video.h - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00