qzdoom/src
2018-11-24 18:21:40 +01:00
..
fragglescript - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
g_inventory - exported a few more weapon handling functions so that the native GetDownState stub could be removed. 2018-11-24 18:21:40 +01:00
g_shared - scriptified the rest of the morph code. 2018-11-24 10:47:42 +01:00
g_statusbar - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
gl - fix inverted logic of Intel check 2018-11-22 02:02:37 -05:00
gl_load - fixed error message for old OpenGL versions. There was still a mention of "with framebuffer support" which is core in 3.3. 2018-10-31 10:50:45 +01:00
hwrenderer Merge branch 'master' into asmjit 2018-11-23 11:12:52 +01:00
intermission - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
math
menu - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
polyrenderer - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
posix - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
r_data - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
rapidjson
resourcefiles - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
scripting - scriptified P_BringUpWeapon because this was the only native function still referencing AWeapon::GetReadyState. 2018-11-24 17:22:59 +01:00
sfmt
sound - added a method to FileReader to read the contents into an array and used it on the MIDI sources for testing. 2018-11-02 10:20:12 +01:00
swrenderer - fix a rendering glitch when changing resolution 2018-11-23 03:00:11 +01:00
textures Merge branch 'master' into asmjit 2018-11-17 20:16:03 +01:00
win32 - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
xlat Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h Make BounceFlags 32 bit wide. 2018-11-15 16:53:19 +01:00
actorinlines.h - moved portal data into FLevelLocals. 2018-04-01 20:17:39 +02:00
actorptrselect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
actorptrselect.h
am_map.cpp - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_bot.h - cleaned up the PointerSubstitution code 2018-11-19 17:05:00 +01:00
b_func.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_game.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_move.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_think.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
basictypes.h
bbannouncer.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-09-15 12:30:05 +02:00
c_bind.h
c_cmds.cpp - missed one place where FBrokenLines was used. 2018-10-31 20:36:23 +01:00
c_console.cpp - moved the type infomation entirely out of VMValue. 2018-11-18 19:31:13 +01:00
c_console.h - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp Merge branch 'master' into asmjit 2018-11-17 20:16:03 +01:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_dispatch.h
c_expr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_functions.cpp
c_functions.h
CMakeLists.txt - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h
compatibility.cpp Fixed walkthrough blocker in Sin City 2 via compatibility entry 2018-04-28 17:45:15 +02:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
critsec.h
ct_chat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
ctpl.h - added missing file. 2018-10-31 09:22:38 +01:00
cycler.cpp
cycler.h
d_anonstats.cpp - disable survey code, 3.5.0's is over 2018-08-23 15:09:40 -04:00
d_dehacked.cpp - moved the type infomation entirely out of VMValue. 2018-11-18 19:31:13 +01:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.cpp - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
d_main.h Added startup song definition for custom IWADs 2018-04-27 13:32:38 +03:00
d_net.cpp - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
d_net.h
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_player.h - deleted redundant native ActivateMorphWeapon method. 2018-11-24 13:08:44 +01:00
d_protocol.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_protocol.h
decallib.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
decallib.h
dobject.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
dobject.h - cleaned up the PointerSubstitution code 2018-11-19 17:05:00 +01:00
dobjgc.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
dobjgc.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
dobjtype.cpp - allow skipping optional arguments of the parent function in a virtual override definition. 2018-07-29 17:00:05 +02:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
doomdata.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
doomdef.h
doomerrors.h - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 10:18:52 +01:00
doomstat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
doomstat.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
dsectoreffect.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
dsectoreffect.h
dthinker.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
dthinker.h - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-10-31 20:07:24 +01:00
earcut.hpp - FVertexBuilder's output looks correct now. 2018-11-05 21:11:54 +01:00
edata.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
edata.h
empty.cpp
errors.h
events.cpp - generate register type info for the parameter lists of all functions. 2018-11-18 17:10:55 +01:00
events.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
f_wipe.cpp - a few more buffers converted. 2018-11-10 14:18:34 +01:00
f_wipe.h - Untested wipe refactor 2018-09-02 12:02:36 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 10:19:29 +03:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 14:42:31 +03:00
g_game.cpp - scriptified the rest of the morph code. 2018-11-24 10:47:42 +01:00
g_game.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
g_hub.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h
g_level.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
g_level.h - Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events. 2018-10-31 17:19:21 +01:00
g_levellocals.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
g_mapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp - scriptified P_MorphPlayer and dependencies. 2018-11-24 07:45:49 +01:00
gi.h
gitinfo.cpp
gstrings.h
hu_scores.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_net.h
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h
i_video.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
info.cpp - moved the type infomation entirely out of VMValue. 2018-11-18 19:31:13 +01:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-15 09:24:17 +01:00
keysections.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - fixed message output. 2018-11-24 08:41:07 +01:00
m_cheat.h - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette 2018-05-16 22:10:24 +02:00
m_misc.h - replaced deprecated macOS functions in paths handling 2018-07-15 13:20:36 +03:00
m_png.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_random.h
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-04 21:51:16 +02:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
namedef.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
nodebuild.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp
nodebuild_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_3dfloors.h Fixed sector floor/ceiling actions not triggering in P_XYMovement 2018-11-01 00:05:43 +01:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 18:24:14 +01:00
p_3dmidtex.h
p_acs.cpp - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
p_acs.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
p_actionfunctions.cpp - scriptified A_SpawnItem(Ex) and A_ThrowGrenade. 2018-11-24 17:01:12 +01:00
p_blockmap.h
p_ceiling.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_checkposition.h
p_conversation.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_destructible.cpp - added copyright header to p_destructible.cpp 2018-11-07 19:27:35 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
p_doors.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_effect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_effect.h
p_enemy.cpp - scriptified A_CustomPunch 2018-11-24 14:48:30 +01:00
p_enemy.h - scriptified A_CustomPunch 2018-11-24 14:48:30 +01:00
p_floor.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_glnodes.cpp - use TArray for most buffers in p_glnodes.cpp. 2018-11-10 14:15:39 +01:00
p_interaction.cpp - exported a few more weapon handling functions so that the native GetDownState stub could be removed. 2018-11-24 18:21:40 +01:00
p_lights.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_linetracedata.h Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp
p_lnspec.cpp Merge branch 'master' into asmjit 2018-11-18 21:08:16 +01:00
p_lnspec.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
p_local.h - exported a few more weapon handling functions so that the native GetDownState stub could be removed. 2018-11-24 18:21:40 +01:00
p_map.cpp - scriptified A_RailAttack. 2018-11-24 15:12:30 +01:00
p_maputl.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
p_mobj.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
p_pillar.cpp
p_plats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_pspr.cpp - exported a few more weapon handling functions so that the native GetDownState stub could be removed. 2018-11-24 18:21:40 +01:00
p_pspr.h - exported a few more weapon handling functions so that the native GetDownState stub could be removed. 2018-11-24 18:21:40 +01:00
p_pusher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_saveg.cpp - P_UndoPlayerMorph scriptified. 2018-11-24 08:17:30 +01:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_sectors.cpp - generate register type info for the parameter lists of all functions. 2018-11-18 17:10:55 +01:00
p_setup.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
p_setup.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
p_sight.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
p_spec.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_switch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tags.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_tags.h
p_teleport.cpp - fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport. 2018-10-09 06:55:56 -04:00
p_terrain.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_terrain.h
p_things.cpp Merge branch 'master' into asmjit 2018-11-18 21:08:16 +01:00
p_tick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.h
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 15:24:30 +01:00
p_udmf.cpp - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
p_usdf.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
p_user.cpp - exported a few more weapon handling functions so that the native GetDownState stub could be removed. 2018-11-24 18:21:40 +01:00
p_xlat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
parallel_for.h
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
parsecontext.h
po_man.cpp BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines 2018-06-04 22:18:51 +02:00
po_man.h
portal.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
portal.h - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
r_defs.h - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
r_renderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
r_sky.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
r_sky.h - moved the matrix math for the sky dome into backend independent code. 2018-06-18 18:18:28 +02:00
r_state.h
r_utility.cpp - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
r_utility.h - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
r_videoscale.cpp - fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts. 2018-10-14 16:27:08 -04:00
r_videoscale.h
s_advsound.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
s_environment.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
s_sndseq.h
s_sound.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
s_sound.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
sc_man.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-10 22:32:09 +02:00
sc_man_scanner.re -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
sc_man_tokens.h -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
scriptutil.cpp - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
scriptutil.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2018-11-24 13:06:01 +01:00
serializer.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
serializer.h
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp Save item statistics 2018-06-18 00:24:23 +02:00
statnums.h
stats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
stringtable.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stringtable.h
strnatcmp.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h - fixed TArray's Append methods. 2018-11-18 01:23:14 +01:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_2ddrawer.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
v_2ddrawer.h - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
v_blend.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp - fixed the reginfo checks for the Draw... functions. 2018-11-18 21:18:15 +01:00
v_font.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
v_font.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
v_framebuffer.cpp - moved the mSceneClearColor variable to main DFrameBuffer class. 2018-10-29 09:34:30 +01:00
v_palette.cpp - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
v_palette.h - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
v_pfx.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_pfx.h
v_text.cpp - fixed the reginfo checks for the Draw... functions. 2018-11-18 21:18:15 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-01 09:02:20 +01:00
v_video.cpp - added fake vid_renderer CVAR so that mods that checked for it to determine the renderer will get 1 returned instead of 0. 2018-11-01 09:43:11 +01:00
v_video.h - moved the type infomation entirely out of VMValue. 2018-11-18 19:31:13 +01:00
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
version.h - undid the save version bump 2018-11-04 19:58:57 +01:00
w_wad.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
w_wad.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-10 11:56:18 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp - fixed typo in error message 2018-05-25 11:05:30 +03:00
wi_stuff.h
x86.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
zstring.h - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-25 20:54:16 +02:00
zzautozend.cpp