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Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
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3 changed files with 4 additions and 0 deletions
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@ -14,6 +14,7 @@ struct FLineTraceData
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F3DFloor *Hit3DFloor;
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FTextureID HitTexture;
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DVector3 HitLocation;
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DVector3 HitDir;
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double Distance;
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int NumPortals;
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int LineSide;
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@ -4902,6 +4902,7 @@ bool P_LineTrace(AActor *t1, DAngle angle, double distance,
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outdata->HitLine = trace.Line;
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outdata->HitSector = trace.Sector;
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outdata->Hit3DFloor = trace.ffloor;
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outdata->SectorPlane = (trace.HitType == TRACE_HitCeiling) ? 1 : 0;
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if ( trace.HitType == TRACE_HitWall )
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{
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outdata->LineSide = trace.Side;
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@ -4928,6 +4929,7 @@ bool P_LineTrace(AActor *t1, DAngle angle, double distance,
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}
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else outdata->HitTexture = trace.HitTexture;
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outdata->HitLocation = trace.HitPos;
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outdata->HitDir = trace.HitVector;
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outdata->Distance = trace.Distance;
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outdata->NumPortals = TData.NumPortals;
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outdata->HitType = trace.HitType;
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@ -47,6 +47,7 @@ struct FLineTraceData
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F3DFloor Hit3DFloor;
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TextureID HitTexture;
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Vector3 HitLocation;
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Vector3 HitDir;
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double Distance;
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int NumPortals;
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int LineSide;
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