Fix accidentally removed SectorPlane assignment. Added missing HitVector support.

This commit is contained in:
Marisa Kirisame 2018-01-28 17:45:36 +01:00 committed by Christoph Oelckers
parent bc4a8190bf
commit 069c5aa90a
3 changed files with 4 additions and 0 deletions

View file

@ -14,6 +14,7 @@ struct FLineTraceData
F3DFloor *Hit3DFloor;
FTextureID HitTexture;
DVector3 HitLocation;
DVector3 HitDir;
double Distance;
int NumPortals;
int LineSide;

View file

@ -4902,6 +4902,7 @@ bool P_LineTrace(AActor *t1, DAngle angle, double distance,
outdata->HitLine = trace.Line;
outdata->HitSector = trace.Sector;
outdata->Hit3DFloor = trace.ffloor;
outdata->SectorPlane = (trace.HitType == TRACE_HitCeiling) ? 1 : 0;
if ( trace.HitType == TRACE_HitWall )
{
outdata->LineSide = trace.Side;
@ -4928,6 +4929,7 @@ bool P_LineTrace(AActor *t1, DAngle angle, double distance,
}
else outdata->HitTexture = trace.HitTexture;
outdata->HitLocation = trace.HitPos;
outdata->HitDir = trace.HitVector;
outdata->Distance = trace.Distance;
outdata->NumPortals = TData.NumPortals;
outdata->HitType = trace.HitType;

View file

@ -47,6 +47,7 @@ struct FLineTraceData
F3DFloor Hit3DFloor;
TextureID HitTexture;
Vector3 HitLocation;
Vector3 HitDir;
double Distance;
int NumPortals;
int LineSide;