mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
- fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts.
This commit is contained in:
parent
cc8112f88d
commit
239b57b41c
1 changed files with 6 additions and 1 deletions
|
@ -79,17 +79,22 @@ namespace
|
|||
|
||||
CUSTOM_CVAR(Float, vid_scalefactor, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
{
|
||||
setsizeneeded = true;
|
||||
if (self < 0.05 || self > 2.0)
|
||||
self = 1.0;
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, vid_scalemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
{
|
||||
setsizeneeded = true;
|
||||
if (isOutOfBounds(self))
|
||||
self = 0;
|
||||
}
|
||||
|
||||
CVAR(Bool, vid_cropaspect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
CUSTOM_CVAR(Bool, vid_cropaspect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
{
|
||||
setsizeneeded = true;
|
||||
}
|
||||
|
||||
bool ViewportLinearScale()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue