mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- use TArray for most buffers in p_glnodes.cpp.
This commit is contained in:
parent
3448749de6
commit
6894912f44
1 changed files with 122 additions and 199 deletions
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@ -210,16 +210,14 @@ static bool format5;
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static bool LoadGLVertexes(FileReader &lump)
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{
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uint8_t *gldata;
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int i;
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firstglvertex = level.vertexes.Size();
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auto gllen=lump.GetLength();
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gldata = new uint8_t[gllen];
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lump.Seek(0, FileReader::SeekSet);
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lump.Read(gldata, gllen);
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auto glbuf = lump.Read();
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auto gllen=lump.GetLength();
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auto gldata = glbuf.Data();
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if (*(int *)gldata == gNd5)
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{
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@ -233,7 +231,6 @@ static bool LoadGLVertexes(FileReader &lump)
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Printf("GL nodes v%d found. This format is not supported by " GAMENAME "\n",
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(*(int *)gldata == gNd4)? 4:1);
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delete [] gldata;
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return false;
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}
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else format5=false;
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@ -256,7 +253,6 @@ static bool LoadGLVertexes(FileReader &lump)
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level.vertexes[i].set(LittleLong(mgl->x)/65536., LittleLong(mgl->y)/65536.);
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mgl++;
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}
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delete[] gldata;
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return true;
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}
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@ -288,139 +284,119 @@ static inline int checkGLVertex3(int num)
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static bool LoadGLSegs(FileReader &lump)
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{
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char *data;
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int i;
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line_t *ldef=NULL;
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int numsegs = (int)lump.GetLength();
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data= new char[numsegs];
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lump.Seek(0, FileReader::SeekSet);
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lump.Read(data, numsegs);
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auto data = lump.Read();
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int numsegs = (int)lump.GetLength();
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auto &segs = level.segs;
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#ifdef _MSC_VER
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__try
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#endif
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if (!format5 && memcmp(data.Data(), "gNd3", 4))
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{
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if (!format5 && memcmp(data, "gNd3", 4))
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{
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numsegs/=sizeof(glseg_t);
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level.segs.Alloc(numsegs);
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memset(&segs[0],0,sizeof(seg_t)*numsegs);
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numsegs/=sizeof(glseg_t);
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level.segs.Alloc(numsegs);
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memset(&segs[0],0,sizeof(seg_t)*numsegs);
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glseg_t * ml = (glseg_t*)data;
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for(i = 0; i < numsegs; i++)
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{
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// check for gl-vertices
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segs[i].v1 = &level.vertexes[checkGLVertex(LittleShort(ml->v1))];
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segs[i].v2 = &level.vertexes[checkGLVertex(LittleShort(ml->v2))];
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segs[i].PartnerSeg = ml->partner == 0xFFFF ? nullptr : &segs[LittleShort(ml->partner)];
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if(ml->linedef != 0xffff)
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{
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ldef = &level.lines[LittleShort(ml->linedef)];
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segs[i].linedef = ldef;
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glseg_t * ml = (glseg_t*)data.Data();
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for(i = 0; i < numsegs; i++)
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{
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// check for gl-vertices
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segs[i].v1 = &level.vertexes[checkGLVertex(LittleShort(ml->v1))];
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segs[i].v2 = &level.vertexes[checkGLVertex(LittleShort(ml->v2))];
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segs[i].PartnerSeg = ml->partner == 0xFFFF ? nullptr : &segs[LittleShort(ml->partner)];
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if(ml->linedef != 0xffff)
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{
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ldef = &level.lines[LittleShort(ml->linedef)];
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segs[i].linedef = ldef;
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ml->side=LittleShort(ml->side);
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segs[i].sidedef = ldef->sidedef[ml->side];
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if (ldef->sidedef[ml->side] != NULL)
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{
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segs[i].frontsector = ldef->sidedef[ml->side]->sector;
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}
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else
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{
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segs[i].frontsector = NULL;
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}
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if (ldef->flags & ML_TWOSIDED && ldef->sidedef[ml->side^1] != NULL)
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{
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segs[i].backsector = ldef->sidedef[ml->side^1]->sector;
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}
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else
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{
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ldef->flags &= ~ML_TWOSIDED;
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segs[i].backsector = NULL;
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}
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ml->side=LittleShort(ml->side);
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segs[i].sidedef = ldef->sidedef[ml->side];
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if (ldef->sidedef[ml->side] != NULL)
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{
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segs[i].frontsector = ldef->sidedef[ml->side]->sector;
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}
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else
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{
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segs[i].linedef = NULL;
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segs[i].sidedef = NULL;
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segs[i].frontsector = NULL;
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segs[i].backsector = NULL;
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}
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ml++;
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if (ldef->flags & ML_TWOSIDED && ldef->sidedef[ml->side^1] != NULL)
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{
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segs[i].backsector = ldef->sidedef[ml->side^1]->sector;
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}
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else
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{
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ldef->flags &= ~ML_TWOSIDED;
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segs[i].backsector = NULL;
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}
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}
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else
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{
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segs[i].linedef = NULL;
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segs[i].sidedef = NULL;
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segs[i].frontsector = NULL;
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segs[i].backsector = NULL;
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}
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ml++;
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}
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else
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{
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if (!format5) numsegs-=4;
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numsegs/=sizeof(glseg3_t);
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level.segs.Alloc(numsegs);
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memset(&segs[0],0,sizeof(seg_t)*numsegs);
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}
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else
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{
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if (!format5) numsegs-=4;
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numsegs/=sizeof(glseg3_t);
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level.segs.Alloc(numsegs);
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memset(&segs[0],0,sizeof(seg_t)*numsegs);
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glseg3_t * ml = (glseg3_t*)(data+ (format5? 0:4));
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for(i = 0; i < numsegs; i++)
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{ // check for gl-vertices
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segs[i].v1 = &level.vertexes[checkGLVertex3(LittleLong(ml->v1))];
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segs[i].v2 = &level.vertexes[checkGLVertex3(LittleLong(ml->v2))];
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glseg3_t * ml = (glseg3_t*)(data.Data() + (format5? 0:4));
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for(i = 0; i < numsegs; i++)
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{ // check for gl-vertices
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segs[i].v1 = &level.vertexes[checkGLVertex3(LittleLong(ml->v1))];
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segs[i].v2 = &level.vertexes[checkGLVertex3(LittleLong(ml->v2))];
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const uint32_t partner = LittleLong(ml->partner);
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segs[i].PartnerSeg = DWORD_MAX == partner ? nullptr : &segs[partner];
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const uint32_t partner = LittleLong(ml->partner);
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segs[i].PartnerSeg = DWORD_MAX == partner ? nullptr : &segs[partner];
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if(ml->linedef != 0xffff) // skip minisegs
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{
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ldef = &level.lines[LittleLong(ml->linedef)];
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segs[i].linedef = ldef;
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if(ml->linedef != 0xffff) // skip minisegs
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{
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ldef = &level.lines[LittleLong(ml->linedef)];
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segs[i].linedef = ldef;
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ml->side=LittleShort(ml->side);
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segs[i].sidedef = ldef->sidedef[ml->side];
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if (ldef->sidedef[ml->side] != NULL)
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{
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segs[i].frontsector = ldef->sidedef[ml->side]->sector;
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}
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else
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{
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segs[i].frontsector = NULL;
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}
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if (ldef->flags & ML_TWOSIDED && ldef->sidedef[ml->side^1] != NULL)
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{
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segs[i].backsector = ldef->sidedef[ml->side^1]->sector;
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}
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else
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{
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ldef->flags &= ~ML_TWOSIDED;
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segs[i].backsector = NULL;
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}
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ml->side=LittleShort(ml->side);
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segs[i].sidedef = ldef->sidedef[ml->side];
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if (ldef->sidedef[ml->side] != NULL)
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{
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segs[i].frontsector = ldef->sidedef[ml->side]->sector;
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}
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else
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{
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segs[i].linedef = NULL;
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segs[i].sidedef = NULL;
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segs[i].frontsector = NULL;
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segs[i].backsector = NULL;
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}
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ml++;
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if (ldef->flags & ML_TWOSIDED && ldef->sidedef[ml->side^1] != NULL)
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{
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segs[i].backsector = ldef->sidedef[ml->side^1]->sector;
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}
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else
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{
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ldef->flags &= ~ML_TWOSIDED;
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segs[i].backsector = NULL;
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}
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}
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else
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{
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segs[i].linedef = NULL;
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segs[i].sidedef = NULL;
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segs[i].frontsector = NULL;
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segs[i].backsector = NULL;
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}
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ml++;
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}
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delete [] data;
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return true;
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}
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#ifdef _MSC_VER
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__except(1)
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{
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// Invalid data has the bad habit of requiring extensive checks here
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// so let's just catch anything invalid and output a message.
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// (at least under MSVC. GCC can't do SEH even for Windows... :( )
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Printf("Invalid GL segs. The BSP will have to be rebuilt.\n");
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delete [] data;
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level.segs.Clear();
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return false;
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}
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#endif
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return true;
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}
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@ -432,23 +408,20 @@ static bool LoadGLSegs(FileReader &lump)
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static bool LoadGLSubsectors(FileReader &lump)
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{
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char * datab;
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int i;
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int numsubsectors = (int)lump.GetLength();
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datab = new char[numsubsectors];
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lump.Seek(0, FileReader::SeekSet);
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lump.Read(datab, numsubsectors);
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auto datab = lump.Read();
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if (numsubsectors == 0)
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{
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delete [] datab;
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return false;
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}
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if (!format5 && memcmp(datab, "gNd3", 4))
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if (!format5 && memcmp(datab.Data(), "gNd3", 4))
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{
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mapsubsector_t * data = (mapsubsector_t*) datab;
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mapsubsector_t * data = (mapsubsector_t*) datab.Data();
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numsubsectors /= sizeof(mapsubsector_t);
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level.subsectors.Alloc(numsubsectors);
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auto &subsectors = level.subsectors;
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@ -461,14 +434,13 @@ static bool LoadGLSubsectors(FileReader &lump)
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if (subsectors[i].numlines == 0)
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{
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delete [] datab;
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return false;
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}
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}
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}
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else
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{
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gl3_mapsubsector_t * data = (gl3_mapsubsector_t*) (datab+(format5? 0:4));
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gl3_mapsubsector_t * data = (gl3_mapsubsector_t*) (datab.Data()+(format5? 0:4));
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numsubsectors /= sizeof(gl3_mapsubsector_t);
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level.subsectors.Alloc(numsubsectors);
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auto &subsectors = level.subsectors;
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@ -481,7 +453,6 @@ static bool LoadGLSubsectors(FileReader &lump)
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if (subsectors[i].numlines == 0)
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{
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delete [] datab;
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return false;
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}
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}
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@ -499,12 +470,10 @@ static bool LoadGLSubsectors(FileReader &lump)
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// The subsector must be closed. If it isn't we can't use these nodes and have to do a rebuild.
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if (lastseg->v2 != firstseg->v1)
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{
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delete [] datab;
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return false;
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}
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}
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delete [] datab;
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return true;
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}
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@ -522,7 +491,7 @@ static bool LoadNodes (FileReader &lump)
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int j;
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int k;
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node_t* no;
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uint16_t* used;
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TArray<uint16_t> used;
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if (!format5)
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{
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@ -534,11 +503,11 @@ static bool LoadNodes (FileReader &lump)
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level.nodes.Alloc(numnodes);
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lump.Seek(0, FileReader::SeekSet);
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basemn = mn = new mapnode_t[numnodes];
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lump.Read(mn, lump.GetLength());
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auto buf = lump.Read();
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basemn = mn = (mapnode_t*)buf.Data();
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used = (uint16_t *)alloca (sizeof(uint16_t)*numnodes);
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memset (used, 0, sizeof(uint16_t)*numnodes);
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used.Resize(numnodes);
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memset (used.Data(), 0, sizeof(uint16_t)*numnodes);
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no = &level.nodes[0];
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@ -556,19 +525,16 @@ static bool LoadNodes (FileReader &lump)
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child &= ~NF_SUBSECTOR;
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if (child >= level.subsectors.Size())
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{
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delete [] basemn;
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return false;
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}
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no->children[j] = (uint8_t *)&level.subsectors[child] + 1;
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}
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else if (child >= numnodes)
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{
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delete [] basemn;
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return false;
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}
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else if (used[child])
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{
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delete [] basemn;
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return false;
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}
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else
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@ -582,7 +548,6 @@ static bool LoadNodes (FileReader &lump)
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}
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}
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}
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delete [] basemn;
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}
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else
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{
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@ -594,11 +559,11 @@ static bool LoadNodes (FileReader &lump)
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level.nodes.Alloc(numnodes);
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lump.Seek(0, FileReader::SeekSet);
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basemn = mn = new gl5_mapnode_t[numnodes];
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lump.Read(mn, lump.GetLength());
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auto buf = lump.Read();
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basemn = mn = (gl5_mapnode_t*)buf.Data();
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used = (uint16_t *)alloca (sizeof(uint16_t)*numnodes);
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memset (used, 0, sizeof(uint16_t)*numnodes);
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used.Resize(numnodes);
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memset(used.Data(), 0, sizeof(uint16_t)*numnodes);
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no = &level.nodes[0];
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@ -616,19 +581,16 @@ static bool LoadNodes (FileReader &lump)
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child &= ~GL5_NF_SUBSECTOR;
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if ((unsigned)child >= level.subsectors.Size())
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{
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delete [] basemn;
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return false;
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}
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no->children[j] = (uint8_t *)&level.subsectors[child] + 1;
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}
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else if ((unsigned)child >= numnodes)
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{
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delete [] basemn;
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return false;
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}
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else if (used[child])
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{
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delete [] basemn;
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return false;
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}
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else
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@ -642,7 +604,6 @@ static bool LoadNodes (FileReader &lump)
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}
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}
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}
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delete [] basemn;
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}
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return true;
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}
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@ -1097,31 +1058,30 @@ static void CreateCachedNodes(MapData *map)
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}
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uLongf outlen = ZNodes.Size();
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uint8_t *compressed;
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TArray<Bytef> compressed;
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int offset = level.lines.Size() * 8 + 12 + 16;
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int r;
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do
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{
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compressed = new Bytef[outlen + offset];
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r = compress (compressed + offset, &outlen, &ZNodes[0], ZNodes.Size());
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compressed.Resize(outlen + offset);
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r = compress (compressed.Data() + offset, &outlen, &ZNodes[0], ZNodes.Size());
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if (r == Z_BUF_ERROR)
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{
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delete[] compressed;
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outlen += 1024;
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}
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}
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while (r == Z_BUF_ERROR);
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memcpy(compressed, "CACH", 4);
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memcpy(compressed.Data(), "CACH", 4);
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uint32_t len = LittleLong(level.lines.Size());
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memcpy(compressed+4, &len, 4);
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map->GetChecksum(compressed+8);
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memcpy(&compressed[4], &len, 4);
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map->GetChecksum(&compressed[8]);
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for (unsigned i = 0; i < level.lines.Size(); i++)
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{
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uint32_t ndx[2] = { LittleLong(uint32_t(level.lines[i].v1->Index())), LittleLong(uint32_t(level.lines[i].v2->Index())) };
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memcpy(compressed + 8 + 16 + 8 * i, ndx, 8);
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memcpy(&compressed[8 + 16 + 8 * i], ndx, 8);
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}
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memcpy(compressed + offset - 4, "ZGL3", 4);
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memcpy(&compressed[offset - 4], "ZGL3", 4);
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FString path = CreateCacheName(map, true);
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FileWriter *fw = FileWriter::Open(path);
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@ -1129,7 +1089,7 @@ static void CreateCachedNodes(MapData *map)
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|||
if (fw != nullptr)
|
||||
{
|
||||
const size_t length = outlen + offset;
|
||||
if (fw->Write(compressed, length) != length)
|
||||
if (fw->Write(compressed.Data(), length) != length)
|
||||
{
|
||||
Printf("Error saving nodes to file %s\n", path.GetChars());
|
||||
}
|
||||
|
@ -1139,8 +1099,6 @@ static void CreateCachedNodes(MapData *map)
|
|||
{
|
||||
Printf("Cannot open nodes file %s for writing\n", path.GetChars());
|
||||
}
|
||||
|
||||
delete [] compressed;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1150,29 +1108,29 @@ static bool CheckCachedNodes(MapData *map)
|
|||
uint8_t md5[16];
|
||||
uint8_t md5map[16];
|
||||
uint32_t numlin;
|
||||
uint32_t *verts = NULL;
|
||||
TArray<uint32_t> verts;
|
||||
|
||||
FString path = CreateCacheName(map, false);
|
||||
FileReader fr;
|
||||
|
||||
if (!fr.OpenFile(path)) return false;
|
||||
|
||||
if (fr.Read(magic, 4) != 4) goto errorout;
|
||||
if (memcmp(magic, "CACH", 4)) goto errorout;
|
||||
if (fr.Read(magic, 4) != 4) return false;
|
||||
if (memcmp(magic, "CACH", 4)) return false;
|
||||
|
||||
if (fr.Read(&numlin, 4) != 4) goto errorout;
|
||||
if (fr.Read(&numlin, 4) != 4) return false;
|
||||
numlin = LittleLong(numlin);
|
||||
if (numlin != level.lines.Size()) goto errorout;
|
||||
if (numlin != level.lines.Size()) return false;
|
||||
|
||||
if (fr.Read(md5, 16) != 16) goto errorout;
|
||||
if (fr.Read(md5, 16) != 16) return false;
|
||||
map->GetChecksum(md5map);
|
||||
if (memcmp(md5, md5map, 16)) goto errorout;
|
||||
if (memcmp(md5, md5map, 16)) return false;
|
||||
|
||||
verts = new uint32_t[numlin * 8];
|
||||
if (fr.Read(verts, 8 * numlin) != 8 * numlin) goto errorout;
|
||||
verts.Resize(numlin * 2);
|
||||
if (fr.Read(verts.Data(), 8 * numlin) != 8 * numlin) return false;
|
||||
|
||||
if (fr.Read(magic, 4) != 4) goto errorout;
|
||||
if (memcmp(magic, "ZGL2", 4) && memcmp(magic, "ZGL3", 4)) goto errorout;
|
||||
if (fr.Read(magic, 4) != 4) return false;
|
||||
if (memcmp(magic, "ZGL2", 4) && memcmp(magic, "ZGL3", 4)) return false;
|
||||
|
||||
|
||||
try
|
||||
|
@ -1186,7 +1144,7 @@ static bool CheckCachedNodes(MapData *map)
|
|||
level.subsectors.Clear();
|
||||
level.segs.Clear();
|
||||
level.nodes.Clear();
|
||||
goto errorout;
|
||||
return false;
|
||||
}
|
||||
|
||||
for(auto &line : level.lines)
|
||||
|
@ -1195,16 +1153,7 @@ static bool CheckCachedNodes(MapData *map)
|
|||
line.v1 = &level.vertexes[LittleLong(verts[i*2])];
|
||||
line.v2 = &level.vertexes[LittleLong(verts[i*2+1])];
|
||||
}
|
||||
delete [] verts;
|
||||
|
||||
return true;
|
||||
|
||||
errorout:
|
||||
if (verts != NULL)
|
||||
{
|
||||
delete[] verts;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
UNSAFE_CCMD(clearnodecache)
|
||||
|
@ -1308,32 +1257,6 @@ void P_SetRenderSector()
|
|||
TArray<subsector_t *> undetermined;
|
||||
subsector_t * ss;
|
||||
|
||||
#if 0 // doesn't work as expected :(
|
||||
|
||||
// hide all sectors on textured automap that only have hidden lines.
|
||||
bool *hidesec = new bool[numsectors];
|
||||
for(i = 0; i < numsectors; i++)
|
||||
{
|
||||
hidesec[i] = true;
|
||||
}
|
||||
for(i = 0; i < numlines; i++)
|
||||
{
|
||||
if (!(lines[i].flags & ML_DONTDRAW))
|
||||
{
|
||||
hidesec[lines[i].frontsector - sectors] = false;
|
||||
if (lines[i].backsector != NULL)
|
||||
{
|
||||
hidesec[lines[i].backsector - sectors] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
for(i = 0; i < numsectors; i++)
|
||||
{
|
||||
if (hidesec[i]) sectors[i].MoreFlags |= SECMF_HIDDEN;
|
||||
}
|
||||
delete [] hidesec;
|
||||
#endif
|
||||
|
||||
// Check for incorrect partner seg info so that the following code does not crash.
|
||||
|
||||
for (auto &seg : level.segs)
|
||||
|
|
Loading…
Reference in a new issue