qzdoom/src
Randy Heit bdd3188897 - Added support for horizontal mouse wheels, and set invprev/invnext as
default bindings for it. (Only works with Raw Input on XP. Vista has
  support through Win32 mouse, as well. DirectInput does not support it at
  all, because the DirectInput mouse device does not expose this control.)


SVN r1640 (trunk)
2009-06-06 02:55:58 +00:00
..
asm_ia32 - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
asm_x86_64 - Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm 2008-08-12 03:20:50 +00:00
g_doom - Added 'EndTitle' nextmap option which goes to the regular title loop after 2009-05-30 08:56:40 +00:00
g_heretic - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
g_hexen - re-fix of Gez's MAX_MANA patch 2009-06-04 22:05:12 +00:00
g_raven - Made spawning of floor- and ceiling huggers a little more intelligent. 2009-01-03 18:09:33 +00:00
g_shared - Added Gez's GetArmorType submission 2009-06-05 20:23:47 +00:00
g_strife - Added 'EndTitle' nextmap option which goes to the regular title loop after 2009-05-30 08:56:40 +00:00
oplsynth - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have 2009-06-03 03:05:02 +00:00
resourcefiles - Applied patch for fixing directory reading on Linux. 2009-06-01 06:43:32 +00:00
sdl - I_CheckNativeMouse() now checks the foreground window to determine if the 2009-05-26 00:30:51 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Moved USE_WINDOWS_DWORD definition out of music_gme.cpp and into i_musicinterns.h. 2009-06-04 00:58:42 +00:00
textures - Fixed: Textures with dimensions <= 0 are invalid and should be treated as NULL 2009-05-24 07:58:57 +00:00
thingdef - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
timidity - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
win32 - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
xlat - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
actionspecials.h - Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still 2008-07-19 12:40:10 +00:00
actor.h - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
am_map.cpp - Fixed: Monsters should not check the inventory for damage absorbtion when 2009-05-15 22:06:44 +00:00
am_map.h - Changing screen resolution now adjusts the automap scale to be constant 2009-04-16 03:02:08 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
autostart.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
autozend.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
b_bot.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
b_game.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_move.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
b_think.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
basictypes.h - Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds. 2008-09-17 20:24:08 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
c_bind.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_cmds.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
c_console.cpp - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
c_console.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
c_cvars.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
c_cvars.h - Fixed: You couldn't easily play with the compatibility options menu during 2009-03-04 23:19:46 +00:00
c_dispatch.cpp - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
c_dispatch.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have 2009-06-03 03:05:02 +00:00
cmdlib.cpp - Specifying non-existent directories with -savedir or the save_dir cvar now 2009-05-26 01:05:01 +00:00
cmdlib.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
compatibility.cpp - Added more compatibility settings, submitted by Gez. 2009-05-03 07:19:21 +00:00
compatibility.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
configfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
configfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
ct_chat.cpp - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
d_dehacked.cpp - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
d_dehacked.h - Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are 2008-09-13 22:08:41 +00:00
d_event.h - SetCursorState() now calls ShowCursor() again, because capturing the mouse 2009-05-24 03:15:04 +00:00
d_gui.h - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
d_iwad.cpp - re-fix of Gez's MAX_MANA patch 2009-06-04 22:05:12 +00:00
d_main.cpp - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
d_main.h - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
d_net.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h More header cleanup. 2008-09-15 00:47:31 +00:00
d_netinfo.cpp - fixed: level.flags2 was not stored in savegames. Also bumped min. savegame 2009-02-25 22:10:06 +00:00
d_player.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobjgc.cpp - Removed S_MarkSoundChannels(), as it caused all non-actor sounds to 2008-11-27 18:46:09 +00:00
dobjtype.cpp - Added Species property for actors and separated Hexen's Demon1 and Demon2 2009-05-11 15:15:06 +00:00
dobjtype.h - fixed: Parsing of color strings with 6 characters and spaces did not work. 2009-01-06 00:03:18 +00:00
doomdata.h - Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking. 2009-04-28 20:53:07 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomstat.h - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomtype.h - Fixed: Game files that were excluded from building in r1226 were still included for x64 configurations. (Though I honestly don't notice a difference in compiling time with VC++. GCC, yes, but GCC is still slow--thank goodness for parallel makes and now-commonplace multicore processors.) 2008-09-17 20:51:15 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - The garbage collector now has an opportunity to step each time individual 2008-09-06 03:03:11 +00:00
dthinker.h - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Added 'EndTitle' nextmap option which goes to the regular title loop after 2009-05-30 08:56:40 +00:00
f_finale.h - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
farchive.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
files.cpp - Added support for 7z archives. 2009-04-15 03:58:10 +00:00
files.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
g_game.cpp - Specifying non-existent directories with -savedir or the save_dir cvar now 2009-05-26 01:05:01 +00:00
g_game.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_hub.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
g_level.h - Added 'EndTitle' nextmap option which goes to the regular title loop after 2009-05-30 08:56:40 +00:00
g_mapinfo.cpp - Added 'EndTitle' nextmap option which goes to the regular title loop after 2009-05-30 08:56:40 +00:00
g_skill.cpp - fixed MustConfirm parsing in MAPINFO 2009-04-21 17:34:48 +00:00
gameconfigfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - disabled Zip related code in IWAD detection for now 2009-03-22 11:42:46 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
gi.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - Added Karate Chris's patch to optionally specify an angle offset for 2008-12-16 01:23:44 +00:00
info.h - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Fixed: Removing malloc.h for every system because FreeBSD doesn't like 2009-04-08 04:14:37 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - fixed: The compatibility parser applied the last map's settings to all 2009-02-06 00:16:57 +00:00
m_cheat.cpp - Fixed: The Heretic "take weapons" cheat did not remove all the weapons at 2009-05-26 17:35:30 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
m_menu.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
m_misc.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
m_misc.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_options.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
m_png.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
m_swap.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
md5.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Added the writewave command to write the internal TiMidity's output to a 2008-04-19 21:36:53 +00:00
mus2midi.h - Reimplemented snd_midiprecache, now for MIDI as well as MUS, and 2008-04-09 03:55:04 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Added Gez's GetArmorType submission 2009-06-05 20:23:47 +00:00
nodebuild.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
nodebuild.h - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with 2009-03-17 03:34:31 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with 2009-03-17 03:34:31 +00:00
nodebuild_utility.cpp - Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For 2008-12-31 12:02:08 +00:00
p_3dfloors.cpp - Added a CopyInfo function to FTexture that contains all code required to 2009-01-18 09:31:49 +00:00
p_3dfloors.h - made 3D floor constants available even when 3D floor code is defined out. 2009-01-24 09:07:14 +00:00
p_3dmidtex.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_3dmidtex.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_acs.cpp - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
p_acs.h - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
p_buildmap.cpp - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
p_ceiling.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_conversation.cpp - Fixed: The map name display on the automap was incomplete. 2009-02-23 21:55:36 +00:00
p_conversation.h - Fixed: With opl_onechip set the second OPL chip was never set to anything valid 2009-02-22 10:25:12 +00:00
p_doors.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_effect.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_effect.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_enemy.cpp - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
p_enemy.h - changed: If a monster with the BOSSDEATH flag is crushed A_BossDeath will 2009-03-03 21:17:00 +00:00
p_enemy_a_lookex.cpp - Fixed: Doom's fullscreen HUD was limited to 6 keys. 2009-05-02 09:14:01 +00:00
p_floor.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_interaction.cpp - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_linkedsectors.cpp - Fixed: Altering a link type with Sector_SetLink did not work. 2009-03-29 08:55:15 +00:00
p_lnspec.cpp - Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking. 2009-04-28 20:53:07 +00:00
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
p_map.cpp - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
p_maputl.cpp - And again... 2009-04-09 02:02:55 +00:00
p_mobj.cpp - Added Gez's THRUSPECIES submission. 2009-05-31 20:14:16 +00:00
p_pillar.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_plats.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_pspr.cpp - Added Skulltag's PowerDoubleFiringSpeed. 2009-05-26 01:16:39 +00:00
p_pspr.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
p_saveg.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_saveg.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_sectors.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_setup.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_setup.h - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
p_sight.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_slopes.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_spec.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_spec.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_states.cpp - More GCC warning removal, the most egregious of which was the potential 2009-01-28 05:29:41 +00:00
p_switch.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_teleport.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
p_terrain.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
p_terrain.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_things.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
p_tick.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_trace.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_udmf.cpp - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
p_user.cpp - Added 'EndTitle' nextmap option which goes to the regular title loop after 2009-05-30 08:56:40 +00:00
p_writemap.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
p_xlat.cpp - Fixed: When using BOOM-style sector flags and specials together, the 2009-03-04 23:07:18 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - Added ACS GetChar function. 2009-05-15 17:21:45 +00:00
r_anim.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
r_blend.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_bsp.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
r_bsp.h - Restored the old drawseg/sprite distance check from 2.0.63. The code that 2009-02-07 03:01:38 +00:00
r_data.cpp - Fixed non-POD passing in G_BuildSaveName() and other things GCC warned 2009-05-15 03:11:44 +00:00
r_data.h - Fixed: A_Jump used a wrong index into the jump address table. 2008-08-14 19:08:38 +00:00
r_defs.h - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
r_draw.cpp - Changed: Making the gameinfo customizable by MAPINFO requires different 2009-03-23 17:46:59 +00:00
r_draw.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_drawt.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_interpolate.cpp - copied some 3D floor fixes from GZDoom. 2009-01-07 18:45:39 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_local.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_main.cpp - Added MF6_FORCEPAIN flag that forces the target to go into the pain state 2009-06-05 21:44:34 +00:00
r_main.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
r_plane.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
r_plane.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_polymost.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
r_segs.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_sky.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_sky.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_state.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_things.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp SVN r1248 (trunk) 2008-09-27 07:11:38 +00:00
r_translate.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
s_advsound.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_environment.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sndseq.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_sound.cpp - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have 2009-06-03 03:05:02 +00:00
s_sound.h - Moved SetSoundPaused() out of i_input.cpp and into s_sound.cpp. 2009-05-23 03:09:50 +00:00
sc_man.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
sc_man.h - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
sc_man_scanner.h - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
sc_man_scanner.re - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds. 2008-09-17 20:24:08 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - So, I guess if you're doing the inline asm properly, tsc doesn't need to be marked as 2009-03-29 02:40:41 +00:00
stringtable.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Added GCC headers for intptr_t to tarray.h. 2009-02-24 21:19:10 +00:00
teaminfo.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
teaminfo.h - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Fixed: Not all control paths through DCanvas::ParseDrawTextureTags() called va_end. 2009-04-08 04:47:21 +00:00
v_font.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
v_font.h - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
v_palette.cpp - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
v_palette.h - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
v_pfx.cpp - Implemented some more controllers for the OPL player: 2008-09-05 02:04:50 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Last was incomplete commit. 2009-04-08 04:47:44 +00:00
v_text.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
v_video.cpp - fixed: Parsing of color strings with 6 characters and spaces did not work. 2009-01-06 00:03:18 +00:00
v_video.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - Added Gez's GetArmorType submission 2009-06-05 20:23:47 +00:00
w_wad.cpp - added missing NULL pointer check for directory loading. 2009-05-31 18:14:40 +00:00
w_wad.h - Added loading directories into the lump directory. 2009-05-31 10:49:47 +00:00
w_zip.h - Found a copy of PKZIP 1.1 and verified that Implode support works with 2009-05-16 03:10:37 +00:00
weightedlist.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
wi_stuff.cpp - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Changed Windows to use the performance counter instead of rdtsc. 2008-08-10 03:56:53 +00:00
x86.h - Went back to using RDTSC for timing on Win32. Ironically, 2009-03-04 06:06:31 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00