Commit graph

125 commits

Author SHA1 Message Date
Christoph Oelckers
fff3d9c228 - Fixed: FxRandom didn't properly initialize.
SVN r1267 (trunk)
2008-10-18 23:22:26 +00:00
Christoph Oelckers
8d5b595adc - GCC fixes for real this time
SVN r1266 (trunk)
2008-10-18 21:45:51 +00:00
Christoph Oelckers
2aac1bf053 - GCC fixes
SVN r1265 (trunk)
2008-10-18 20:41:51 +00:00
Christoph Oelckers
7312e6a621 - Added a global symbol table and changed DECORATE parser to put its global
symbols there instead of into AActor.
- Changed the expression evaluator's floating point precision to double.
- Started rewriting the DECORATE expression evaluator to allow more flexibility.
  All the operators use the new functionality but functions, variables and
  constants are yet to be redone.
  While doing this rewrite I noticed that random2 was always evaluated as const.
  This got fixed automatically.


SVN r1264 (trunk)
2008-10-18 17:17:44 +00:00
Randy Heit
738e8ca7ad - GCC warning removal.
* This may or may not be a problem, but GCC warned that FStateDefinitions::
    AddStateDefines() does not initialize def.FStateDefine::DefineFlags, so
    I fixed that.


SVN r1262 (trunk)
2008-10-14 03:21:53 +00:00
Christoph Oelckers
402d0e5fa1 - Fixed: Cheats in demos must not access the weapon slots.
- Fixed: S_ChannelEnded didn't check for a NULL SfxInfo.
- Fixed: R_InitTables did a typecast to angle_t instead of fixed_t.
- Fixed: PowerProtection and PowerDamage applied their defaults incorrectly.
- Fixed: The damage type property didn't properly read its factor.


SVN r1257 (trunk)
2008-10-07 18:21:03 +00:00
Christoph Oelckers
0b120116ab - State parser fixes.
SVN r1255 (trunk)
2008-10-05 18:45:05 +00:00
Christoph Oelckers
2221ab5668 - Finally has the right idea how to restore Doom's original clipping of projectiles
against decorations without breaking anything newer:
  Added a new 'projectilepassheight' property that defines an alternative height
  that is only used when checking a projectile's movement against this actor.
  If the value is positive it is used regardless of other settings, if it is
  negative, its absolute will be used if a new compatibility option is enabled
  and if it is 0 the normal height will be used.


SVN r1253 (trunk)
2008-10-05 11:23:41 +00:00
Christoph Oelckers
d9ab611db2 - Fixed: Powerup.Color's handler contained an unnecessary 'else' which resulted
in opaque powerup blends.

SVN r1252 (trunk)
2008-10-05 08:50:47 +00:00
Christoph Oelckers
52ad2800d1 - Fixed: Dropitem gave incorrect amounts to the item if a probability was set.
SVN r1250 (trunk)
2008-09-28 07:23:15 +00:00
Christoph Oelckers
07e74419d5 - Fixed: weapon.ammogive2 always gave 2 amounts of ammo.
SVN r1249 (trunk)
2008-09-27 07:57:41 +00:00
Christoph Oelckers
b21d837b5a - Fixed: player.colorrange didn't read the parameters correctly.
- Reverted an 'optimization' in d_dehacked.cpp that didn't work.


SVN r1247 (trunk)
2008-09-24 23:22:55 +00:00
Christoph Oelckers
ec1cfdd236 - Fixed: Old style decorations forgot all inherited states when installing their labels.
SVN r1246 (trunk)
2008-09-23 19:14:50 +00:00
Christoph Oelckers
3e291cf528 - Liux compile fixes.
SVN r1245 (trunk)
2008-09-23 07:46:23 +00:00
Christoph Oelckers
1cbaa24f96 - last commit was missing one file.
SVN r1244 (trunk)
2008-09-22 20:42:11 +00:00
Christoph Oelckers
954955c5a5 - Used the one unused byte in the state structure as a flag to tell what type
the NextState parameter is. The code did some rather unsafe checks with it
  to determine its type.
- moved all state related code into a new file: p_states.cpp.
- merged all FindState functions. All the different variations are now inlined
  and call the same function to do the real work.


SVN r1243 (trunk)
2008-09-22 18:55:29 +00:00
Christoph Oelckers
b523ebd2a7 - Removed debug output.
- One line of code was accidentally deleted for last commit.

SVN r1242 (trunk)
2008-09-22 07:30:37 +00:00
Christoph Oelckers
8a79985f46 - did some code cleanup and reorganization in thingdef.cpp.
- Replaced the translation parser for TEXTURES with FRemapTable::AddToTranslation.


SVN r1241 (trunk)
2008-09-21 22:25:23 +00:00
Christoph Oelckers
6227906072 - Fixed: SNDINFO must be loaded before the textures. However, this required
some changes to the MAPINFO parser which tried to access the texture manager
  to check if the level name patches exist. That check had to be moved to
  where the intermission screen is set up.
- Fixed: 'bloodcolor' ignored the first parameter value when given a list
  of integers.
  Please note that this creates an incompatibility between old and new 
  versions so if you want to create something that works with both 2.2.0
  and current versions better use the string format version for the color
  parameter!
- Rewrote the DECORATE property parser so that the parser is completely
  separated from the property handlers. This should allow reuse of all 
  the handler code for a new format if Doomscript requires one.
- Fixed: PClass::InitializeActorInfo copied too many bytes if a subclass's
  defaults were larger than the parent's.
- Moved A_ChangeFlag to thingdef_codeptr.cpp.
- Moved translation related code from thingdef_properties.cpp to r_translate.cpp
  and rewrote the translation parser to use FScanner instead of strtol.
- replaced DECORATE's 'alpha default' by 'defaultalpha' for consistency.
  Since this was never used outside zdoom.pk3 it's not critical.
- Removed support for game specific pickup messages because the only thing
  this was ever used for - Raven's invulnerability item - has already been
  split up into a Heretic and Hexen version.

SVN r1240 (trunk)
2008-09-21 18:02:38 +00:00
Randy Heit
00b21e4b96 - Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds.
- Removed extraneous printf parameter for Texman.Init startup message.
- Added newlines to the ends of a few headers that were missing them.
- Fixed more GCC errors/warnings.

SVN r1232 (trunk)
2008-09-17 20:24:08 +00:00
Christoph Oelckers
3637c878cd - Changed: Replaced weapons should not be given by generic cheats, only
when explicitly giving them.
- Changed 'give weapon' cheat so that in single player it only gives weapons
  belonging to the current game or are placed in a weapon slot to avoid
  giving the Chex Quest weapons in Doom and vice versa.
- Fixed: The texture manager must be the first thing to be initialized
  because MAPINFO and DECORATE both can reference textures and letting them
  create their own textures is not safe.


SVN r1230 (trunk)
2008-09-17 00:14:33 +00:00
Christoph Oelckers
760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00
Christoph Oelckers
b07542ddd6 More header cleanup.
SVN r1225 (trunk)
2008-09-15 00:47:31 +00:00
Christoph Oelckers
db5723997c - Cleaned up some include dependencies.
SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00
Christoph Oelckers
2cad1c2c19 - Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are
automatically used by all inventory classes.
- The previous change made it necessary to replace all TryPickup calls with
  another function that just calls TryPickup.
- Fixed: AInventory::TryPickup can change the toucher so this must be reported
  to subclasses calling the super function. Changed TryPickup to pass the
  toucher pointer by reference.


SVN r1221 (trunk)
2008-09-13 22:08:41 +00:00
Randy Heit
4ffa924929 - Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound,
and when they were fully assembled, they did not play the sound across the
  entire level.


SVN r1213 (trunk)
2008-09-12 01:12:40 +00:00
Christoph Oelckers
8832b66ce4 - Gave the PlayerPawn base class a default damage fade color instead of
hacking it into the actor when actually used.
- Fixed: The DamageFade color was not saved in savegames.


SVN r1190 (trunk)
2008-09-01 18:16:53 +00:00
Christoph Oelckers
dbcc246cf3 - Added Blzut3's patch for a real Chex Quest game mode.
SVN r1188 (trunk)
2008-08-30 19:44:19 +00:00
Christoph Oelckers
3801b9431a - Fixed: SKIP_SUPER doesn't work for inventory items so it must be
disabled for them
- Fixed: Chex Quest doesn't have a HELP2 screen so it must not be used
  in the gameinfo.
- Fixed: Default blood color is no longer red so P_DrawSplash2 must
  get it from the gameinfo instead.
- Added new French language texts by DoomKn1ght_.


SVN r1186 (trunk)
2008-08-29 08:48:51 +00:00
Christoph Oelckers
3638c658d6 - Added and fixed Boss death submission for random spawner.
- Added functions to FActorInfo that can set the damage factors and
  pain chances to reduce the chance of new errors when working with
  these features.
- Fixed: The handling of the deprecated FIRERESIST flag didn't work.
  There were 3 problems:
  * Actor defaults have no class information so HandleDeprecatedFlags
    needs to be passed a pointer to the ActorInfo.
  * The DamageFactors list is only created when needed so the code needs to
    check if it already exists.
  * damage factors are stored as fixed_t but this set a float.
- Added a traditional Strife color set for the automap.


SVN r1183 (trunk)
2008-08-23 08:48:19 +00:00
Christoph Oelckers
76cb09d546 - Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the
default setting for the flags is 0.
- Added: doom2day's smoothlighting
- Added: dontincrement argument to A_CheckForReload.


SVN r1179 (trunk)
2008-08-21 08:04:21 +00:00
Christoph Oelckers
30685c3a74 - Added Gez's patch for removing MF4_FIRERESIST.
SVN r1177 (trunk)
2008-08-19 19:38:39 +00:00
Christoph Oelckers
fcdef6a0de - Fixed: A_Explode wants the distance parameter as an int, not a fixed_t.
- some minor DECORATE fixes.


SVN r1173 (trunk)
2008-08-16 08:11:39 +00:00
Christoph Oelckers
e54c7f6e46 - Fixed: The count parameter of A_Jump is a constant, not an expression.
SVN r1171 (trunk)
2008-08-14 22:58:17 +00:00
Christoph Oelckers
61cbb1d2e1 - Fixed: A_Jump used a wrong index into the jump address table.
- Fixed: The recent changes in the DECORATE parser require the special parameter
  to A_CallSpecial to be an expression, not a constant.
- Removed game filters from old style decorations. No WAD in existence ever 
  used them and removing them allows to make the parser more robust.


SVN r1170 (trunk)
2008-08-14 19:08:38 +00:00
Christoph Oelckers
f3922ec6a1 - Added a few more macros so that the action function code doesn't have
to reference its arguments directly, except 'self'. This may be helpful if it 
  becomes necessary to restructure this code once DoomScript becomes real.
- Removed the last remaining global variable related to action functions:
  pStateCall. Everything is passed properly as function arguments now.
- fixed: PlayerChunk was missing the NOSKIN flag.


SVN r1169 (trunk)
2008-08-14 08:52:55 +00:00
Christoph Oelckers
1c034c1150 - Macro-fied access to action function parameters.
- Deactivated debug output code in d_Dehacked.cpp.
- fixed: A_FreezeDeathChunks crashed when a player's head got spawned.


SVN r1168 (trunk)
2008-08-13 22:54:24 +00:00
Christoph Oelckers
4fd717046e - fixed: Dehacked replaced pickups multiple times for changing its states.
- fixed: Dehacked must copy AInventory's state to any item it hacks to be a 
  pickup.
- fixed a few more DECORATE bugs.


SVN r1166 (trunk)
2008-08-13 09:11:19 +00:00
Christoph Oelckers
65a19e4be7 - Changed the action function declaration parser so that optional parameters
can be given a default value. The 'optional' keyword is no longer needed
  and was removed, as well as 'evalnot'.


SVN r1164 (trunk)
2008-08-12 20:19:47 +00:00
Christoph Oelckers
1957659b1b - Restructured the action function interface to remove the dependence on
the global CallingState variable.


SVN r1163 (trunk)
2008-08-12 14:30:07 +00:00
Christoph Oelckers
b1d36182c4 - Changed handling of AUTOPAGE texture so that it is properly inserted into
the texture manager even if it is from Raven's IWADs.
- Removed code related to internal ActorInfo definitions from dobjtype.cpp.
- removed unneeded file dehackedactions.h


SVN r1162 (trunk)
2008-08-12 09:57:59 +00:00
Christoph Oelckers
9e4b2fb3ec Fixed: The fix for GCC warnings in PowerupDuration would have caused incorrect error messages in case of incorrect use.
SVN r1158 (trunk)
2008-08-11 23:16:37 +00:00
Randy Heit
f40d52c22a - Remove some GCC warnings.
SVN r1157 (trunk)
2008-08-11 22:42:38 +00:00
Christoph Oelckers
c02253eef2 - Removed 'eval' modifier from DECORATE. All int, float and bool parameters are
'eval' now by default.


SVN r1155 (trunk)
2008-08-11 22:28:14 +00:00
Christoph Oelckers
511c9366f7 - Macro-fied all access to action functions.
SVN r1149 (trunk)
2008-08-10 22:48:37 +00:00
Christoph Oelckers
1983b5c586 - Changed action function definition so that they have to be defined with a
DEFINE_ACTION_FUNCTION macro. This should make it easier to improve the
  whole system.


SVN r1148 (trunk)
2008-08-10 20:48:55 +00:00
Christoph Oelckers
f4c07c45ec - Removed DECORATE's ParseClass because it was only used to add data to fully
internal actor classes which no longer exist.
- Changed the state structure so that the Tics value doesn't need to be hacked
  into misc1 with SF_BIGTIC anymore. 
- Changed sprite processing so that sprite names are converted to indices 
  during parsing so that an additional postprocessing step is no longer needed.
- Fixed: Sprite names in DECORATE were case sensitive.
- Exported AActor's defaults to DECORATE and removed all code for the 
  internal property parser which is no longer needed.


SVN r1146 (trunk)
2008-08-10 14:19:47 +00:00
Christoph Oelckers
5ea4b37373 - Added an Active and Inactive state for monsters.
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted
  GetRaiseSpeed and GetSinkSpeed.
- Added some remaining DECORATE conversions for Hexen by Karate Chris.


SVN r1144 (trunk)
2008-08-10 11:29:19 +00:00
Christoph Oelckers
ae54e13428 IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
2008-08-09 11:35:42 +00:00
Christoph Oelckers
ef2c9243c5 - Converted teleport fog and destinations to DECORATE.
- AActor::PreExplode is gone now that the last item that was using it has been converted.
- Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE.


SVN r1132 (trunk)
2008-08-08 19:47:18 +00:00