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- State parser fixes.
SVN r1255 (trunk)
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parent
9adef560c2
commit
0b120116ab
3 changed files with 8 additions and 4 deletions
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@ -59,12 +59,11 @@ extern void LoadDecorations ();
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int GetSpriteIndex(const char * spritename)
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{
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// Make sure that the string is upper case and 4 characters long
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char upper[5];
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char upper[5]={0,0,0,0,0};
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for (int i = 0; spritename[i] != 0 && i < 4; i++)
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{
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upper[i] = toupper (spritename[i]);
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}
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upper[4] = 0;
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for (unsigned i = 0; i < sprites.Size (); ++i)
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{
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@ -540,6 +540,7 @@ void FStateDefinitions::MakeStateList(const FStateLabels *list, TArray<FStateDef
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def.Label = list->Labels[i].Label;
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def.State = list->Labels[i].State;
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def.DefineFlags = SDF_STATE;
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dest.Push(def);
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if (list->Labels[i].Children != NULL)
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{
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@ -721,10 +722,11 @@ void FStateDefinitions::FixStatePointers (FActorInfo *actor, TArray<FStateDefine
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{
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for(unsigned i=0;i<list.Size(); i++)
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{
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size_t v=(size_t)list[i].State;
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if (v >= 1 && v < 0x10000)
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if (list[i].DefineFlags == SDF_INDEX)
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{
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size_t v=(size_t)list[i].State;
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list[i].State = actor->OwnedStates + v - 1;
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list[i].DefineFlags = SDF_STATE;
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}
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if (list[i].Children.Size() > 0) FixStatePointers(actor, list[i].Children);
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}
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@ -764,6 +766,8 @@ int FStateDefinitions::FinishStates (FActorInfo *actor, AActor *defaults, TArray
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static int c=0;
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int count = StateArray.Size();
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DPrintf("Finishing states for %s\n", actor->Class->TypeName.GetChars());
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if (count > 0)
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{
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FState *realstates = new FState[count];
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@ -311,6 +311,7 @@ bool ParsePropertyParams(FScanner &sc, FPropertyInfo *prop, AActor *defaults, Ba
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nocomma = false;
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conv.s = NULL;
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pref.s = NULL;
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pref.i = -1;
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switch ((*p) & 223)
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{
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