Magnus Norddahl
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d9e545a519
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Hook up thread slices and eliminate some statics hiding in misc functions
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2017-02-04 15:51:54 +01:00 |
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Magnus Norddahl
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f50532af8a
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Reorder scene setup to do the stuff that can't be threaded first
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2017-02-04 14:20:58 +01:00 |
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Magnus Norddahl
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5bae06a3c6
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Make RenderScene the work dispatching class
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2017-02-04 14:00:21 +01:00 |
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Magnus Norddahl
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5105a5d254
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Fix msvc compile error
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2017-02-04 13:43:39 +01:00 |
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Christoph Oelckers
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d3ed83942f
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- did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.
- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
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2017-02-04 13:11:12 +01:00 |
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Magnus Norddahl
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6f5e720576
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Split drawer command queue from drawer threads
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2017-02-04 12:38:05 +01:00 |
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ZZYZX
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b833f5a852
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Merge remote-tracking branch 'gz/master' into thereisnospoon
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2017-02-04 10:27:37 +02:00 |
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Rachael Alexanderson
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ebb8da563a
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Merge https://github.com/coelckers/gzdoom
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2017-02-04 02:56:18 -05:00 |
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Magnus Norddahl
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45f623faf4
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Move frame memory allocator into RenderThread
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2017-02-04 02:50:52 +01:00 |
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Christoph Oelckers
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abac756289
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- exported some stuff for fonts and screen size that will be needed for the menus.
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2017-02-04 00:46:22 +01:00 |
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Magnus Norddahl
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627a388d57
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Move renderer singletons into a RenderThread class
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2017-02-04 00:25:37 +01:00 |
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Christoph Oelckers
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d5b908186c
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- some work on the base classes for menus. None of this is being used yet.
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2017-02-04 00:19:25 +01:00 |
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Christoph Oelckers
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8578a5a12e
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- added a 'new' intrinsic to create new objects from inside scripts.
This is not tested yet and likely to not working correctly yet. Will be fixed once I get far enough to use it later.
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2017-02-03 22:56:03 +01:00 |
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Christoph Oelckers
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d5962b290c
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- turned all menu items into actual objects.
This is needed for script export.
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2017-02-03 21:35:42 +01:00 |
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Magnus Norddahl
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4fadc4e9a3
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Fix typo
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2017-02-03 21:25:51 +01:00 |
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Magnus Norddahl
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da346427d3
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Change draw segment list to use TArray
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2017-02-03 21:11:55 +01:00 |
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alexey.lysiuk
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c6e42d6fa0
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Added handling of modifier keys for mouse events in Cocoa backend
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2017-02-03 22:01:34 +02:00 |
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alexey.lysiuk
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f04b0d129d
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Removed useless assignment in Cocoa backend
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2017-02-03 21:56:14 +02:00 |
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ZZYZX
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eb7548d639
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Printf doesn't work with FString on GCC
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2017-02-03 20:54:42 +02:00 |
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ZZYZX
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b18b71c065
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Mouse coordinates for UI mouse events are actually data1/data2, not x/y
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2017-02-03 20:49:45 +02:00 |
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ZZYZX
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f816537992
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Setting Order directly (while the event handler is registered) will result in all sorts of broken behavior. Made readonly.
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2017-02-03 20:44:27 +02:00 |
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ZZYZX
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03f7c39ea7
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Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers.
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2017-02-03 20:34:34 +02:00 |
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ZZYZX
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08f1731ded
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Added keyboard modifiers for mouse events in SDL backend.
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2017-02-03 17:39:26 +02:00 |
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ZZYZX
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b4565c3800
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Exposed Shift/Ctrl/Alt to the scripts
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2017-02-03 16:15:53 +02:00 |
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Christoph Oelckers
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82eae78f7e
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- fixed a small memory leak in the texture manager.
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2017-02-03 13:11:55 +01:00 |
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ZZYZX
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0d96517f5f
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Implemented RenderOverlay hook that executes directly after level and statusbar
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2017-02-03 13:29:34 +02:00 |
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ZZYZX
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6a0103a746
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Merged p_setup conflict
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2017-02-03 13:02:44 +02:00 |
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ZZYZX
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b45af599c5
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Explicit handler deinitizliation in P_Shutdown and P_FreeLevelData
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2017-02-03 13:01:15 +02:00 |
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ZZYZX
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9bb4cf1c03
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User input events first take
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2017-02-03 12:28:40 +02:00 |
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Christoph Oelckers
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075cce98c4
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- fixed: PlayerPawn.GetEffectTicsForItem read the duration from the wrong actor.
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2017-02-03 10:41:38 +01:00 |
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Christoph Oelckers
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a5f417b1e5
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- removed all uses of BYTE as function return value or functio parameter from the dynamic light code.
These were truncating the actual light values.
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2017-02-03 10:13:41 +01:00 |
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Magnus Norddahl
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812cc61b16
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Fix some typos
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2017-02-03 09:08:00 +01:00 |
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Magnus Norddahl
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892350ac2e
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Add functions to CameraLight
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2017-02-03 09:00:46 +01:00 |
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Magnus Norddahl
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a0a40281b3
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Simplify skyplane light selection
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2017-02-03 08:19:59 +01:00 |
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Magnus Norddahl
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191438b238
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Move Drawers function to viewport
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2017-02-03 08:06:47 +01:00 |
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ZZYZX
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27c5e21a1d
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Moved E_InitStaticHandlers(true) a bit higher in the initialization so that local scripts receive PlayerEntered properly
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2017-02-03 09:04:01 +02:00 |
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Christoph Oelckers
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1515ab8f4a
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- removed the long broken and obsolete PlayMovie code.
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2017-02-02 23:21:21 +01:00 |
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ZZYZX
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490159f6df
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Removed duplicate PlayerEntered call
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2017-02-02 22:37:22 +02:00 |
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ZZYZX
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5d8b3e8084
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Fixed PlayerEntered for non-travel enters
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2017-02-02 22:22:10 +02:00 |
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ZZYZX
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7f2d97d7ef
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Reverted previous commit
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2017-02-02 22:18:28 +02:00 |
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ZZYZX
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2f79f74d2d
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Fixed condition
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2017-02-02 22:14:22 +02:00 |
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ZZYZX
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dae4a48574
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G_FinishTravel: only call RETURN/REOPEN on actual hub return as documented, not on every snapshot/savegame load
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2017-02-02 21:52:09 +02:00 |
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ZZYZX
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957a8cb117
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Count resurrect cheat as respawn
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2017-02-02 21:34:26 +02:00 |
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ZZYZX
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39355cf45d
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Implemented player scripts.
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2017-02-02 21:25:07 +02:00 |
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ZZYZX
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19d2f6a4db
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REOPEN scripts should not be called per player pawn
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2017-02-02 20:27:57 +02:00 |
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ZZYZX
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7fa50c22e5
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Added player events
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2017-02-02 20:26:56 +02:00 |
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ZZYZX
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bc1194d03b
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Added ordering for handlers - by int value returned by virtual function GetOrder(); Also, some handlers (WorldUnloaded and WorldThingDestroyed) are now executed in reverse order.
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2017-02-02 19:57:00 +02:00 |
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Magnus Norddahl
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c219969b68
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Fix blinking wall light regression
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2017-02-02 18:46:21 +01:00 |
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Magnus Norddahl
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7b4d9675c9
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Fix compile errors
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2017-02-02 15:24:21 +01:00 |
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Magnus Norddahl
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e90b73539e
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Move viewport drawing to its own folder
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2017-02-02 15:10:06 +01:00 |
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