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https://github.com/ZDoom/qzdoom.git
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Fix compile errors
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parent
e90b73539e
commit
7b4d9675c9
12 changed files with 18 additions and 18 deletions
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@ -34,7 +34,7 @@
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "poly_draw_args.h"
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#include "swrenderer/scene/r_viewport.h"
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#include "swrenderer/viewport/r_viewport.h"
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void PolyDrawArgs::SetClipPlane(float a, float b, float c, float d)
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{
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@ -28,7 +28,7 @@
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#include "poly_playersprite.h"
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#include "polyrenderer/poly_renderer.h"
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#include "d_player.h"
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#include "swrenderer/scene/r_viewport.h"
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#include "swrenderer/viewport/r_viewport.h"
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#include "swrenderer/scene/r_light.h"
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EXTERN_CVAR(Bool, r_drawplayersprites)
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@ -37,9 +37,9 @@
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#include "swrenderer/scene/r_opaque_pass.h"
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#include "swrenderer/scene/r_3dfloors.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/scene/r_viewport.h"
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#include "swrenderer/scene/r_light.h"
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#include "swrenderer/scene/r_scene.h"
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#include "swrenderer/viewport/r_viewport.h"
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#include "swrenderer/line/r_line.h"
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#include "swrenderer/line/r_walldraw.h"
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#include "swrenderer/line/r_wallsetup.h"
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@ -76,7 +76,7 @@ namespace swrenderer
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SpriteDrawerArgs columndrawerargs;
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FDynamicColormap *patchstylecolormap = nullptr;
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bool visible = columndrawerargs.SetPatchStyle(LegacyRenderStyles[additive ? STYLE_Add : STYLE_Translucent], alpha, 0, 0, patchstylecolormap);
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bool visible = columndrawerargs.SetStyle(LegacyRenderStyles[additive ? STYLE_Add : STYLE_Translucent], alpha, 0, 0, patchstylecolormap);
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if (!visible && !ds->bFogBoundary && !ds->bFakeBoundary)
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{
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@ -286,7 +286,7 @@ namespace swrenderer
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else
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calclighting = true;
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bool visible = drawerargs.SetPatchStyle(decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor, basecolormap);
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bool visible = drawerargs.SetStyle(decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor, basecolormap);
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// R_SetPatchStyle can modify basecolormap.
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if (rereadcolormap)
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@ -596,7 +596,7 @@ namespace swrenderer
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FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(Light.BaseColormap);
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bool visible = drawerargs.SetPatchStyle(RenderStyle, Alpha, Translation, FillColor, basecolormap, Light.ColormapNum << FRACBITS);
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bool visible = drawerargs.SetStyle(RenderStyle, Alpha, Translation, FillColor, basecolormap, Light.ColormapNum << FRACBITS);
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if (!visible)
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return;
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@ -252,7 +252,7 @@ namespace swrenderer
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FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(vis->Light.BaseColormap);
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bool visible = drawerargs.SetPatchStyle(vis->RenderStyle, vis->Alpha, vis->Translation, vis->FillColor, basecolormap, vis->Light.ColormapNum << FRACBITS);
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bool visible = drawerargs.SetStyle(vis->RenderStyle, vis->Alpha, vis->Translation, vis->FillColor, basecolormap, vis->Light.ColormapNum << FRACBITS);
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if (visible)
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{
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@ -33,15 +33,15 @@
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#include "po_man.h"
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#include "r_utility.h"
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#include "swrenderer/drawers/r_draw.h"
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#include "swrenderer/drawers/r_drawerargs.h"
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#include "swrenderer/drawers/r_thread.h"
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#include "swrenderer/things/r_visiblesprite.h"
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#include "swrenderer/things/r_voxel.h"
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#include "swrenderer/scene/r_portal.h"
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#include "swrenderer/scene/r_translucent_pass.h"
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#include "swrenderer/scene/r_scene.h"
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#include "swrenderer/scene/r_viewport.h"
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#include "swrenderer/scene/r_light.h"
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#include "swrenderer/viewport/r_viewport.h"
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#include "swrenderer/viewport/r_spritedrawer.h"
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#include "swrenderer/r_memory.h"
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
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@ -191,7 +191,7 @@ namespace swrenderer
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SpriteDrawerArgs drawerargs;
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drawerargs.SetLight(sprite->Light.BaseColormap, 0, sprite->Light.ColormapNum << FRACBITS);
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bool visible = drawerargs.SetPatchStyle(sprite->RenderStyle, sprite->Alpha, sprite->Translation, sprite->FillColor, basecolormap);
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bool visible = drawerargs.SetStyle(sprite->RenderStyle, sprite->Alpha, sprite->Translation, sprite->FillColor, basecolormap);
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if (!visible)
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return;
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@ -215,7 +215,7 @@ namespace swrenderer
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FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(spr->Light.BaseColormap);
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bool visible = drawerargs.SetPatchStyle(spr->RenderStyle, spr->Alpha, spr->Translation, spr->FillColor, basecolormap);
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bool visible = drawerargs.SetStyle(spr->RenderStyle, spr->Alpha, spr->Translation, spr->FillColor, basecolormap);
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// R_SetPatchStyle can modify basecolormap.
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if (rereadcolormap)
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@ -372,7 +372,7 @@ namespace swrenderer
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}
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}
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bool SpriteDrawerArgs::SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade)
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bool SpriteDrawerArgs::SetStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade)
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{
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fixed_t fglevel, bglevel;
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@ -483,9 +483,9 @@ namespace swrenderer
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return true;
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}
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bool SpriteDrawerArgs::SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade)
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bool SpriteDrawerArgs::SetStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade)
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{
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return SetPatchStyle(style, FLOAT2FIXED(alpha), translation, color, basecolormap, shadedlightshade);
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return SetStyle(style, FLOAT2FIXED(alpha), translation, color, basecolormap, shadedlightshade);
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}
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void SpriteDrawerArgs::FillColumn()
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@ -14,8 +14,8 @@ namespace swrenderer
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public:
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SpriteDrawerArgs();
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bool SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
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bool SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
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bool SetStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
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bool SetStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
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void SetDest(int x, int y);
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void SetCount(int count) { dc_count = count; }
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void SetSolidColor(int color) { dc_color = color; }
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@ -199,9 +199,9 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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bool visible;
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FDynamicColormap *basecolormap = nullptr;
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if (viewport->RenderTarget->IsBgra())
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visible = drawerargs.SetPatchStyle(parms.style, parms.Alpha, -1, parms.fillcolor, basecolormap);
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visible = drawerargs.SetStyle(parms.style, parms.Alpha, -1, parms.fillcolor, basecolormap);
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else
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visible = drawerargs.SetPatchStyle(parms.style, parms.Alpha, 0, parms.fillcolor, basecolormap);
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visible = drawerargs.SetStyle(parms.style, parms.Alpha, 0, parms.fillcolor, basecolormap);
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double x0 = parms.x - parms.left * parms.destwidth / parms.texwidth;
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double y0 = parms.y - parms.top * parms.destheight / parms.texheight;
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