mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 07:22:05 +00:00
Simplify skyplane light selection
This commit is contained in:
parent
191438b238
commit
a0a40281b3
1 changed files with 1 additions and 7 deletions
|
@ -147,7 +147,6 @@ namespace swrenderer
|
|||
backpos = int(fmod(backdpos, sky2cyl * 65536.0));
|
||||
}
|
||||
|
||||
bool fakefixed = false;
|
||||
CameraLight *cameraLight = CameraLight::Instance();
|
||||
if (cameraLight->fixedcolormap)
|
||||
{
|
||||
|
@ -155,15 +154,10 @@ namespace swrenderer
|
|||
}
|
||||
else
|
||||
{
|
||||
fakefixed = true;
|
||||
cameraLight->fixedcolormap = &NormalLight;
|
||||
drawerargs.SetLight(cameraLight->fixedcolormap, 0, 0);
|
||||
drawerargs.SetLight(&NormalLight, 0, 0);
|
||||
}
|
||||
|
||||
DrawSky(pl);
|
||||
|
||||
if (fakefixed)
|
||||
cameraLight->fixedcolormap = nullptr;
|
||||
}
|
||||
|
||||
void RenderSkyPlane::DrawSkyColumnStripe(int start_x, int y1, int y2, double scale, double texturemid, double yrepeat)
|
||||
|
|
Loading…
Reference in a new issue