Christoph Oelckers
dbd6a9dea1
- fixed DrawLine commands by giving them a consistent floating point interface.
2022-10-19 20:39:41 +02:00
Rachael Alexanderson
c2373fed99
- heretic: e2m7 - missing texture
2022-10-17 15:48:50 -04:00
Christoph Oelckers
57add9a45c
- fixed some warnings and updated vectors.h
2022-10-15 12:10:01 +02:00
Christoph Oelckers
1241b277f3
- fixed direct native interface for Draw(Thick)Line.
2022-10-15 09:10:49 +02:00
Christoph Oelckers
c0c9f8e15c
- Backend update from Raze.
2022-10-14 20:11:05 +02:00
Christoph Oelckers
169053587c
- fixed: The main loop never checked the cutscene flag for disabling wipes.
2022-10-14 07:10:15 +02:00
Chris Robinson
9aee7415eb
Sync movie video playback to the audio, when possible
2022-10-14 07:10:06 +02:00
Christoph Oelckers
f34ba48e3e
- constant update.
2022-10-12 19:30:16 +02:00
Magnus Norddahl
37039721bd
Fix washed out colors in Vulkan HDR mode
2022-10-11 00:10:02 +02:00
Chris Robinson
d2f8c57136
Make frame timing consistent between movie players
2022-10-10 08:33:23 +02:00
Chris Robinson
bf2e7c210d
Use a MovieAudioTrack for synchronized audio with MvePlayer
2022-10-10 08:33:23 +02:00
Chris Robinson
573784b37f
Handle the SoundStream in MvePlayer instead of InterplayDecoder
2022-10-10 08:33:23 +02:00
Chris Robinson
bf933b3904
Decode audio and video separately in InterplayDecoder
2022-10-10 08:33:23 +02:00
Chris Robinson
fa2cea3e5b
Read whole chunks at a time from Interplay MVE files
2022-10-10 08:33:23 +02:00
Chris Robinson
80bf62cb3c
Start the VPX audio track on the first frame
...
MoviePlayer::Start is called about a second (potentially) before
MoviePlayer::Frame starts getting called to actually play the video, causing
the audio to start early and require significant synchronization adjustment.
This isn't ideal to constantly check if the audio track needs to play in
MoviePlayer::Frame, but it's better than starting prematurely.
2022-10-10 08:33:23 +02:00
Chris Robinson
5e465a65e2
Make a common class to help with movie audio streams
2022-10-10 08:33:23 +02:00
Chris Robinson
d11e2ef1ac
Always output 16-bit samples from SmackerDecoder
2022-10-10 08:33:23 +02:00
Chris Robinson
3b6723e6f2
Better report the number of Smacker audio tracks
2022-10-10 08:33:23 +02:00
Chris Robinson
1a692f5c28
Synchronize Smacker movie audio tracks
2022-10-10 08:33:23 +02:00
Chris Robinson
5d00b96e5f
Read Smacker video and audio data separately
2022-10-10 08:33:23 +02:00
Chris Robinson
19a4eb79aa
Read in full packets at a time from smacker files
2022-10-10 08:33:23 +02:00
Chris Robinson
7401e02a14
Include the source latency for movie audio synchronization
2022-10-10 08:33:23 +02:00
Chris Robinson
23fff7791e
Update and use OpenAL Soft's extension headers
2022-10-10 08:33:23 +02:00
Chris Robinson
c825ff3543
Use a more reasonable buffer size for the movie audio stream
2022-10-10 08:33:23 +02:00
Chris Robinson
a2f0c1aee6
Update the audio offset when skipping a full update
2022-10-10 08:33:23 +02:00
Chris Robinson
1a233b08c3
Synchronize the VPX "soundtrack" with the frame clock
2022-10-10 08:33:23 +02:00
Chris Robinson
78f40fe99c
Add a method to retrieve the play position of a SoundStream
2022-10-10 08:33:23 +02:00
Chris Robinson
c808aad595
Play the VPX "soundtrack" as a SoundStream
2022-10-10 08:33:23 +02:00
Christoph Oelckers
94b249172a
- normalize the timer with the app start, not the epoch.
...
This ensures smaller values and less wraparounds with integer values in scripts.
2022-10-09 14:52:08 +02:00
Christoph Oelckers
b225a910a0
- Backend update from Raze
2022-10-09 13:44:43 +02:00
Christoph Oelckers
08f66585b7
- un-deprecated the integer MSTime variant.
...
Due to undefined downconversion rules from double to int, there is no way to safely downcast the return from MSTimef, meaning the function is completely useless for retrieving integral time stamps.
The old version is essential for these cases and must be kept around.
2022-10-09 13:42:51 +02:00
Christoph Oelckers
7f338988e3
- added Harmony ENDOOM screen.
...
https://www.doomworld.com/forum/post/2553149
2022-10-08 23:18:59 +02:00
Kevin Caccamo
83373d117d
Fix compilation on POSIX (Linux/macOS) systems
2022-10-02 22:04:40 +02:00
Christoph Oelckers
2c29a93f1f
- fixed compile.
2022-10-02 20:45:00 +02:00
Christoph Oelckers
519005ff4d
- snd_reset cannot be shared.
2022-10-02 20:22:23 +02:00
Christoph Oelckers
00bb258d58
- moved some stuff from wipe.h to wipe.cpp.
2022-10-02 19:26:23 +02:00
Christoph Oelckers
207913bced
- added a config getter to the interface.
...
Now the only external reference left in the backend code is the call to GameMain.
2022-10-02 18:42:08 +02:00
Christoph Oelckers
e6615629b3
- move two more backend->frontend calls to the interface
2022-10-02 18:29:57 +02:00
Christoph Oelckers
b19b0db150
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
Christoph Oelckers
73142ef2cf
- handle menu customization via callbacks.
2022-10-02 17:49:39 +02:00
Christoph Oelckers
a084667bed
- move hud scale CVARs to the backend.
2022-10-02 17:33:49 +02:00
Christoph Oelckers
9076145319
- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
2022-10-02 17:12:34 +02:00
Christoph Oelckers
f63d4d8a12
- handle Build tiles via explicit callback to the init function.
2022-10-02 16:54:43 +02:00
Christoph Oelckers
8aaab153fa
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
Christoph Oelckers
75afc69306
- moved IWAD CVARs to backend.
2022-10-02 14:42:26 +02:00
Christoph Oelckers
c596095fe0
- minor cleanup.
2022-10-02 14:36:49 +02:00
Christoph Oelckers
8e6bdd72fa
- moved UpdateVRModes, AppActive and gamestate into the backend.
2022-10-02 14:28:40 +02:00
Christoph Oelckers
65f6e788eb
- moved gitinfo.h into the backend
2022-10-02 14:20:15 +02:00
Christoph Oelckers
307ff4e163
- pass filename to I_WriteIniFailed as parameter.
...
This accessed game data from the backend.
2022-10-02 14:08:07 +02:00
Christoph Oelckers
34f30ee70b
- remove gi.h includes in backend code.
2022-10-02 14:04:24 +02:00