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Fix washed out colors in Vulkan HDR mode
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parent
d2f8c57136
commit
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2 changed files with 9 additions and 14 deletions
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@ -250,7 +250,7 @@ void VulkanSwapChain::CreateViews()
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bool VulkanSwapChain::IsHdrModeActive() const
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{
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return swapChainFormat.colorSpace == VK_COLOR_SPACE_HDR10_ST2084_EXT || swapChainFormat.colorSpace == VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT;
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return swapChainFormat.colorSpace == VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT;
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}
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void VulkanSwapChain::SelectFormat()
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@ -276,16 +276,6 @@ void VulkanSwapChain::SelectFormat()
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return;
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}
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}
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// For older drivers that reported the wrong colorspace
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for (const auto &format : surfaceFormats)
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{
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if (format.format == VK_FORMAT_R16G16B16A16_SFLOAT && format.colorSpace == VK_COLOR_SPACE_HDR10_ST2084_EXT)
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{
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swapChainFormat = format;
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return;
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}
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}
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}
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for (const auto &format : surfaceFormats)
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@ -31,9 +31,14 @@ vec4 Dither(vec4 c)
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return vec4(floor(c.rgb * ColorScale + threshold) / ColorScale, c.a);
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}
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vec4 sRGBtoLinear(vec4 c)
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vec3 sRGBtoLinear(vec3 c)
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{
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return vec4(mix(c.rgb / 12.92, pow((c.rgb + 0.055) / 1.055, vec3(2.4)), step(c.rgb, vec3(0.04045))), c.a);
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return mix(c / 12.92, pow((c + 0.055) / 1.055, vec3(2.4)), step(vec3(0.04045), c));
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}
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vec3 sRGBtoscRGBLinear(vec3 c)
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{
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return pow(c, vec3(2.2)) * 1.1;
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}
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vec4 ApplyHdrMode(vec4 c)
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@ -41,7 +46,7 @@ vec4 ApplyHdrMode(vec4 c)
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if (HdrMode == 0)
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return c;
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else
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return sRGBtoLinear(c);
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return vec4(sRGBtoscRGBLinear(c.rgb), c.a);
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}
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void main()
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