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- moved IWAD CVARs to backend.
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2 changed files with 7 additions and 2 deletions
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@ -2,6 +2,7 @@
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#include "st_start.h"
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#include "gamestate.h"
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#include "startupinfo.h"
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#include "c_cvars.h"
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static_assert(sizeof(void*) == 8, "32 builds are not supported");
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@ -18,3 +19,7 @@ gamestate_t gamestate = GS_STARTUP;
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bool ToggleFullscreen;
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FStartupInfo GameStartupInfo;
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CVAR(Bool, queryiwad, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(String, defaultiwad, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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@ -49,8 +49,8 @@
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#include "findfile.h"
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#include "i_interface.h"
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CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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EXTERN_CVAR(Bool, queryiwad);
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EXTERN_CVAR(Bool, defaultiwad);
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//==========================================================================
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//
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