Commit graph

10528 commits

Author SHA1 Message Date
Christoph Oelckers
b400cf1454 - added an integrity check to the SNDINFO parser to detect and eliminate recursive links. Normally these would crash the sound code later.
- allow recursive linking of $random definitions (as long as they do not link back, see above.)
- fixed the sound precaching which did not handle $alias inside $random. Normally this went undetected but in cases where the random sound index was the same as a sound index in the current link chain this could hang the function.
2016-09-30 10:50:41 +02:00
Magnus Norddahl
28bb5da181 Hooked up LLVM wall drawers 2016-09-30 07:27:25 +02:00
raa-eruanna
6e3a49b065 Multilayer skies (Hexen) now properly show in truecolor mode. This is only supported for paletted skies, but it still offers a true-color output. 2016-09-29 21:29:40 -04:00
raa-eruanna
bbec9b86a3 - fixed: un-commented the line with said hack. oops. 2016-09-29 20:00:56 -04:00
raa-eruanna
1560ed07af Added a hack that allows maps using fogmap to display properly in the true-color renderer. Unfortunately, this could be implemented better but at least for now it's here. 2016-09-29 20:00:00 -04:00
raa-eruanna
7cbaf80a2a - Okay - so - last commit didn't actually fix anything. I think for now, it's better to turn off multi-threading by default until this can be fixed. r_multithreading has been changed to false by default, and is now saved in the user's .ini. 2016-09-29 12:49:10 -04:00
raa-eruanna
d58da58aee - fixed: Prevents too many drawer thread commands from queueing up. Previously, drawing too many columns (which was accumulated by amassing a huge number of sprites) would crash the game. 2016-09-29 12:20:32 -04:00
raa-eruanna
2987668af8 Non-tiling skies (Heretic/Hexen) now render properly. 2016-09-29 06:20:30 -04:00
raa-eruanna
172f521002 Merge http://github.com/rheit/zdoom 2016-09-29 05:37:07 -04:00
Magnus Norddahl
afab45674b Added half of wall codegen 2016-09-29 07:38:33 +02:00
Magnus Norddahl
7be2511269 Add codegen files for walls and columns 2016-09-29 05:21:43 +02:00
Magnus Norddahl
e5f3c119cd Codegen all DrawSpan variants 2016-09-29 04:01:42 +02:00
Magnus Norddahl
efd22346d8 Fix linear sampling bug 2016-09-29 02:26:36 +02:00
Magnus Norddahl
bfa291b02f Create LLVMDrawers class as the external interface to the drawers 2016-09-29 02:10:14 +02:00
Christopher Bruns
3ecd20c4a1 Enhance IDE list of PK3 source files using a more complicated approach than I had hoped for. 2016-09-29 00:43:23 +02:00
Christopher Bruns
a83d1facdf Use GLOB_RECURSE and exclude file names with brackets, for a more complete list of PK3 source files for the IDE.
# Conflicts:
#	CMakeLists.txt
2016-09-29 00:43:22 +02:00
Magnus Norddahl
3aea3a0bee Fully implemented codegen for DrawSpan 2016-09-28 18:49:39 +02:00
raa-eruanna
2f557419ed Merge http://github.com/rheit/zdoom 2016-09-28 06:40:58 -04:00
raa-eruanna
dd9881b5fa Merge http://github.com/coelckers/gzdoom 2016-09-28 06:40:56 -04:00
Marisa Heit
3988a63789 Fixed: The menu no longer refreshed the screen border 2016-09-28 06:40:55 -04:00
Marisa Heit
62769fa5ea Fixed: Heretic platforms make a mid-move sound, unlike Doom's 2016-09-28 06:40:55 -04:00
Marisa Heit
77ea195162 Fixed: Y and Z were flipped for sound velocity 2016-09-28 06:40:54 -04:00
Christoph Oelckers
2d5061e81f - fixed: DScroller did not initialize m_LastHeight in all situations. This caused a problem with the serializer because RapidJSON aborts the write of a floating point value if it is invalid.
- ensure that floats are always written out. If the actual value causes an error (i.e. INF or NaN), write a 0 to guarantee proper formatting.
2016-09-28 11:58:12 +02:00
Christoph Oelckers
f1bb7679a3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-28 09:50:03 +02:00
Christoph Oelckers
676d2365e1 - fixed: The ACS strings deserializer set incorrect indices in the bucket array. This only caused a problem if there were gaps in the string pool. 2016-09-28 09:49:41 +02:00
Christoph Oelckers
b75395aa74 - fixed: Screen size update coordinates were copied into the wrong buffer location. 2016-09-28 09:25:48 +02:00
Christoph Oelckers
d5e31aff1b Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-28 08:27:55 +02:00
Christoph Oelckers
12ea8ffbe4 - removed some leftover garbage from the floating point rewrite in the floorRaiseToLowestCeiling case of DFloor. 2016-09-28 08:06:15 +02:00
Magnus Norddahl
576fed5afc Add light, blend and sampler functions 2016-09-28 05:18:16 +02:00
Marisa Heit
e3be6e4819 Fixed: The menu no longer refreshed the screen border 2016-09-27 18:58:09 -05:00
Marisa Heit
59e52b3e9b Fixed: Heretic platforms make a mid-move sound, unlike Doom's 2016-09-27 18:40:36 -05:00
raa-eruanna
d05ed3740b Corrected forum links in version.h 2016-09-27 19:27:57 -04:00
Marisa Heit
40f0dbf51c Fixed: Y and Z were flipped for sound velocity 2016-09-27 16:27:31 -05:00
Magnus Norddahl
f9a7186550 Improve DrawSpan codegen enough to do the simple shade for 64x64 flats 2016-09-27 22:54:37 +02:00
Magnus Norddahl
20f67ad40a Add SSAShort, shift, and, or, and fix unaligned store 2016-09-27 22:53:20 +02:00
raa-eruanna
f1a3db367d Merge http://github.com/coelckers/gzdoom 2016-09-27 04:14:32 -04:00
raa-eruanna
1b7827342c - Fixed: Changed r_clearbuffer to do a little more than clear the top quarter of the screen. Still need to do an actual color fill - will do it later. 2016-09-27 04:14:00 -04:00
Christoph Oelckers
4b8b5e37d8 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-27 08:22:18 +02:00
Magnus Norddahl
d5c7a7ab76 Make LLVM compile and optimize for the current CPU 2016-09-27 03:07:03 +02:00
Magnus Norddahl
4f2ae42ed5 Revert duplicate entry in CMakeLists.txt 2016-09-26 09:04:29 +02:00
Magnus Norddahl
3dd8b593b6 Use LLVM to JIT the code for one of the drawer functions 2016-09-26 09:00:19 +02:00
raa-eruanna
1b3f652abb Merge http://github.com/rheit/zdoom 2016-09-25 19:43:54 -04:00
raa-eruanna
c8d0a478d8 Merge http://github.com/coelckers/gzdoom 2016-09-25 19:43:52 -04:00
Christoph Oelckers
750c194959 - changed order of SwapBuffers and glFinish call. The new order with glFinish coming last is recommended by OpenGL and it fixes a stalling problem with portals and camera textures visible at the same time.
- check and use WGL_EXT_swap_control_tear extension. The above change makes the system always wait for a full vsync with a wglSwapInterval of 1, so it now uses the official extension that enables adaptive vsync. Hopefully this also works on the cards where the old setup did not.
2016-09-26 01:38:25 +02:00
raa-eruanna
0bc54cbda4 Fixed SDL backend. This project is now Linux capable! 2016-09-25 17:40:37 -04:00
Christopher Bruns
a7044c9a8b Remove quotation marks that cause trouble with older versions of CMake. 2016-09-25 22:11:08 +02:00
raa-eruanna
d91fe1572c Merge http://github.com/coelckers/gzdoom 2016-09-25 14:08:20 -04:00
raa-eruanna
6cc1cea54d Merge branch 'master' of https://github.com/raa-eruanna/QZDoom 2016-09-25 13:50:11 -04:00
raa-eruanna
08166473ca Merge branch 'truecolor' of http://github.com/dpjudas/dpdoom
# Conflicts:
#	src/v_video.cpp
2016-09-25 13:48:52 -04:00
Rachael Alexanderson
7e19a0a644 Merge pull request #1 from alexey-lysiuk/macos_build_fix
Fixed compilation on macOS
2016-09-25 13:11:16 -04:00