mirror of
https://github.com/ZDoom/qzdoom.git
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Added half of wall codegen
This commit is contained in:
parent
7be2511269
commit
afab45674b
4 changed files with 304 additions and 15 deletions
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@ -10,6 +10,158 @@
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#include "r_compiler/ssa/ssa_struct_type.h"
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#include "r_compiler/ssa/ssa_value.h"
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void DrawWallCodegen::Generate(DrawWallVariant variant, SSAValue args)
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void DrawWallCodegen::Generate(DrawWallVariant variant, bool fourColumns, SSAValue args)
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{
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dest = args[0][0].load();
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source[0] = args[0][1].load();
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source[1] = args[0][2].load();
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source[2] = args[0][3].load();
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source[3] = args[0][4].load();
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source2[0] = args[0][5].load();
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source2[1] = args[0][6].load();
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source2[2] = args[0][7].load();
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source2[3] = args[0][8].load();
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pitch = args[0][9].load();
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count = args[0][10].load();
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dest_y = args[0][11].load();
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texturefrac[0] = args[0][12].load();
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texturefrac[1] = args[0][13].load();
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texturefrac[2] = args[0][14].load();
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texturefrac[3] = args[0][15].load();
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texturefracx[0] = args[0][16].load();
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texturefracx[1] = args[0][17].load();
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texturefracx[2] = args[0][18].load();
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texturefracx[3] = args[0][19].load();
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iscale[0] = args[0][20].load();
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iscale[1] = args[0][21].load();
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iscale[2] = args[0][22].load();
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iscale[3] = args[0][23].load();
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textureheight[0] = args[0][24].load();
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textureheight[1] = args[0][25].load();
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textureheight[2] = args[0][26].load();
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textureheight[3] = args[0][27].load();
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light[0] = args[0][28].load();
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light[1] = args[0][29].load();
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light[2] = args[0][30].load();
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light[3] = args[0][31].load();
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srcalpha = args[0][32].load();
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destalpha = args[0][33].load();
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SSAShort light_alpha = args[0][34].load();
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SSAShort light_red = args[0][35].load();
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SSAShort light_green = args[0][36].load();
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SSAShort light_blue = args[0][37].load();
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SSAShort fade_alpha = args[0][38].load();
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SSAShort fade_red = args[0][39].load();
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SSAShort fade_green = args[0][40].load();
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SSAShort fade_blue = args[0][41].load();
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SSAShort desaturate = args[0][42].load();
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SSAInt flags = args[0][43].load();
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shade_constants.light = SSAVec4i(light_blue.zext_int(), light_green.zext_int(), light_red.zext_int(), light_alpha.zext_int());
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shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int());
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shade_constants.desaturate = desaturate.zext_int();
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is_simple_shade = (flags & DrawWallArgs::simple_shade) == DrawWallArgs::simple_shade;
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is_nearest_filter = (flags & DrawWallArgs::nearest_filter) == DrawWallArgs::nearest_filter;
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/*
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count = thread->count_for_thread(command->_dest_y, command->_count);
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fracstep = command->_iscale * thread->num_cores;
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frac = command->_texturefrac + command->_iscale * thread->skipped_by_thread(command->_dest_y);
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texturefracx = command->_texturefracx;
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dest = thread->dest_for_thread(command->_dest_y, command->_pitch, (uint32_t*)command->_dest);
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pitch = command->_pitch * thread->num_cores;
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height = command->_textureheight;
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one = ((0x80000000 + height - 1) / height) * 2 + 1;
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*/
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int numColumns = fourColumns ? 4 : 1;
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for (int i = 0; i < numColumns; i++)
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{
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stack_frac[i].store(texturefrac[i] + iscale[i]);// * skipped_by_thread(dest_y);
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fracstep[i] = iscale[i];// * num_cores;
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one[i] = ((0x80000000 + textureheight[i] - 1) / textureheight[i]) * 2 + 1;
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}
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SSAIfBlock branch;
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branch.if_block(is_simple_shade);
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LoopShade(variant, fourColumns, true);
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branch.else_block();
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LoopShade(variant, fourColumns, false);
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branch.end_block();
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}
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void DrawWallCodegen::LoopShade(DrawWallVariant variant, bool fourColumns, bool isSimpleShade)
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{
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SSAIfBlock branch;
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branch.if_block(is_nearest_filter);
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Loop(variant, fourColumns, isSimpleShade, true);
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branch.else_block();
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Loop(variant, fourColumns, isSimpleShade, false);
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branch.end_block();
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}
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void DrawWallCodegen::Loop(DrawWallVariant variant, bool fourColumns, bool isSimpleShade, bool isNearestFilter)
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{
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int numColumns = fourColumns ? 4 : 1;
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stack_index.store(0);
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{
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SSAForBlock loop;
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SSAInt index = stack_index.load();
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loop.loop_block(index < count);
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SSAInt frac[4];
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for (int i = 0; i < numColumns; i++)
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frac[i] = stack_frac[i].load();
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SSAInt offset = (dest_y + index) * pitch * 4;
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if (fourColumns)
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{
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}
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else
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{
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SSAVec4i bgcolor = dest[offset].load_vec4ub();
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SSAVec4i color = Blend(Shade(Sample(frac[0], isNearestFilter), 0, isSimpleShade), bgcolor, variant);
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dest[offset].store_vec4ub(color);
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}
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stack_index.store(index + 1);
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for (int i = 0; i < numColumns; i++)
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stack_frac[i].store(frac[i] + fracstep[i]);
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loop.end_block();
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}
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}
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SSAVec4i DrawWallCodegen::Sample(SSAInt frac, bool isNearestFilter)
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{
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// int sample_index() { return ((frac >> FRACBITS) * height) >> FRACBITS; }
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return SSAVec4i(0);
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}
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SSAVec4i DrawWallCodegen::Shade(SSAVec4i fg, int index, bool isSimpleShade)
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{
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if (isSimpleShade)
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return shade_bgra_simple(fg, light[index]);
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else
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return shade_bgra_advanced(fg, light[index], shade_constants);
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}
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SSAVec4i DrawWallCodegen::Blend(SSAVec4i fg, SSAVec4i bg, DrawWallVariant variant)
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{
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switch (variant)
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{
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default:
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case DrawWallVariant::Opaque:
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return blend_copy(fg);
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case DrawWallVariant::Masked:
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return blend_alpha_blend(fg, bg);
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case DrawWallVariant::Add:
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case DrawWallVariant::AddClamp:
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return blend_add(fg, bg, srcalpha, destalpha);
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case DrawWallVariant::SubClamp:
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return blend_sub(fg, bg, srcalpha, destalpha);
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case DrawWallVariant::RevSubClamp:
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return blend_revsub(fg, bg, srcalpha, destalpha);
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}
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}
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@ -5,22 +5,45 @@
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enum class DrawWallVariant
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{
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Opaque1, // vlinec1
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Opaque4, // vlinec4
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Masked1, // mvlinec1
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Masked4, // mvlinec4
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Add1, // tmvline1_add
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Add4, // tmvline4_add
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AddClamp1, // tmvline1_addclamp
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AddClamp4, // tmvline4_addclamp
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SubClamp1, // tmvline1_subclamp
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SubClamp4, // tmvline4_subclamp
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RevSubClamp1, // tmvline1_revsubclamp
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RevSubClamp4, // tmvline4_revsubclamp
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Opaque,
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Masked,
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Add,
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AddClamp,
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SubClamp,
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RevSubClamp
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};
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class DrawWallCodegen : public DrawerCodegen
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{
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public:
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void Generate(DrawWallVariant variant, SSAValue args);
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void Generate(DrawWallVariant variant, bool fourColumns, SSAValue args);
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private:
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void LoopShade(DrawWallVariant variant, bool fourColumns, bool isSimpleShade);
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void Loop(DrawWallVariant variant, bool fourColumns, bool isSimpleShade, bool isNearestFilter);
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SSAVec4i Sample(SSAInt frac, bool isNearestFilter);
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SSAVec4i Shade(SSAVec4i fg, int index, bool isSimpleShade);
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SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawWallVariant variant);
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SSAStack<SSAInt> stack_index, stack_frac[4];
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SSAUBytePtr dest;
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SSAUBytePtr source[4];
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SSAUBytePtr source2[4];
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SSAInt pitch;
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SSAInt count;
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SSAInt dest_y;
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SSAInt texturefrac[4];
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SSAInt texturefracx[4];
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SSAInt iscale[4];
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SSAInt textureheight[4];
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SSAInt light[4];
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SSAInt srcalpha;
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SSAInt destalpha;
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SSABool is_simple_shade;
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SSABool is_nearest_filter;
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SSAShadeConstants shade_constants;
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SSAInt fracstep[4];
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SSAInt one[4];
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};
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@ -47,7 +47,10 @@ public:
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private:
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void CodegenDrawSpan(const char *name, DrawSpanVariant variant);
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void CodegenDrawWall(const char *name, DrawWallVariant variant, int columns);
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static llvm::Type *GetDrawSpanArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetDrawWallArgsStruct(llvm::LLVMContext &context);
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LLVMProgram mProgram;
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};
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@ -83,6 +86,18 @@ LLVMDrawersImpl::LLVMDrawersImpl()
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CodegenDrawSpan("DrawSpanMaskedTranslucent", DrawSpanVariant::MaskedTranslucent);
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CodegenDrawSpan("DrawSpanAddClamp", DrawSpanVariant::AddClamp);
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CodegenDrawSpan("DrawSpanMaskedAddClamp", DrawSpanVariant::MaskedAddClamp);
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CodegenDrawWall("vlinec1", DrawWallVariant::Opaque, 1);
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CodegenDrawWall("vlinec4", DrawWallVariant::Opaque, 4);
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CodegenDrawWall("mvlinec1", DrawWallVariant::Masked, 1);
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CodegenDrawWall("mvlinec4", DrawWallVariant::Masked, 4);
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CodegenDrawWall("tmvline1_add", DrawWallVariant::Add, 1);
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CodegenDrawWall("tmvline4_add", DrawWallVariant::Add, 4);
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CodegenDrawWall("tmvline1_addclamp", DrawWallVariant::AddClamp, 1);
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CodegenDrawWall("tmvline4_addclamp", DrawWallVariant::AddClamp, 4);
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CodegenDrawWall("tmvline1_subclamp", DrawWallVariant::SubClamp, 1);
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CodegenDrawWall("tmvline4_subclamp", DrawWallVariant::SubClamp, 4);
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CodegenDrawWall("tmvline1_revsubclamp", DrawWallVariant::RevSubClamp, 1);
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CodegenDrawWall("tmvline4_revsubclamp", DrawWallVariant::RevSubClamp, 4);
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mProgram.engine()->finalizeObject();
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mProgram.modulePassManager()->run(*mProgram.module());
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@ -93,6 +108,18 @@ LLVMDrawersImpl::LLVMDrawersImpl()
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DrawSpanMaskedTranslucent = mProgram.GetProcAddress<void(const DrawSpanArgs *)>("DrawSpanMaskedTranslucent");
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DrawSpanAddClamp = mProgram.GetProcAddress<void(const DrawSpanArgs *)>("DrawSpanAddClamp");
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DrawSpanMaskedAddClamp = mProgram.GetProcAddress<void(const DrawSpanArgs *)>("DrawSpanMaskedAddClamp");
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vlinec1 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("vlinec1");
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vlinec4 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("vlinec4");
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mvlinec1 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("mvlinec1");
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mvlinec4 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("mvlinec4");
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tmvline1_add = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_add");
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tmvline4_add = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_add");
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tmvline1_addclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_addclamp");
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tmvline4_addclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_addclamp");
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tmvline1_subclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_subclamp");
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tmvline4_subclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_subclamp");
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tmvline1_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_revsubclamp");
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tmvline4_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_revsubclamp");
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mProgram.StopLogFatalErrors();
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}
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@ -117,11 +144,31 @@ void LLVMDrawersImpl::CodegenDrawSpan(const char *name, DrawSpanVariant variant)
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mProgram.functionPassManager()->run(*function.func);
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}
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void LLVMDrawersImpl::CodegenDrawWall(const char *name, DrawWallVariant variant, int columns)
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{
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llvm::IRBuilder<> builder(mProgram.context());
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SSAScope ssa_scope(&mProgram.context(), mProgram.module(), &builder);
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SSAFunction function(name);
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function.add_parameter(GetDrawWallArgsStruct(mProgram.context()));
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function.create_public();
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DrawWallCodegen codegen;
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codegen.Generate(variant, columns == 4, function.parameter(0));
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builder.CreateRetVoid();
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if (llvm::verifyFunction(*function.func))
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I_FatalError("verifyFunction failed for " __FUNCTION__);
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mProgram.functionPassManager()->run(*function.func);
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}
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llvm::Type *LLVMDrawersImpl::GetDrawSpanArgsStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *destorg;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *source;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint32_t *source;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t destpitch;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t xfrac;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t yfrac;
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@ -148,6 +195,27 @@ llvm::Type *LLVMDrawersImpl::GetDrawSpanArgsStruct(llvm::LLVMContext &context)
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return llvm::StructType::get(context, elements, false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetDrawWallArgsStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt8PtrTy(context));
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for (int i = 0; i < 8; i++)
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elements.push_back(llvm::Type::getInt8PtrTy(context));
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for (int i = 0; i < 25; i++)
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elements.push_back(llvm::Type::getInt32Ty(context));
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t desaturate;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t flags;
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return llvm::StructType::get(context, elements, false)->getPointerTo();
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}
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/////////////////////////////////////////////////////////////////////////////
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namespace { static bool LogFatalErrors = false; }
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@ -1,6 +1,39 @@
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#pragma once
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struct DrawWallArgs
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{
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uint32_t *dest;
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const uint32_t *source[4];
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const uint32_t *source2[4];
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int32_t pitch;
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int32_t count;
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int32_t dest_y;
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uint32_t texturefrac[4];
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uint32_t texturefracx[4];
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uint32_t iscale[4];
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uint32_t textureheight[4];
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uint32_t light[4];
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uint32_t srcalpha;
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uint32_t destalpha;
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uint16_t light_alpha;
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uint16_t light_red;
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uint16_t light_green;
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uint16_t light_blue;
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uint16_t fade_alpha;
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uint16_t fade_red;
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uint16_t fade_green;
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uint16_t fade_blue;
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uint16_t desaturate;
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uint32_t flags;
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enum Flags
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{
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simple_shade = 1,
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nearest_filter = 2
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};
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};
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struct DrawSpanArgs
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{
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uint32_t *destorg;
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void(*DrawSpanAddClamp)(const DrawSpanArgs *) = nullptr;
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void(*DrawSpanMaskedAddClamp)(const DrawSpanArgs *) = nullptr;
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void(*vlinec1)(const DrawWallArgs *) = nullptr;
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void(*vlinec4)(const DrawWallArgs *) = nullptr;
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void(*mvlinec1)(const DrawWallArgs *) = nullptr;
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void(*mvlinec4)(const DrawWallArgs *) = nullptr;
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void(*tmvline1_add)(const DrawWallArgs *) = nullptr;
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void(*tmvline4_add)(const DrawWallArgs *) = nullptr;
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void(*tmvline1_addclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline4_addclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline1_subclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline4_subclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline1_revsubclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline4_revsubclamp)(const DrawWallArgs *) = nullptr;
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private:
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static LLVMDrawers *Singleton;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue