Multilayer skies (Hexen) now properly show in truecolor mode. This is only supported for paletted skies, but it still offers a true-color output.

This commit is contained in:
raa-eruanna 2016-09-29 21:29:40 -04:00
parent bbec9b86a3
commit 6e3a49b065
1 changed files with 5 additions and 2 deletions

View File

@ -920,7 +920,7 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
}
else
{
return R_GetOneSkyColumn(fronttex, x);
//return R_GetOneSkyColumn(fronttex, x);
for (i = 0; i < 4; ++i)
{
if (lastskycol_bgra[i] == skycol)
@ -939,11 +939,14 @@ static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
const uint32_t *front = (const uint32_t *)fronttex->GetColumnBgra(angle1, NULL);
const uint32_t *back = (const uint32_t *)backskytex->GetColumnBgra(angle2, NULL);
//[SP] Paletted version is used for comparison only
const BYTE *frontcompare = fronttex->GetColumn(angle1, NULL);
int count = MIN<int>(512, MIN(backskytex->GetHeight(), fronttex->GetHeight()));
i = 0;
do
{
if (front[i])
if (frontcompare[i])
{
composite[i] = front[i];
}