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Non-tiling skies (Heretic/Hexen) now render properly.
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@ -1011,7 +1011,7 @@ static void R_DrawSky (visplane_t *pl)
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{ // The texture does not tile nicely
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frontyScale *= skyscale;
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frontiScale = 1 / frontyScale;
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//R_DrawSkyStriped (pl);
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R_DrawSkyStriped (pl);
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}
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}
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