Rachael Alexanderson
c6f7848a09
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-11 11:39:53 -05:00
Leonard2
a1aceaf04f
Fixed the remaining errors with GCC
2016-11-11 16:01:09 +01:00
Edoardo Prezioso
8d01ba7733
- Fixed Clang errors with delayed templates on.
2016-11-11 15:22:53 +01:00
Christoph Oelckers
5e8c8b80c9
- removed bogus token paste operator.
2016-11-11 14:51:36 +01:00
Christoph Oelckers
6529931281
fixed and completed the special field init code. Strings can now be used as class members, and so can structs which contain strings.
...
- made 'DamageMultiply' an actor property and moved the initialization of ConversationRoot to the property handler for the compiler to get this stuff out of the type classes.
- consolidate default initialization into one function which performs all the required setup. The original implementation did this when adding the fields but that cannot work because at that time no defaults have been created yet.
- fixed: When deriving a class the child class's defaults also must initialize the copied parent fields with special initialization. This part was completely missing.
- removed DECORATE code for parsing native classes because it's no longer needed.
2016-11-11 14:40:32 +01:00
nashmuhandes
970c750daa
Added OpenGL support to the underwater view blend scalar option.
2016-11-11 18:08:47 +08:00
Magnus Norddahl
6989b7037e
Fix stencil write bug
2016-11-11 10:25:40 +01:00
nashmuhandes
fd31c84745
Added a slider to control the intensity of underwater screen blending.
2016-11-11 17:18:39 +08:00
Magnus Norddahl
529a93b680
Sky rendering fixes
2016-11-11 10:15:27 +01:00
Christoph Oelckers
15ddf70f58
- typo
2016-11-11 09:27:52 +01:00
Christoph Oelckers
a60bdc2bfb
use a memory arena for allocating code generation nodes.
...
- Since the number of small allocations here is extremely high this will help a lot to prevent fragmentation and since most nodes are collected up front and this is done when no large resources are being loaded it won't cause heap spikes.
let Emit methods delete FxExpression arrays when they are done.
- For some reason the deletion process does not work 100%, there are always some nodes left behind and so far I haven't found them. This ensures that these arrays do not live any longer than needed.
2016-11-10 15:13:31 +01:00
Magnus Norddahl
373038231c
More stencil sky stuff
2016-11-10 13:58:03 +01:00
Christoph Oelckers
e0bd6a2c0a
- fixed a memory leak in the compiler.
...
- removed test Printfs.
2016-11-10 13:37:38 +01:00
Magnus Norddahl
049ceecca5
Toying with stencils
2016-11-10 10:44:35 +01:00
Magnus Norddahl
204d09efde
Add a stencil buffer
2016-11-10 08:08:37 +01:00
Magnus Norddahl
b94096ffe1
Crash fixes
2016-11-10 05:30:33 +01:00
Magnus Norddahl
6c52e1e52b
Draw sky in a very expensive way
2016-11-10 05:01:33 +01:00
Christoph Oelckers
5151547df0
- fixed: String comparisons with constants did not work.
2016-11-09 20:28:46 +01:00
Leonard2
fb2a843c03
Test on a few methods/classes
2016-11-09 17:45:56 +01:00
Leonard2
26dc0c6df2
TODO: Find a better place to insert the classes in the hierarchy
2016-11-09 17:45:55 +01:00
Leonard2
7dbc4710f1
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
Leonard2
33e2c74642
Provide a way to expose a native class to zscript for virtual functions overriding
2016-11-09 17:45:54 +01:00
Leonard2
ad19e439a6
Implement a general and easy-to-use way of overriding native virtual functions
2016-11-09 17:45:53 +01:00
Leonard2
bb2d61de50
Replaced the many implement macros with a single one that takes arguments instead
2016-11-09 17:45:53 +01:00
Leonard2
0b3585c83f
Separate the pointer list from the implement macro
2016-11-09 17:45:52 +01:00
Magnus Norddahl
9820a6cb88
Request GL BSP instead of requiring automap texturing to be on
2016-11-09 12:07:07 +01:00
Magnus Norddahl
dc0e6d40a4
Distance sort sprites
2016-11-09 11:38:07 +01:00
Rachael Alexanderson
83b3169ed5
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-08 19:52:20 -05:00
Magnus Norddahl
cffdfdf7fd
Cull bsp using solid segments
2016-11-09 01:33:40 +01:00
Magnus Norddahl
95df9bf48e
Fix crash bug in 8 bit drawer
2016-11-09 00:35:41 +01:00
Magnus Norddahl
968150ceff
Seems there could be more than 6 vertices
2016-11-09 00:22:05 +01:00
Magnus Norddahl
7d3e8d1414
Fix triangle drawer clipping bug
2016-11-08 23:08:25 +01:00
Christoph Oelckers
701ffb868b
- fixed: The first argument of string-based ACS specials was missing a string to name cast.
2016-11-08 22:36:44 +01:00
Rachael Alexanderson
9413ea6edf
- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
2016-11-08 15:35:51 -05:00
Rachael Alexanderson
d36993a03b
- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
2016-11-08 15:05:23 -05:00
Magnus Norddahl
6ef8fe2da5
Add diminishing lighting
2016-11-08 18:08:13 +01:00
Rachael Alexanderson
74977486c3
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-08 12:02:04 -05:00
Magnus Norddahl
c1d496c17f
A little bit of SSE to speed it slightly more
2016-11-08 17:38:19 +01:00
Magnus Norddahl
466274d7f6
Remove floats from the inner block loop
2016-11-08 16:46:15 +01:00
Magnus Norddahl
28d1cdc1cc
Add TriUniforms and move light to it
2016-11-08 16:16:24 +01:00
Magnus Norddahl
6620d99fbb
Fix frame buffer bounds and access errors
2016-11-08 15:27:45 +01:00
Christoph Oelckers
5c7affd102
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-08 14:31:10 +01:00
Magnus Norddahl
cb4b74e0c3
Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads
2016-11-08 14:28:58 +01:00
Christoph Oelckers
7b7b66d8b7
- added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing.
2016-11-08 11:12:56 +01:00
Rachael Alexanderson
dffba5267d
- Full freelook is now enabled if r_newrenderer is set to true.
2016-11-08 00:44:53 -05:00
Magnus Norddahl
2e2d6da00f
Only draw thing if its in the subsector
2016-11-08 05:48:45 +01:00
Magnus Norddahl
d0f0500f0d
Draw things
2016-11-08 05:17:29 +01:00
Magnus Norddahl
b9d6fc6856
Add some light and transparency
2016-11-08 02:48:14 +01:00
Christoph Oelckers
3661e479d9
- fixed: Runtime conversion of names to classes used the wrong argument to check the class type.
2016-11-07 23:29:54 +01:00
Christoph Oelckers
aac931192b
- fixed: Declaring a damage function must set regular damage to -1 to disable it.
2016-11-07 23:22:00 +01:00