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- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
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3 changed files with 3 additions and 3 deletions
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@ -216,7 +216,7 @@ public:
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void FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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DAngle rotation, FDynamicColormap *colormap, int lightlevel);
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DAngle rotation, FDynamicColormap *colormap, int lightlevel, int bottomclip);
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int PTM_BestColor (const uint32 *pal_in, int r, int g, int b, int first, int num);
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@ -464,7 +464,7 @@ void OpenGLFrameBuffer::Clear(int left, int top, int right, int bottom, int palc
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void OpenGLFrameBuffer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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DAngle rotation, FDynamicColormap *colormap, int lightlevel)
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DAngle rotation, FDynamicColormap *colormap, int lightlevel, int bottomclip)
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{
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if (GLRenderer != nullptr && GLRenderer->m2DDrawer != nullptr && npoints >= 3)
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{
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@ -71,7 +71,7 @@ public:
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void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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DAngle rotation, FDynamicColormap *colormap, int lightlevel);
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DAngle rotation, FDynamicColormap *colormap, int lightlevel, int bottomclip);
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FNativePalette *CreatePalette(FRemapTable *remap);
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