mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
Add the new argument to all uses of the implement macro
This commit is contained in:
parent
33e2c74642
commit
7dbc4710f1
125 changed files with 346 additions and 346 deletions
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@ -15,7 +15,7 @@
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#include "serializer.h"
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#include "d_player.h"
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IMPLEMENT_CLASS(DBot, false, true, false)
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IMPLEMENT_CLASS(DBot, false, true, false, false)
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IMPLEMENT_POINTERS_START(DBot)
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IMPLEMENT_POINTER(dest)
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@ -187,7 +187,7 @@ static const char *KeyConfCommands[] =
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// CODE --------------------------------------------------------------------
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IMPLEMENT_CLASS(DWaitingCommand, false, false, false)
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IMPLEMENT_CLASS(DWaitingCommand, false, false, false, false)
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void DWaitingCommand::Serialize(FSerializer &arc)
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{
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@ -225,7 +225,7 @@ void DWaitingCommand::Tick ()
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}
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}
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IMPLEMENT_CLASS(DStoredCommand, false, false, false)
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IMPLEMENT_CLASS(DStoredCommand, false, false, false, false)
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DStoredCommand::DStoredCommand ()
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{
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@ -231,7 +231,7 @@ DehInfo deh =
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// from the original actor's defaults. The original actor is then changed to
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// spawn the new class.
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IMPLEMENT_CLASS(ADehackedPickup, false, true, false)
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IMPLEMENT_CLASS(ADehackedPickup, false, true, false, false)
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IMPLEMENT_POINTERS_START(ADehackedPickup)
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IMPLEMENT_POINTER(RealPickup)
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@ -119,7 +119,7 @@ protected:
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DDecalThinker () : DThinker (STAT_DECALTHINKER) {}
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};
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IMPLEMENT_CLASS(DDecalThinker, false, true, false)
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IMPLEMENT_CLASS(DDecalThinker, false, true, false, false)
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IMPLEMENT_POINTERS_START(DDecalThinker)
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IMPLEMENT_POINTER(TheDecal)
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@ -1153,7 +1153,7 @@ FDecalAnimator::~FDecalAnimator ()
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{
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}
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IMPLEMENT_CLASS(DDecalFader, false, false, false)
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IMPLEMENT_CLASS(DDecalFader, false, false, false, false)
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void DDecalFader::Serialize(FSerializer &arc)
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{
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@ -1202,7 +1202,7 @@ DThinker *FDecalFaderAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
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return fader;
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}
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IMPLEMENT_CLASS(DDecalStretcher, false, false, false)
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IMPLEMENT_CLASS(DDecalStretcher, false, false, false, false)
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void DDecalStretcher::Serialize(FSerializer &arc)
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{
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@ -1290,7 +1290,7 @@ void DDecalStretcher::Tick ()
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}
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}
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IMPLEMENT_CLASS(DDecalSlider, false, false, false)
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IMPLEMENT_CLASS(DDecalSlider, false, false, false, false)
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void DDecalSlider::Serialize(FSerializer &arc)
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{
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@ -1370,7 +1370,7 @@ FDecalAnimator *FDecalLib::FindAnimator (const char *name)
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return NULL;
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}
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IMPLEMENT_CLASS(DDecalColorer, false, false, false)
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IMPLEMENT_CLASS(DDecalColorer, false, false, false, false)
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void DDecalColorer::Serialize(FSerializer &arc)
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{
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@ -126,7 +126,7 @@ public:
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int SideNum;
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};
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IMPLEMENT_CLASS(DSectorMarker, false, false, false)
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IMPLEMENT_CLASS(DSectorMarker, false, false, false, false)
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -93,8 +93,8 @@ static const size_t TheEnd = ~(size_t)0;
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// CODE --------------------------------------------------------------------
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IMPLEMENT_CLASS(PErrorType, false, false, false)
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IMPLEMENT_CLASS(PVoidType, false, false, false)
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IMPLEMENT_CLASS(PErrorType, false, false, false, false)
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IMPLEMENT_CLASS(PVoidType, false, false, false, false)
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void DumpTypeTable()
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{
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@ -141,7 +141,7 @@ void DumpTypeTable()
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/* PClassType *************************************************************/
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IMPLEMENT_CLASS(PClassType, false, false, false)
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IMPLEMENT_CLASS(PClassType, false, false, false, false)
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//==========================================================================
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//
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@ -169,7 +169,7 @@ void PClassType::Derive(PClass *newclass)
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/* PClassClass ************************************************************/
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IMPLEMENT_CLASS(PClassClass, false, false, false)
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IMPLEMENT_CLASS(PClassClass, false, false, false, false)
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//==========================================================================
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//
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@ -187,7 +187,7 @@ PClassClass::PClassClass()
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/* PType ******************************************************************/
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IMPLEMENT_CLASS(PType, true, true, false)
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IMPLEMENT_CLASS(PType, true, true, false, false)
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IMPLEMENT_POINTERS_START(PType)
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IMPLEMENT_POINTER(HashNext)
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@ -614,7 +614,7 @@ void PType::StaticInit()
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/* PBasicType *************************************************************/
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IMPLEMENT_CLASS(PBasicType, true, false, false)
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IMPLEMENT_CLASS(PBasicType, true, false, false, false)
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//==========================================================================
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//
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@ -640,11 +640,11 @@ PBasicType::PBasicType(unsigned int size, unsigned int align)
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/* PCompoundType **********************************************************/
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IMPLEMENT_CLASS(PCompoundType, true, false, false)
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IMPLEMENT_CLASS(PCompoundType, true, false, false, false)
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/* PNamedType *************************************************************/
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IMPLEMENT_CLASS(PNamedType, true, true, false)
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IMPLEMENT_CLASS(PNamedType, true, true, false, false)
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IMPLEMENT_POINTERS_START(PNamedType)
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IMPLEMENT_POINTER(Outer)
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@ -692,7 +692,7 @@ FString PNamedType::QualifiedName() const
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/* PInt *******************************************************************/
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IMPLEMENT_CLASS(PInt, false, false, false)
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IMPLEMENT_CLASS(PInt, false, false, false, false)
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//==========================================================================
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//
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@ -931,7 +931,7 @@ double PInt::GetValueFloat(void *addr) const
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/* PBool ******************************************************************/
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IMPLEMENT_CLASS(PBool, false, false, false)
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IMPLEMENT_CLASS(PBool, false, false, false, false)
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//==========================================================================
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//
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@ -952,7 +952,7 @@ PBool::PBool()
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/* PFloat *****************************************************************/
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IMPLEMENT_CLASS(PFloat, false, false, false)
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IMPLEMENT_CLASS(PFloat, false, false, false, false)
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//==========================================================================
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//
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@ -1202,7 +1202,7 @@ void PFloat::SetOps()
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/* PString ****************************************************************/
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IMPLEMENT_CLASS(PString, false, false, false)
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IMPLEMENT_CLASS(PString, false, false, false, false)
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//==========================================================================
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//
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@ -1299,7 +1299,7 @@ void PString::DestroyValue(void *addr) const
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/* PName ******************************************************************/
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IMPLEMENT_CLASS(PName, false, false, false)
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IMPLEMENT_CLASS(PName, false, false, false, false)
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//==========================================================================
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//
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@ -1349,7 +1349,7 @@ bool PName::ReadValue(FSerializer &ar, const char *key, void *addr) const
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/* PSound *****************************************************************/
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IMPLEMENT_CLASS(PSound, false, false, false)
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IMPLEMENT_CLASS(PSound, false, false, false, false)
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//==========================================================================
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//
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@ -1399,7 +1399,7 @@ bool PSound::ReadValue(FSerializer &ar, const char *key, void *addr) const
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/* PColor *****************************************************************/
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IMPLEMENT_CLASS(PColor, false, false, false)
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IMPLEMENT_CLASS(PColor, false, false, false, false)
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//==========================================================================
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//
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@ -1416,7 +1416,7 @@ PColor::PColor()
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/* PStatePointer **********************************************************/
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IMPLEMENT_CLASS(PStatePointer, false, false, false)
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IMPLEMENT_CLASS(PStatePointer, false, false, false, false)
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//==========================================================================
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//
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@ -1460,7 +1460,7 @@ bool PStatePointer::ReadValue(FSerializer &ar, const char *key, void *addr) cons
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/* PPointer ***************************************************************/
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IMPLEMENT_CLASS(PPointer, false, true, false)
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IMPLEMENT_CLASS(PPointer, false, true, false, false)
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IMPLEMENT_POINTERS_START(PPointer)
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IMPLEMENT_POINTER(PointedType)
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@ -1591,7 +1591,7 @@ PPointer *NewPointer(PType *type, bool isconst)
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/* PClassPointer **********************************************************/
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IMPLEMENT_CLASS(PClassPointer, false, true, false)
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IMPLEMENT_CLASS(PClassPointer, false, true, false, false)
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IMPLEMENT_POINTERS_START(PClassPointer)
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IMPLEMENT_POINTER(ClassRestriction)
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@ -1672,7 +1672,7 @@ PClassPointer *NewClassPointer(PClass *restrict)
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/* PEnum ******************************************************************/
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IMPLEMENT_CLASS(PEnum, false, true, false)
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IMPLEMENT_CLASS(PEnum, false, true, false, false)
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IMPLEMENT_POINTERS_START(PEnum)
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IMPLEMENT_POINTER(ValueType)
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@ -1725,7 +1725,7 @@ PEnum *NewEnum(FName name, PTypeBase *outer)
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/* PArray *****************************************************************/
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IMPLEMENT_CLASS(PArray, false, true, false)
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IMPLEMENT_CLASS(PArray, false, true, false, false)
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IMPLEMENT_POINTERS_START(PArray)
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IMPLEMENT_POINTER(ElementType)
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@ -1874,7 +1874,7 @@ PArray *NewArray(PType *type, unsigned int count)
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/* PVector ****************************************************************/
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IMPLEMENT_CLASS(PVector, false, false, false)
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IMPLEMENT_CLASS(PVector, false, false, false, false)
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//==========================================================================
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//
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@ -1924,7 +1924,7 @@ PVector *NewVector(unsigned int size)
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/* PDynArray **************************************************************/
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IMPLEMENT_CLASS(PDynArray, false, true, false)
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IMPLEMENT_CLASS(PDynArray, false, true, false, false)
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IMPLEMENT_POINTERS_START(PDynArray)
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IMPLEMENT_POINTER(ElementType)
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@ -2007,7 +2007,7 @@ PDynArray *NewDynArray(PType *type)
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/* PMap *******************************************************************/
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IMPLEMENT_CLASS(PMap, false, true, false)
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IMPLEMENT_CLASS(PMap, false, true, false, false)
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IMPLEMENT_POINTERS_START(PMap)
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IMPLEMENT_POINTER(KeyType)
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@ -2091,7 +2091,7 @@ PMap *NewMap(PType *keytype, PType *valuetype)
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/* PStruct ****************************************************************/
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IMPLEMENT_CLASS(PStruct, false, false, false)
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IMPLEMENT_CLASS(PStruct, false, false, false, false)
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//==========================================================================
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//
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@ -2312,7 +2312,7 @@ PStruct *NewStruct(FName name, PTypeBase *outer)
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/* PField *****************************************************************/
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IMPLEMENT_CLASS(PField, false, false, false)
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IMPLEMENT_CLASS(PField, false, false, false, false)
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//==========================================================================
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//
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@ -2357,7 +2357,7 @@ PField::PField(FName name, PType *type, DWORD flags, size_t offset, int bitvalue
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/* PPrototype *************************************************************/
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IMPLEMENT_CLASS(PPrototype, false, false, false)
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IMPLEMENT_CLASS(PPrototype, false, false, false, false)
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//==========================================================================
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//
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@ -2443,7 +2443,7 @@ PPrototype *NewPrototype(const TArray<PType *> &rettypes, const TArray<PType *>
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/* PFunction **************************************************************/
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IMPLEMENT_CLASS(PFunction, false, false, false)
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IMPLEMENT_CLASS(PFunction, false, false, false, false)
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//==========================================================================
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//
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@ -2501,7 +2501,7 @@ unsigned PFunction::AddVariant(PPrototype *proto, TArray<DWORD> &argflags, TArra
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/* PClass *****************************************************************/
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IMPLEMENT_CLASS(PClass, false, true, false)
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IMPLEMENT_CLASS(PClass, false, true, false, false)
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IMPLEMENT_POINTERS_START(PClass)
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IMPLEMENT_POINTER(ParentClass)
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@ -3424,19 +3424,19 @@ CCMD(typetable)
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// Symbol tables ------------------------------------------------------------
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IMPLEMENT_CLASS(PTypeBase, true, false, false);
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IMPLEMENT_CLASS(PSymbol, true, false, false);
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IMPLEMENT_CLASS(PSymbolConst, false, false, false);
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IMPLEMENT_CLASS(PSymbolConstNumeric, false, false, false);
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IMPLEMENT_CLASS(PSymbolConstString, false, false, false);
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IMPLEMENT_CLASS(PSymbolTreeNode, false, false, false)
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IMPLEMENT_CLASS(PSymbolType, false, true, false)
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IMPLEMENT_CLASS(PTypeBase, true, false, false, false);
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IMPLEMENT_CLASS(PSymbol, true, false, false, false);
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IMPLEMENT_CLASS(PSymbolConst, false, false, false, false);
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IMPLEMENT_CLASS(PSymbolConstNumeric, false, false, false, false);
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IMPLEMENT_CLASS(PSymbolConstString, false, false, false, false);
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IMPLEMENT_CLASS(PSymbolTreeNode, false, false, false, false)
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IMPLEMENT_CLASS(PSymbolType, false, true, false, false)
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IMPLEMENT_POINTERS_START(PSymbolType)
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IMPLEMENT_POINTER(Type)
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IMPLEMENT_POINTERS_END
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IMPLEMENT_CLASS(PSymbolVMFunction, false, true, false)
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IMPLEMENT_CLASS(PSymbolVMFunction, false, true, false, false)
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IMPLEMENT_POINTERS_START(PSymbolVMFunction)
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IMPLEMENT_POINTER(Function)
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@ -31,7 +31,7 @@
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#include "serializer.h"
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#include "doomstat.h"
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IMPLEMENT_CLASS(DSectorEffect, false, false, false)
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IMPLEMENT_CLASS(DSectorEffect, false, false, false, false)
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DSectorEffect::DSectorEffect ()
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: DThinker(STAT_SECTOREFFECT)
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@ -71,7 +71,7 @@ void DSectorEffect::Serialize(FSerializer &arc)
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arc("sector", m_Sector);
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}
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IMPLEMENT_CLASS(DMover, false, true, false)
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IMPLEMENT_CLASS(DMover, false, true, false, false)
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IMPLEMENT_POINTERS_START(DMover)
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IMPLEMENT_POINTER(interpolation)
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@ -108,7 +108,7 @@ void DMover::StopInterpolation(bool force)
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}
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}
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IMPLEMENT_CLASS(DMovingFloor, false, false, false)
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IMPLEMENT_CLASS(DMovingFloor, false, false, false, false)
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DMovingFloor::DMovingFloor ()
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{
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@ -121,7 +121,7 @@ DMovingFloor::DMovingFloor (sector_t *sector)
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interpolation = sector->SetInterpolation(sector_t::FloorMove, true);
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}
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IMPLEMENT_CLASS(DMovingCeiling, false, false, false)
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IMPLEMENT_CLASS(DMovingCeiling, false, false, false, false)
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DMovingCeiling::DMovingCeiling ()
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{
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@ -47,7 +47,7 @@ extern cycle_t BotSupportCycles;
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extern cycle_t ActionCycles;
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extern int BotWTG;
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IMPLEMENT_CLASS(DThinker, false, false, false)
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IMPLEMENT_CLASS(DThinker, false, false, false, false)
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DThinker *NextToThink;
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@ -538,7 +538,7 @@ public:
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}
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};
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IMPLEMENT_CLASS(DThinkerIterator, false, false, false);
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IMPLEMENT_CLASS(DThinkerIterator, false, false, false, false);
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DEFINE_ACTION_FUNCTION(DThinkerIterator, Create)
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{
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PARAM_PROLOGUE;
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|
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@ -1785,7 +1785,7 @@ public:
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void Destroy() { Super::Destroy(); m_Sector->lightingdata=NULL; }
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};
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IMPLEMENT_CLASS(DLightLevel, false, false, false)
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IMPLEMENT_CLASS(DLightLevel, false, false, false, false)
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void DLightLevel::Serialize(FSerializer &arc)
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{
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@ -71,7 +71,7 @@
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//
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//==========================================================================
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IMPLEMENT_CLASS(DFsSection, false, true, false)
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IMPLEMENT_CLASS(DFsSection, false, true, false, false)
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IMPLEMENT_POINTERS_START(DFsSection)
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IMPLEMENT_POINTER(next)
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@ -99,7 +99,7 @@ AActor *trigger_obj;
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//
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//==========================================================================
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IMPLEMENT_CLASS(DFsScript, false, true, false)
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IMPLEMENT_CLASS(DFsScript, false, true, false, false)
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IMPLEMENT_POINTERS_START(DFsScript)
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IMPLEMENT_POINTER(parent)
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@ -269,7 +269,7 @@ void DFsScript::ParseScript(char *position)
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//
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//==========================================================================
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IMPLEMENT_CLASS(DRunningScript, false, true, false)
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IMPLEMENT_CLASS(DRunningScript, false, true, false, false)
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IMPLEMENT_POINTERS_START(DRunningScript)
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IMPLEMENT_POINTER(prev)
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||||
|
@ -380,7 +380,7 @@ void DRunningScript::Serialize(FSerializer &arc)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
IMPLEMENT_CLASS(DFraggleThinker, false, true, false)
|
||||
IMPLEMENT_CLASS(DFraggleThinker, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DFraggleThinker)
|
||||
IMPLEMENT_POINTER(RunningScripts)
|
||||
|
|
|
@ -179,7 +179,7 @@ AActor* actorvalue(const svalue_t &svalue)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
IMPLEMENT_CLASS(DFsVariable, false, true, false)
|
||||
IMPLEMENT_CLASS(DFsVariable, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DFsVariable)
|
||||
IMPLEMENT_POINTER(next)
|
||||
|
|
|
@ -19,7 +19,7 @@ static FRandom pr_m_gunshot ("SMarineGunshot");
|
|||
static FRandom pr_m_saw ("SMarineSaw");
|
||||
static FRandom pr_m_fireshotgun2 ("SMarineFireSSG");
|
||||
|
||||
IMPLEMENT_CLASS(AScriptedMarine, false, false, false)
|
||||
IMPLEMENT_CLASS(AScriptedMarine, false, false, false, false)
|
||||
|
||||
void AScriptedMarine::Serialize(FSerializer &arc)
|
||||
{
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
void MorphPlayerThink ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AChickenPlayer, false, false, false)
|
||||
IMPLEMENT_CLASS(AChickenPlayer, false, false, false, false)
|
||||
|
||||
void AChickenPlayer::MorphPlayerThink ()
|
||||
{
|
||||
|
|
|
@ -17,7 +17,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiTomeOfPower, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiTomeOfPower, false, false, false, false)
|
||||
|
||||
bool AArtiTomeOfPower::Use (bool pickup)
|
||||
{
|
||||
|
@ -63,7 +63,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiTimeBomb, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiTimeBomb, false, false, false, false)
|
||||
|
||||
bool AArtiTimeBomb::Use (bool pickup)
|
||||
{
|
||||
|
|
|
@ -358,7 +358,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AMaceFX4, false, false, false)
|
||||
IMPLEMENT_CLASS(AMaceFX4, false, false, false, false)
|
||||
|
||||
int AMaceFX4::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
@ -726,7 +726,7 @@ void ABlasterFX1::Effect ()
|
|||
}
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(ABlasterFX1, false, false, false)
|
||||
IMPLEMENT_CLASS(ABlasterFX1, false, false, false, false)
|
||||
|
||||
// Ripper -------------------------------------------------------------------
|
||||
|
||||
|
@ -738,7 +738,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ARipper, false, false, false)
|
||||
IMPLEMENT_CLASS(ARipper, false, false, false, false)
|
||||
|
||||
int ARipper::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
@ -828,7 +828,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AHornRodFX2, false, false, false)
|
||||
IMPLEMENT_CLASS(AHornRodFX2, false, false, false, false)
|
||||
|
||||
int AHornRodFX2::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
@ -849,7 +849,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ARainPillar, false, false, false)
|
||||
IMPLEMENT_CLASS(ARainPillar, false, false, false, false)
|
||||
|
||||
int ARainPillar::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
@ -871,7 +871,7 @@ public:
|
|||
TObjPtr<AActor> Rain1, Rain2;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ARainTracker, false, false, false)
|
||||
IMPLEMENT_CLASS(ARainTracker, false, false, false, false)
|
||||
|
||||
void ARainTracker::Serialize(FSerializer &arc)
|
||||
{
|
||||
|
@ -1158,8 +1158,8 @@ public:
|
|||
void EndPowerup ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APhoenixRod, false, false, false)
|
||||
IMPLEMENT_CLASS(APhoenixRodPowered, false, false, false)
|
||||
IMPLEMENT_CLASS(APhoenixRod, false, false, false, false)
|
||||
IMPLEMENT_CLASS(APhoenixRodPowered, false, false, false, false)
|
||||
|
||||
void APhoenixRodPowered::EndPowerup ()
|
||||
{
|
||||
|
@ -1177,7 +1177,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APhoenixFX1, false, false, false)
|
||||
IMPLEMENT_CLASS(APhoenixFX1, false, false, false, false)
|
||||
|
||||
int APhoenixFX1::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
@ -1198,7 +1198,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APhoenixFX2, false, false, false)
|
||||
IMPLEMENT_CLASS(APhoenixFX2, false, false, false, false)
|
||||
|
||||
int APhoenixFX2::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AWhirlwind, false, false, false)
|
||||
IMPLEMENT_CLASS(AWhirlwind, false, false, false, false)
|
||||
|
||||
int AWhirlwind::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
|
|
@ -17,7 +17,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiBoostArmor, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiBoostArmor, false, false, false, false)
|
||||
|
||||
bool AArtiBoostArmor::Use (bool pickup)
|
||||
{
|
||||
|
|
|
@ -33,7 +33,7 @@ public:
|
|||
void Effect ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ACFlameMissile, false, false, false)
|
||||
IMPLEMENT_CLASS(ACFlameMissile, false, false, false, false)
|
||||
|
||||
void ACFlameMissile::BeginPlay ()
|
||||
{
|
||||
|
|
|
@ -58,11 +58,11 @@ public:
|
|||
BYTE CHolyCount;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ACWeapWraithverge, false, false, false)
|
||||
IMPLEMENT_CLASS(ACWeapWraithverge, false, false, false, false)
|
||||
|
||||
// Holy Spirit --------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(AHolySpirit, false, false, false)
|
||||
IMPLEMENT_CLASS(AHolySpirit, false, false, false, false)
|
||||
|
||||
bool AHolySpirit::Slam(AActor *thing)
|
||||
{
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ACStaffMissile, false, false, false)
|
||||
IMPLEMENT_CLASS(ACStaffMissile, false, false, false, false)
|
||||
|
||||
int ACStaffMissile::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
FState *GetAtkState (bool hold);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AFWeapAxe, false, false, false)
|
||||
IMPLEMENT_CLASS(AFWeapAxe, false, false, false, false)
|
||||
|
||||
FState *AFWeapAxe::GetUpState ()
|
||||
{
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
#include "vm.h"
|
||||
*/
|
||||
|
||||
IMPLEMENT_CLASS(AFighterWeapon, false, false, false)
|
||||
IMPLEMENT_CLASS(AClericWeapon, false, false, false)
|
||||
IMPLEMENT_CLASS(AMageWeapon, false, false, false)
|
||||
IMPLEMENT_CLASS(AFighterWeapon, false, false, false, false)
|
||||
IMPLEMENT_CLASS(AClericWeapon, false, false, false, false)
|
||||
IMPLEMENT_CLASS(AMageWeapon, false, false, false, false)
|
||||
|
||||
static FRandom pr_fpatk ("FPunchAttack");
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
int DoSpecialDamage(AActor *victim, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AFSwordMissile, false, false, false)
|
||||
IMPLEMENT_CLASS(AFSwordMissile, false, false, false, false)
|
||||
|
||||
int AFSwordMissile::DoSpecialDamage(AActor *victim, int damage, FName damagetype)
|
||||
{
|
||||
|
|
|
@ -24,7 +24,7 @@ DECLARE_ACTION(A_CheckThrowBomb)
|
|||
|
||||
// Poison Bag Artifact (Flechette) ------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(AArtiPoisonBag, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiPoisonBag, false, false, false, false)
|
||||
|
||||
// Poison Bag 1 (The Cleric's) ----------------------------------------------
|
||||
|
||||
|
@ -35,7 +35,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiPoisonBag1, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiPoisonBag1, false, false, false, false)
|
||||
|
||||
bool AArtiPoisonBag1::Use (bool pickup)
|
||||
{
|
||||
|
@ -60,7 +60,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiPoisonBag2, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiPoisonBag2, false, false, false, false)
|
||||
|
||||
bool AArtiPoisonBag2::Use (bool pickup)
|
||||
{
|
||||
|
@ -85,7 +85,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiPoisonBag3, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiPoisonBag3, false, false, false, false)
|
||||
|
||||
bool AArtiPoisonBag3::Use (bool pickup)
|
||||
{
|
||||
|
@ -136,7 +136,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiPoisonBagGiver, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiPoisonBagGiver, false, false, false, false)
|
||||
|
||||
bool AArtiPoisonBagGiver::Use (bool pickup)
|
||||
{
|
||||
|
@ -167,7 +167,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiPoisonBagShooter, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiPoisonBagShooter, false, false, false, false)
|
||||
|
||||
bool AArtiPoisonBagShooter::Use (bool pickup)
|
||||
{
|
||||
|
@ -296,7 +296,7 @@ public:
|
|||
void BeginPlay ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APoisonCloud, false, false, false)
|
||||
IMPLEMENT_CLASS(APoisonCloud, false, false, false, false)
|
||||
|
||||
void APoisonCloud::BeginPlay ()
|
||||
{
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiHealingRadius, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiHealingRadius, false, false, false, false)
|
||||
|
||||
bool AArtiHealingRadius::Use (bool pickup)
|
||||
{
|
||||
|
|
|
@ -72,7 +72,7 @@ public:
|
|||
void Die (AActor *source, AActor *inflictor, int dmgflags);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AHeresiarch, false, false, false)
|
||||
IMPLEMENT_CLASS(AHeresiarch, false, false, false, false)
|
||||
|
||||
void AHeresiarch::Serialize(FSerializer &arc)
|
||||
{
|
||||
|
@ -122,7 +122,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASorcBall, false, false, false)
|
||||
IMPLEMENT_CLASS(ASorcBall, false, false, false, false)
|
||||
|
||||
// First ball (purple) - fires projectiles ----------------------------------
|
||||
|
||||
|
@ -140,7 +140,7 @@ public:
|
|||
virtual void CastSorcererSpell ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASorcBall1, false, false, false)
|
||||
IMPLEMENT_CLASS(ASorcBall1, false, false, false, false)
|
||||
|
||||
// Second ball (blue) - generates the shield --------------------------------
|
||||
|
||||
|
@ -156,7 +156,7 @@ public:
|
|||
virtual void CastSorcererSpell ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASorcBall2, false, false, false)
|
||||
IMPLEMENT_CLASS(ASorcBall2, false, false, false, false)
|
||||
|
||||
// Third ball (green) - summons Bishops -------------------------------------
|
||||
|
||||
|
@ -172,7 +172,7 @@ public:
|
|||
virtual void CastSorcererSpell ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASorcBall3, false, false, false)
|
||||
IMPLEMENT_CLASS(ASorcBall3, false, false, false, false)
|
||||
|
||||
// Sorcerer spell 1 (The burning, bouncing head thing) ----------------------
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
void HitFloor ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APottery1, false, false, false)
|
||||
IMPLEMENT_CLASS(APottery1, false, false, false, false)
|
||||
|
||||
void APottery1::HitFloor ()
|
||||
{
|
||||
|
@ -136,7 +136,7 @@ public:
|
|||
void PostBeginPlay ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AZCorpseLynchedNoHeart, false, false, false)
|
||||
IMPLEMENT_CLASS(AZCorpseLynchedNoHeart, false, false, false, false)
|
||||
|
||||
void AZCorpseLynchedNoHeart::PostBeginPlay ()
|
||||
{
|
||||
|
@ -344,7 +344,7 @@ public:
|
|||
void Activate (AActor *activator);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AZBell, false, false, false)
|
||||
IMPLEMENT_CLASS(AZBell, false, false, false, false)
|
||||
|
||||
void AZBell::Activate (AActor *activator)
|
||||
{
|
||||
|
|
|
@ -32,7 +32,7 @@ public:
|
|||
int DoSpecialDamage (AActor *victim, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AFrostMissile, false, false, false)
|
||||
IMPLEMENT_CLASS(AFrostMissile, false, false, false, false)
|
||||
|
||||
int AFrostMissile::DoSpecialDamage (AActor *victim, int damage, FName damagetype)
|
||||
{
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
int SpecialMissileHit (AActor *victim);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ALightning, false, false, false)
|
||||
IMPLEMENT_CLASS(ALightning, false, false, false, false)
|
||||
|
||||
int ALightning::SpecialMissileHit (AActor *thing)
|
||||
{
|
||||
|
@ -87,7 +87,7 @@ public:
|
|||
int SpecialMissileHit (AActor *thing);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ALightningZap, false, false, false)
|
||||
IMPLEMENT_CLASS(ALightningZap, false, false, false, false)
|
||||
|
||||
int ALightningZap::SpecialMissileHit (AActor *thing)
|
||||
{
|
||||
|
|
|
@ -56,7 +56,7 @@ public:
|
|||
BYTE MStaffCount;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AMWeapBloodscourge, false, false, false)
|
||||
IMPLEMENT_CLASS(AMWeapBloodscourge, false, false, false, false)
|
||||
|
||||
// Mage Staff FX2 (Bloodscourge) --------------------------------------------
|
||||
|
||||
|
@ -68,7 +68,7 @@ public:
|
|||
bool SpecialBlastHandling (AActor *source, double strength);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AMageStaffFX2, false, false, false)
|
||||
IMPLEMENT_CLASS(AMageStaffFX2, false, false, false, false)
|
||||
|
||||
int AMageStaffFX2::SpecialMissileHit (AActor *victim)
|
||||
{
|
||||
|
|
|
@ -27,7 +27,7 @@ public:
|
|||
void MorphPlayerThink ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APigPlayer, false, false, false)
|
||||
IMPLEMENT_CLASS(APigPlayer, false, false, false, false)
|
||||
|
||||
void APigPlayer::MorphPlayerThink ()
|
||||
{
|
||||
|
|
|
@ -31,7 +31,7 @@ public:
|
|||
TObjPtr<AActor> DirtClump;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AThrustFloor, false, true, false)
|
||||
IMPLEMENT_CLASS(AThrustFloor, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(AThrustFloor)
|
||||
IMPLEMENT_POINTER(DirtClump)
|
||||
|
|
|
@ -21,7 +21,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiDarkServant, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiDarkServant, false, false, false, false)
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiTeleportOther, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiTeleportOther, false, false, false, false)
|
||||
|
||||
// Teleport Other FX --------------------------------------------------------
|
||||
|
||||
|
@ -45,7 +45,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ATelOtherFX1, false, false, false)
|
||||
IMPLEMENT_CLASS(ATelOtherFX1, false, false, false, false)
|
||||
|
||||
static void TeloSpawn (AActor *source, const char *type)
|
||||
{
|
||||
|
|
|
@ -903,7 +903,7 @@ public:
|
|||
void Tick ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DAutosaver, false, false, false)
|
||||
IMPLEMENT_CLASS(DAutosaver, false, false, false, false)
|
||||
|
||||
void DAutosaver::Tick ()
|
||||
{
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AArtiTeleport, false, false, false)
|
||||
IMPLEMENT_CLASS(AArtiTeleport, false, false, false, false)
|
||||
|
||||
bool AArtiTeleport::Use (bool pickup)
|
||||
{
|
||||
|
|
|
@ -31,7 +31,7 @@ void P_MinotaurSlam (AActor *source, AActor *target);
|
|||
|
||||
DECLARE_ACTION(A_MinotaurLook)
|
||||
|
||||
IMPLEMENT_CLASS(AMinotaur, false, false, false)
|
||||
IMPLEMENT_CLASS(AMinotaur, false, false, false, false)
|
||||
|
||||
void AMinotaur::Tick ()
|
||||
{
|
||||
|
@ -72,7 +72,7 @@ int AMinotaur::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
|||
|
||||
// Minotaur Friend ----------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(AMinotaurFriend, false, false, false)
|
||||
IMPLEMENT_CLASS(AMinotaurFriend, false, false, false, false)
|
||||
|
||||
void AMinotaurFriend::BeginPlay ()
|
||||
{
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
void Deactivate (AActor *activator);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASwitchableDecoration, false, false, false)
|
||||
IMPLEMENT_CLASS(ASwitchableDecoration, false, false, false, false)
|
||||
|
||||
void ASwitchableDecoration::Activate (AActor *activator)
|
||||
{
|
||||
|
@ -50,7 +50,7 @@ public:
|
|||
void Deactivate (AActor *activator) {}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASwitchingDecoration, false, false, false)
|
||||
IMPLEMENT_CLASS(ASwitchingDecoration, false, false, false, false)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
|
@ -304,7 +304,7 @@ private:
|
|||
DCorpsePointer () {}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DCorpsePointer, false, true, false)
|
||||
IMPLEMENT_CLASS(DCorpsePointer, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DCorpsePointer)
|
||||
IMPLEMENT_POINTER(Corpse)
|
||||
|
|
|
@ -8,11 +8,11 @@
|
|||
#include "d_player.h"
|
||||
#include "serializer.h"
|
||||
|
||||
IMPLEMENT_CLASS(AArmor, false, false, false)
|
||||
IMPLEMENT_CLASS(ABasicArmor, false, false, false)
|
||||
IMPLEMENT_CLASS(ABasicArmorPickup, false, false, false)
|
||||
IMPLEMENT_CLASS(ABasicArmorBonus, false, false, false)
|
||||
IMPLEMENT_CLASS(AHexenArmor, false, false, false)
|
||||
IMPLEMENT_CLASS(AArmor, false, false, false, false)
|
||||
IMPLEMENT_CLASS(ABasicArmor, false, false, false, false)
|
||||
IMPLEMENT_CLASS(ABasicArmorPickup, false, false, false, false)
|
||||
IMPLEMENT_CLASS(ABasicArmorBonus, false, false, false, false)
|
||||
IMPLEMENT_CLASS(AHexenArmor, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
|
|
@ -40,11 +40,11 @@ static FRandom pr_torch ("Torch");
|
|||
#define TIMEFREEZE_TICS ( 12 * TICRATE )
|
||||
*/
|
||||
|
||||
IMPLEMENT_CLASS(APowerup, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerup, false, false, false, false)
|
||||
|
||||
// Powerup-Giver -------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(PClassPowerupGiver, false, false, false)
|
||||
IMPLEMENT_CLASS(PClassPowerupGiver, false, false, false, false)
|
||||
|
||||
void PClassPowerupGiver::ReplaceClassRef(PClass *oldclass, PClass *newclass)
|
||||
{
|
||||
|
@ -376,7 +376,7 @@ bool APowerup::GetNoTeleportFreeze ()
|
|||
|
||||
// Invulnerability Powerup ---------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerInvulnerable, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerInvulnerable, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -513,7 +513,7 @@ int APowerInvulnerable::AlterWeaponSprite (visstyle_t *vis)
|
|||
|
||||
// Strength (aka Berserk) Powerup --------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerStrength, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerStrength, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -578,7 +578,7 @@ PalEntry APowerStrength::GetBlend ()
|
|||
|
||||
// Invisibility Powerup ------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerInvisibility, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerInvisibility, false, false, false, false)
|
||||
|
||||
// Invisibility flag combos
|
||||
#define INVISIBILITY_FLAGS1 (MF_SHADOW)
|
||||
|
@ -783,7 +783,7 @@ bool APowerInvisibility::HandlePickup (AInventory *item)
|
|||
|
||||
// Ironfeet Powerup ----------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerIronFeet, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerIronFeet, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -820,7 +820,7 @@ void APowerIronFeet::DoEffect ()
|
|||
|
||||
// Strife Environment Suit Powerup -------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerMask, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerMask, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -857,7 +857,7 @@ void APowerMask::DoEffect ()
|
|||
|
||||
// Light-Amp Powerup ---------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerLightAmp, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerLightAmp, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -899,7 +899,7 @@ void APowerLightAmp::EndEffect ()
|
|||
|
||||
// Torch Powerup -------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerTorch, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerTorch, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -962,7 +962,7 @@ void APowerTorch::DoEffect ()
|
|||
|
||||
// Flight (aka Wings of Wrath) powerup ---------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerFlight, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerFlight, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1102,7 +1102,7 @@ bool APowerFlight::DrawPowerup (int x, int y)
|
|||
|
||||
// Weapon Level 2 (aka Tome of Power) Powerup --------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerWeaponLevel2, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerWeaponLevel2, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1193,7 +1193,7 @@ public:
|
|||
void Tick ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APlayerSpeedTrail, false, false, false)
|
||||
IMPLEMENT_CLASS(APlayerSpeedTrail, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1216,7 +1216,7 @@ void APlayerSpeedTrail::Tick ()
|
|||
|
||||
// Speed Powerup -------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerSpeed, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerSpeed, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1303,11 +1303,11 @@ void APowerSpeed::DoEffect ()
|
|||
|
||||
// Minotaur (aka Dark Servant) powerup ---------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerMinotaur, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerMinotaur, false, false, false, false)
|
||||
|
||||
// Targeter powerup ---------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerTargeter, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerTargeter, false, false, false, false)
|
||||
|
||||
void APowerTargeter::Travelled ()
|
||||
{
|
||||
|
@ -1422,7 +1422,7 @@ void APowerTargeter::PositionAccuracy ()
|
|||
|
||||
// Frightener Powerup --------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerFrightener, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerFrightener, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1458,7 +1458,7 @@ void APowerFrightener::EndEffect ()
|
|||
|
||||
// Buddha Powerup --------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerBuddha, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerBuddha, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1494,11 +1494,11 @@ void APowerBuddha::EndEffect ()
|
|||
|
||||
// Scanner powerup ----------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerScanner, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerScanner, false, false, false, false)
|
||||
|
||||
// Time freezer powerup -----------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS( APowerTimeFreezer, false, false, false)
|
||||
IMPLEMENT_CLASS( APowerTimeFreezer, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1625,7 +1625,7 @@ void APowerTimeFreezer::EndEffect()
|
|||
|
||||
// Damage powerup ------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerDamage, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerDamage, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1682,7 +1682,7 @@ void APowerDamage::ModifyDamage(int damage, FName damageType, int &newdamage, bo
|
|||
|
||||
// Quarter damage powerup ------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerProtection, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerProtection, false, false, false, false)
|
||||
|
||||
#define PROTECTION_FLAGS3 (MF3_NORADIUSDMG | MF3_DONTMORPH | MF3_DONTSQUASH | MF3_DONTBLAST | MF3_NOTELEOTHER)
|
||||
#define PROTECTION_FLAGS5 (MF5_NOPAIN | MF5_DONTRIP)
|
||||
|
@ -1760,7 +1760,7 @@ void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage
|
|||
|
||||
// Drain rune -------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerDrain, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerDrain, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1800,7 +1800,7 @@ void APowerDrain::EndEffect( )
|
|||
|
||||
// Regeneration rune -------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerRegeneration, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerRegeneration, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1822,7 +1822,7 @@ void APowerRegeneration::DoEffect()
|
|||
|
||||
// High jump rune -------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerHighJump, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerHighJump, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1860,7 +1860,7 @@ void APowerHighJump::EndEffect( )
|
|||
|
||||
// Double firing speed rune ---------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerDoubleFiringSpeed, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerDoubleFiringSpeed, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1898,7 +1898,7 @@ void APowerDoubleFiringSpeed::EndEffect( )
|
|||
|
||||
// Morph powerup ------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerMorph, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerMorph, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -2002,7 +2002,7 @@ void APowerMorph::EndEffect( )
|
|||
|
||||
// Infinite Ammo Powerup -----------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(APowerInfiniteAmmo, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerInfiniteAmmo, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
|
|
@ -41,7 +41,7 @@ public:
|
|||
void Destroy();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ACustomBridge, false, false, false)
|
||||
IMPLEMENT_CLASS(ACustomBridge, false, false, false, false)
|
||||
|
||||
void ACustomBridge::BeginPlay ()
|
||||
{
|
||||
|
@ -156,7 +156,7 @@ public:
|
|||
void BeginPlay ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AInvisibleBridge, false, false, false)
|
||||
IMPLEMENT_CLASS(AInvisibleBridge, false, false, false, false)
|
||||
|
||||
void AInvisibleBridge::BeginPlay ()
|
||||
{
|
||||
|
|
|
@ -64,7 +64,7 @@ protected:
|
|||
DAngle Range;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecurityCamera, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecurityCamera, false, false, false, false)
|
||||
|
||||
void ASecurityCamera::Serialize(FSerializer &arc)
|
||||
{
|
||||
|
@ -124,7 +124,7 @@ protected:
|
|||
DAngle MaxPitchChange;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AAimingCamera, false, false, false)
|
||||
IMPLEMENT_CLASS(AAimingCamera, false, false, false, false)
|
||||
|
||||
void AAimingCamera::Serialize(FSerializer &arc)
|
||||
{
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AGlassShard, false, false, false)
|
||||
IMPLEMENT_CLASS(AGlassShard, false, false, false, false)
|
||||
|
||||
// Dirt stuff
|
||||
|
||||
|
|
|
@ -58,14 +58,14 @@ static int ImpactCount;
|
|||
|
||||
CVAR (Bool, cl_spreaddecals, true, CVAR_ARCHIVE)
|
||||
|
||||
IMPLEMENT_CLASS(DBaseDecal, false, true, false)
|
||||
IMPLEMENT_CLASS(DBaseDecal, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DBaseDecal)
|
||||
IMPLEMENT_POINTER(WallPrev)
|
||||
IMPLEMENT_POINTER(WallNext)
|
||||
IMPLEMENT_POINTERS_END
|
||||
|
||||
IMPLEMENT_CLASS(DImpactDecal, false, false, false)
|
||||
IMPLEMENT_CLASS(DImpactDecal, false, false, false, false)
|
||||
|
||||
DBaseDecal::DBaseDecal ()
|
||||
: DThinker(STAT_DECAL),
|
||||
|
@ -746,7 +746,7 @@ public:
|
|||
void BeginPlay ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ADecal, false, false, false)
|
||||
IMPLEMENT_CLASS(ADecal, false, false, false, false)
|
||||
|
||||
void ADecal::BeginPlay ()
|
||||
{
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "b_bot.h"
|
||||
#include "p_checkposition.h"
|
||||
|
||||
IMPLEMENT_CLASS(AFastProjectile, false, false, false)
|
||||
IMPLEMENT_CLASS(AFastProjectile, false, false, false, false)
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "d_player.h"
|
||||
#include "serializer.h"
|
||||
|
||||
IMPLEMENT_CLASS(DFlashFader, false, true, false)
|
||||
IMPLEMENT_CLASS(DFlashFader, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DFlashFader)
|
||||
IMPLEMENT_POINTER(ForWho)
|
||||
|
|
|
@ -46,7 +46,7 @@ public:
|
|||
void Deactivate (AActor *activator);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AParticleFountain, false, false, false)
|
||||
IMPLEMENT_CLASS(AParticleFountain, false, false, false, false)
|
||||
|
||||
void AParticleFountain::PostBeginPlay ()
|
||||
{
|
||||
|
|
|
@ -46,7 +46,7 @@ public:
|
|||
int TakeSpecialDamage(AActor *inflictor, AActor *source, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AHateTarget, false, false, false)
|
||||
IMPLEMENT_CLASS(AHateTarget, false, false, false, false)
|
||||
|
||||
void AHateTarget::BeginPlay()
|
||||
{
|
||||
|
|
|
@ -470,7 +470,7 @@ bool P_CheckKeys (AActor *owner, int keynum, bool remote)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
IMPLEMENT_CLASS(AKey, false, false, false)
|
||||
IMPLEMENT_CLASS(AKey, false, false, false, false)
|
||||
|
||||
bool AKey::HandlePickup (AInventory *item)
|
||||
{
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
static FRandom pr_lightning ("Lightning");
|
||||
|
||||
IMPLEMENT_CLASS(DLightningThinker, false, false, false)
|
||||
IMPLEMENT_CLASS(DLightningThinker, false, false, false, false)
|
||||
|
||||
DLightningThinker::DLightningThinker ()
|
||||
: DThinker (STAT_LIGHTNING)
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
//
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(AMapMarker, false, false, false)
|
||||
IMPLEMENT_CLASS(AMapMarker, false, false, false, false)
|
||||
|
||||
void AMapMarker::BeginPlay ()
|
||||
{
|
||||
|
|
|
@ -616,7 +616,7 @@ void InitAllPowerupEffects(AInventory *item)
|
|||
|
||||
// Base class for morphing projectiles --------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(AMorphProjectile, false, false, false)
|
||||
IMPLEMENT_CLASS(AMorphProjectile, false, false, false, false)
|
||||
|
||||
int AMorphProjectile::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
@ -650,7 +650,7 @@ void AMorphProjectile::Serialize(FSerializer &arc)
|
|||
|
||||
// Morphed Monster (you must subclass this to do something useful) ---------
|
||||
|
||||
IMPLEMENT_CLASS(AMorphedMonster, false, true, false)
|
||||
IMPLEMENT_CLASS(AMorphedMonster, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(AMorphedMonster)
|
||||
IMPLEMENT_POINTER(UnmorphedMe)
|
||||
|
|
|
@ -66,7 +66,7 @@ public:
|
|||
TObjPtr<AInterpolationPoint> Next;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AInterpolationPoint, false, true, false)
|
||||
IMPLEMENT_CLASS(AInterpolationPoint, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(AInterpolationPoint)
|
||||
IMPLEMENT_POINTER(Next)
|
||||
|
@ -135,7 +135,7 @@ public:
|
|||
void Tick () {} // Does absolutely nothing itself
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AInterpolationSpecial, false, false, false)
|
||||
IMPLEMENT_CLASS(AInterpolationSpecial, false, false, false, false)
|
||||
|
||||
/*
|
||||
== PathFollower: something that follows a camera path
|
||||
|
@ -178,7 +178,7 @@ protected:
|
|||
int HoldTime;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APathFollower, false, true, false)
|
||||
IMPLEMENT_CLASS(APathFollower, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(APathFollower)
|
||||
IMPLEMENT_POINTER(PrevNode)
|
||||
|
@ -480,7 +480,7 @@ protected:
|
|||
bool Interpolate ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AActorMover, false, false, false)
|
||||
IMPLEMENT_CLASS(AActorMover, false, false, false, false)
|
||||
|
||||
void AActorMover::BeginPlay()
|
||||
{
|
||||
|
@ -596,7 +596,7 @@ protected:
|
|||
TObjPtr<AActor> Activator;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AMovingCamera, false, true, false)
|
||||
IMPLEMENT_CLASS(AMovingCamera, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(AMovingCamera)
|
||||
IMPLEMENT_POINTER(Activator)
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
static FRandom pr_restore ("RestorePos");
|
||||
|
||||
IMPLEMENT_CLASS(PClassInventory, false, false, false)
|
||||
IMPLEMENT_CLASS(PClassInventory, false, false, false, false)
|
||||
|
||||
PClassInventory::PClassInventory()
|
||||
{
|
||||
|
@ -71,7 +71,7 @@ void PClassInventory::Finalize(FStateDefinitions &statedef)
|
|||
((AActor*)Defaults)->flags |= MF_SPECIAL;
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(PClassAmmo, false, false, false)
|
||||
IMPLEMENT_CLASS(PClassAmmo, false, false, false, false)
|
||||
|
||||
PClassAmmo::PClassAmmo()
|
||||
{
|
||||
|
@ -87,7 +87,7 @@ void PClassAmmo::DeriveData(PClass *newclass)
|
|||
newc->DropAmount = DropAmount;
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(AAmmo, false, false, false)
|
||||
IMPLEMENT_CLASS(AAmmo, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -470,7 +470,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_RestoreSpecialPosition)
|
|||
int AInventory::StaticLastMessageTic;
|
||||
const char *AInventory::StaticLastMessage;
|
||||
|
||||
IMPLEMENT_CLASS(AInventory, false, true, false)
|
||||
IMPLEMENT_CLASS(AInventory, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(AInventory)
|
||||
IMPLEMENT_POINTER(Owner)
|
||||
|
@ -1354,7 +1354,7 @@ bool AInventory::DrawPowerup (int x, int y)
|
|||
/* AArtifact implementation */
|
||||
/***************************************************************************/
|
||||
|
||||
IMPLEMENT_CLASS(APowerupGiver, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerupGiver, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1644,8 +1644,8 @@ void AInventory::DetachFromOwner ()
|
|||
{
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(AStateProvider, false, false, false)
|
||||
IMPLEMENT_CLASS(ACustomInventory, false, false, false)
|
||||
IMPLEMENT_CLASS(AStateProvider, false, false, false, false)
|
||||
IMPLEMENT_CLASS(ACustomInventory, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1690,7 +1690,7 @@ bool ACustomInventory::TryPickup (AActor *&toucher)
|
|||
return useok;
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(PClassHealth, false, false, false)
|
||||
IMPLEMENT_CLASS(PClassHealth, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1719,7 +1719,7 @@ void PClassHealth::DeriveData(PClass *newclass)
|
|||
newc->LowHealthMessage = LowHealthMessage;
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(AHealth, false, false, false)
|
||||
IMPLEMENT_CLASS(AHealth, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -1762,7 +1762,7 @@ bool AHealth::TryPickup (AActor *&other)
|
|||
return false;
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(AHealthPickup, false, false, false)
|
||||
IMPLEMENT_CLASS(AHealthPickup, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -2015,8 +2015,8 @@ void ABackpackItem::DetachFromOwner ()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
IMPLEMENT_CLASS(ABackpackItem, false, false, false)
|
||||
IMPLEMENT_CLASS(AMapRevealer, false, false, false)
|
||||
IMPLEMENT_CLASS(ABackpackItem, false, false, false, false)
|
||||
IMPLEMENT_CLASS(AMapRevealer, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -2041,7 +2041,7 @@ bool AMapRevealer::TryPickup (AActor *&toucher)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
IMPLEMENT_CLASS(AScoreItem, false, false, false)
|
||||
IMPLEMENT_CLASS(AScoreItem, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "doomstat.h"
|
||||
#include "v_font.h"
|
||||
|
||||
IMPLEMENT_CLASS(PClassPuzzleItem, false, false, false)
|
||||
IMPLEMENT_CLASS(PClassPuzzleItem, false, false, false, false)
|
||||
|
||||
void PClassPuzzleItem::DeriveData(PClass *newclass)
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ void PClassPuzzleItem::DeriveData(PClass *newclass)
|
|||
static_cast<PClassPuzzleItem *>(newclass)->PuzzFailMessage = PuzzFailMessage;
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(APuzzleItem, false, false, false)
|
||||
IMPLEMENT_CLASS(APuzzleItem, false, false, false, false)
|
||||
|
||||
bool APuzzleItem::HandlePickup (AInventory *item)
|
||||
{
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
static FRandom pr_quake ("Quake");
|
||||
|
||||
IMPLEMENT_CLASS(DEarthquake, false, true, false)
|
||||
IMPLEMENT_CLASS(DEarthquake, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DEarthquake)
|
||||
IMPLEMENT_POINTER(m_Spot)
|
||||
|
|
|
@ -231,4 +231,4 @@ class ARandomSpawner : public AActor
|
|||
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ARandomSpawner, false, false, false)
|
||||
IMPLEMENT_CLASS(ARandomSpawner, false, false, false, false)
|
||||
|
|
|
@ -50,7 +50,7 @@ public:
|
|||
void Activate (AActor *activator);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecretTrigger, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecretTrigger, false, false, false, false)
|
||||
|
||||
void ASecretTrigger::PostBeginPlay ()
|
||||
{
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
|
||||
// The base class for sector actions ----------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(ASectorAction, false, false, false)
|
||||
IMPLEMENT_CLASS(ASectorAction, false, false, false, false)
|
||||
|
||||
ASectorAction::ASectorAction (bool activatedByUse) :
|
||||
ActivatedByUse (activatedByUse) {}
|
||||
|
@ -142,7 +142,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActEnter, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActEnter, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActEnter::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -160,7 +160,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActExit, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActExit, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActExit::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -181,7 +181,7 @@ public:
|
|||
// Skull Tag uses 9999 for a special that is triggered whenever
|
||||
// the player is on the sector's floor. I think this is more useful.
|
||||
|
||||
IMPLEMENT_CLASS(ASecActHitFloor, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActHitFloor, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActHitFloor::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -199,7 +199,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActHitCeil, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActHitCeil, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActHitCeil::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -218,7 +218,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActUse, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActUse, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActUse::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -237,7 +237,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActUseWall, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActUseWall, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActUseWall::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -255,7 +255,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActEyesDive, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActEyesDive, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActEyesDive::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -273,7 +273,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActEyesSurface, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActEyesSurface, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActEyesSurface::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -291,7 +291,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActEyesBelowC, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActEyesBelowC, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActEyesBelowC::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -309,7 +309,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActEyesAboveC, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActEyesAboveC, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActEyesAboveC::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
@ -327,7 +327,7 @@ public:
|
|||
bool DoTriggerAction (AActor *triggerer, int activationType);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASecActHitFakeFloor, false, false, false)
|
||||
IMPLEMENT_CLASS(ASecActHitFakeFloor, false, false, false, false)
|
||||
|
||||
|
||||
bool ASecActHitFakeFloor::DoTriggerAction (AActor *triggerer, int activationType)
|
||||
|
|
|
@ -15,7 +15,7 @@ class AColorSetter : public AActor
|
|||
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AColorSetter, false, false, false)
|
||||
IMPLEMENT_CLASS(AColorSetter, false, false, false, false)
|
||||
|
||||
class AFadeSetter : public AActor
|
||||
{
|
||||
|
@ -30,4 +30,4 @@ class AFadeSetter : public AActor
|
|||
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AFadeSetter, false, false, false)
|
||||
IMPLEMENT_CLASS(AFadeSetter, false, false, false, false)
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
|
||||
// arg0 = Visibility*4 for this skybox
|
||||
|
||||
IMPLEMENT_CLASS(ASkyViewpoint, false, false, false)
|
||||
IMPLEMENT_CLASS(ASkyViewpoint, false, false, false, false)
|
||||
|
||||
// If this actor has no TID, make it the default sky box
|
||||
void ASkyViewpoint::BeginPlay ()
|
||||
|
@ -73,7 +73,7 @@ void ASkyViewpoint::Destroy ()
|
|||
Super::Destroy();
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(ASkyCamCompat, false, false, false)
|
||||
IMPLEMENT_CLASS(ASkyCamCompat, false, false, false, false)
|
||||
|
||||
void ASkyCamCompat::BeginPlay()
|
||||
{
|
||||
|
@ -98,7 +98,7 @@ public:
|
|||
void PostBeginPlay ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASkyPicker, false, false, false)
|
||||
IMPLEMENT_CLASS(ASkyPicker, false, false, false, false)
|
||||
|
||||
void ASkyPicker::PostBeginPlay ()
|
||||
{
|
||||
|
@ -142,7 +142,7 @@ void ASkyPicker::PostBeginPlay ()
|
|||
|
||||
// arg0 = opacity of plane; 0 = invisible, 255 = fully opaque
|
||||
|
||||
IMPLEMENT_CLASS(AStackPoint, false, false, false)
|
||||
IMPLEMENT_CLASS(AStackPoint, false, false, false, false)
|
||||
|
||||
void AStackPoint::BeginPlay ()
|
||||
{
|
||||
|
@ -160,7 +160,7 @@ public:
|
|||
void Destroy ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASectorSilencer, false, false, false)
|
||||
IMPLEMENT_CLASS(ASectorSilencer, false, false, false, false)
|
||||
|
||||
void ASectorSilencer::BeginPlay ()
|
||||
{
|
||||
|
@ -184,7 +184,7 @@ public:
|
|||
void BeginPlay ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASectorFlagSetter, false, false, false)
|
||||
IMPLEMENT_CLASS(ASectorFlagSetter, false, false, false, false)
|
||||
|
||||
void ASectorFlagSetter::BeginPlay ()
|
||||
{
|
||||
|
|
|
@ -46,7 +46,7 @@ public:
|
|||
void Activate (AActor *deactivator);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASoundEnvironment, false, false, false)
|
||||
IMPLEMENT_CLASS(ASoundEnvironment, false, false, false, false)
|
||||
|
||||
void ASoundEnvironment::PostBeginPlay ()
|
||||
{
|
||||
|
|
|
@ -80,7 +80,7 @@ public:
|
|||
TObjPtr<DSeqNode> Sequence;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASoundSequenceSlot, false, true, false)
|
||||
IMPLEMENT_CLASS(ASoundSequenceSlot, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(ASoundSequenceSlot)
|
||||
IMPLEMENT_POINTER(Sequence)
|
||||
|
@ -111,7 +111,7 @@ public:
|
|||
void MarkPrecacheSounds () const;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASoundSequence, false, false, false)
|
||||
IMPLEMENT_CLASS(ASoundSequence, false, false, false, false)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
void Activate (AActor *activator);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASpark, false, false, false)
|
||||
IMPLEMENT_CLASS(ASpark, false, false, false, false)
|
||||
|
||||
void ASpark::Activate (AActor *activator)
|
||||
{
|
||||
|
|
|
@ -45,8 +45,8 @@
|
|||
static FRandom pr_spot ("SpecialSpot");
|
||||
static FRandom pr_spawnmace ("SpawnMace");
|
||||
|
||||
IMPLEMENT_CLASS(DSpotState, false, false, false)
|
||||
IMPLEMENT_CLASS(ASpecialSpot, false, false, false)
|
||||
IMPLEMENT_CLASS(DSpotState, false, false, false, false)
|
||||
IMPLEMENT_CLASS(ASpecialSpot, false, false, false, false)
|
||||
TObjPtr<DSpotState> DSpotState::SpotState;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
|
@ -42,7 +42,7 @@ public:
|
|||
void PostBeginPlay ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AWaterZone, false, false, false)
|
||||
IMPLEMENT_CLASS(AWaterZone, false, false, false, false)
|
||||
|
||||
void AWaterZone::PostBeginPlay ()
|
||||
{
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
#include "doomstat.h"
|
||||
#include "serializer.h"
|
||||
|
||||
IMPLEMENT_CLASS(PClassWeaponPiece, false, false, false)
|
||||
IMPLEMENT_CLASS(AWeaponHolder, false, false, false)
|
||||
IMPLEMENT_CLASS(PClassWeaponPiece, false, false, false, false)
|
||||
IMPLEMENT_CLASS(AWeaponHolder, false, false, false, false)
|
||||
|
||||
void PClassWeaponPiece::ReplaceClassRef(PClass *oldclass, PClass *newclass)
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ void AWeaponHolder::Serialize(FSerializer &arc)
|
|||
("pieceweapon", PieceWeapon);
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(AWeaponPiece, false, true, false)
|
||||
IMPLEMENT_CLASS(AWeaponPiece, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(AWeaponPiece)
|
||||
IMPLEMENT_POINTER(FullWeapon)
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#define BONUSADD 6
|
||||
|
||||
IMPLEMENT_CLASS(AWeapon, false, true, false)
|
||||
IMPLEMENT_CLASS(AWeapon, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(AWeapon)
|
||||
IMPLEMENT_POINTER(Ammo1)
|
||||
|
@ -38,7 +38,7 @@ TMap<PClassWeapon *, int> Weapons_hton;
|
|||
|
||||
static int ntoh_cmp(const void *a, const void *b);
|
||||
|
||||
IMPLEMENT_CLASS(PClassWeapon, false, false, false)
|
||||
IMPLEMENT_CLASS(PClassWeapon, false, false, false, false)
|
||||
|
||||
PClassWeapon::PClassWeapon()
|
||||
{
|
||||
|
@ -791,7 +791,7 @@ FState *AWeapon::GetStateForButtonName (FName button)
|
|||
|
||||
/* Weapon giver ***********************************************************/
|
||||
|
||||
IMPLEMENT_CLASS(AWeaponGiver, false, false, false)
|
||||
IMPLEMENT_CLASS(AWeaponGiver, false, false, false, false)
|
||||
|
||||
void AWeaponGiver::Serialize(FSerializer &arc)
|
||||
{
|
||||
|
|
|
@ -44,15 +44,15 @@
|
|||
EXTERN_CVAR(Int, con_scaletext)
|
||||
int active_con_scaletext();
|
||||
|
||||
IMPLEMENT_CLASS(DHUDMessage, false, true, false)
|
||||
IMPLEMENT_CLASS(DHUDMessage, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DHUDMessage)
|
||||
IMPLEMENT_POINTER(Next)
|
||||
IMPLEMENT_POINTERS_END
|
||||
|
||||
IMPLEMENT_CLASS(DHUDMessageFadeOut, false, false, false)
|
||||
IMPLEMENT_CLASS(DHUDMessageFadeInOut, false, false, false)
|
||||
IMPLEMENT_CLASS(DHUDMessageTypeOnFadeOut, false, false, false)
|
||||
IMPLEMENT_CLASS(DHUDMessageFadeOut, false, false, false, false)
|
||||
IMPLEMENT_CLASS(DHUDMessageFadeInOut, false, false, false, false)
|
||||
IMPLEMENT_CLASS(DHUDMessageTypeOnFadeOut, false, false, false, false)
|
||||
|
||||
/*************************************************************************
|
||||
* Basic HUD message. Appears and disappears without any special effects *
|
||||
|
|
|
@ -1531,7 +1531,7 @@ private:
|
|||
SBarInfoMainBlock *lastPopup;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DSBarInfo, false, true, false)
|
||||
IMPLEMENT_CLASS(DSBarInfo, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DSBarInfo)
|
||||
IMPLEMENT_POINTER(ammo1)
|
||||
|
|
|
@ -62,7 +62,7 @@
|
|||
#define XHAIRPICKUPSIZE (2+XHAIRSHRINKSIZE)
|
||||
#define POWERUPICONSIZE 32
|
||||
|
||||
IMPLEMENT_CLASS(DBaseStatusBar, false, true, false)
|
||||
IMPLEMENT_CLASS(DBaseStatusBar, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DBaseStatusBar)
|
||||
IMPLEMENT_POINTER(Messages[0])
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
// Coin ---------------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(ACoin, false, false, false)
|
||||
IMPLEMENT_CLASS(ACoin, false, false, false, false)
|
||||
|
||||
const char *ACoin::PickupMessage ()
|
||||
{
|
||||
|
|
|
@ -17,7 +17,7 @@ public:
|
|||
int DoSpecialDamage (AActor *victim, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ALoreShot, false, false, false)
|
||||
IMPLEMENT_CLASS(ALoreShot, false, false, false, false)
|
||||
|
||||
int ALoreShot::DoSpecialDamage (AActor *victim, int damage, FName damagetype)
|
||||
{
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
PalEntry GetBlend ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AProgLevelEnder, false, false, false)
|
||||
IMPLEMENT_CLASS(AProgLevelEnder, false, false, false, false)
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
|
|
@ -47,7 +47,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ATeleporterBeacon, false, false, false)
|
||||
IMPLEMENT_CLASS(ATeleporterBeacon, false, false, false, false)
|
||||
|
||||
bool ATeleporterBeacon::Use (bool pickup)
|
||||
{
|
||||
|
|
|
@ -16,7 +16,7 @@ public:
|
|||
void Touch (AActor *toucher);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ASpectralMonster, false, false, false)
|
||||
IMPLEMENT_CLASS(ASpectralMonster, false, false, false, false)
|
||||
|
||||
void ASpectralMonster::Touch (AActor *toucher)
|
||||
{
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
*/
|
||||
// Degnin Ore ---------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(ADegninOre, false, false, false)
|
||||
IMPLEMENT_CLASS(ADegninOre, false, false, false, false)
|
||||
|
||||
DEFINE_ACTION_FUNCTION(AActor, A_RemoveForceField)
|
||||
{
|
||||
|
@ -75,7 +75,7 @@ public:
|
|||
bool TryPickup (AActor *&toucher);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AHealthTraining, false, false, false)
|
||||
IMPLEMENT_CLASS(AHealthTraining, false, false, false, false)
|
||||
|
||||
bool AHealthTraining::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -105,7 +105,7 @@ public:
|
|||
bool Use (bool pickup);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AScanner, false, false, false)
|
||||
IMPLEMENT_CLASS(AScanner, false, false, false, false)
|
||||
|
||||
bool AScanner::Use (bool pickup)
|
||||
{
|
||||
|
@ -130,7 +130,7 @@ public:
|
|||
bool SpecialDropAction (AActor *dropper);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APrisonPass, false, false, false)
|
||||
IMPLEMENT_CLASS(APrisonPass, false, false, false, false)
|
||||
|
||||
bool APrisonPass::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -163,7 +163,7 @@ bool APrisonPass::SpecialDropAction (AActor *dropper)
|
|||
// actions and cannot be held. ----------------------------------------------
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(ADummyStrifeItem, false, false, false)
|
||||
IMPLEMENT_CLASS(ADummyStrifeItem, false, false, false, false)
|
||||
|
||||
// Sound the alarm! ---------------------------------------------------------
|
||||
|
||||
|
@ -175,7 +175,7 @@ public:
|
|||
bool SpecialDropAction (AActor *dropper);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ARaiseAlarm, false, false, false)
|
||||
IMPLEMENT_CLASS(ARaiseAlarm, false, false, false, false)
|
||||
|
||||
bool ARaiseAlarm::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -209,7 +209,7 @@ public:
|
|||
bool TryPickup (AActor *&toucher);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AOpenDoor222, false, false, false)
|
||||
IMPLEMENT_CLASS(AOpenDoor222, false, false, false, false)
|
||||
|
||||
bool AOpenDoor222::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -228,7 +228,7 @@ public:
|
|||
bool SpecialDropAction (AActor *dropper);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ACloseDoor222, false, false, false)
|
||||
IMPLEMENT_CLASS(ACloseDoor222, false, false, false, false)
|
||||
|
||||
bool ACloseDoor222::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -262,7 +262,7 @@ public:
|
|||
bool SpecialDropAction (AActor *dropper);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AOpenDoor224, false, false, false)
|
||||
IMPLEMENT_CLASS(AOpenDoor224, false, false, false, false)
|
||||
|
||||
bool AOpenDoor224::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -287,7 +287,7 @@ public:
|
|||
bool TryPickup (AActor *&toucher);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AAmmoFillup, false, false, false)
|
||||
IMPLEMENT_CLASS(AAmmoFillup, false, false, false, false)
|
||||
|
||||
bool AAmmoFillup::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -325,7 +325,7 @@ public:
|
|||
bool TryPickup (AActor *&toucher);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AHealthFillup, false, false, false)
|
||||
IMPLEMENT_CLASS(AHealthFillup, false, false, false, false)
|
||||
|
||||
bool AHealthFillup::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -342,7 +342,7 @@ bool AHealthFillup::TryPickup (AActor *&toucher)
|
|||
|
||||
// Upgrade Stamina ----------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(AUpgradeStamina, false, false, false)
|
||||
IMPLEMENT_CLASS(AUpgradeStamina, false, false, false, false)
|
||||
|
||||
bool AUpgradeStamina::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -360,7 +360,7 @@ bool AUpgradeStamina::TryPickup (AActor *&toucher)
|
|||
|
||||
// Upgrade Accuracy ---------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(AUpgradeAccuracy, false, false, false)
|
||||
IMPLEMENT_CLASS(AUpgradeAccuracy, false, false, false, false)
|
||||
|
||||
bool AUpgradeAccuracy::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
@ -373,7 +373,7 @@ bool AUpgradeAccuracy::TryPickup (AActor *&toucher)
|
|||
|
||||
// Start a slideshow --------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(ASlideshowStarter, false, false, false)
|
||||
IMPLEMENT_CLASS(ASlideshowStarter, false, false, false, false)
|
||||
|
||||
bool ASlideshowStarter::TryPickup (AActor *&toucher)
|
||||
{
|
||||
|
|
|
@ -72,7 +72,7 @@ public:
|
|||
int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AForceFieldGuard, false, false, false)
|
||||
IMPLEMENT_CLASS(AForceFieldGuard, false, false, false, false)
|
||||
|
||||
int AForceFieldGuard::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype)
|
||||
{
|
||||
|
@ -197,7 +197,7 @@ public:
|
|||
void Die (AActor *source, AActor *inflictor, int dmgflags);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APowerCoupling, false, false, false)
|
||||
IMPLEMENT_CLASS(APowerCoupling, false, false, false, false)
|
||||
|
||||
void APowerCoupling::Die (AActor *source, AActor *inflictor, int dmgflags)
|
||||
{
|
||||
|
@ -239,7 +239,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(AMeat, false, false, false)
|
||||
IMPLEMENT_CLASS(AMeat, false, false, false, false)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -184,7 +184,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APoisonBolt, false, false, false)
|
||||
IMPLEMENT_CLASS(APoisonBolt, false, false, false, false)
|
||||
|
||||
int APoisonBolt::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
@ -607,7 +607,7 @@ public:
|
|||
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(APhosphorousFire, false, false, false)
|
||||
IMPLEMENT_CLASS(APhosphorousFire, false, false, false, false)
|
||||
|
||||
int APhosphorousFire::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
|
@ -734,7 +734,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireGrenade)
|
|||
|
||||
// The Almighty Sigil! ------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CLASS(ASigil, false, false, false)
|
||||
IMPLEMENT_CLASS(ASigil, false, false, false, false)
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
|
|
@ -851,7 +851,7 @@ private:
|
|||
double ItemFlash;
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DStrifeStatusBar, false, false, false);
|
||||
IMPLEMENT_CLASS(DStrifeStatusBar, false, false, false, false);
|
||||
|
||||
DBaseStatusBar *CreateStrifeStatusBar ()
|
||||
{
|
||||
|
|
|
@ -153,7 +153,7 @@ int GetSpriteIndex(const char * spritename, bool add)
|
|||
return (lastindex = (int)sprites.Push (temp));
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(PClassActor, false, true, false)
|
||||
IMPLEMENT_CLASS(PClassActor, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(PClassActor)
|
||||
IMPLEMENT_POINTER(DropItems)
|
||||
|
|
|
@ -54,12 +54,12 @@
|
|||
|
||||
FIntermissionDescriptorList IntermissionDescriptors;
|
||||
|
||||
IMPLEMENT_CLASS(DIntermissionScreen, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionScreenFader, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionScreenText, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionScreenCast, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionScreenScroller, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionController, false, true, false)
|
||||
IMPLEMENT_CLASS(DIntermissionScreen, false, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionScreenFader, false, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionScreenText, false, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionScreenCast, false, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionScreenScroller, false, false, false, false)
|
||||
IMPLEMENT_CLASS(DIntermissionController, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DIntermissionController)
|
||||
IMPLEMENT_POINTER(mScreen)
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
#include "cmdlib.h"
|
||||
#include "i_system.h"
|
||||
|
||||
IMPLEMENT_CLASS(DArgs, false, false, false)
|
||||
IMPLEMENT_CLASS(DArgs, false, false, false, false)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
|
|
@ -1033,7 +1033,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DSuicider, false, true, false)
|
||||
IMPLEMENT_CLASS(DSuicider, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DSuicider)
|
||||
IMPLEMENT_POINTER(Pawn)
|
||||
|
|
|
@ -331,7 +331,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DColorPickerMenu, true, false, false)
|
||||
IMPLEMENT_CLASS(DColorPickerMenu, true, false, false, false)
|
||||
|
||||
CCMD(undocolorpic)
|
||||
{
|
||||
|
|
|
@ -236,7 +236,7 @@ class DJoystickConfigMenu : public DOptionMenu
|
|||
DECLARE_CLASS(DJoystickConfigMenu, DOptionMenu)
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DJoystickConfigMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DJoystickConfigMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
#include "d_event.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
IMPLEMENT_CLASS(DListMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DListMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
|
|
@ -119,7 +119,7 @@ public:
|
|||
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DLoadSaveMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DLoadSaveMenu, false, false, false, false)
|
||||
|
||||
TArray<FSaveGameNode*> DLoadSaveMenu::SaveGames;
|
||||
int DLoadSaveMenu::LastSaved = -1;
|
||||
|
@ -934,7 +934,7 @@ public:
|
|||
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DSaveMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DSaveMenu, false, false, false, false)
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
@ -1102,7 +1102,7 @@ public:
|
|||
bool MenuEvent (int mkey, bool fromcontroller);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DLoadMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DLoadMenu, false, false, false, false)
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
|
|
@ -91,7 +91,7 @@ static bool MenuEnabled = true;
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
IMPLEMENT_CLASS(DMenu, false, true, false)
|
||||
IMPLEMENT_CLASS(DMenu, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DMenu)
|
||||
IMPLEMENT_POINTER(mParentMenu)
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
// [TP] New #includes
|
||||
#include "v_text.h"
|
||||
|
||||
IMPLEMENT_CLASS(DTextEnterMenu, true, false, false)
|
||||
IMPLEMENT_CLASS(DTextEnterMenu, true, false, false, false)
|
||||
|
||||
#define INPUTGRID_WIDTH 13
|
||||
#define INPUTGRID_HEIGHT 5
|
||||
|
|
|
@ -73,7 +73,7 @@ public:
|
|||
virtual void HandleResult(bool res);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DMessageBoxMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DMessageBoxMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
@ -365,7 +365,7 @@ public:
|
|||
virtual void HandleResult(bool res);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DQuitMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DQuitMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
@ -458,7 +458,7 @@ public:
|
|||
virtual void HandleResult(bool res);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DEndGameMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DEndGameMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
@ -536,7 +536,7 @@ public:
|
|||
virtual void HandleResult(bool res);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DQuickSaveMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DQuickSaveMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
@ -632,7 +632,7 @@ public:
|
|||
virtual void HandleResult(bool res);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DQuickLoadMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DQuickLoadMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
|
|
@ -64,7 +64,7 @@ void M_DrawConText (int color, int x, int y, const char *str)
|
|||
TAG_DONE);
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(DOptionMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DOptionMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
@ -578,7 +578,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DGameplayMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DGameplayMenu, false, false, false, false)
|
||||
|
||||
class DCompatibilityMenu : public DOptionMenu
|
||||
{
|
||||
|
@ -600,4 +600,4 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DCompatibilityMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DCompatibilityMenu, false, false, false, false)
|
||||
|
|
|
@ -399,7 +399,7 @@ public:
|
|||
};
|
||||
|
||||
#ifndef NO_IMP
|
||||
IMPLEMENT_CLASS(DEnterKey, true, false, false)
|
||||
IMPLEMENT_CLASS(DEnterKey, true, false, false, false)
|
||||
#endif
|
||||
|
||||
//=============================================================================
|
||||
|
|
|
@ -526,7 +526,7 @@ public:
|
|||
void Drawer ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DPlayerMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DPlayerMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
|
|
@ -54,7 +54,7 @@ public:
|
|||
bool MouseEvent(int type, int x, int y);
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DReadThisMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DReadThisMenu, false, false, false, false)
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
|
|
|
@ -183,7 +183,7 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DVideoModeMenu, false, false, false)
|
||||
IMPLEMENT_CLASS(DVideoModeMenu, false, false, false, false)
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
|
|
@ -1369,7 +1369,7 @@ private:
|
|||
DPlaneWatcher() {}
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(DPlaneWatcher, false, true, false)
|
||||
IMPLEMENT_CLASS(DPlaneWatcher, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DPlaneWatcher)
|
||||
IMPLEMENT_POINTER(Activator)
|
||||
|
@ -2860,7 +2860,7 @@ void FBehavior::StaticStopMyScripts (AActor *actor)
|
|||
|
||||
//---- The ACS Interpreter ----//
|
||||
|
||||
IMPLEMENT_CLASS(DACSThinker, false, true, false)
|
||||
IMPLEMENT_CLASS(DACSThinker, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DACSThinker)
|
||||
IMPLEMENT_POINTER(LastScript)
|
||||
|
@ -2991,7 +2991,7 @@ void DACSThinker::StopScriptsFor (AActor *actor)
|
|||
}
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS(DLevelScript, false, true, false)
|
||||
IMPLEMENT_CLASS(DLevelScript, false, true, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DLevelScript)
|
||||
IMPLEMENT_POINTER(next)
|
||||
|
|
|
@ -865,7 +865,7 @@ public:
|
|||
void BeginPlay ();
|
||||
};
|
||||
|
||||
IMPLEMENT_CLASS(ACustomSprite, false, false, false)
|
||||
IMPLEMENT_CLASS(ACustomSprite, false, false, false, false)
|
||||
|
||||
void ACustomSprite::BeginPlay ()
|
||||
{
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
IMPLEMENT_CLASS(DCeiling, false, false, false)
|
||||
IMPLEMENT_CLASS(DCeiling, false, false, false, false)
|
||||
|
||||
DCeiling::DCeiling ()
|
||||
{
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue