Rachael Alexanderson
0204051381
- add support for the (as of now) newest version of the Unity re-releases
2020-09-03 23:40:00 -04:00
alexey.lysiuk
f46e3bacb2
- fixed getting state name with incomplete list of actor classes
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https://forum.zdoom.org/viewtopic.php?t=69713
2020-08-29 11:08:31 +03:00
Rachael Alexanderson
5f9377ae2a
Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
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# Conflicts:
# wadsrc/static/menudef.txt
2020-08-25 11:32:10 -04:00
alexey.lysiuk
5f8b313446
- fixed: UMAPINFO partime was multiplied by ticrate
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https://www.doomworld.com/forum/post/2167749
2020-08-03 12:45:20 +03:00
alexey.lysiuk
fcb6e1b18c
- merge whitespaces before comparing Dehacked texts
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With introduction of localization support, several strings are no longer identical to the original messages
Double spaces were removed, and letter case was changed
The latter is already handled, extra whitespaces are now deleted to deal with the former
https://forum.zdoom.org/viewtopic.php?t=69236
2020-07-12 11:07:49 +03:00
Christoph Oelckers
75cd00a340
- fixed some issues with setup parts for ZScript in the wrong place.
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This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
2020-06-14 18:35:58 +02:00
Christoph Oelckers
712d80006a
- split game dependent parts out of menudef.cpp.
2020-06-14 00:27:32 +02:00
Christoph Oelckers
475f740058
- moved base menu code to "common".
2020-06-13 23:04:10 +02:00
Christoph Oelckers
730f64e447
Merge branch 'master' of https://github.com/coelckers/gzdoom
2020-05-25 21:23:25 +02:00
Marisa Kirisame
7d5df1dd7e
Add mapinfo option to disable merging of identical pickup messages on same tic
2020-05-24 08:19:14 +02:00
Christoph Oelckers
68630d6782
- sanitized dependencies of the softpoly render backend.
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This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
Christoph Oelckers
67a50d084a
- started cleanup of model code.
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* refactored FBoundingBox so that the game dependent members are global functions now.
* changed some methods of the model renderer to take a render style parameter instead of a full actor.
2020-04-27 00:03:23 +02:00
Christoph Oelckers
718949f74d
- moved the texture name to FGameTexture.
2020-04-19 10:57:53 +02:00
Christoph Oelckers
8843761bf8
- moved most of the texture size maintenance to the FGameTexture class.
2020-04-19 10:57:53 +02:00
Christoph Oelckers
70ec20c137
- optimization of texture scaling checks.
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The texture dimension checks can be performed up front when the texture is inserted into the texture manager.
2020-04-19 10:57:51 +02:00
Christoph Oelckers
7bdef7fe9a
- cleaned the texture manager's method interface from FTexture references.
2020-04-19 10:57:49 +02:00
Christoph Oelckers
c605359b0e
- animator transitioned.
2020-04-19 10:57:48 +02:00
Christoph Oelckers
b9b6a354c7
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
Major Cooke
a56177f178
Begin TICRATE conversion.
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- Moved TICRATE from Thinker to Object in ZScript so status bars have access to it.
2020-04-12 22:43:33 +02:00
Christoph Oelckers
8f8aed5ee3
- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
2020-04-11 20:23:26 +02:00
Christoph Oelckers
b18faacab0
- 2D drawer cleanup.
2020-04-11 20:20:58 +02:00
Christoph Oelckers
3bf7686cfb
- moved v_text.cpp to 'common'.
2020-04-11 20:20:56 +02:00
Christoph Oelckers
a28182fe35
- moved the script compiler's backend to 'common'.
2020-04-11 20:20:55 +02:00
Christoph Oelckers
3454314bb1
- separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks.
2020-04-11 20:20:55 +02:00
Christoph Oelckers
f02c5c0a56
- took InitializeDefaults out of PClass and moved it to PClassActor.
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Like so many other parts, this created a hard dependency of the low level code on very invasive game content.
2020-04-11 20:20:53 +02:00
Christoph Oelckers
cf51508ce6
- moved around some pieces of code to make sharing with Raze easier.
2020-04-11 20:20:52 +02:00
Christoph Oelckers
940f1dc9a2
- move font code to 'common'.
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- fix use of translation slot 0, used for internal translations.
2020-04-11 20:20:40 +02:00
Christoph Oelckers
32300f7d26
- use translation slot 0 for reserved content, like font translations.
2020-04-11 20:20:39 +02:00
Christoph Oelckers
2dcf63c57d
- backport some fixes from Raze - mostly redundant includes.
2020-04-11 20:20:39 +02:00
Christoph Oelckers
580e463498
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
5bde737be9
- split buildtexture.cpp in two.
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The texture itself is 'common', but the setup is not.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
3e285d2261
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00
Christoph Oelckers
f8e9cb8fbc
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
Christoph Oelckers
1ed170d955
- moved some data needed by the texture system into palettecontainer.cpp.
2020-04-11 20:20:36 +02:00
Christoph Oelckers
be24023722
- split animation management out of the texture manager into a separate class.
2020-04-11 20:20:36 +02:00
Christoph Oelckers
7d192decc7
- some cleanup of the texture code
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* removed unneeded includes
* moved global brightmap to GPalette
* took Build tile init code out of the FTextureManager class, because this code is not compatible with how real Build games need to go about it, making the texture manager not shareable.
* removed dependency on higher level info from the Image class.
2020-04-11 20:20:35 +02:00
Christoph Oelckers
721b857e5e
- minor FTexture cleanup.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
ac610d87e5
- merged FPalette and PaletteContainer.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
7243495b16
- moved special color maps to utilities.
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The default tables are needed by the texture compositor which should be universal, so this needs to be, too.
2020-04-11 20:19:52 +02:00
Christoph Oelckers
777f2ee7c6
- moved stringtable to 'common'.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
b3c7b81893
- decoupled the string table from game implementation details.
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Using callbacks now to query needed game state.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
31fbff85f4
- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
2020-04-11 20:19:25 +02:00
Christoph Oelckers
1479e3a1c3
- CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks.
2020-04-11 14:00:22 +02:00
Christoph Oelckers
05d8856fe0
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
Christoph Oelckers
80c6d5b276
- renamed more stuff and also moved the Strife teaser voice handling out of the file system.
2020-04-11 14:00:19 +02:00
Christoph Oelckers
c1bb7de23a
- more file system refactoring.
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* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
2020-04-11 14:00:19 +02:00
Christoph Oelckers
6bccde3b51
- renamed the file system related classes to actually use the term "FileSystem".
2020-04-11 14:00:18 +02:00
Christoph Oelckers
83befa7686
- moved the "??? lumps" messages out of the single resource file handlers into the calling function and did a bit of include cleanup.
2020-04-11 14:00:18 +02:00
Christoph Oelckers
7d83dfa03a
- moved the file names used for deciding to remove the root directory of zips out of the resource file management.
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Yet again too much dependencies on game specifics in low level code.
2020-04-11 14:00:18 +02:00
Christoph Oelckers
135f159927
- pass lump filters as parameter when initializing the file system to reduce dependencies on high level state in the low level code.
2020-04-11 14:00:17 +02:00