Christoph Oelckers
aa72857c72
- implemented automap color parser for MAPINFO (code not tested yet!)
2013-08-02 16:56:42 +02:00
alexey.lysiuk
5c05f1f3cd
- Ignored dehacked.exe from *.zip files to enable loading of *.deh files.
2013-08-02 10:17:06 +03:00
Christoph Oelckers
845020c617
- ovthingcolors were not properly set.
...
- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers
d77673d681
- reorganization of automap color handling for easier maintenance
...
Mostly preparation to implement a per-mod automap option but also fixes a few minor issues with some colors that are not defined in the original game specific colorsets.
2013-07-31 22:59:35 +02:00
Edoardo Prezioso
0dc70f847c
- Be more compatible with C++11 narrowing conversions system.
2013-07-31 12:27:54 +02:00
Edoardo Prezioso
8cab8f180b
- Be clear about the safe 'memset/memcpy' operations on virtual classes.
...
Since I remember that 'memset/memcpy' is safe in this code, it should be okay to cast to the generic pointer all the 'virtual class' arguments before calling the above functions. Shuts up Clang warnings.
2013-07-31 12:23:31 +02:00
Christoph Oelckers
4eb6f74e36
Merge branch 'maint'
2013-07-30 16:53:00 +02:00
Christoph Oelckers
3480d40484
- fixed: AActor::Die may only randomize the death state's duration if it is positive. Otherwise -1 (infinite) gets clobbered.
2013-07-30 16:52:36 +02:00
Christoph Oelckers
9c08a029b1
Merge branch 'maint'
2013-07-30 15:14:10 +02:00
Christoph Oelckers
a13af5cc65
Merge branch 'maint' of https://github.com/edward-san/zdoom into maint
2013-07-30 15:08:44 +02:00
Edoardo Prezioso
7e21eafc2f
- Fixed mismatched alloc/dealloc in FTextureManager.
...
The 'TextureFrames', which is attached to all the 'mAnimatedDoors', were deleted with one-pointer 'delete' and they were allocated with 'new[]'.
2013-07-30 13:36:56 +02:00
Christoph Oelckers
e01c4e0201
Merge branch 'maint'
2013-07-30 13:18:08 +02:00
Christoph Oelckers
16456bec56
- added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR.
2013-07-30 13:17:20 +02:00
Edoardo Prezioso
4ce0574b3f
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Christoph Oelckers
81334809c4
- changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default.
2013-07-30 09:32:33 +02:00
Christoph Oelckers
27de9f45af
- commented out autoloading of .DEH lumps for maint branch.
2013-07-30 09:25:07 +02:00
Christoph Oelckers
805de60aa4
- fixed: ChangeSpy didn't check if a player's camera's player pointer was valid before using it to get an index into the players table.
2013-07-30 09:16:27 +02:00
Braden Obrzut
c4af738bf6
- Fixed: crash when closing ZDoom in the save menu and a memory leak.
2013-07-30 00:20:21 -05:00
Christoph Oelckers
6dee878b2e
- used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1.
2013-07-30 00:20:21 -05:00
slatenails
0c850e8ddd
Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
2013-07-30 00:20:20 -05:00
Braden Obrzut
bc71d4537e
Merge branch 'maint'
2013-07-29 18:55:29 -04:00
Braden Obrzut
eb5d57be06
- Fixed: crash when closing ZDoom in the save menu and a memory leak.
2013-07-29 18:35:19 -04:00
Christoph Oelckers
c7d167d278
- used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1.
2013-07-28 17:15:47 +02:00
Christoph Oelckers
6f4b09cc77
Merge branch 'master' of https://github.com/slatenails/zdoom
2013-07-28 16:42:36 +02:00
Christoph Oelckers
c253d40fbb
- externalize labels for automap statistics display to the string table.
2013-07-28 16:18:57 +02:00
slatenails
48a29b769f
Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
2013-07-28 14:58:30 +03:00
Christoph Oelckers
775ecdeebb
- fall back to drawing triangles on automap when encountering actors with non-displayable sprites
2013-07-28 10:14:46 +02:00
Christoph Oelckers
992ba0bbf4
- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.
2013-07-26 00:52:12 +02:00
Christoph Oelckers
897a17309b
- added menu option for sprite display on automap.
2013-07-25 17:22:45 +02:00
Christoph Oelckers
7006df8d96
- fixed sprite rotation in automap submission
2013-07-25 17:19:36 +02:00
Christoph Oelckers
9ed829c3af
Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom
2013-07-25 16:39:53 +02:00
Christoph Oelckers
81cf5f8d38
Merge branch 'maint'
2013-07-25 16:39:32 +02:00
alexey.lysiuk
76e1e87456
+ things as sprites on map, controlled with am_showthingsprites CVAR
...
drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers
6dd956c0dc
- fixed: Speaker names in dialogues were not able to use the string table.
2013-07-25 15:58:47 +02:00
Christoph Oelckers
cf3d1aa2e3
Merge branch 'maint'
2013-07-24 23:10:32 +02:00
Christoph Oelckers
cbc0b70e7c
- TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell.
2013-07-24 20:15:17 +02:00
Christoph Oelckers
f8d69b1974
Merge branch 'maint'
2013-07-23 12:33:49 +02:00
Christoph Oelckers
af470b3d56
- fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture.
2013-07-23 12:32:33 +02:00
Christoph Oelckers
181181a865
- removed player_t destructor call in CopyPlayer.
2013-07-23 12:31:44 +02:00
Christoph Oelckers
5d30be0bbd
Merge branch 'maint'
2013-07-22 22:57:04 +02:00
Christoph Oelckers
f3d8790995
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
2013-07-22 22:54:45 +02:00
Christoph Oelckers
cb3275cb40
- added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow.
2013-07-22 22:47:13 +02:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
...
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
db562142f0
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
Braden Obrzut
00f567e128
Merge branch 'maint'
2013-07-22 02:10:20 -04:00
Braden Obrzut
7723613293
- Fixed: ACS function pointer instructions were not updated when library tag size changed.
...
- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Christoph Oelckers
531da15ac2
Merge branch 'maint'
2013-07-14 14:44:11 +02:00
Christoph Oelckers
a90b49dc72
- added string table replacement for A_Print, A_PrintBold and A_Log.
2013-07-14 14:33:45 +02:00
Christoph Oelckers
0c86650db0
- fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data.
2013-07-14 14:22:49 +02:00
Christoph Oelckers
a59a886f94
- fixed: The SectorDamage 3D-floor code didn't account for Vavoom-style 3D floors where floor and ceiling plane of the control sector are inverted.
2013-07-14 13:24:00 +02:00