Commit graph

18174 commits

Author SHA1 Message Date
alexey.lysiuk
aba7132846 - cleaned up language detection leftovers 2019-07-13 15:47:43 +03:00
Christoph Oelckers
0eb9f18e9f - fixed: The countdown for the subtitles display was never counted down so the messages remained forever. 2019-07-12 20:13:45 +02:00
Christoph Oelckers
89db16393e - offset notification messages so that the accents do not get cut off.
This essentially means that the tallest character in a font determines positioning.
2019-07-12 20:09:15 +02:00
Marisa Kirisame
bdb083f457 Shape2D drawing will gracefully abort the VM on any out of bounds access. 2019-07-12 17:44:54 +02:00
alexey.lysiuk
b7e0a8d2c7 - added validation for presence of drop item classes
https://forum.zdoom.org/viewtopic.php?t=65307
2019-07-11 14:11:01 +02:00
Christoph Oelckers
8efe18b3ba - text update and inclusion of Czech and Polish in the menu. 2019-07-10 19:57:40 +02:00
Christoph Oelckers
985afd0a2c - Eastern European characters for the Chex Quest BigFont. 2019-07-10 19:47:52 +02:00
Christoph Oelckers
ce52c9dbed - Eastern European characters for Strife's BigFont. 2019-07-10 18:55:03 +02:00
alexey.lysiuk
73ddab3a59 - do not set crouch player sprites on voodoo dolls
https://forum.zdoom.org/viewtopic.php?t=65257
2019-07-09 22:57:24 +02:00
Christoph Oelckers
e0f52ddf8e - Strife small font characters 2019-07-09 19:34:07 +02:00
Christoph Oelckers
386f107952 - the remaining characters for Strife's SmallFont. 2019-07-08 22:26:03 +02:00
Christoph Oelckers
b2d289bc91 - renamed E with caron to its proper code point. 2019-07-08 20:54:19 +02:00
Nemrtvi
50603686d3 Polish SMALLFONT for Strife + fixed Russian letters 2019-07-08 20:52:17 +02:00
Christoph Oelckers
8d09fe3818 - Eastern European characters for Raven BigFont. 2019-07-08 20:16:12 +02:00
alexey.lysiuk
c3fedd4218 - fixed crash on starting ACS script without level
https://forum.zdoom.org/viewtopic.php?t=65287
2019-07-08 11:17:03 +03:00
alexey.lysiuk
9332a63ce5 - fixed LevelLocals.isFrozen() return value with JIT disabled
No more 'Number of parameters returned differs from what was expected by the caller' assertion failures
2019-07-07 15:31:06 +03:00
alexey.lysiuk
7d88e2ec6b - fixed compilation with GCC 5 and newer
src/r_data/a_dynlightdata.cpp:72:44: error: no matching function for call to ‘FSerializer::Array(const char [5], int [5], int, std::nullptr_t)’
2019-07-07 11:51:34 +03:00
alexey.lysiuk
1aeef146e0 - fixed linking without DYN_FLUIDSYNTH defined
Undefined symbols for architecture x86_64:
  "CreateFluidSynthMIDIDevice(char const*, int)", referenced from:
      MIDIStreamer::CreateMIDIDevice(EMidiDevice, int) in music_midistream.o
2019-07-07 11:39:57 +03:00
Christoph Oelckers
8b4d85f0d7 - tested and fixed the attachable lights. 2019-07-07 09:50:02 +02:00
Christoph Oelckers
5df8919b90 Merge branch 'master' into userlights 2019-07-07 08:11:09 +02:00
Christoph Oelckers
953e388e1c Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-07-07 08:09:14 +02:00
alexey.lysiuk
1533abcb06 - fixed missing dive and surface player sounds
https://forum.zdoom.org/viewtopic.php?t=65233
2019-07-05 10:13:21 +03:00
Dzmitry Malyshau
3467e0edcf Switch command buffers to be one-time-submittable (#885) 2019-07-05 02:15:59 +02:00
Major Cooke
b66b4ae0ec 'Fixed' spacing. 2019-07-03 18:01:45 +02:00
Major Cooke
b4cfea4e4d Re-ordered drawing a little. 2019-07-03 18:01:45 +02:00
Major Cooke
7b698b4a0e Added RenderUnderlay.
- Works exactly like RenderOverlay, but is drawn behind the status bar/huds instead.
2019-07-03 18:01:45 +02:00
Dzmitry Malyshau
e7e46f8c7c vk: Check for the time query support on the graphics queue (#884) 2019-07-03 16:49:06 +02:00
alexey.lysiuk
73f46089cc - added validation of LevelCompatibility.Apply() signature 2019-07-03 13:11:48 +03:00
Rachael Alexanderson
bc88ceea94 - clarify too old ZScript version message 2019-06-30 22:14:23 -04:00
Magnus Norddahl
259909b6dd - fix querying for the wrong interface when the UNICODE define is set 2019-06-30 21:13:56 +02:00
Magnus Norddahl
6e29d81502 - remove dead code 2019-06-30 21:13:15 +02:00
cybermind
1b7aeb35e1 Fixed copy-paste typo in SphericalCoords 2019-06-29 21:32:41 +03:00
Christoph Oelckers
1dcbe43d95 - User definable dynamic lights
This hasn't been tested yet!
2019-06-28 12:35:42 +02:00
alexey.lysiuk
5c29d88058 - updated bzip2 to version 1.0.7
https://www.sourceware.org/bzip2/
https://www.sourceware.org/pub/bzip2/bzip2-1.0.7.tar.gz
2019-06-28 12:24:36 +03:00
alexey.lysiuk
80c20b6a3b - added detection of macOS Catalina 2019-06-28 12:20:52 +03:00
Christoph Oelckers
1b1069dc78 - made the class definitions of the MIDI devices private to the implementations. 2019-06-27 09:56:08 +02:00
Christoph Oelckers
5ef43143f8 - removed unused CVAR_GUID type 2019-06-27 09:16:34 +02:00
Christoph Oelckers
3810d9beb3 - Make HAVE_VULKAN an option so that it can be disabled
Had to compile on a Mac with no MoltenVK and no Vulkan SDK.
2019-06-27 09:10:20 +02:00
Christoph Oelckers
1081338af2 - removed a few obsolete definitions from basictypes.h 2019-06-26 22:13:12 +02:00
Christoph Oelckers
e93de62f98 - eliminated dependency of CVar code on AActor.
As a low level feature, the CVAR management should not access game structures like actors, just to retrieve a player index. The index should be calculated by the calling code instead and passed into the function.

# Conflicts:
#	src/win32/i_specialpaths.cpp
2019-06-26 21:28:45 +02:00
alexey.lysiuk
77ea4a9fb7 - fixed inconsistent wipe state with stereo 3D mode enabled
https://forum.zdoom.org/viewtopic.php?t=65181
2019-06-26 22:26:14 +03:00
Christoph Oelckers
8f00eb54d8 - removed UTF-8 marker. 2019-06-24 05:07:23 +02:00
Rachael Alexanderson
5a77271983 - add missing newline to PrintMiscActorInfo 2019-06-23 21:52:08 -04:00
Magnus Norddahl
557206131c - remove debug statement 2019-06-23 23:53:42 +02:00
Magnus Norddahl
e59c5cb947 - fix missing font glyphs 2019-06-23 21:24:37 +02:00
Magnus Norddahl
706bc0b7c6 Merge remote-tracking branch 'origin/master' into polybackend 2019-06-23 20:29:04 +02:00
alexey.lysiuk
841a69d527 - fixed: endgame menu no longer resets player's userinfo
User CVARs can be stored in member variables for quicker access
Unconditional call to G_CheckDemoStatus() destructs and recreates such CVARs
Dangling pointers could be accessed during the last game tick, e.g. from event handlers

https://forum.zdoom.org/viewtopic.php?t=65150
2019-06-23 10:48:17 +03:00
alexey.lysiuk
8ad9aafaa8 - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
Christoph Oelckers
860edd490a - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
Christoph Oelckers
3030a6d389 - set Visual C++ compiler to use /permissive- mode and fixed the one error this generated.
This also means that Visual Studio 2015 is no longer supported as it has no proper standard conforming compile mode.
2019-06-20 20:25:34 +02:00