Commit Graph

18969 Commits

Author SHA1 Message Date
Christoph Oelckers f17617706d - moved the scale overrider to v_draw.h. 2020-04-21 21:23:04 +02:00
Christoph Oelckers ce95d7379f - swapped out the license in two files.
BSD is preferred over LGPL
2020-04-21 21:06:11 +02:00
Rachael Alexanderson 8c1db978b8 - fixed: hwrenderer materials were nullptr checked but the pointers were not always properly initialized 2020-04-21 09:41:33 -04:00
alexey.lysiuk 62d4bbbe65 - restored Wads.GetNumLumps() scripted function
https://forum.zdoom.org/viewtopic.php?t=68300
2020-04-21 10:07:24 +03:00
alexey.lysiuk 426f40dd52 - fixed crash when loading saved game that has no music 2020-04-20 15:08:33 +03:00
alexey.lysiuk c37dcc6eb4 - added validation of game skill when changing a level 2020-04-20 13:32:02 +03:00
alexey.lysiuk a9c0765fe1 - fixed potential crash on intermission cast screen 2020-04-20 12:49:18 +03:00
Christoph Oelckers 5d49faf190 Merge branch 'master' into texture_rework 2020-04-19 21:15:28 +02:00
Christoph Oelckers f296660266 - set all texture IDs after finishing the initial texture manager initialization.
As it turned out, not all textures have a valid ID at that point so it needs to be redone.
2020-04-19 21:15:01 +02:00
Christoph Oelckers 4fb6b7c7d4 - block off the Substitute function by making it private to the 3 classes that really need it. 2020-04-19 21:08:24 +02:00
Christoph Oelckers bd3f4e7347 - relax pointer substitution restriction for morphed monsters. 2020-04-19 21:08:23 +02:00
Christoph Oelckers b7ea483323 - fixed checkForHacks placement. 2020-04-19 19:52:03 +02:00
Christoph Oelckers 8dbc727178 - fixed compile errors pointed out by CI 2020-04-19 19:05:50 +02:00
Christoph Oelckers 88d5bf6877 - relax pointer substitution restriction for morphed monsters. 2020-04-19 19:03:25 +02:00
Christoph Oelckers 0eb68177ca Merge branch 'master' into texture_rework 2020-04-19 18:07:16 +02:00
Christoph Oelckers 052172b9ee - let TeleportSpecial universally map to Teleport when checking action special names. 2020-04-19 18:00:27 +02:00
Christoph Oelckers db6a284253 - apply aspect ratio compensation for all fullscreen images with a height of 200 and 400, and not just to 320x200 and 640x400. 2020-04-19 13:49:10 +02:00
Christoph Oelckers a21d3ae106 - fixed incorrect value range for particle's depth value, used for sorting. 2020-04-19 13:46:00 +02:00
Christoph Oelckers e63871d6f5 - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
Christoph Oelckers 5228a67ff5 - fixed keybinding reader - before trying to load DEFBINDS the lump index wasn't reset. 2020-04-19 13:23:02 +02:00
Christoph Oelckers 90f3b49bc3 - removed the "no IWAD definitions found" error message because the condition it checks for is not an error. 2020-04-19 13:17:20 +02:00
Christoph Oelckers 6dfc416b51 - fixed setup of IPK3's where all content is in a subdirectory.
These never received the file name list that was needed to eliminate this directory from internal paths.
2020-04-19 13:04:29 +02:00
Christoph Oelckers d4cc217d42 - fixed a few things that slipped through 2020-04-19 12:40:30 +02:00
Christoph Oelckers 14ce0f4605 - deleted unused variable. 2020-04-19 12:37:50 +02:00
Christoph Oelckers 1c99e0917e - do not treat the ':' as a path separator.
The cases where it really is needed have special handling for it, in all others it causes more problems than it solves.
2020-04-19 12:24:12 +02:00
Christoph Oelckers b2281c38e1 - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
2020-04-19 10:57:56 +02:00
Christoph Oelckers cedc95c2a5 - split out FGameTexture into its own files. 2020-04-19 10:57:56 +02:00
Christoph Oelckers 5a2a72fc95 - store the Vulkan descriptor sets in the material - where they belong!
Having them in the base texture object was a major maintenance issue.
2020-04-19 10:57:56 +02:00
Christoph Oelckers 46e75e8107 - fixed crash with particles checking a non-existent actor. 2020-04-19 10:57:56 +02:00
Christoph Oelckers c836dd3dbf - initialize bNoRemap0 2020-04-19 10:57:55 +02:00
Christoph Oelckers ef8e7a4944 - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
Christoph Oelckers 59cd049b77 - added missing handling for Rotations to the hardware renderer.
Untested due to lack of material.
2020-04-19 10:57:55 +02:00
Christoph Oelckers 389892a079 - moved SkyOffset and Rotations. 2020-04-19 10:57:55 +02:00
Christoph Oelckers f7dd16ba16 - test skyboxes with dynamic_cast and scale them properly. 2020-04-19 10:57:55 +02:00
Christoph Oelckers 217b80b1fb - moved the brightmap check flag out of FTexture. 2020-04-19 10:57:54 +02:00
Christoph Oelckers 0a1bd458db - moved most material flags out of FTexture. 2020-04-19 10:57:54 +02:00
Christoph Oelckers d812801707 - moved the shader properties to FGameTexture. 2020-04-19 10:57:54 +02:00
Christoph Oelckers e60d758287 - made all member variables of FTexture protected. Also temorarily disabled the CleanUnused call of the precacher - this needs some reworking, now that the texture system is better equipped for it. 2020-04-19 10:57:54 +02:00
Christoph Oelckers 718949f74d - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
Christoph Oelckers 7dd108c960 - removed FTexture's Scale variable. 2020-04-19 10:57:53 +02:00
Christoph Oelckers eb369dbf41 - initialize texture offsets for images on construction. 2020-04-19 10:57:53 +02:00
Christoph Oelckers 61380fc505 - moved the offsets to FGameTexture.
# Conflicts:
#	src/common/textures/textures.h
2020-04-19 10:57:53 +02:00
Christoph Oelckers 8843761bf8 - moved most of the texture size maintenance to the FGameTexture class. 2020-04-19 10:57:53 +02:00
Christoph Oelckers 9bc1d4f38f - restored null texture setup. 2020-04-19 10:57:52 +02:00
Christoph Oelckers c563f4993f - took the sky cap color getter out of the texture system.
# Conflicts:
#	src/common/textures/textures.h
2020-04-19 10:57:52 +02:00
Christoph Oelckers d1da26895b - moved the texture ID up one level. 2020-04-19 10:57:52 +02:00
Christoph Oelckers 7641da8b7b - moved several members from FTexture to FGameTexture. 2020-04-19 10:57:52 +02:00
Christoph Oelckers 42304d9680 - store the material layers in reference counted pointers in the FGameTexture object.
Reference counting is used because a texture image may be shared by more than one game texture.
2020-04-19 10:57:51 +02:00
Christoph Oelckers 70ec20c137 - optimization of texture scaling checks.
The texture dimension checks can be performed up front when the texture is inserted into the texture manager.
2020-04-19 10:57:51 +02:00
Christoph Oelckers 09898ef6c3 - cache the upscaling check's result in the texture, as this will be queried quite frequently. 2020-04-19 10:57:51 +02:00