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- restored null texture setup.
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@ -1118,6 +1118,9 @@ void FTextureManager::Init(void (*progressFunc_)(), void (*checkForHacks)(BuildI
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DeleteAll();
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//if (BuildTileFiles.Size() == 0) CountBuildTiles ();
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auto nulltex = MakeGameTexture(new FImageTexture(CreateEmptyTexture(), ""), ETextureType::Null);
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AddGameTexture(nulltex);
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// This is for binding to unused texture units, because accessing an unbound texture unit is undefined. It's a one pixel empty texture.
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auto emptytex = MakeGameTexture(new FImageTexture(CreateEmptyTexture(), ""), ETextureType::Override);
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emptytex->SetSize(1, 1);
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