Commit Graph

18969 Commits

Author SHA1 Message Date
Major Cooke 079e7ee4e9 Enforce the reflective flag as well. 2020-05-10 10:48:32 +02:00
Major Cooke b70bc2b152 Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring. 2020-05-10 10:48:32 +02:00
Rachael Alexanderson 6e3ec96250 - export common formulae to functions instead of copy-pasting them
- screen bevel now enlarges also when screenblocks <= 11

- make intermission and status bar scaling game-specific in the config

- add scaling customization for classic ui flat scaling

- make screen border flat scale up

- inter_classic_scaling now defaults to true
- fixed: last commit I accidentally left hardcoded testing values and did not change them back to check for the texture's original size

- implement cvar 'inter_classic_scaling' to render the intermission flat as if it were 320x200
2020-05-07 04:34:17 -04:00
Rachael Alexanderson 0f0768652a - force player respawn to call up the player's default class settings before determining where to respawn the player 2020-05-07 04:33:28 -04:00
Rachael Alexanderson 192882f63a Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework 2020-05-07 04:32:46 -04:00
Mekboss 4807f4240b Fix MSVS compile bug and add offset parameter for SprayDecal 2020-05-07 09:35:48 +02:00
Mekboss 0e9ca3c850 Replace function variables to DVector3 2020-05-07 09:35:48 +02:00
Mekboss ba43244764 Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart 2020-05-07 09:35:48 +02:00
Nemrtvi 50e0353668 Revised Serbian characters Ћ/Ђ 2020-05-06 14:50:35 +02:00
Christoph Oelckers 0cf967dc06 - fixed wrong order of actions on shadow map updater. 2020-05-04 22:15:18 +02:00
Christoph Oelckers c6cc763907 - fixed: screen resolution changes did not notify the 2D drawer. 2020-05-04 22:14:50 +02:00
Christoph Oelckers 192ea40634 - fixed order of multipatch texture initialization.
This didn't play well with hires replacements - the texture size needs to be set as early as possible.
2020-05-04 21:24:36 +02:00
Christoph Oelckers 3fd4d08004 - fixed startup and font init crashes. 2020-05-04 20:06:54 +02:00
PaulyB a528290b5c Fix single top level filter folder not being read
I have no idea why the missing comma broke it in this particular way...
2020-05-03 11:26:57 +03:00
alexey.lysiuk 331f3d85d6 - fixed secondary ammo display in strife status bar
https://forum.zdoom.org/viewtopic.php?t=68315
2020-04-30 16:26:12 +03:00
alexey.lysiuk 028cc6a828 - fixed compilation of SDL backend 2020-04-30 11:28:35 +03:00
Cacodemon345 4b4ff8dd0e
Fix bouncing missiles not dealing damage when hitting top/bottom (#1068)
* Fix bouncing missiles not dealing damage when hitting top/bottom
2020-04-30 08:55:09 +02:00
arookas 6b70cad6e1 Add option to invert mouse x 2020-04-30 08:54:10 +02:00
nashmuhandes d563b0339c Apply alpha to the background texture in DrawBar 2020-04-29 21:01:13 -03:00
nashmuhandes f65a97322e Add an alpha parameter to StatusBar.DrawBar 2020-04-29 21:01:13 -03:00
Christoph Oelckers 3eecb6b3b6 - fixed creation of multipatch textures using other multipatch textures as their source. 2020-04-30 00:12:28 +02:00
Christoph Oelckers d71ef66957 - fixes copied from Raze. 2020-04-29 23:58:50 +02:00
Christoph Oelckers 652712d970 - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
Christoph Oelckers bc8335de3b - Vulkan backend dependency cleanup. 2020-04-29 18:52:08 +02:00
Christoph Oelckers 68630d6782 - sanitized dependencies of the softpoly render backend.
This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
Christoph Oelckers 8cce6207c7 - sanitized includes in a few files. 2020-04-29 18:15:56 +02:00
Christoph Oelckers e3fdf2194e - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
Christoph Oelckers 808a7d28cf - moved benchmark fps output to the custom part of it because it depends on game data. 2020-04-29 17:44:43 +02:00
Christoph Oelckers 5d10d6c448 - directory structure cleanup.
The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
2020-04-29 17:36:58 +02:00
Christoph Oelckers 6cf91d3941 - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
Christoph Oelckers 9be63a5093 Merge branch 'master' into texture_rework 2020-04-29 08:04:15 +02:00
Christoph Oelckers c996600de7 - gl_renderer.cpp include cleanup 2020-04-29 08:01:29 +02:00
Christoph Oelckers 2adf1c6a6b - fixed ZScript compiler crash with dereferencing null pointers 2020-04-29 07:59:06 +02:00
Christoph Oelckers 64e301130b - moved low level sky rendering to 'common' 2020-04-29 00:21:30 +02:00
Christoph Oelckers 4b8fb7d48b - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
Christoph Oelckers b1dd1eff50 - moved video files to 'common'. 2020-04-28 23:08:27 +02:00
Christoph Oelckers ddef3f7b98 - made video base code game independent 2020-04-28 22:54:53 +02:00
Christoph Oelckers 2196b4fb04 - moved the frame rate drawer out of DFrameBuffer.
Too much of this is not shareable and all it consists of are drawing operations on the 2D drawer.
2020-04-27 23:53:26 +02:00
Christoph Oelckers 5f3e4a5d0e - did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
With the old softpoly renderer and OpenGL 2.x being gone there is no more need for such complex handling, it is now a single function in d_main.cpp.
2020-04-27 22:24:41 +02:00
Christoph Oelckers 3ee1aa76c3 - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
PaulyB 66bac45615 Properly namespaced UDMF flag 2020-04-27 20:30:37 +02:00
PaulyB 8d1451689b Exposed MTF_NOCOUNT to UDMF 2020-04-27 20:30:37 +02:00
Skepticist 3377486b8e Added a number of maps that can make use of the MTF_NOCOUNT flag
All but the Hell Revealed case are thanks to Skepticist from Doomworld
2020-04-27 20:30:37 +02:00
PaulyB 573b2958c6 Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
Christoph Oelckers d434ce32c8 - split voxels.cpp into a backend and a game dependent part. 2020-04-27 19:46:27 +02:00
Christoph Oelckers b79230da9b - added missing include to macOS code. 2020-04-27 19:46:13 +02:00
Christoph Oelckers d6dca40cb7 - separated models.cpp as well into engine and game parts. 2020-04-27 01:29:25 +02:00
Christoph Oelckers 46d263b5a8 - header separation of model code. 2020-04-27 01:16:17 +02:00
Christoph Oelckers 8ea0a0c5f8 - took the game dependent model render functions out of the FModelRenderer class.
This makes FModelRenderer game independent - the 3 functions in question may just be global functions instead.
2020-04-27 00:25:53 +02:00
Christoph Oelckers 6afa73bdcd - moved m_bbox to 'common' 2020-04-27 00:07:17 +02:00