Commit graph

10747 commits

Author SHA1 Message Date
Christoph Oelckers
b2a1e03d7e - fprgot to commit the script-side definition of STAT_STATIC. 2017-02-25 17:14:03 +01:00
Christoph Oelckers
13c6cebef3 - call WI_updateAnimatedBack only once from WI_Ticker instead of from each single WI_update function. 2017-02-25 16:57:46 +01:00
Christoph Oelckers
d39ee1daf3 - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
Christoph Oelckers
10c6b7a80b - added a NULL check to the VM's entry point, in case some bad but non-fatal DECORATE results in a function not having generated any code. 2017-02-25 10:57:12 +01:00
Christoph Oelckers
43c5fa93f9 - fixed handling of PlayerEntered event.
This was done in P_SpawnPlayer where it would be called not only on voodoo dolls but also on temporary player pawns. The second case was attempted to avoid, but this would break intra-hub travels to unvisited levels.
Moved the handling to G_DoLoadLevel for all cases where we have a clear and unambiguous situation with all players being set up and no voodoo dolls that might trigger an event.
2017-02-24 21:45:53 +01:00
Christoph Oelckers
555f339924 - fixed: Sight checks through portals must disable all early-outs.
These can also be triggered from lines outside the actually valid range because the checks are done before the lines get ordered by distance.
2017-02-24 19:01:19 +01:00
Christoph Oelckers
c6a5e74c75 - added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection. 2017-02-24 19:01:19 +01:00
alexey.lysiuk
fd615713d5 Fixed handling of default values for Menu.SetMenu() and Menu.StartMessage() arguments 2017-02-24 11:09:25 +02:00
alexey.lysiuk
202c192e11 Added default value for amount argument of A_DropInventory()
https://mantis.zdoom.org/view.php?id=330
2017-02-24 10:15:46 +02:00
Christoph Oelckers
58be506a73 - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
Christoph Oelckers
a1328b4c6e - do not adjust the sprite offset for the WolfSS's attack and pain states.
This will cause problems with sprite clipping off.
2017-02-23 22:09:50 +01:00
Christoph Oelckers
5bc26763cb - fixed: String CVARs get stored as a const char *, not an FString, so the ls opcode cannot be used to read their content. 2017-02-23 22:01:46 +01:00
Thomas Hume
c4cb94123f Do not change indentation of the licence... 2017-02-23 21:01:09 +01:00
Thomas Hume
c1cafd3bbc Consistency of indents, removes false-pos warnings
Clang reports missleading indentation with non bracketed if in the
presence of mixed tabs/spaces
2017-02-23 21:01:09 +01:00
Thomas Hume
06119987a8 Prevents possible pointer miss-alignment error 2017-02-23 21:01:09 +01:00
Christoph Oelckers
73cceea994 - also added the 'amount' parameter to DropInventroy and A_DropInventory script functions. 2017-02-23 20:55:12 +01:00
Christoph Oelckers
e2d5a708f8 - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
Christoph Oelckers
fc101049c6 - exported gamestate variable and forced it to 32 bit internally.
- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
Christoph Oelckers
65c4653f59 - restored some code in PClass::CreateDerivedClass that accidentally got removed. 2017-02-23 19:03:31 +01:00
Christoph Oelckers
4bae6e81db - turned the texture pointers in wbstartstruct_t into scripting compatible texture IDs. 2017-02-23 18:33:49 +01:00
Thomas Hume
17f04c5043 Correct two overflows in PInt ctor 2017-02-23 10:10:58 +01:00
alexey.lysiuk
91f8f5b556 Restored EndGameMenu as a pseudo-class
Fixes the following error: Attempting to open menu of unknown type 'EndGameMenu'
At least Adventures of Square is using this class in main menu
2017-02-23 10:20:02 +02:00
Christoph Oelckers
d295186378 - made all fields of in_anim_t script-safe (except for the texture pointer which will have to be replaced by a Texture ID. 2017-02-23 00:16:14 +01:00
Christoph Oelckers
47ff6ec33f - converted the intermission stat screen into a class so that its contents can be better exposed to ZScript. 2017-02-22 23:52:25 +01:00
Edoardo Prezioso
59d304274f - Fixed some scripts showing up as 'unknown'.
See https://mantis.zdoom.org/view.php?id=322 .
2017-02-22 23:49:28 +01:00
alexey.lysiuk
eb40e8bcf0 Removed DYNLIGHT preprocessor definition
https://mantis.zdoom.org/view.php?id=318
2017-02-22 23:02:58 +02:00
alexey.lysiuk
322aee97d6 Removed dynamic light binding for deleted class StrifeZap1
https://mantis.zdoom.org/view.php?id=311
2017-02-22 22:29:27 +02:00
alexey.lysiuk
61de40c678 Relaxed error check for menu textures
Null texture is acceptable as menu patch
Total conversion IWADs like Adventures of Square may use this technique

https://mantis.zdoom.org/view.php?id=320
2017-02-22 17:39:04 +02:00
alexey.lysiuk
b45418d363 Removed problematic assert() from garbage collector
DObject::GetClass() cannot be called from Barrier() function
Lazy evaluation it contains screwed up object type if called from base class constructor

Example:
DSeqSectorNode::DSeqSectorNode() -> DSeqNode::DSeqNode() -> GC::WriteBarrier() -> Barrier()

https://mantis.zdoom.org/view.php?id=299
2017-02-22 12:21:27 +02:00
alexey.lysiuk
bdd20d3887 Fixed initialization of Strife dialogs internal structures
Explicit assignment to members, no more memset() on non-PoD types
https://mantis.zdoom.org/view.php?id=317
2017-02-21 22:36:20 +02:00
Christoph Oelckers
bb6e667f33 - removed some unneeded version.h #includes. 2017-02-20 01:42:53 +01:00
Christoph Oelckers
051a394f47 - fixed some mess in the graphics organization for the Strife status bar.
This alternatingly loaded two different patch sets but it was entirely unclear which was supposed to be loaded when so they now are merged into one. It should have been two different variables from the start.
2017-02-20 00:22:36 +01:00
Rachael Alexanderson
b134ea5b4f - fixed: Change compiled exe version strings to match git repo numbers. This is viewable in Windows by right-clicking on the executable and selecting "Properties". 2017-02-19 23:23:53 +01:00
Christoph Oelckers
26144340b8 - fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable. 2017-02-19 23:20:09 +01:00
Christoph Oelckers
165a980065 - fixed: The base MouseEvent method must return true, not false.
- fixed: It is a bad idea to start a save within an MKEY_Input event. At this time the window chain is not stable because the text input screen is in the middle of being taken down, so the save should be deferred until the next Ticker call of the SaveMenu.
2017-02-19 22:08:22 +01:00
Christoph Oelckers
4ca20e0297 - fixed: AActor::SetPortalTransition set an incorrect value for the previous position. 2017-02-19 21:35:06 +01:00
Christoph Oelckers
65f2433ac7 - fixed: The text enter screen must be activated if it should be displayed. 2017-02-19 18:27:29 +01:00
Christoph Oelckers
6c9558459d - allow menu items to inherit their parent's Init method for MENUDEFS. 2017-02-19 18:15:40 +01:00
Christoph Oelckers
68b47d81de - fixed WP_NOCHANGE changes with a restart, so this must be taken into account for the script variable holding it. 2017-02-19 17:58:54 +01:00
Christoph Oelckers
fa0be4d4a9 - fixed keycodes for confirmation menu. 2017-02-19 17:30:02 +01:00
Christoph Oelckers
f3b6343e53 - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
Christoph Oelckers
c0f588e234 - let M_ClearMenus destroy all open menus so that they can properly deinitialize. 2017-02-19 16:08:10 +01:00
Christoph Oelckers
fb52b034b0 - added a GenericMenu class, so that all menus can be given a virtual Init method.
Doing this to Menu itself would not work because the different menus require different parameters.
This also means that all menus that are routed through menu items must inherit from either ListMenu, OptionMenu or GenericMenu.
All other types can only be used internally.

This should complete the menu scriptification.
2017-02-19 15:35:28 +01:00
Christoph Oelckers
9089beb110 - scriptified most of the remaining parts of DMenu. Only the engine interface remains native now. 2017-02-19 15:23:33 +01:00
Christoph Oelckers
e05242e44d - scriptified the remaining parts of the conversationmenu.
- do not resolve the backdrop texture to a texture ID at load time. This will allow custom menu classes to use this info differently.
- added a new ZSDF userstring property to dialog pages to give mods more means for customization.
- allow overriding the conversation menu class both globally through MAPINFO and per conversation in ZSDF.
2017-02-19 14:21:49 +01:00
Christoph Oelckers
d85b9cdd71 - scriptified the input methods of DConversationMenu.
- fixed handling of DimAllowed.
2017-02-19 13:07:49 +01:00
Christoph Oelckers
3c8a5fdbe7 - scriptified the drawer functions of the conversation menu. 2017-02-19 12:28:05 +01:00
Christoph Oelckers
c4a90f39af - split up DConversationMenu::Drawer for future flexibility.
- fixed: The in-conversation gold display did not work because it relied on an unused global variable.
2017-02-19 11:49:59 +01:00
Christoph Oelckers
129787546d - transitioned the Conversation menu from FBrokenLines to DBrokenLines so that the internal representation matches scriptable types. 2017-02-19 10:46:53 +01:00
Christoph Oelckers
8db1646056 - fixed: Strife dialogues remembered the last menu's selection index, but with the possibility of changing sets of replies between calls of the same dialogue it should be the reply's index in the list of replies that gets remembered. 2017-02-19 10:34:47 +01:00