- fixed WP_NOCHANGE changes with a restart, so this must be taken into account for the script variable holding it.

This commit is contained in:
Christoph Oelckers 2017-02-19 17:58:54 +01:00
parent fa0be4d4a9
commit 68b47d81de
1 changed files with 2 additions and 1 deletions

View File

@ -65,6 +65,7 @@ static TArray<AFuncDesc> AFTable;
static TArray<FieldDesc> FieldTable;
extern int BackbuttonTime;
extern float BackbuttonAlpha;
static AWeapon *wpnochg;
//==========================================================================
//
@ -924,7 +925,7 @@ void InitThingdef()
// Argh. It sucks when bad hacks need to be supported. WP_NOCHANGE is just a bogus pointer but it used everywhere as a special flag.
// It cannot be defined as constant because constants can either be numbers or strings but nothing else, so the only 'solution'
// is to create a static variable from it and reference that in the script. Yuck!!!
static AWeapon *wpnochg = WP_NOCHANGE;
wpnochg = WP_NOCHANGE;
fieldptr = new PField("WP_NOCHANGE", NewPointer(RUNTIME_CLASS(AWeapon), false), VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&wpnochg);
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);