Commit graph

14748 commits

Author SHA1 Message Date
Magnus Norddahl
48b0fbcf4b - Remove r_swcanvas.cpp again. It got accidentally re-added somehow by the swmodels branch 2018-04-14 22:30:02 +02:00
Magnus Norddahl
b62d05ae0e Merge branch 'swmodels' into gzdoom 2018-04-14 22:23:27 +02:00
Magnus Norddahl
ee443b6fb6 - disable software models 2018-04-14 22:22:40 +02:00
Christoph Oelckers
71c8417578 - removed UniqueLineToLines because it wasn't used anywhere. 2018-04-14 21:24:48 +02:00
Magnus Norddahl
c3bd93a85c Merge remote-tracking branch 'gzdoom/master' into swmodels 2018-04-14 21:20:05 +02:00
Christoph Oelckers
790182a2f4 - split GLWall::PutWall in two. 2018-04-14 20:20:43 +02:00
Christoph Oelckers
59a08ce0df - fixed a few warnings and changed the return type of FGLTexture::Bind, because no caller needs the hardware texture. 2018-04-14 12:24:04 +02:00
Christoph Oelckers
0affc119fd - moved hardware independent part of flat vertex data out of GL folder. 2018-04-14 12:05:31 +02:00
alexey.lysiuk
ba4cc1a6ca Added activation type to WorldLine(Pre)Activated events
https://forum.zdoom.org/viewtopic.php?t=60232
2018-04-14 11:52:09 +03:00
alexey.lysiuk
83c513b6c9 Added names for arguments in DStaticEventHandler class definition 2018-04-14 11:52:09 +03:00
Christoph Oelckers
e654a99d39 - changed GLDebug to receive char pointers instead of FStrings.
The most frequent call using this is the regular texture creation function where this results in a pointless allocation and destruction of a temporary string which is easily avoided.
2018-04-14 10:40:11 +02:00
Christoph Oelckers
ad021cc374 - fixed: Hardware camera textures were given a dimension of (0, 0). 2018-04-14 10:26:56 +02:00
Christoph Oelckers
870890d8cf - r_clearcolor did not consider that the base palette's alpha is not set. 2018-04-14 09:33:45 +02:00
Christoph Oelckers
cef6ddca6e - fixed: Rendering to a camera textures clobbered the main render target for the software renderer. 2018-04-14 08:09:40 +02:00
Magnus Norddahl
915f8862a7 - Remove code that seemingly doesn't do anything and really shouldn't be needed 2018-04-13 21:56:34 +02:00
Magnus Norddahl
7e544c66fe Merge remote-tracking branch 'gzdoom/master' into swmodels 2018-04-13 21:35:21 +02:00
Christoph Oelckers
13567f2505 - added a compatibility handler for Kama Sutra MAP01's ending area. 2018-04-13 20:27:21 +02:00
Christoph Oelckers
ac98e5a4f8 - fixed last change of compatibility branch. 2018-04-13 19:28:35 +02:00
Christoph Oelckers
71a6cc4625 Merge branch '2D_Refactor' 2018-04-13 17:52:58 +02:00
Christoph Oelckers
81f72ca4dd Merge branch 'ZCompat2' 2018-04-13 17:52:02 +02:00
Rachael Alexanderson
a23259f26a - remove TLS workaround and turn it into an actual error since it is required in order to even properly compile and not all systems properly detect this. 2018-04-13 09:10:33 -04:00
Christoph Oelckers
387827555f - added compatibility handler for Alien Vendetta MAP01 to properly display the deep water hack and avoid problems with a node rebuild. 2018-04-11 23:08:59 +02:00
Christoph Oelckers
3aea82797c - removed the parser for complex compatibility settings, now that this can be done via scripting. 2018-04-11 19:21:02 +02:00
Christoph Oelckers
3988e27059 - scriptified the last remaining definition (BTSX MAP12 beta)
- Changes to map geometry must force a node rebuild (SetVertex, SetLineSectorRef.)
- fixed incorrect use of scaling constant in SetWallYScale.
2018-04-11 19:10:15 +02:00
alexey.lysiuk
6631f208b1 Scriptified remaining compatibility entries 2018-04-11 17:01:57 +03:00
alexey.lysiuk
6480946d40 Scriptified more compatibility entries 2018-04-11 15:57:27 +03:00
alexey.lysiuk
5f5adbe161 Scriptified compatibility of Strife level along with needed functions 2018-04-11 13:02:26 +03:00
alexey.lysiuk
950443683b Scriptified compatibility of more Heretic levels 2018-04-11 12:35:45 +03:00
alexey.lysiuk
69222c3c36 Fixed missing texture with hardware renderer on Jenesis MAP16
https://forum.drdteam.org/viewtopic.php?t=7337
2018-04-11 11:54:27 +03:00
alexey.lysiuk
05dcd30838 Made 100% secrets possible on The Realm of Parthoris E1M5
https://forum.zdoom.org/viewtopic.php?t=60181#p1049393
2018-04-11 11:52:07 +03:00
Christoph Oelckers
0ecbf07769 -ported a large part of compatibility.txt 2018-04-10 23:19:22 +02:00
Christoph Oelckers
65a219eecc - sorted compatibility.txt so that levels which only have flags set are at the top of the file. 2018-04-10 20:02:41 +02:00
Christoph Oelckers
9daad477c3 - some improvements to compatibility scripts:
* use names, not strings, to allow use of switch/case.
* avoid creating the checksum a second time per level.
* do an early-out check for maps that do not have scripted compatibility.
2018-04-09 22:09:28 +02:00
alexey.lysiuk
03ffb30c39 Enabled custom window title in SDL backend 2018-04-09 20:47:49 +02:00
alexey.lysiuk
e6e2b11167 Set common name for system-specific framebuffer class
Implementation details are hidden as much as possible in platform-specific source files
Reduced number of included header files
2018-04-09 20:47:49 +02:00
alexey.lysiuk
640948703f Level compatibility via ZScript -- PoC 2018-04-09 17:54:12 +03:00
Christoph Oelckers
e50d09ceb2 - removed the render mode settings from the launch popup.
They were already deactivated because with 5 render modes present this was destructive, having only 2 options available.
Since the render mode can now be changed on the fly this isn't as critical anymore as it once was.
2018-04-08 22:03:38 +02:00
drfrag666
80f57dfaf0 - Increased size of the savegame comment area. 2018-04-08 21:56:35 +02:00
Marisa Kirisame
8ff81c93e8 Fix building on GCC7. 2018-04-08 21:53:20 +02:00
Marisa Kirisame
08f3afab0b Separated P_ActivateLine ZScript export into two functions, one with and one without a vector parameter. 2018-04-08 21:53:20 +02:00
Marisa Kirisame
5d0ff4c8ba Exports P_ActivateLine to ZScript (along with constants for activation type) 2018-04-08 21:53:20 +02:00
Christoph Oelckers
551691f42a - made FTexture::GetPixels and FTexture::GetColumn non-pure-virtual.
With the software renderer not being used for 2D anymore it would be quite annoying if every texture class had to implement these.
If done properly, the SW renderer should actually be forced to dynamic_cast any texture to a FWorldTexture before using this stuff, but that'd be some pointless overhead better saved.
2018-04-08 21:19:57 +02:00
Christoph Oelckers
3dc670a0cc - missed this. 2018-04-08 21:02:15 +02:00
Christoph Oelckers
3dcd7d310f Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor 2018-04-08 20:52:30 +02:00
Christoph Oelckers
7c70e0971c - disabled the survey code.
This survey is now closed and new input no longer needed.
2018-04-08 20:51:19 +02:00
Christoph Oelckers
e6ce429ca5 - fixed alpha for hardware rendered weapon sprites in the software renderer. 2018-04-08 20:40:29 +02:00
Christoph Oelckers
a40d85fd41 - fixed: Before aqcuiring the WipeEndScreen, the renderer must be flushed.
Apparently this got previously done implicitly by code that got lost in the refactoring.
2018-04-08 19:54:17 +02:00
Christoph Oelckers
17c18f3367 - fixed typo in texture search function. This caused the crosshairs not to be found. 2018-04-08 19:16:46 +02:00
Magnus Norddahl
c4768441b4 - Fix playersprite offset being wrong in softpoly
- Remove DFrameBuffer::GetCanvas as it always returned null
2018-04-08 15:49:06 +02:00
Magnus Norddahl
4a730f6dd5 - Fix softpoly ignores status bar displacement 2018-04-08 14:28:48 +02:00