mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- removed the parser for complex compatibility settings, now that this can be done via scripting.
This commit is contained in:
parent
3988e27059
commit
3aea82797c
1 changed files with 0 additions and 420 deletions
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@ -179,10 +179,6 @@ static const char *const SectorPlanes[] =
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"floor", "ceil", NULL
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};
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static TArray<int> CompatParams;
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static int ii_compatparams;
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static TArray<FString> TexNames;
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// CODE --------------------------------------------------------------------
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//==========================================================================
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@ -200,7 +196,6 @@ void ParseCompatibility()
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unsigned int j;
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BCompatMap.Clear();
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CompatParams.Clear();
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// The contents of this file are not cumulative, as it should not
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// be present in user-distributed maps.
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@ -253,205 +248,12 @@ void ParseCompatibility()
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{
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flags.CompatFlags[Options[i].WhichSlot] |= Options[i].CompatFlags;
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}
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else if (sc.Compare("clearlineflags"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_CLEARFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setlineflags"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setlinespecial"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(P_FindLineSpecial(sc.String, NULL, NULL));
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for (int i = 0; i < 5; i++)
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{
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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}
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else if (sc.Compare("setlinesectorref"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETLINESECTORREF);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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flags.CompatFlags[SLOT_BCOMPAT] |= BCOMPATF_REBUILDNODES;
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}
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else if (sc.Compare("clearlinespecial"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_CLEARSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setactivation"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETACTIVATION);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setsectoroffset"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTOROFFSET);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(SectorPlanes));
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*65536.));
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}
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else if (sc.Compare("setsectorspecial"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORSPECIAL);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setwallyscale"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETWALLYSCALE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(WallTiers));
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*65536.));
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}
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else if (sc.Compare("setwalltexture"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETWALLTEXTURE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(LineSides));
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(WallTiers));
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sc.MustGetString();
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const FString texName = sc.String;
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const unsigned int texIndex = TexNames.Find(texName);
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const unsigned int texCount = TexNames.Size();
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if (texIndex == texCount)
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{
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TexNames.Push(texName);
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}
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CompatParams.Push(texIndex);
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}
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else if (sc.Compare("setthingz"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGZ);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float*256)); // do not use full fixed here so that it can eventually handle larger levels
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}
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else if (sc.Compare("setsectortag"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTAG);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setthingflags"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGFLAGS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setvertex"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETVERTEX);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float * 256)); // do not use full fixed here so that it can eventually handle larger levels
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sc.MustGetFloat();
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CompatParams.Push(int(sc.Float * 256)); // do not use full fixed here so that it can eventually handle larger levels
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flags.CompatFlags[SLOT_BCOMPAT] |= BCOMPATF_REBUILDNODES;
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}
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else if (sc.Compare("setthingskills"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTHINGSKILLS);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else if (sc.Compare("setsectortexture"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORTEXTURE);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetString();
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CompatParams.Push(sc.MustMatchString(SectorPlanes));
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sc.MustGetString();
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const FString texName = sc.String;
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const unsigned int texIndex = TexNames.Find(texName);
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const unsigned int texCount = TexNames.Size();
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if (texIndex == texCount)
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{
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TexNames.Push(texName);
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}
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CompatParams.Push(texIndex);
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}
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else if (sc.Compare("setsectorlight"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETSECTORLIGHT);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else
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{
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sc.UnGet();
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break;
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}
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}
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if (flags.ExtCommandIndex != ~0u)
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{
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CompatParams.Push(CP_END);
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}
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sc.MustGetStringName("}");
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for (j = 0; j < md5array.Size(); ++j)
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{
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@ -475,7 +277,6 @@ FName CheckCompatibility(MapData *map)
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ii_compatflags = 0;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
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// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
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@ -516,7 +317,6 @@ FName CheckCompatibility(MapData *map)
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ii_compatflags |= flags->CompatFlags[SLOT_COMPAT];
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ii_compatflags2 |= flags->CompatFlags[SLOT_COMPAT2];
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ib_compatflags |= flags->CompatFlags[SLOT_BCOMPAT];
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ii_compatparams = flags->ExtCommandIndex;
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}
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// Reset i_compatflags
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@ -551,226 +351,6 @@ void SetCompatibilityParams(FName checksum)
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}
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}
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}
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if (ii_compatparams != -1)
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{
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unsigned i = ii_compatparams;
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while (i < CompatParams.Size() && CompatParams[i] != CP_END)
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{
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switch (CompatParams[i])
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{
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case CP_CLEARFLAGS:
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{
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
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{
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line_t *line = &level.lines[CompatParams[i+1]];
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line->flags &= ~CompatParams[i+2];
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}
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i+=3;
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break;
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}
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case CP_SETFLAGS:
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{
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
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{
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line_t *line = &level.lines[CompatParams[i+1]];
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line->flags |= CompatParams[i+2];
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}
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i+=3;
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break;
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}
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case CP_SETSPECIAL:
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{
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
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{
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line_t *line = &level.lines[CompatParams[i+1]];
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line->special = CompatParams[i+2];
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for(int ii=0;ii<5;ii++)
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{
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line->args[ii] = CompatParams[i+ii+3];
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}
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}
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i+=8;
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break;
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}
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case CP_CLEARSPECIAL:
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{
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
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{
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line_t *line = &level.lines[CompatParams[i+1]];
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line->special = 0;
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memset(line->args, 0, sizeof(line->args));
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}
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i += 2;
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break;
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}
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case CP_SETACTIVATION:
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{
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
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{
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line_t *line = &level.lines[CompatParams[i+1]];
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line->activation = CompatParams[i+2];
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}
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i += 3;
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break;
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}
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case CP_SETSECTOROFFSET:
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{
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if ((unsigned)CompatParams[i+1] < level.sectors.Size())
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{
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sector_t *sec = &level.sectors[CompatParams[i+1]];
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const double delta = CompatParams[i + 3] / 65536.0;
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secplane_t& plane = sector_t::floor == CompatParams[i + 2]
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? sec->floorplane
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: sec->ceilingplane;
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plane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(CompatParams[i + 2], delta);
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}
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i += 4;
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break;
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}
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case CP_SETSECTORSPECIAL:
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{
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const unsigned index = CompatParams[i + 1];
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if (index < level.sectors.Size())
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{
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level.sectors[index].special = CompatParams[i + 2];
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}
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i += 3;
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break;
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}
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case CP_SETWALLYSCALE:
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{
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if ((unsigned)CompatParams[i+1] < level.lines.Size())
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{
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side_t *side = level.lines[CompatParams[i+1]].sidedef[CompatParams[i+2]];
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if (side != NULL)
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{
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side->SetTextureYScale(CompatParams[i+3], CompatParams[i+4] / 65536.);
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}
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}
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i += 5;
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break;
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}
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case CP_SETWALLTEXTURE:
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{
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if ((unsigned)CompatParams[i + 1] < level.lines.Size())
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{
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side_t *side = level.lines[CompatParams[i + 1]].sidedef[CompatParams[i + 2]];
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if (side != NULL)
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{
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assert(TexNames.Size() > (unsigned int)CompatParams[i + 4]);
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const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 4]], ETextureType::Any);
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side->SetTexture(CompatParams[i + 3], texID);
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}
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}
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i += 5;
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break;
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}
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case CP_SETTHINGZ:
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{
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// When this is called, the things haven't been spawned yet so we can alter the position inside the MapThings array.
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if ((unsigned)CompatParams[i+1] < MapThingsConverted.Size())
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{
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MapThingsConverted[CompatParams[i+1]].pos.Z = CompatParams[i+2]/256.;
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}
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i += 3;
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break;
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}
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case CP_SETTAG:
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{
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if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
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{
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// this assumes that the sector does not have any tags yet!
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if (CompatParams[i + 2] == 0)
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{
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tagManager.RemoveSectorTags(CompatParams[i + 1]);
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}
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else
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{
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tagManager.AddSectorTag(CompatParams[i + 1], CompatParams[i + 2]);
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}
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}
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i += 3;
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break;
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}
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case CP_SETTHINGFLAGS:
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{
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if ((unsigned)CompatParams[i + 1] < MapThingsConverted.Size())
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{
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MapThingsConverted[CompatParams[i + 1]].flags = CompatParams[i + 2];
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}
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i += 3;
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break;
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}
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case CP_SETVERTEX:
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{
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if ((unsigned)CompatParams[i + 1] < level.vertexes.Size())
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{
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level.vertexes[CompatParams[i + 1]].p.X = CompatParams[i + 2] / 256.;
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level.vertexes[CompatParams[i + 1]].p.Y = CompatParams[i + 3] / 256.;
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}
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i += 4;
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break;
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}
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case CP_SETTHINGSKILLS:
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{
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if ((unsigned)CompatParams[i + 1] < MapThingsConverted.Size())
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{
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MapThingsConverted[CompatParams[i + 1]].SkillFilter = CompatParams[i + 2];
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}
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i += 3;
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break;
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}
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case CP_SETSECTORTEXTURE:
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{
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if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
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{
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sector_t *sec = &level.sectors[CompatParams[i+1]];
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assert (sec != nullptr);
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secplane_t& plane = sector_t::floor == CompatParams[i + 2]
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? sec->floorplane
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: sec->ceilingplane;
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assert(TexNames.Size() > (unsigned int)CompatParams[i + 3]);
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const FTextureID texID = TexMan.GetTexture(TexNames[CompatParams[i + 3]], ETextureType::Any);
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sec->SetTexture(CompatParams[i + 2], texID);
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}
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i += 4;
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break;
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}
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case CP_SETSECTORLIGHT:
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{
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if ((unsigned)CompatParams[i + 1] < level.sectors.Size())
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{
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sector_t *sec = &level.sectors[CompatParams[i+1]];
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assert (sec != nullptr);
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sec->SetLightLevel((unsigned)CompatParams[i + 2]);
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}
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i += 3;
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break;
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}
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case CP_SETLINESECTORREF:
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{
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if ((unsigned)CompatParams[i + 1] < level.lines.Size())
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{
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line_t *line = &level.lines[CompatParams[i + 1]];
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assert(line != nullptr);
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side_t *side = line->sidedef[CompatParams[i + 2]];
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if (side != nullptr && (unsigned)CompatParams[i + 3] < level.sectors.Size())
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{
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side->sector = &level.sectors[CompatParams[i + 3]];
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}
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}
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i += 4;
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break;
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}
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}
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}
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}
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, OffsetSectorPlane)
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