mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
Scriptified compatibility of Strife level along with needed functions
This commit is contained in:
parent
950443683b
commit
5f5adbe161
2 changed files with 25 additions and 10 deletions
|
@ -265,16 +265,6 @@ DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
|
|||
|
||||
|
||||
|
||||
39C594CAC07EE51C80F757DA465FCC94 // strife1.wad map10
|
||||
{
|
||||
// fix the shooting range by matching sector 138 and 145 properties together
|
||||
setsectoroffset 145 floor -32
|
||||
setsectoroffset 145 ceil 40
|
||||
setsectortexture 145 floor F_CONCRP
|
||||
setsectorlight 138 192
|
||||
setwalltexture 3431 back top BRKGRY01
|
||||
}
|
||||
|
||||
3D8ED20BF5CAAE6D6AE0E10999C75084 // hgarden.pk3 map01
|
||||
{
|
||||
// spawn trees on top of arches
|
||||
|
|
|
@ -476,6 +476,16 @@ class LevelCompatibility play
|
|||
break;
|
||||
}
|
||||
|
||||
case '39C594CAC07EE51C80F757DA465FCC94': // strife1.wad map10
|
||||
{
|
||||
// fix the shooting range by matching sector 138 and 145 properties together
|
||||
OffsetSectorPlane(145, Sector.floor, -32);
|
||||
OffsetSectorPlane(145, Sector.ceiling, 40);
|
||||
SetSectorTexture(145, Sector.floor, "F_CONCRP");
|
||||
SetSectorLight(138, 192);
|
||||
SetWallTexture(3431, Line.back, Side.top, "BRKGRY01");
|
||||
}
|
||||
|
||||
case 'DB31D71B11E3E4393B9C0CCB44A8639F': // rop_2015.wad e1m5
|
||||
{
|
||||
// Lower floor a bit so secret switch becomes accessible
|
||||
|
@ -546,4 +556,19 @@ class LevelCompatibility play
|
|||
{
|
||||
level.sectors[sectornum].special = special;
|
||||
}
|
||||
|
||||
private static void SetSectorTextureID(int sectornum, int plane, TextureID texture)
|
||||
{
|
||||
level.sectors[sectornum].SetTexture(plane, texture);
|
||||
}
|
||||
|
||||
private static void SetSectorTexture(int sectornum, int plane, String texture)
|
||||
{
|
||||
SetSectorTextureID(sectornum, plane, TexMan.CheckForTexture(texture, TexMan.Type_Flat));
|
||||
}
|
||||
|
||||
private static void SetSectorLight(int sectornum, int newval)
|
||||
{
|
||||
level.sectors[sectornum].SetLightLevel(newval);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue