Christoph Oelckers
2dcf63c57d
- backport some fixes from Raze - mostly redundant includes.
2020-04-11 20:20:39 +02:00
Christoph Oelckers
65f15e1147
- moved the material class to 'common' as well.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
580e463498
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
5bde737be9
- split buildtexture.cpp in two.
...
The texture itself is 'common', but the setup is not.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
3e285d2261
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00
Christoph Oelckers
a13c7bd053
- moved sound code to "common".
2020-04-11 20:20:35 +02:00
Christoph Oelckers
cd9e2d3795
- moved music code to "common".
2020-04-11 20:19:55 +02:00
Christoph Oelckers
4af96bab47
- some cleanup on music code.
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* change the license of the main file because there is no more id-based code here licensed under the GPL.
* moved VM interface definition out of the implementation.
* moved idmus CCMD out of implementation because it is dependent on Doom level definitions.
* moved s_music.cpp into the music folder with the rest of the music code.
2020-04-11 20:19:54 +02:00
Christoph Oelckers
56f2b2ac56
- reduce backend's dependency on game state by using callbacks.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
f94e4a908c
- m_png is common.
2020-04-11 20:19:52 +02:00
Christoph Oelckers
db62aeb671
- c_cmds is not 'common'.
2020-04-11 20:19:52 +02:00
Christoph Oelckers
777f2ee7c6
- moved stringtable to 'common'.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
c3a381ed92
- moved most of the console code to 'common'.
...
The main console.cpp file cannot be done yet, but the rest is ready to go.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
a712866219
- split out non-game specific CCMDs into their own file.
2020-04-11 20:19:51 +02:00
Christoph Oelckers
603ad755ab
- separated the button code from c_dispatch.
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Two separate features justify two separate files.
2020-04-11 20:19:24 +02:00
Christoph Oelckers
76db26ee0b
- split off the console's command line class into its own file.
2020-04-11 14:00:22 +02:00
Christoph Oelckers
05239c63f9
- moved some palette related code into the 'common' folder.
2020-04-11 14:00:22 +02:00
Christoph Oelckers
c713850dac
- moved sc_man and palettecontainer to the 'common' folder.
2020-04-11 14:00:21 +02:00
Christoph Oelckers
98472d999b
- moved name.cpp to 'common'.
...
Still got to find a way to handle namedef.h without polluting the low level code with game content.
2020-04-11 14:00:21 +02:00
Christoph Oelckers
05d8856fe0
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
Christoph Oelckers
510fc2d549
- added handler for Witchaven's sound resource files.
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Useful for loading these to play the MIDIs. Since these files have no named directory, the content just gets inserted into a subdirectory named after the file with each entry given a 4 digit hex number as a name.
2020-04-11 14:00:17 +02:00
Christoph Oelckers
2e258e8cdb
- include cleanup in Win32 folder.
2020-04-11 14:00:15 +02:00
Christoph Oelckers
d523da1313
- make DumpCPUInfo return a string instead of letting it print the info itself. Also consolidated I_Init, because both existing versions were identical.
2020-04-11 14:00:15 +02:00
Christoph Oelckers
76352dd9b3
- moved the last remaining utilities.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
5a1c4693de
- moved SFMT to 'common'.
...
Now it is third party code with no hooks into higher level dependencies.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
9ef6b15bfa
- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
2020-04-11 14:00:14 +02:00
Christoph Oelckers
fb1a7679ec
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
...
Again the objective is easier sharing with Raze.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
6996d54a23
- moved more code to 'common'.
...
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
e230420f88
- moved all character set utilities to utf8.cpp.
...
- moved matrix class to 'common'.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
669e8fbe48
- started some reorganization of low level utility code by moving all third party dependencies to a separate place.
2020-04-11 14:00:12 +02:00
Christoph Oelckers
820fe8b3f9
- split off the container for the translation data into its own file.
2020-04-11 14:00:11 +02:00
Christoph Oelckers
b0ecb02d6b
- move SuperFastHash to its own set of files, instead of having this tied to the console.
...
- replace swapvalues with std::swap globally.
- added some additions to utility code from Raze, mainly to reduce file content differences.
- reduced some unused utilities
2020-04-11 14:00:10 +02:00
Christoph Oelckers
cc48f18303
- moved the dictionary implementation into the 'scripting' folder where it really belongs.
2020-04-11 14:00:09 +02:00
Christoph Oelckers
5490ffcd77
- removed the obsolete Doomsday 1.8-style texture pack support.
...
This poorly integrated into the texture system and wasn't compatible with modern texture packs anymore so its usefulness was questionable.
2020-04-04 12:55:24 +02:00
drfrag
68f338b134
- Fixed compilation with MinGW and did some cleanup.
2020-02-16 09:39:17 +02:00
dondiego
e13e034cc4
SoftPoly only worked with Vulkan support on POSIX platforms ( #1036 )
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* - CMake: fix wrong filename.
* - Fixed: SoftPoly only worked with Vulkan support on POSIX platforms.
2020-02-15 17:41:52 -05:00
Christoph Oelckers
c485256c74
Merge remote-tracking branch 'remotes/origin/zmusic_dll'
2020-02-15 10:22:45 +01:00
alexey.lysiuk
2bde2d8268
- fixed 32-bit Linux build with SSE support enabled
2020-02-13 15:29:48 +02:00
alexey.lysiuk
a1b5ab6e9b
- added ZMusic library detection to CMake configuration
2020-02-09 15:51:50 +02:00
Christoph Oelckers
2dd3c28d05
- transitioned engine to use ZMusic as a DLL.
2020-02-09 08:56:49 +01:00
Braden Obrzut
62e9e0cbbb
- Change updaterevision to a CMake script
...
The benefit to this is fairly small, but it does mean a little less work needs
to be done in the build scripts for cross compiling. The C version wasn't
especially concise so it was not obviously better in any way.
2020-02-02 11:43:36 +01:00
alexey.lysiuk
d425d8d9ca
- put common POSIX system code to a separate file
2020-01-26 11:01:13 +02:00
Magnus Norddahl
e43894213e
Remove softpoly specific matrix and vector classes
2020-01-18 13:56:37 +01:00
Alexander Kromm
703686beee
export TMap<FString, FString> to ZScript
2019-12-29 13:37:38 +01:00
Magnus Norddahl
5632c80ab2
Split softpoly into more files
2019-12-15 17:14:23 +01:00
Christoph Oelckers
83349bee1b
- separated reverb data and reverb editor.
...
Again, isolating the part that is game independent from parts that are specific to GZDoom.
2019-12-08 21:45:45 +01:00
Christoph Oelckers
fd181f469d
- reduced the dependency of the sound system on game state.
...
Many of the simple wrappers have been moved to a separate file and the sound source handling has been abstracted.
This is only the first phase, the work is not complete yet.
Also changed the license of the sound code to BSD after verifying that this code bears no similarity to id's original sound code anymore, save for a few function names (which are due to be refactored out anyway.)
2019-12-08 13:28:52 +01:00
Magnus Norddahl
74c6b9fe6d
Remove PolyDrawArgs
2019-12-02 00:21:42 +01:00
Magnus Norddahl
4a25c9f69b
Merge remote-tracking branch 'origin/master' into polybackend
2019-12-01 20:09:19 +01:00
Christoph Oelckers
81753e5ffb
- moved the level postprocessor to its own source file.
2019-11-10 21:28:01 +01:00