Major Cooke
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220845066a
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Merge remote-tracking branch 'gzdoom/master' into newmaster202004
# Conflicts:
# src/playsim/p_map.cpp
# wadsrc/static/zscript/actors/actor.zs
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2020-05-09 15:18:03 -05:00 |
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Mekboss
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4807f4240b
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Fix MSVS compile bug and add offset parameter for SprayDecal
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2020-05-07 09:35:48 +02:00 |
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Mekboss
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0e9ca3c850
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Replace function variables to DVector3
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2020-05-07 09:35:48 +02:00 |
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Mekboss
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ba43244764
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Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart
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2020-05-07 09:35:48 +02:00 |
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Nemrtvi
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50e0353668
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Revised Serbian characters Ћ/Ђ
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2020-05-06 14:50:35 +02:00 |
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PaulyB
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a528290b5c
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Fix single top level filter folder not being read
I have no idea why the missing comma broke it in this particular way...
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2020-05-03 11:26:57 +03:00 |
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alexey.lysiuk
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331f3d85d6
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- fixed secondary ammo display in strife status bar
https://forum.zdoom.org/viewtopic.php?t=68315
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2020-04-30 16:26:12 +03:00 |
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Cacodemon345
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4b4ff8dd0e
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Fix bouncing missiles not dealing damage when hitting top/bottom (#1068)
* Fix bouncing missiles not dealing damage when hitting top/bottom
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2020-04-30 08:55:09 +02:00 |
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arookas
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6b70cad6e1
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Add option to invert mouse x
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2020-04-30 08:54:10 +02:00 |
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nashmuhandes
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d563b0339c
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Apply alpha to the background texture in DrawBar
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2020-04-29 21:01:13 -03:00 |
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nashmuhandes
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f65a97322e
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Add an alpha parameter to StatusBar.DrawBar
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2020-04-29 21:01:13 -03:00 |
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Christoph Oelckers
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2adf1c6a6b
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- fixed ZScript compiler crash with dereferencing null pointers
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2020-04-29 07:59:06 +02:00 |
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PaulyB
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66bac45615
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Properly namespaced UDMF flag
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2020-04-27 20:30:37 +02:00 |
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PaulyB
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8d1451689b
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Exposed MTF_NOCOUNT to UDMF
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2020-04-27 20:30:37 +02:00 |
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Skepticist
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3377486b8e
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Added a number of maps that can make use of the MTF_NOCOUNT flag
All but the Hell Revealed case are thanks to Skepticist from Doomworld
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2020-04-27 20:30:37 +02:00 |
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PaulyB
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573b2958c6
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Added MTF_NOCOUNT to spawn flags
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2020-04-27 20:30:37 +02:00 |
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SanyaWaffles
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994550fb00
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Add the check to the other loop per Graf's request.
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2020-04-24 10:01:36 +02:00 |
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SanyaWaffles
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6a604f35cb
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A much smarter DEFBINDS fix. Check if the lump is in the range of an IWAD, if so, override the settings... if not, don't override the settings.
https://forum.zdoom.org/viewtopic.php?f=2&t=68292
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2020-04-24 10:01:36 +02:00 |
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SanyaWaffles
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1cf8c2f63e
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Fix keybinds part 1 of whatever
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2020-04-24 08:10:09 +02:00 |
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Rachael Alexanderson
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8c1db978b8
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- fixed: hwrenderer materials were nullptr checked but the pointers were not always properly initialized
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2020-04-21 09:41:33 -04:00 |
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alexey.lysiuk
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62d4bbbe65
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- restored Wads.GetNumLumps() scripted function
https://forum.zdoom.org/viewtopic.php?t=68300
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2020-04-21 10:07:24 +03:00 |
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alexey.lysiuk
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426f40dd52
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- fixed crash when loading saved game that has no music
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2020-04-20 15:08:33 +03:00 |
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alexey.lysiuk
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c37dcc6eb4
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- added validation of game skill when changing a level
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2020-04-20 13:32:02 +03:00 |
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alexey.lysiuk
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a9c0765fe1
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- fixed potential crash on intermission cast screen
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2020-04-20 12:49:18 +03:00 |
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Major Cooke
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6291892ce6
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Merge remote-tracking branch 'gzdoom/master' into newmaster202004
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2020-04-19 15:19:36 -05:00 |
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Christoph Oelckers
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4fb6b7c7d4
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- block off the Substitute function by making it private to the 3 classes that really need it.
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2020-04-19 21:08:24 +02:00 |
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Christoph Oelckers
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bd3f4e7347
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- relax pointer substitution restriction for morphed monsters.
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2020-04-19 21:08:23 +02:00 |
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Christoph Oelckers
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052172b9ee
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- let TeleportSpecial universally map to Teleport when checking action special names.
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2020-04-19 18:00:27 +02:00 |
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Christoph Oelckers
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db6a284253
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- apply aspect ratio compensation for all fullscreen images with a height of 200 and 400, and not just to 320x200 and 640x400.
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2020-04-19 13:49:10 +02:00 |
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Christoph Oelckers
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a21d3ae106
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- fixed incorrect value range for particle's depth value, used for sorting.
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2020-04-19 13:46:00 +02:00 |
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Christoph Oelckers
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e63871d6f5
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
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Christoph Oelckers
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5228a67ff5
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- fixed keybinding reader - before trying to load DEFBINDS the lump index wasn't reset.
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2020-04-19 13:23:02 +02:00 |
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Christoph Oelckers
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90f3b49bc3
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- removed the "no IWAD definitions found" error message because the condition it checks for is not an error.
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2020-04-19 13:17:20 +02:00 |
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Christoph Oelckers
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6dfc416b51
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- fixed setup of IPK3's where all content is in a subdirectory.
These never received the file name list that was needed to eliminate this directory from internal paths.
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2020-04-19 13:04:29 +02:00 |
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Christoph Oelckers
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14ce0f4605
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- deleted unused variable.
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2020-04-19 12:37:50 +02:00 |
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Christoph Oelckers
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1c99e0917e
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- do not treat the ':' as a path separator.
The cases where it really is needed have special handling for it, in all others it causes more problems than it solves.
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2020-04-19 12:24:12 +02:00 |
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alexey.lysiuk
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b5c88957f0
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- fixed detection of standalone IWADs
https://forum.zdoom.org/viewtopic.php?t=68218
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2020-04-17 12:29:46 +03:00 |
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Rachael Alexanderson
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c1421b70cf
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Revert "- fixed: player spawn code should now always use defaults for the currently selected player class, not current flags"
This reverts commit 8dda7c02c9 .
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2020-04-15 07:02:58 -04:00 |
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Rachael Alexanderson
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8dda7c02c9
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- fixed: player spawn code should now always use defaults for the currently selected player class, not current flags
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2020-04-15 06:58:27 -04:00 |
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Major Cooke
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2ace3d06bc
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Merged https://github.com/coelckers/gzdoom/pull/1068
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2020-04-13 11:07:37 -05:00 |
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Major Cooke
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208842c9fa
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Merged https://github.com/coelckers/gzdoom/pull/1053
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2020-04-13 10:59:50 -05:00 |
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Major Cooke
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e065ff4819
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Merged https://github.com/coelckers/gzdoom/pull/1020
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2020-04-13 10:58:41 -05:00 |
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Major Cooke
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b7ae5d060b
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Merged https://github.com/coelckers/gzdoom/pull/1059
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2020-04-13 10:56:39 -05:00 |
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Major Cooke
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05b8e29e2d
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Merged https://github.com/coelckers/gzdoom/pull/874
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2020-04-13 10:53:05 -05:00 |
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Major Cooke
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a5776822ea
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Merged https://github.com/coelckers/gzdoom/pull/980
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2020-04-13 10:51:44 -05:00 |
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Major Cooke
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e0573c8a17
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Merged https://github.com/coelckers/gzdoom/pull/1002
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2020-04-13 10:50:15 -05:00 |
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Major Cooke
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e5c4a1dbaf
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Merged https://github.com/coelckers/gzdoom/pull/895
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2020-04-13 10:49:04 -05:00 |
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Major Cooke
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a57598229a
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Merge remote-tracking branch 'gzdoom/master' into newmaster202004
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2020-04-13 10:11:53 -05:00 |
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Christoph Oelckers
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3e02121822
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- fixed setup of content ID in CreateTexBuffer.
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2020-04-13 14:55:16 +02:00 |
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Christoph Oelckers
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e92be97f33
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- let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer.
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2020-04-13 14:23:57 +02:00 |
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