mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- fixed secondary ammo display in strife status bar
https://forum.zdoom.org/viewtopic.php?t=68315
This commit is contained in:
parent
4b4ff8dd0e
commit
331f3d85d6
1 changed files with 2 additions and 2 deletions
|
@ -353,8 +353,8 @@ class StrifeStatusBar : BaseStatusBar
|
|||
if (ammo2 != NULL && ammo1!=ammo2)
|
||||
{
|
||||
// Draw secondary ammo just above the primary ammo
|
||||
DrawString(mGrnFont, FormatNumber(ammo1.Amount, 3), (-23, -48));
|
||||
DrawInventoryIcon(ammo1, (-14, -55));
|
||||
DrawString(mGrnFont, FormatNumber(ammo2.Amount, 3), (-23, -48));
|
||||
DrawInventoryIcon(ammo2, (-14, -55));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue