- fixed secondary ammo display in strife status bar

https://forum.zdoom.org/viewtopic.php?t=68315
This commit is contained in:
alexey.lysiuk 2020-04-30 16:26:12 +03:00
parent 4b4ff8dd0e
commit 331f3d85d6

View file

@ -353,8 +353,8 @@ class StrifeStatusBar : BaseStatusBar
if (ammo2 != NULL && ammo1!=ammo2)
{
// Draw secondary ammo just above the primary ammo
DrawString(mGrnFont, FormatNumber(ammo1.Amount, 3), (-23, -48));
DrawInventoryIcon(ammo1, (-14, -55));
DrawString(mGrnFont, FormatNumber(ammo2.Amount, 3), (-23, -48));
DrawInventoryIcon(ammo2, (-14, -55));
}
}