Commit Graph

18952 Commits

Author SHA1 Message Date
Cacodemon345 4b4ff8dd0e
Fix bouncing missiles not dealing damage when hitting top/bottom (#1068)
* Fix bouncing missiles not dealing damage when hitting top/bottom
2020-04-30 08:55:09 +02:00
arookas 6b70cad6e1 Add option to invert mouse x 2020-04-30 08:54:10 +02:00
nashmuhandes d563b0339c Apply alpha to the background texture in DrawBar 2020-04-29 21:01:13 -03:00
nashmuhandes f65a97322e Add an alpha parameter to StatusBar.DrawBar 2020-04-29 21:01:13 -03:00
Christoph Oelckers 3eecb6b3b6 - fixed creation of multipatch textures using other multipatch textures as their source. 2020-04-30 00:12:28 +02:00
Christoph Oelckers d71ef66957 - fixes copied from Raze. 2020-04-29 23:58:50 +02:00
Christoph Oelckers 652712d970 - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
Christoph Oelckers bc8335de3b - Vulkan backend dependency cleanup. 2020-04-29 18:52:08 +02:00
Christoph Oelckers 68630d6782 - sanitized dependencies of the softpoly render backend.
This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
Christoph Oelckers 8cce6207c7 - sanitized includes in a few files. 2020-04-29 18:15:56 +02:00
Christoph Oelckers e3fdf2194e - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
Christoph Oelckers 808a7d28cf - moved benchmark fps output to the custom part of it because it depends on game data. 2020-04-29 17:44:43 +02:00
Christoph Oelckers 5d10d6c448 - directory structure cleanup.
The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
2020-04-29 17:36:58 +02:00
Christoph Oelckers 6cf91d3941 - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
Christoph Oelckers 9be63a5093 Merge branch 'master' into texture_rework 2020-04-29 08:04:15 +02:00
Christoph Oelckers c996600de7 - gl_renderer.cpp include cleanup 2020-04-29 08:01:29 +02:00
Christoph Oelckers 2adf1c6a6b - fixed ZScript compiler crash with dereferencing null pointers 2020-04-29 07:59:06 +02:00
Christoph Oelckers 64e301130b - moved low level sky rendering to 'common' 2020-04-29 00:21:30 +02:00
Christoph Oelckers 4b8fb7d48b - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
Christoph Oelckers b1dd1eff50 - moved video files to 'common'. 2020-04-28 23:08:27 +02:00
Christoph Oelckers ddef3f7b98 - made video base code game independent 2020-04-28 22:54:53 +02:00
Christoph Oelckers 2196b4fb04 - moved the frame rate drawer out of DFrameBuffer.
Too much of this is not shareable and all it consists of are drawing operations on the 2D drawer.
2020-04-27 23:53:26 +02:00
Christoph Oelckers 5f3e4a5d0e - did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
With the old softpoly renderer and OpenGL 2.x being gone there is no more need for such complex handling, it is now a single function in d_main.cpp.
2020-04-27 22:24:41 +02:00
Christoph Oelckers 3ee1aa76c3 - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
PaulyB 66bac45615 Properly namespaced UDMF flag 2020-04-27 20:30:37 +02:00
PaulyB 8d1451689b Exposed MTF_NOCOUNT to UDMF 2020-04-27 20:30:37 +02:00
Skepticist 3377486b8e Added a number of maps that can make use of the MTF_NOCOUNT flag
All but the Hell Revealed case are thanks to Skepticist from Doomworld
2020-04-27 20:30:37 +02:00
PaulyB 573b2958c6 Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
Christoph Oelckers d434ce32c8 - split voxels.cpp into a backend and a game dependent part. 2020-04-27 19:46:27 +02:00
Christoph Oelckers b79230da9b - added missing include to macOS code. 2020-04-27 19:46:13 +02:00
Christoph Oelckers d6dca40cb7 - separated models.cpp as well into engine and game parts. 2020-04-27 01:29:25 +02:00
Christoph Oelckers 46d263b5a8 - header separation of model code. 2020-04-27 01:16:17 +02:00
Christoph Oelckers 8ea0a0c5f8 - took the game dependent model render functions out of the FModelRenderer class.
This makes FModelRenderer game independent - the 3 functions in question may just be global functions instead.
2020-04-27 00:25:53 +02:00
Christoph Oelckers 6afa73bdcd - moved m_bbox to 'common' 2020-04-27 00:07:17 +02:00
Christoph Oelckers 67a50d084a - started cleanup of model code.
* refactored FBoundingBox so that the game dependent members are global functions now.
* changed some methods of the model renderer to take a render style parameter instead of a full actor.
2020-04-27 00:03:23 +02:00
Christoph Oelckers b58e3172fc - need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data. 2020-04-26 23:02:16 +02:00
Christoph Oelckers cb1e8a177f - moved gl_shader.cpp to 'common'. 2020-04-26 22:24:27 +02:00
Christoph Oelckers 1346787e29 - moved 2 more modules to 'common'. 2020-04-26 21:38:34 +02:00
Christoph Oelckers f8dcb09ff0 - moved postprocessing shaders to their own folder. 2020-04-26 21:22:57 +02:00
Christoph Oelckers fde9172ea3 - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00
Christoph Oelckers c30165db0d - removed the remaining dependencies of the shadowmap code on game data.
Everything is handled with callbacks now.
2020-04-26 19:58:17 +02:00
Christoph Oelckers ba0b42465d - changed shadowmap setup so that the AABB tree is owned and controlled by the map, not the renderer.
Needed to properly separate game logic from backend implementation, the shadowmap had both in the same object thanks to the old setup.
2020-04-26 18:54:43 +02:00
Christoph Oelckers 0a3e9a49f8 - changed the light parameter of ShadowTest to a position vector.
This was one of two places where game state leaked into the shadowmap implementation.
2020-04-26 14:53:26 +02:00
Christoph Oelckers 02832297ff - moved most of the OpenGL backend to 'common'.
A few things are yet to do, because they still need some changes.
2020-04-26 14:44:19 +02:00
Christoph Oelckers 763e9e0f35 - fixed texture scaling setup in a few places. 2020-04-26 13:48:51 +02:00
Christoph Oelckers 5611fe0f41 - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
Christoph Oelckers 69d724ae73 - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
Christoph Oelckers c5dca89e66 - clean separation of vertex creation from map data and the buffer object.
This was yet another object with too broad scope, the vertex creation has been offloaded into out-of-class functions now.
2020-04-26 12:12:07 +02:00
Christoph Oelckers cf41a0b1fb - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
Christoph Oelckers 61c94c25ed - more hw_cvars cleanup.
Copied several range checks from Raze, moved vid_gamma to hw_cvars.cpp and removed some old and no longer necessary gamma setup code.
2020-04-26 10:58:44 +02:00