mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-03 01:13:22 +00:00
- moved the remaining core parts of the GL renderer to 'common'.
This commit is contained in:
parent
9be63a5093
commit
6cf91d3941
39 changed files with 61 additions and 70 deletions
|
@ -659,9 +659,6 @@ file( GLOB HEADER_FILES
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rendering/vulkan/renderer/*.h
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rendering/vulkan/shaders/*.h
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rendering/vulkan/textures/*.h
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rendering/gl/renderer/*.h
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rendering/gl/shaders/*.h
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rendering/gl/system/*.h
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*.h
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)
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@ -935,9 +932,6 @@ set (PCH_SOURCES
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g_statusbar/shared_sbar.cpp
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rendering/2d/f_wipe.cpp
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rendering/2d/v_blend.cpp
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rendering/gl/renderer/gl_renderer.cpp
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rendering/gl/renderer/gl_stereo3d.cpp
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rendering/gl/system/gl_framebuffer.cpp
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rendering/hwrenderer/hw_entrypoint.cpp
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rendering/hwrenderer/data/hw_vertexbuilder.cpp
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rendering/hwrenderer/dynlights/doom_aabbtree.cpp
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@ -946,7 +940,6 @@ set (PCH_SOURCES
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rendering/hwrenderer/scene/hw_renderstate.cpp
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rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
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rendering/hwrenderer/textures/hw_precache.cpp
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rendering/hwrenderer/utility/hw_clock.cpp
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rendering/hwrenderer/utility/hw_draw2d.cpp
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rendering/hwrenderer/utility/hw_lighting.cpp
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maploader/edata.cpp
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@ -1126,6 +1119,7 @@ set (PCH_SOURCES
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common/rendering/v_framebuffer.cpp
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common/rendering/v_video.cpp
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common/rendering/r_videoscale.cpp
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common/rendering/hwrenderer/data/hw_clock.cpp
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common/rendering/hwrenderer/data/hw_skydome.cpp
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common/rendering/hwrenderer/data/flatvertices.cpp
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common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp
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@ -1139,6 +1133,9 @@ set (PCH_SOURCES
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common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
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common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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common/rendering/gl_load/gl_interface.cpp
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common/rendering/gl/gl_renderer.cpp
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common/rendering/gl/gl_stereo3d.cpp
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common/rendering/gl/gl_framebuffer.cpp
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common/rendering/gl/gl_renderstate.cpp
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common/rendering/gl/gl_renderbuffers.cpp
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common/rendering/gl/gl_postprocess.cpp
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@ -1420,15 +1417,6 @@ source_group("Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE
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source_group("Rendering\\Vulkan Renderer\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/.+")
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source_group("Rendering\\Vulkan Renderer\\Third Party\\Volk" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/volk/.+")
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source_group("Rendering\\Vulkan Renderer\\Third Party\\Vk_Mem_Alloc" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/vk_mem_alloc.+")
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source_group("Rendering\\OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/.+")
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source_group("Rendering\\OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/data/.+")
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source_group("Rendering\\OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/dynlights/.+")
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source_group("Rendering\\OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/renderer/.+")
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source_group("Rendering\\OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/scene/.+")
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source_group("Rendering\\OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/shaders/.+")
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source_group("Rendering\\OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/system/.+")
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source_group("Rendering\\OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/textures/.+")
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source_group("Rendering\\OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/utility/.+")
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source_group("Rendering\\Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/.+")
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source_group("Rendering\\Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/drawers/.+")
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source_group("Rendering\\Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/scene/.+")
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@ -16,6 +16,7 @@ struct SystemCallbacks
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bool (*DisableTextureFilter)();
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void (*OnScreenSizeChanged)();
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IntRect(*GetSceneRect)();
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FString(*GetLocationDescription)();
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};
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extern SystemCallbacks *sysCallbacks;
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@ -53,7 +53,7 @@
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#include "version.h"
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#include "printf.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl_framebuffer.h"
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#ifdef HAVE_VULKAN
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#include "vulkan/system/vk_framebuffer.h"
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#endif
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@ -47,8 +47,8 @@
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#include "gl_sysfb.h"
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#include "gl_system.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl_renderer.h"
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#include "gl_framebuffer.h"
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#ifdef HAVE_VULKAN
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#include "rendering/vulkan/system/vk_framebuffer.h"
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@ -52,7 +52,7 @@
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#include "win32basevideo.h"
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#include "cmdlib.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl_framebuffer.h"
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CVAR(Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -53,7 +53,7 @@
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#include "engineerrors.h"
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#include "win32glvideo.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl_framebuffer.h"
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EXTERN_CVAR(Int, vid_adapter)
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EXTERN_CVAR(Bool, vid_hdr)
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@ -40,11 +40,11 @@
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#include "i_time.h"
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#include "gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_framebuffer.h"
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#include "gl_renderer.h"
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#include "gl_renderbuffers.h"
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#include "gl_samplers.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_clock.h"
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#include "hw_vrmodes.h"
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#include "hwrenderer/models/hw_models.h"
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#include "hw_skydome.h"
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@ -41,7 +41,7 @@
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#include "gl_interface.h"
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#include "hw_cvars.h"
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#include "gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_renderer.h"
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#include "gl_renderstate.h"
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#include "gl_samplers.h"
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@ -22,10 +22,10 @@
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#include "gl_system.h"
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#include "m_png.h"
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#include "gl_buffers.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl_framebuffer.h"
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#include "gl_debug.h"
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#include "gl_renderbuffers.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_renderer.h"
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#include "gl_postprocessstate.h"
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#include "gl_shaderprogram.h"
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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@ -25,7 +25,7 @@
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#include "printf.h"
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#include "hw_cvars.h"
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#include "gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_renderer.h"
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#include "gl_renderbuffers.h"
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#include "gl_postprocessstate.h"
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#include "gl_shaderprogram.h"
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@ -41,10 +41,10 @@
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#include "cmdlib.h"
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#include "version.h"
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#include "gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl_framebuffer.h"
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#include "hw_cvars.h"
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#include "gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_renderer.h"
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#include "gl_renderstate.h"
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#include "gl_renderbuffers.h"
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#include "gl_shaderprogram.h"
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@ -1,14 +1,10 @@
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#ifndef __GL_RENDERER_H
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#define __GL_RENDERER_H
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#include "r_defs.h"
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#include "v_video.h"
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#include "vectors.h"
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#include "swrenderer/r_renderer.h"
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#include "matrix.h"
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#include "gl_renderbuffers.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "hw_shadowmap.h"
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#include <functional>
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#ifdef _MSC_VER
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@ -83,7 +79,6 @@ public:
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void CopyToBackbuffer(const IntRect *bounds, bool applyGamma);
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void DrawPresentTexture(const IntRect &box, bool applyGamma);
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void Flush();
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void Draw2D(F2DDrawer *data);
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void BeginFrame();
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bool StartOffscreen();
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@ -31,12 +31,12 @@
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#include "hw_cvars.h"
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#include "flatvertices.h"
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#include "gl_shader.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_renderer.h"
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#include "hw_lightbuffer.h"
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#include "gl_renderbuffers.h"
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#include "gl_hwtexture.h"
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#include "gl_buffers.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_clock.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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namespace OpenGLRenderer
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@ -38,7 +38,7 @@
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#include "gl_interface.h"
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#include "hw_cvars.h"
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#include "gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_renderer.h"
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#include "gl_samplers.h"
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#include "hw_material.h"
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#include "i_interface.h"
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@ -44,7 +44,7 @@
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#include "gl_interface.h"
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#include "gl_debug.h"
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#include "matrix.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_renderer.h"
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#include <map>
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#include <memory>
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@ -26,15 +26,15 @@
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*/
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#include "gl_system.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl_renderer.h"
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#include "gl_renderbuffers.h"
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#include "hw_vrmodes.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl_framebuffer.h"
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#include "gl_postprocessstate.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl_framebuffer.h"
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#include "gl_shaderprogram.h"
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#include "gl_buffers.h"
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#include "menu/menu.h"
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#include "templates.h"
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EXTERN_CVAR(Int, vr_mode)
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EXTERN_CVAR(Float, vid_saturation)
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EXTERN_CVAR(Int, gl_satformula)
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EXTERN_CVAR(Int, gl_dither_bpc)
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void UpdateVRModes(bool considerQuadBuffered = true);
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namespace OpenGLRenderer
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{
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@ -38,9 +38,9 @@
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#include "c_dispatch.h"
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#include "r_utility.h"
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#include "v_video.h"
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#include "g_levellocals.h"
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#include "hw_clock.h"
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#include "i_time.h"
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#include "i_interface.h"
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glcycle_t RenderWall,SetupWall,ClipWall;
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glcycle_t RenderFlat,SetupFlat;
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@ -167,11 +167,8 @@ void CheckBench()
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FString compose;
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auto &vp = r_viewpoint;
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auto Level = vp.ViewLevel;
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compose.Format("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n",
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Level->MapName.GetChars(), Level->LevelName.GetChars(), vp.Pos.X, vp.Pos.Y, vp.Pos.Z, vp.Angles.Yaw.Degrees, vp.Angles.Pitch.Degrees);
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if (sysCallbacks && sysCallbacks->GetLocationDescription) compose = sysCallbacks->GetLocationDescription();
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AppendRenderStats(compose);
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AppendRenderTimes(compose);
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AppendLightStats(compose);
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@ -76,7 +76,7 @@ enum
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// also shamelessly lifted from ZDoomGL! ;)
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//
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//-----------------------------------------------------------------------------
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EXTERN_CVAR(Float, skyoffset)
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CVAR(Float, skyoffset, 0, 0) // for testing
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struct SkyColor
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@ -1,6 +1,5 @@
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#pragma once
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#include "v_palette.h"
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#include "matrix.h"
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#include "hwrenderer/data/buffers.h"
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#include "hw_renderstate.h"
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@ -114,7 +114,7 @@
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#include "scriptutil.h"
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#include "v_palette.h"
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#include "texturemanager.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_clock.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#ifdef __unix__
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@ -2855,6 +2855,16 @@ IntRect System_GetSceneRect()
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mSceneViewport.height = height;
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return mSceneViewport;
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}
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FString System_GetLocationDescription()
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{
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auto& vp = r_viewpoint;
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auto Level = vp.ViewLevel;
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return FStringf("Map %s: \"%s\",\nx = %1.4f, y = %1.4f, z = %1.4f, angle = %1.4f, pitch = %1.4f\n",
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Level->MapName.GetChars(), Level->LevelName.GetChars(), vp.Pos.X, vp.Pos.Y, vp.Pos.Z, vp.Angles.Yaw.Degrees, vp.Angles.Pitch.Degrees);
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}
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//==========================================================================
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//
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// DoomSpecificInfo
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@ -3063,6 +3073,7 @@ static int D_DoomMain_Internal (void)
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System_DisableTextureFilter,
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System_OnScreenSizeChanged,
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System_GetSceneRect,
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System_GetLocationDescription,
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};
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sysCallbacks = &syscb;
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@ -41,6 +41,7 @@
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#define WEAPON_FUDGE_Y 0.375
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struct FTranslatedLineTarget;
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struct FState;
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class player_t;
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//
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// Overlay psprites are scaled shapes
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@ -37,7 +37,7 @@
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#include "swrenderer/r_swscene.h"
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#include "swrenderer/r_renderer.h"
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#include "hw_dynlightdata.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_clock.h"
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#include "flatvertices.h"
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#include "v_palette.h"
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#include "d_main.h"
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@ -39,7 +39,7 @@
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_clock.h"
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#include "flatvertices.h"
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#include "hwrenderer/data/hw_vertexbuilder.h"
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@ -34,7 +34,7 @@
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_clock.h"
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#include "flatvertices.h"
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#include "hw_renderstate.h"
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#include "texturemanager.h"
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@ -36,7 +36,7 @@
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#include "hw_drawinfo.h"
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#include "po_man.h"
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#include "models.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_clock.h"
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#include "hw_cvars.h"
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#include "hw_viewpointbuffer.h"
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#include "flatvertices.h"
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@ -33,7 +33,7 @@
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_drawlist.h"
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#include "flatvertices.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_clock.h"
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#include "hw_renderstate.h"
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#include "hw_drawinfo.h"
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#include "hw_fakeflat.h"
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@ -38,7 +38,7 @@
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#include "matrix.h"
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#include "hw_dynlightdata.h"
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#include "hw_cvars.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hw_clock.h"
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#include "hwrenderer/utility/hw_lighting.h"
|
||||
#include "hw_material.h"
|
||||
#include "hwrenderer/scene/hw_drawinfo.h"
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "hw_renderstate.h"
|
||||
#include "flatvertices.h"
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_clock.h"
|
||||
#include "hwrenderer/utility/hw_lighting.h"
|
||||
#include "texturemanager.h"
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
#include "hw_drawinfo.h"
|
||||
#include "hw_drawstructs.h"
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_clock.h"
|
||||
#include "hw_dynlightdata.h"
|
||||
#include "flatvertices.h"
|
||||
#include "hw_lightbuffer.h"
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
#include "hwrenderer/scene/hw_portal.h"
|
||||
#include "flatvertices.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_clock.h"
|
||||
#include "hwrenderer/utility/hw_lighting.h"
|
||||
#include "hw_material.h"
|
||||
#include "hw_dynlightdata.h"
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include "hw_dynlightdata.h"
|
||||
#include "hw_material.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_clock.h"
|
||||
#include "hwrenderer/utility/hw_lighting.h"
|
||||
#include "hwrenderer/scene/hw_drawinfo.h"
|
||||
#include "hwrenderer/scene/hw_drawstructs.h"
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#include "hwrenderer/data/buffers.h"
|
||||
#include "flatvertices.h"
|
||||
#include "hwrenderer/data/hw_viewpointbuffer.h"
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_clock.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "hw_renderstate.h"
|
||||
#include "r_videoscale.h"
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
#include "i_video.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_clock.h"
|
||||
#include "hw_vrmodes.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "hwrenderer/models/hw_models.h"
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
#include "hw_viewpointuniforms.h"
|
||||
#include "hw_lightbuffer.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_clock.h"
|
||||
#include "flatvertices.h"
|
||||
#include "hwrenderer/data/hw_viewpointbuffer.h"
|
||||
#include "hwrenderer/data/shaderuniforms.h"
|
||||
|
|
|
@ -54,9 +54,6 @@ CUSTOM_CVAR (Int, r_skymode, 2, CVAR_ARCHIVE|CVAR_NOINITCALL)
|
|||
R_InitSkyMap ();
|
||||
}
|
||||
|
||||
CVAR(Float, skyoffset, 0, 0) // for testing
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// R_InitSkyMap
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include "hw_viewpointuniforms.h"
|
||||
#include "hw_lightbuffer.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_clock.h"
|
||||
#include "flatvertices.h"
|
||||
#include "hwrenderer/data/hw_viewpointbuffer.h"
|
||||
#include "hwrenderer/data/shaderuniforms.h"
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include "version.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_clock.h"
|
||||
#include "hw_vrmodes.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "hwrenderer/models/hw_models.h"
|
||||
|
|
Loading…
Reference in a new issue