- moved a few leftover utility classes to 'common'.

This commit is contained in:
Christoph Oelckers 2020-04-29 17:51:04 +02:00
parent 808a7d28cf
commit e3fdf2194e
8 changed files with 9 additions and 7 deletions

View file

@ -975,7 +975,6 @@ set (PCH_SOURCES
intermission/intermission.cpp
intermission/intermission_parse.cpp
r_data/colormaps.cpp
r_data/cycler.cpp
r_data/gldefs.cpp
r_data/a_dynlightdata.cpp
r_data/r_translate.cpp
@ -1035,6 +1034,7 @@ set (PCH_SOURCES
common/textures/multipatchtexturebuilder.cpp
common/textures/skyboxtexture.cpp
common/textures/animtexture.cpp
common/textures/v_collection.cpp
common/textures/formats/automaptexture.cpp
common/textures/formats/brightmaptexture.cpp
common/textures/formats/buildtexture.cpp
@ -1099,6 +1099,7 @@ set (PCH_SOURCES
common/filesystem/file_whres.cpp
common/filesystem/file_directory.cpp
common/filesystem/resourcefile.cpp
common/engine/cycler.cpp
common/engine/stats.cpp
common/engine/sc_man.cpp
common/engine/palettecontainer.cpp
@ -1164,7 +1165,6 @@ set (PCH_SOURCES
utility/nodebuilder/nodebuild_extract.cpp
utility/nodebuilder/nodebuild_gl.cpp
utility/nodebuilder/nodebuild_utility.cpp
utility/v_collection.cpp
)
if( ${HAVE_VM_JIT} )

View file

@ -34,8 +34,8 @@
#ifndef __V_COLLECTION_H__
#define __V_COLLECTION_H__
#include "doomtype.h"
#include "r_defs.h"
#include "tarray.h"
#include "textureid.h"
class FGameTexture;

View file

@ -33,8 +33,7 @@
*/
#include <stdlib.h>
#include "doomtype.h"
#include <stdint.h>
class FRandom;

View file

@ -8,6 +8,9 @@
class DStaticEventHandler;
struct EventManager;
struct line_t;
struct sector_t;
struct FLevelLocals;
enum class EventHandlerType
{

View file

@ -1,7 +1,7 @@
#pragma once
#include "c_cvars.h"
#include "actor.h"
#include "r_data/cycler.h"
#include "cycler.h"
#include "g_levellocals.h"
struct side_t;