mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- directory structure cleanup.
The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
This commit is contained in:
parent
6cf91d3941
commit
5d10d6c448
27 changed files with 29 additions and 44 deletions
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@ -647,13 +647,8 @@ file( GLOB HEADER_FILES
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rendering/polyrenderer/math/*.h
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rendering/polyrenderer/drawers/*.h
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rendering/polyrenderer/backend/*.h
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rendering/hwrenderer/data/*.h
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rendering/hwrenderer/dynlights/*.h
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rendering/hwrenderer/models/*.h
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rendering/hwrenderer/postprocessing/*.h
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rendering/hwrenderer/*.h
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rendering/hwrenderer/scene/*.h
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rendering/hwrenderer/textures/*.h
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rendering/hwrenderer/utility/*.h
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rendering/vulkan/*.h
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rendering/vulkan/system/*.h
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rendering/vulkan/renderer/*.h
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@ -763,7 +758,7 @@ set( FASTMATH_SOURCES
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common/textures/hires/xbr/xbrz.cpp
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common/textures/hires/xbr/xbrz_old.cpp
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common/rendering/gl_load/gl_load.c
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rendering/hwrenderer/dynlights/hw_dynlightdata.cpp
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rendering/hwrenderer/hw_dynlightdata.cpp
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rendering/hwrenderer/scene/hw_bsp.cpp
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rendering/hwrenderer/scene/hw_fakeflat.cpp
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rendering/hwrenderer/scene/hw_decal.cpp
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@ -783,7 +778,7 @@ set( FASTMATH_SOURCES
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common/utility/matrix.cpp
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)
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#Vulkan stuff must go into a separate list later because it needs to be disabled for some platforms
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#Vulkan stuff must go into a separate list because it needs to be disabled for some platforms
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set (VULKAN_SOURCES
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rendering/vulkan/system/vk_device.cpp
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rendering/vulkan/system/vk_swapchain.cpp
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@ -933,15 +928,15 @@ set (PCH_SOURCES
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rendering/2d/f_wipe.cpp
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rendering/2d/v_blend.cpp
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rendering/hwrenderer/hw_entrypoint.cpp
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rendering/hwrenderer/data/hw_vertexbuilder.cpp
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rendering/hwrenderer/dynlights/doom_aabbtree.cpp
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rendering/hwrenderer/models/hw_models.cpp
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rendering/hwrenderer/hw_vertexbuilder.cpp
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rendering/hwrenderer/doom_aabbtree.cpp
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rendering/hwrenderer/hw_models.cpp
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rendering/hwrenderer/hw_postprocessshader.cpp
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rendering/hwrenderer/hw_precache.cpp
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rendering/hwrenderer/hw_draw2d.cpp
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rendering/hwrenderer/scene/hw_lighting.cpp
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rendering/hwrenderer/scene/hw_drawlistadd.cpp
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rendering/hwrenderer/scene/hw_renderstate.cpp
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rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
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rendering/hwrenderer/textures/hw_precache.cpp
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rendering/hwrenderer/utility/hw_draw2d.cpp
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rendering/hwrenderer/utility/hw_lighting.cpp
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rendering/hwrenderer/scene/hw_setcolor.cpp
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maploader/edata.cpp
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maploader/specials.cpp
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maploader/maploader.cpp
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@ -1273,6 +1268,7 @@ include_directories( .
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gamedata/textures
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gamedata/fonts
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rendering
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rendering/hwrenderer
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rendering/2d
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r_data
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sound
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@ -1400,16 +1396,7 @@ source_group("Playsim\\Map Thinkers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE
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source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
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source_group("Rendering\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/2d/.+")
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source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
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source_group("Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/data/.+")
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source_group("Rendering\\Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/dynlights/.+")
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source_group("Rendering\\Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/models/.+")
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source_group("Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/postprocessing/.+")
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source_group("Rendering\\Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/renderer/.+")
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source_group("Rendering\\Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/scene/.+")
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source_group("Rendering\\Hardware Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/shaders/.+")
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source_group("Rendering\\Hardware Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/system/.+")
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source_group("Rendering\\Hardware Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/textures/.+")
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source_group("Rendering\\Hardware Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/utility/.+")
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source_group("Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/system/.+")
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source_group("Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/renderer/.+")
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source_group("Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/shaders/.+")
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@ -46,10 +46,8 @@
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#include "gl_samplers.h"
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#include "hw_clock.h"
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#include "hw_vrmodes.h"
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#include "hwrenderer/models/hw_models.h"
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#include "hw_skydome.h"
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#include "hwrenderer/scene/hw_fakeflat.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hw_viewpointbuffer.h"
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#include "hw_lightbuffer.h"
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#include "gl_shaderprogram.h"
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#include "gl_debug.h"
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@ -54,7 +54,7 @@
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#include "r_data/r_sections.h"
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#include "r_data/r_canvastexture.h"
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#include "r_data/r_interpolate.h"
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#include "hwrenderer/dynlights/doom_aabbtree.h"
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#include "doom_aabbtree.h"
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//============================================================================
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//
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@ -81,7 +81,7 @@
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#include "xlat/xlat.h"
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#include "vm.h"
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#include "texturemanager.h"
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#include "hwrenderer/data/hw_vertexbuilder.h"
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#include "hw_vertexbuilder.h"
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enum
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{
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@ -38,7 +38,7 @@
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#include "v_font.h"
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#include "texturemanager.h"
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#include "modelrenderer.h"
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#include "hwrenderer/models/hw_models.h"
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#include "hw_models.h"
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#include "d_main.h"
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EXTERN_CVAR(Bool, gl_precache)
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@ -41,7 +41,7 @@
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#include "hwrenderer/scene/hw_portal.h"
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#include "hw_clock.h"
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#include "flatvertices.h"
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#include "hwrenderer/data/hw_vertexbuilder.h"
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#include "hw_vertexbuilder.h"
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#ifdef ARCH_IA32
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#include <immintrin.h>
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@ -33,7 +33,7 @@
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#include "hw_cvars.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_lighting.h"
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#include "hw_clock.h"
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#include "flatvertices.h"
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#include "hw_renderstate.h"
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@ -39,7 +39,7 @@
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#include "hw_dynlightdata.h"
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#include "hw_cvars.h"
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#include "hw_clock.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_lighting.h"
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#include "hw_material.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "flatvertices.h"
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@ -35,7 +35,7 @@
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#include "hw_renderstate.h"
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#include "flatvertices.h"
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#include "hw_clock.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_lighting.h"
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#include "texturemanager.h"
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EXTERN_CVAR(Int, r_mirror_recursions)
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@ -29,7 +29,7 @@
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#include "hw_renderstate.h"
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#include "hw_drawstructs.h"
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#include "hw_portal.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_lighting.h"
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#include "hw_cvars.h"
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@ -31,7 +31,7 @@
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_lighting.h"
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#include "hw_material.h"
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CVAR(Bool,gl_noskyboxes, false, 0)
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@ -44,7 +44,7 @@
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#include "texturemanager.h"
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#include "basics.h"
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#include "hwrenderer/models/hw_models.h"
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#include "hw_models.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_fakeflat.h"
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@ -52,7 +52,7 @@
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#include "flatvertices.h"
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#include "hw_cvars.h"
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#include "hw_clock.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_lighting.h"
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#include "hw_material.h"
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#include "hw_dynlightdata.h"
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#include "hw_lightbuffer.h"
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@ -36,7 +36,7 @@
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#include "hw_material.h"
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#include "hw_cvars.h"
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#include "hw_clock.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_lighting.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_portal.h"
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@ -36,10 +36,10 @@
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#include "hw_fakeflat.h"
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#include "texturemanager.h"
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#include "hwrenderer/models/hw_models.h"
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#include "hw_models.h"
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#include "hw_dynlightdata.h"
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#include "hw_material.h"
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#include "hwrenderer/utility/hw_lighting.h"
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#include "hw_lighting.h"
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#include "hw_cvars.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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@ -33,7 +33,7 @@
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#include "hw_clock.h"
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#include "hw_vrmodes.h"
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#include "hw_cvars.h"
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#include "hwrenderer/models/hw_models.h"
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#include "hw_models.h"
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#include "hw_skydome.h"
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#include "hwrenderer/scene/hw_fakeflat.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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@ -36,7 +36,7 @@
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#include "hw_clock.h"
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#include "hw_vrmodes.h"
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#include "hw_cvars.h"
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#include "hwrenderer/models/hw_models.h"
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#include "hw_models.h"
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#include "hw_skydome.h"
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#include "hwrenderer/scene/hw_fakeflat.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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