qzdoom/src/dobjtype.cpp

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2016-03-01 15:47:10 +00:00
/*
** dobjtype.cpp
** Implements the type information class
**
**---------------------------------------------------------------------------
** Copyright 1998-2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <float.h>
#include <limits>
#include "dobject.h"
#include "i_system.h"
#include "serializer.h"
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#include "actor.h"
#include "templates.h"
#include "autosegs.h"
#include "v_text.h"
#include "a_pickups.h"
#include "a_weaponpiece.h"
#include "d_player.h"
#include "doomerrors.h"
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#include "fragglescript/t_fs.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
EXTERN_CVAR(Bool, strictdecorate);
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
FTypeTable TypeTable;
PSymbolTable GlobalSymbols;
TArray<PClass *> PClass::AllClasses;
bool PClass::bShutdown;
PErrorType *TypeError;
PVoidType *TypeVoid;
PInt *TypeSInt8, *TypeUInt8;
PInt *TypeSInt16, *TypeUInt16;
PInt *TypeSInt32, *TypeUInt32;
PBool *TypeBool;
PFloat *TypeFloat32, *TypeFloat64;
PString *TypeString;
PName *TypeName;
PSound *TypeSound;
PColor *TypeColor;
PTextureID *TypeTextureID;
PSpriteID *TypeSpriteID;
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PStatePointer *TypeState;
- fixed: State labels were resolved in the calling function's context instead of the called function one's. This could cause problems with functions that take states as parameters but use them to set them internally instead of passing them through the A_Jump interface back to the caller, like A_Chase or A_LookEx. This required some quite significant refactoring because the entire state resolution logic had been baked into the compiler which turned out to be a major maintenance problem. Fixed this by adding a new builtin type 'statelabel'. This is an opaque identifier representing a state, with the actual data either directly encoded into the number for single label state or an index into a state information table. The state resolution is now the task of the called function as it should always have remained. Note, that this required giving back the 'action' qualifier to most state jumping functions. - refactored most A_Jump checkers to a two stage setup with a pure checker that returns a boolean and a scripted A_Jump wrapper, for some simpler checks the checker function was entirely omitted and calculated inline in the A_Jump function. It is strongly recommended to use the boolean checkers unless using an inline function invocation in a state as they lead to vastly clearer code and offer more flexibility. - let Min() and Max() use the OP_MIN and OP_MAX opcodes. Although these were present, these function were implemented using some grossly inefficient branching tests. - the DECORATE 'state' cast kludge will now actually call ResolveState because a state label is not a state and needs conversion.
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PStateLabel *TypeStateLabel;
PStruct *TypeVector2;
PStruct *TypeVector3;
PStruct *TypeColorStruct;
PPointer *TypeNullPtr;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
// A harmless non-NULL FlatPointer for classes without pointers.
static const size_t TheEnd = ~(size_t)0;
// CODE --------------------------------------------------------------------
IMPLEMENT_CLASS(PErrorType, false, false, false, false)
IMPLEMENT_CLASS(PVoidType, false, false, false, false)
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void DumpTypeTable()
{
int used = 0;
int min = INT_MAX;
int max = 0;
int all = 0;
int lens[10] = {0};
for (size_t i = 0; i < countof(TypeTable.TypeHash); ++i)
{
int len = 0;
Printf("%4zu:", i);
for (PType *ty = TypeTable.TypeHash[i]; ty != NULL; ty = ty->HashNext)
{
Printf(" -> %s", ty->IsKindOf(RUNTIME_CLASS(PNamedType)) ? static_cast<PNamedType*>(ty)->TypeName.GetChars(): ty->GetClass()->TypeName.GetChars());
len++;
all++;
}
if (len != 0)
{
used++;
if (len < min)
min = len;
if (len > max)
max = len;
}
if (len < (int)countof(lens))
{
lens[len]++;
}
Printf("\n");
}
Printf("Used buckets: %d/%lu (%.2f%%) for %d entries\n", used, countof(TypeTable.TypeHash), double(used)/countof(TypeTable.TypeHash)*100, all);
Printf("Min bucket size: %d\n", min);
Printf("Max bucket size: %d\n", max);
Printf("Avg bucket size: %.2f\n", double(all) / used);
int j,k;
for (k = countof(lens)-1; k > 0; --k)
if (lens[k])
break;
for (j = 0; j <= k; ++j)
Printf("Buckets of len %d: %d (%.2f%%)\n", j, lens[j], j!=0?double(lens[j])/used*100:-1.0);
}
/* PClassType *************************************************************/
IMPLEMENT_CLASS(PClassType, false, false, false, false)
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//==========================================================================
//
// PClassType Constructor
//
//==========================================================================
PClassType::PClassType()
: TypeTableType(NULL)
{
}
//==========================================================================
//
// PClassType :: DeriveData
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//
//==========================================================================
void PClassType::DeriveData(PClass *newclass)
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{
assert(newclass->IsKindOf(RUNTIME_CLASS(PClassType)));
Super::DeriveData(newclass);
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static_cast<PClassType *>(newclass)->TypeTableType = TypeTableType;
}
/* PClassClass ************************************************************/
IMPLEMENT_CLASS(PClassClass, false, false, false, false)
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//==========================================================================
//
// PClassClass Constructor
//
// The only thing we want to do here is automatically set TypeTableType
// to PClass.
//
//==========================================================================
PClassClass::PClassClass()
{
TypeTableType = RUNTIME_CLASS(PClass);
}
/* PType ******************************************************************/
IMPLEMENT_CLASS(PType, true, true, false, false)
IMPLEMENT_POINTERS_START(PType)
IMPLEMENT_POINTER(HashNext)
IMPLEMENT_POINTERS_END
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//==========================================================================
//
// PType Parameterized Constructor
//
//==========================================================================
PType::PType(unsigned int size, unsigned int align)
: Size(size), Align(align), HashNext(NULL)
{
mDescriptiveName = "Type";
loadOp = OP_NOP;
storeOp = OP_NOP;
moveOp = OP_NOP;
RegType = REGT_NIL;
RegCount = 1;
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}
//==========================================================================
//
// PType Destructor
//
//==========================================================================
PType::~PType()
{
}
//==========================================================================
//
// PType :: PropagateMark
//
//==========================================================================
size_t PType::PropagateMark()
{
size_t marked = Symbols.MarkSymbols();
return marked + Super::PropagateMark();
}
//==========================================================================
//
// PType :: AddConversion
//
//==========================================================================
bool PType::AddConversion(PType *target, void (*convertconst)(ZCC_ExprConstant *, class FSharedStringArena &))
{
// Make sure a conversion hasn't already been registered
for (unsigned i = 0; i < Conversions.Size(); ++i)
{
if (Conversions[i].TargetType == target)
return false;
}
Conversions.Push(Conversion(target, convertconst));
return true;
}
//==========================================================================
//
// PType :: FindConversion
//
// Returns <0 if there is no path to target. Otherwise, returns the distance
// to target and fills slots (if non-NULL) with the necessary conversions
// to get there. A result of 0 means this is the target.
//
//==========================================================================
int PType::FindConversion(PType *target, const PType::Conversion **slots, int numslots)
{
if (this == target)
{
return 0;
}
// The queue is implemented as a ring buffer
VisitQueue queue;
VisitedNodeSet visited;
// Use a breadth-first search to find the shortest path to the target.
MarkPred(NULL, -1, -1);
queue.Push(this);
visited.Insert(this);
while (!queue.IsEmpty())
{
PType *t = queue.Pop();
if (t == target)
{ // found it
if (slots != NULL)
{
if (t->Distance >= numslots)
{ // Distance is too far for the output
return -2;
}
t->FillConversionPath(slots);
}
return t->Distance + 1;
}
for (unsigned i = 0; i < t->Conversions.Size(); ++i)
{
PType *succ = t->Conversions[i].TargetType;
if (!visited.Check(succ))
{
succ->MarkPred(t, i, t->Distance + 1);
visited.Insert(succ);
queue.Push(succ);
}
}
}
return -1;
}
//==========================================================================
//
// PType :: FillConversionPath
//
// Traces backwards from the target type to the original type and fills in
// the conversions necessary to get between them. slots must point to an
// array large enough to contain the entire path.
//
//==========================================================================
void PType::FillConversionPath(const PType::Conversion **slots)
{
for (PType *node = this; node->Distance >= 0; node = node->PredType)
{
assert(node->PredType != NULL);
slots[node->Distance] = &node->PredType->Conversions[node->PredConv];
}
}
//==========================================================================
//
// PType :: VisitQueue :: Push
//
//==========================================================================
void PType::VisitQueue::Push(PType *type)
{
Queue[In] = type;
Advance(In);
assert(!IsEmpty() && "Queue overflowed");
}
//==========================================================================
//
// PType :: VisitQueue :: Pop
//
//==========================================================================
PType *PType::VisitQueue::Pop()
{
if (IsEmpty())
{
return NULL;
}
PType *node = Queue[Out];
Advance(Out);
return node;
}
//==========================================================================
//
// PType :: VisitedNodeSet :: Insert
//
//==========================================================================
void PType::VisitedNodeSet::Insert(PType *node)
{
assert(!Check(node) && "Node was already inserted");
size_t buck = Hash(node) & (countof(Buckets) - 1);
node->VisitNext = Buckets[buck];
Buckets[buck] = node;
}
//==========================================================================
//
// PType :: VisitedNodeSet :: Check
//
//==========================================================================
bool PType::VisitedNodeSet::Check(const PType *node)
{
size_t buck = Hash(node) & (countof(Buckets) - 1);
for (const PType *probe = Buckets[buck]; probe != NULL; probe = probe->VisitNext)
{
if (probe == node)
{
return true;
}
}
return false;
}
//==========================================================================
//
// PType :: WriteValue
//
//==========================================================================
void PType::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
assert(0 && "Cannot write value for this type");
}
//==========================================================================
//
// PType :: ReadValue
//
//==========================================================================
bool PType::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
assert(0 && "Cannot read value for this type");
return false;
}
//==========================================================================
//
// PType :: SetDefaultValue
//
//==========================================================================
void PType::SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *stroffs) const
{
}
//==========================================================================
//
// PType :: SetDefaultValue
//
//==========================================================================
void PType::SetPointer(void *base, unsigned offset, TArray<size_t> *stroffs) const
{
}
//==========================================================================
//
// PType :: InitializeValue
//
//==========================================================================
void PType::InitializeValue(void *addr, const void *def) const
{
}
//==========================================================================
//
// PType :: DestroyValue
//
//==========================================================================
void PType::DestroyValue(void *addr) const
{
}
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//==========================================================================
//
// PType :: SetValue
//
//==========================================================================
void PType::SetValue(void *addr, int val)
{
assert(0 && "Cannot set int value for this type");
}
void PType::SetValue(void *addr, double val)
{
assert(0 && "Cannot set float value for this type");
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}
//==========================================================================
//
// PType :: GetValue
//
//==========================================================================
int PType::GetValueInt(void *addr) const
{
assert(0 && "Cannot get value for this type");
return 0;
}
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double PType::GetValueFloat(void *addr) const
{
assert(0 && "Cannot get value for this type");
return 0;
}
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//==========================================================================
//
// PType :: IsMatch
//
//==========================================================================
bool PType::IsMatch(intptr_t id1, intptr_t id2) const
{
return false;
}
//==========================================================================
//
// PType :: GetTypeIDs
//
//==========================================================================
void PType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
{
id1 = 0;
id2 = 0;
}
//==========================================================================
//
// PType :: GetTypeIDs
//
//==========================================================================
const char *PType::DescriptiveName() const
{
return mDescriptiveName.GetChars();
}
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//==========================================================================
//
// PType :: StaticInit STATIC
//
// Set up TypeTableType values for every PType child and create basic types.
//
//==========================================================================
void ReleaseGlobalSymbols()
{
TypeTable.Clear();
GlobalSymbols.ReleaseSymbols();
}
void PType::StaticInit()
{
// Add types to the global symbol table.
atterm(ReleaseGlobalSymbols);
// Set up TypeTable hash keys.
RUNTIME_CLASS(PErrorType)->TypeTableType = RUNTIME_CLASS(PErrorType);
RUNTIME_CLASS(PVoidType)->TypeTableType = RUNTIME_CLASS(PVoidType);
RUNTIME_CLASS(PInt)->TypeTableType = RUNTIME_CLASS(PInt);
RUNTIME_CLASS(PBool)->TypeTableType = RUNTIME_CLASS(PBool);
RUNTIME_CLASS(PFloat)->TypeTableType = RUNTIME_CLASS(PFloat);
RUNTIME_CLASS(PString)->TypeTableType = RUNTIME_CLASS(PString);
RUNTIME_CLASS(PName)->TypeTableType = RUNTIME_CLASS(PName);
RUNTIME_CLASS(PSound)->TypeTableType = RUNTIME_CLASS(PSound);
RUNTIME_CLASS(PSpriteID)->TypeTableType = RUNTIME_CLASS(PSpriteID);
RUNTIME_CLASS(PTextureID)->TypeTableType = RUNTIME_CLASS(PTextureID);
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RUNTIME_CLASS(PColor)->TypeTableType = RUNTIME_CLASS(PColor);
RUNTIME_CLASS(PPointer)->TypeTableType = RUNTIME_CLASS(PPointer);
RUNTIME_CLASS(PClassPointer)->TypeTableType = RUNTIME_CLASS(PClassPointer);
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RUNTIME_CLASS(PEnum)->TypeTableType = RUNTIME_CLASS(PEnum);
RUNTIME_CLASS(PArray)->TypeTableType = RUNTIME_CLASS(PArray);
RUNTIME_CLASS(PDynArray)->TypeTableType = RUNTIME_CLASS(PDynArray);
RUNTIME_CLASS(PMap)->TypeTableType = RUNTIME_CLASS(PMap);
RUNTIME_CLASS(PStruct)->TypeTableType = RUNTIME_CLASS(PStruct);
RUNTIME_CLASS(PPrototype)->TypeTableType = RUNTIME_CLASS(PPrototype);
RUNTIME_CLASS(PClass)->TypeTableType = RUNTIME_CLASS(PClass);
RUNTIME_CLASS(PStatePointer)->TypeTableType = RUNTIME_CLASS(PStatePointer);
- fixed: State labels were resolved in the calling function's context instead of the called function one's. This could cause problems with functions that take states as parameters but use them to set them internally instead of passing them through the A_Jump interface back to the caller, like A_Chase or A_LookEx. This required some quite significant refactoring because the entire state resolution logic had been baked into the compiler which turned out to be a major maintenance problem. Fixed this by adding a new builtin type 'statelabel'. This is an opaque identifier representing a state, with the actual data either directly encoded into the number for single label state or an index into a state information table. The state resolution is now the task of the called function as it should always have remained. Note, that this required giving back the 'action' qualifier to most state jumping functions. - refactored most A_Jump checkers to a two stage setup with a pure checker that returns a boolean and a scripted A_Jump wrapper, for some simpler checks the checker function was entirely omitted and calculated inline in the A_Jump function. It is strongly recommended to use the boolean checkers unless using an inline function invocation in a state as they lead to vastly clearer code and offer more flexibility. - let Min() and Max() use the OP_MIN and OP_MAX opcodes. Although these were present, these function were implemented using some grossly inefficient branching tests. - the DECORATE 'state' cast kludge will now actually call ResolveState because a state label is not a state and needs conversion.
2016-11-14 13:12:27 +00:00
RUNTIME_CLASS(PStateLabel)->TypeTableType = RUNTIME_CLASS(PStateLabel);
2016-03-01 15:47:10 +00:00
// Create types and add them type the type table.
TypeTable.AddType(TypeError = new PErrorType);
TypeTable.AddType(TypeVoid = new PVoidType);
TypeTable.AddType(TypeSInt8 = new PInt(1, false));
TypeTable.AddType(TypeUInt8 = new PInt(1, true));
TypeTable.AddType(TypeSInt16 = new PInt(2, false));
TypeTable.AddType(TypeUInt16 = new PInt(2, true));
TypeTable.AddType(TypeSInt32 = new PInt(4, false));
TypeTable.AddType(TypeUInt32 = new PInt(4, true));
TypeTable.AddType(TypeBool = new PBool);
TypeTable.AddType(TypeFloat32 = new PFloat(4));
TypeTable.AddType(TypeFloat64 = new PFloat(8));
TypeTable.AddType(TypeString = new PString);
TypeTable.AddType(TypeName = new PName);
TypeTable.AddType(TypeSound = new PSound);
TypeTable.AddType(TypeColor = new PColor);
TypeTable.AddType(TypeState = new PStatePointer);
- fixed: State labels were resolved in the calling function's context instead of the called function one's. This could cause problems with functions that take states as parameters but use them to set them internally instead of passing them through the A_Jump interface back to the caller, like A_Chase or A_LookEx. This required some quite significant refactoring because the entire state resolution logic had been baked into the compiler which turned out to be a major maintenance problem. Fixed this by adding a new builtin type 'statelabel'. This is an opaque identifier representing a state, with the actual data either directly encoded into the number for single label state or an index into a state information table. The state resolution is now the task of the called function as it should always have remained. Note, that this required giving back the 'action' qualifier to most state jumping functions. - refactored most A_Jump checkers to a two stage setup with a pure checker that returns a boolean and a scripted A_Jump wrapper, for some simpler checks the checker function was entirely omitted and calculated inline in the A_Jump function. It is strongly recommended to use the boolean checkers unless using an inline function invocation in a state as they lead to vastly clearer code and offer more flexibility. - let Min() and Max() use the OP_MIN and OP_MAX opcodes. Although these were present, these function were implemented using some grossly inefficient branching tests. - the DECORATE 'state' cast kludge will now actually call ResolveState because a state label is not a state and needs conversion.
2016-11-14 13:12:27 +00:00
TypeTable.AddType(TypeStateLabel = new PStateLabel);
TypeTable.AddType(TypeNullPtr = new PPointer);
TypeTable.AddType(TypeSpriteID = new PSpriteID);
TypeTable.AddType(TypeTextureID = new PTextureID);
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TypeColorStruct = new PStruct("@ColorStruct", nullptr); //This name is intentionally obfuscated so that it cannot be used explicitly. The point of this type is to gain access to the single channels of a color value.
#ifdef __BIG_ENDIAN__
TypeColorStruct->AddField(NAME_a, TypeUInt8);
TypeColorStruct->AddField(NAME_r, TypeUInt8);
TypeColorStruct->AddField(NAME_g, TypeUInt8);
TypeColorStruct->AddField(NAME_b, TypeUInt8);
#else
TypeColorStruct->AddField(NAME_b, TypeUInt8);
TypeColorStruct->AddField(NAME_g, TypeUInt8);
TypeColorStruct->AddField(NAME_r, TypeUInt8);
TypeColorStruct->AddField(NAME_a, TypeUInt8);
#endif
TypeVector2 = new PStruct(NAME_Vector2, nullptr);
TypeVector2->AddField(NAME_X, TypeFloat64);
TypeVector2->AddField(NAME_Y, TypeFloat64);
TypeTable.AddType(TypeVector2);
TypeVector2->loadOp = OP_LV2;
TypeVector2->storeOp = OP_SV2;
TypeVector2->moveOp = OP_MOVEV2;
TypeVector2->RegType = REGT_FLOAT;
TypeVector2->RegCount = 2;
TypeVector3 = new PStruct(NAME_Vector3, nullptr);
TypeVector3->AddField(NAME_X, TypeFloat64);
TypeVector3->AddField(NAME_Y, TypeFloat64);
TypeVector3->AddField(NAME_Z, TypeFloat64);
// allow accessing xy as a vector2. This is marked native because it's not supposed to be serialized.
TypeVector3->Symbols.AddSymbol(new PField(NAME_XY, TypeVector2, VARF_Native, 0));
TypeTable.AddType(TypeVector3);
TypeVector3->loadOp = OP_LV3;
TypeVector3->storeOp = OP_SV3;
TypeVector3->moveOp = OP_MOVEV3;
TypeVector3->RegType = REGT_FLOAT;
TypeVector3->RegCount = 3;
2016-03-01 15:47:10 +00:00
GlobalSymbols.AddSymbol(new PSymbolType(NAME_sByte, TypeSInt8));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Byte, TypeUInt8));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Short, TypeSInt16));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_uShort, TypeUInt16));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Int, TypeSInt32));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_uInt, TypeUInt32));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Bool, TypeBool));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float, TypeFloat64));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Double, TypeFloat64));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float32, TypeFloat32));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float64, TypeFloat64));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_String, TypeString));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Name, TypeName));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Sound, TypeSound));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Color, TypeColor));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_State, TypeState));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Vector2, TypeVector2));
GlobalSymbols.AddSymbol(new PSymbolType(NAME_Vector3, TypeVector3));
2016-03-01 15:47:10 +00:00
}
/* PBasicType *************************************************************/
IMPLEMENT_CLASS(PBasicType, true, false, false, false)
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//==========================================================================
//
// PBasicType Default Constructor
//
//==========================================================================
PBasicType::PBasicType()
{
}
//==========================================================================
//
// PBasicType Parameterized Constructor
//
//==========================================================================
PBasicType::PBasicType(unsigned int size, unsigned int align)
: PType(size, align)
{
mDescriptiveName = "BasicType";
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}
/* PCompoundType **********************************************************/
IMPLEMENT_CLASS(PCompoundType, true, false, false, false)
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/* PNamedType *************************************************************/
IMPLEMENT_CLASS(PNamedType, true, true, false, false)
IMPLEMENT_POINTERS_START(PNamedType)
IMPLEMENT_POINTER(Outer)
IMPLEMENT_POINTERS_END
2016-03-01 15:47:10 +00:00
//==========================================================================
//
// PNamedType :: IsMatch
//
//==========================================================================
bool PNamedType::IsMatch(intptr_t id1, intptr_t id2) const
{
const DObject *outer = (const DObject *)id1;
FName name = (ENamedName)(intptr_t)id2;
return Outer == outer && TypeName == name;
}
//==========================================================================
//
// PNamedType :: GetTypeIDs
//
//==========================================================================
void PNamedType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
{
id1 = (intptr_t)Outer;
id2 = TypeName;
}
//==========================================================================
//
// PNamedType :: QualifiedName
//
//==========================================================================
FString PNamedType::QualifiedName() const
{
FString out;
if (Outer != nullptr) out = Outer->QualifiedName();
out << "::" << TypeName;
return out;
}
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/* PInt *******************************************************************/
IMPLEMENT_CLASS(PInt, false, false, false, false)
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//==========================================================================
//
// PInt Default Constructor
//
//==========================================================================
PInt::PInt()
- fixed: State labels were resolved in the calling function's context instead of the called function one's. This could cause problems with functions that take states as parameters but use them to set them internally instead of passing them through the A_Jump interface back to the caller, like A_Chase or A_LookEx. This required some quite significant refactoring because the entire state resolution logic had been baked into the compiler which turned out to be a major maintenance problem. Fixed this by adding a new builtin type 'statelabel'. This is an opaque identifier representing a state, with the actual data either directly encoded into the number for single label state or an index into a state information table. The state resolution is now the task of the called function as it should always have remained. Note, that this required giving back the 'action' qualifier to most state jumping functions. - refactored most A_Jump checkers to a two stage setup with a pure checker that returns a boolean and a scripted A_Jump wrapper, for some simpler checks the checker function was entirely omitted and calculated inline in the A_Jump function. It is strongly recommended to use the boolean checkers unless using an inline function invocation in a state as they lead to vastly clearer code and offer more flexibility. - let Min() and Max() use the OP_MIN and OP_MAX opcodes. Although these were present, these function were implemented using some grossly inefficient branching tests. - the DECORATE 'state' cast kludge will now actually call ResolveState because a state label is not a state and needs conversion.
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: PBasicType(4, 4), Unsigned(false), IntCompatible(true)
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{
mDescriptiveName = "SInt32";
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Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, -0x7FFFFFFF - 1));
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, 0x7FFFFFFF));
SetOps();
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}
//==========================================================================
//
// PInt Parameterized Constructor
//
//==========================================================================
- fixed: State labels were resolved in the calling function's context instead of the called function one's. This could cause problems with functions that take states as parameters but use them to set them internally instead of passing them through the A_Jump interface back to the caller, like A_Chase or A_LookEx. This required some quite significant refactoring because the entire state resolution logic had been baked into the compiler which turned out to be a major maintenance problem. Fixed this by adding a new builtin type 'statelabel'. This is an opaque identifier representing a state, with the actual data either directly encoded into the number for single label state or an index into a state information table. The state resolution is now the task of the called function as it should always have remained. Note, that this required giving back the 'action' qualifier to most state jumping functions. - refactored most A_Jump checkers to a two stage setup with a pure checker that returns a boolean and a scripted A_Jump wrapper, for some simpler checks the checker function was entirely omitted and calculated inline in the A_Jump function. It is strongly recommended to use the boolean checkers unless using an inline function invocation in a state as they lead to vastly clearer code and offer more flexibility. - let Min() and Max() use the OP_MIN and OP_MAX opcodes. Although these were present, these function were implemented using some grossly inefficient branching tests. - the DECORATE 'state' cast kludge will now actually call ResolveState because a state label is not a state and needs conversion.
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PInt::PInt(unsigned int size, bool unsign, bool compatible)
: PBasicType(size, size), Unsigned(unsign), IntCompatible(compatible)
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{
mDescriptiveName.Format("%cInt%d", unsign? 'U':'S', size);
MemberOnly = (size < 4);
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if (!unsign)
{
int maxval = (1 << ((8 * size) - 1)) - 1;
int minval = -maxval - 1;
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, minval));
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, maxval));
}
else
{
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, 0u));
Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, (1u << (8 * size)) - 1));
}
SetOps();
}
void PInt::SetOps()
{
moveOp = OP_MOVE;
RegType = REGT_INT;
if (Size == 4)
{
storeOp = OP_SW;
loadOp = OP_LW;
}
else if (Size == 1)
{
storeOp = OP_SB;
loadOp = Unsigned ? OP_LBU : OP_LB;
}
else if (Size == 2)
{
storeOp = OP_SH;
loadOp = Unsigned ? OP_LHU : OP_LH;
}
else
{
assert(0 && "Unhandled integer size");
storeOp = OP_NOP;
}
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}
//==========================================================================
//
// PInt :: WriteValue
//
//==========================================================================
void PInt::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
if (Size == 8 && Unsigned)
{
// this is a special case that cannot be represented by an int64_t.
uint64_t val = *(uint64_t*)addr;
ar(key, val);
}
else
{
int64_t val;
switch (Size)
{
case 1:
val = Unsigned ? *(uint8_t*)addr : *(int8_t*)addr;
break;
case 2:
val = Unsigned ? *(uint16_t*)addr : *(int16_t*)addr;
break;
case 4:
val = Unsigned ? *(uint32_t*)addr : *(int32_t*)addr;
break;
case 8:
val = *(int64_t*)addr;
break;
default:
return; // something invalid
}
ar(key, val);
}
}
//==========================================================================
//
// PInt :: ReadValue
//
//==========================================================================
bool PInt::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
NumericValue val;
ar(key, val);
if (val.type == NumericValue::NM_invalid) return false; // not found or usable
if (val.type == NumericValue::NM_float) val.signedval = (int64_t)val.floatval;
// No need to check the unsigned state here. Downcasting to smaller types will yield the same result for both.
switch (Size)
{
case 1:
*(uint8_t*)addr = (uint8_t)val.signedval;
break;
case 2:
*(uint16_t*)addr = (uint16_t)val.signedval;
break;
case 4:
*(uint32_t*)addr = (uint32_t)val.signedval;
break;
case 8:
*(uint64_t*)addr = (uint64_t)val.signedval;
break;
default:
return false; // something invalid
}
return true;
}
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//==========================================================================
//
// PInt :: SetValue
//
//==========================================================================
void PInt::SetValue(void *addr, int val)
{
assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address");
if (Size == 4)
{
*(int *)addr = val;
}
else if (Size == 1)
{
*(BYTE *)addr = val;
}
else if (Size == 2)
{
*(WORD *)addr = val;
}
else if (Size == 8)
{
*(QWORD *)addr = val;
}
else
{
assert(0 && "Unhandled integer size");
}
}
void PInt::SetValue(void *addr, double val)
{
SetValue(addr, (int)val);
}
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//==========================================================================
//
// PInt :: GetValueInt
//
//==========================================================================
int PInt::GetValueInt(void *addr) const
{
assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address");
if (Size == 4)
{
return *(int *)addr;
}
else if (Size == 1)
{
return Unsigned ? *(BYTE *)addr : *(SBYTE *)addr;
}
else if (Size == 2)
{
return Unsigned ? *(WORD *)addr : *(SWORD *)addr;
}
else if (Size == 8)
{ // truncated output
return (int)*(QWORD *)addr;
}
else
{
assert(0 && "Unhandled integer size");
return 0;
}
}
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//==========================================================================
//
// PInt :: GetValueFloat
//
//==========================================================================
double PInt::GetValueFloat(void *addr) const
{
return GetValueInt(addr);
}
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//==========================================================================
//
// PInt :: GetStoreOp
//
//==========================================================================
/* PBool ******************************************************************/
IMPLEMENT_CLASS(PBool, false, false, false, false)
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//==========================================================================
//
// PBool Default Constructor
//
//==========================================================================
PBool::PBool()
: PInt(sizeof(bool), true)
{
mDescriptiveName = "Bool";
MemberOnly = false;
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// Override the default max set by PInt's constructor
PSymbolConstNumeric *maxsym = static_cast<PSymbolConstNumeric *>(Symbols.FindSymbol(NAME_Max, false));
assert(maxsym != NULL && maxsym->IsKindOf(RUNTIME_CLASS(PSymbolConstNumeric)));
maxsym->Value = 1;
}
/* PFloat *****************************************************************/
IMPLEMENT_CLASS(PFloat, false, false, false, false)
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//==========================================================================
//
// PFloat Default Constructor
//
//==========================================================================
PFloat::PFloat()
: PBasicType(8, 8)
{
mDescriptiveName = "Float";
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SetDoubleSymbols();
SetOps();
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}
//==========================================================================
//
// PFloat Parameterized Constructor
//
//==========================================================================
PFloat::PFloat(unsigned int size)
: PBasicType(size, size)
{
mDescriptiveName.Format("Float%d", size);
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if (size == 8)
{
SetDoubleSymbols();
}
else
{
assert(size == 4);
MemberOnly = true;
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SetSingleSymbols();
}
SetOps();
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}
//==========================================================================
//
// PFloat :: SetDoubleSymbols
//
// Setup constant values for 64-bit floats.
//
//==========================================================================
void PFloat::SetDoubleSymbols()
{
static const SymbolInitF symf[] =
{
{ NAME_Min_Normal, DBL_MIN },
{ NAME_Max, DBL_MAX },
{ NAME_Epsilon, DBL_EPSILON },
{ NAME_NaN, std::numeric_limits<double>::quiet_NaN() },
{ NAME_Infinity, std::numeric_limits<double>::infinity() },
{ NAME_Min_Denormal, std::numeric_limits<double>::denorm_min() }
};
static const SymbolInitI symi[] =
{
{ NAME_Dig, DBL_DIG },
{ NAME_Min_Exp, DBL_MIN_EXP },
{ NAME_Max_Exp, DBL_MAX_EXP },
{ NAME_Mant_Dig, DBL_MANT_DIG },
{ NAME_Min_10_Exp, DBL_MIN_10_EXP },
{ NAME_Max_10_Exp, DBL_MAX_10_EXP }
};
SetSymbols(symf, countof(symf));
SetSymbols(symi, countof(symi));
}
//==========================================================================
//
// PFloat :: SetSingleSymbols
//
// Setup constant values for 32-bit floats.
//
//==========================================================================
void PFloat::SetSingleSymbols()
{
static const SymbolInitF symf[] =
{
{ NAME_Min_Normal, FLT_MIN },
{ NAME_Max, FLT_MAX },
{ NAME_Epsilon, FLT_EPSILON },
{ NAME_NaN, std::numeric_limits<float>::quiet_NaN() },
{ NAME_Infinity, std::numeric_limits<float>::infinity() },
{ NAME_Min_Denormal, std::numeric_limits<float>::denorm_min() }
};
static const SymbolInitI symi[] =
{
{ NAME_Dig, FLT_DIG },
{ NAME_Min_Exp, FLT_MIN_EXP },
{ NAME_Max_Exp, FLT_MAX_EXP },
{ NAME_Mant_Dig, FLT_MANT_DIG },
{ NAME_Min_10_Exp, FLT_MIN_10_EXP },
{ NAME_Max_10_Exp, FLT_MAX_10_EXP }
};
SetSymbols(symf, countof(symf));
SetSymbols(symi, countof(symi));
}
//==========================================================================
//
// PFloat :: SetSymbols
//
//==========================================================================
void PFloat::SetSymbols(const PFloat::SymbolInitF *sym, size_t count)
{
for (size_t i = 0; i < count; ++i)
{
Symbols.AddSymbol(new PSymbolConstNumeric(sym[i].Name, this, sym[i].Value));
}
}
void PFloat::SetSymbols(const PFloat::SymbolInitI *sym, size_t count)
{
for (size_t i = 0; i < count; ++i)
{
Symbols.AddSymbol(new PSymbolConstNumeric(sym[i].Name, this, sym[i].Value));
}
}
//==========================================================================
//
// PFloat :: WriteValue
//
//==========================================================================
void PFloat::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
if (Size == 8)
{
ar(key, *(double*)addr);
}
else
{
ar(key, *(float*)addr);
}
}
//==========================================================================
//
// PFloat :: ReadValue
//
//==========================================================================
bool PFloat::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
NumericValue val;
ar(key, val);
if (val.type == NumericValue::NM_invalid) return false; // not found or usable
else if (val.type == NumericValue::NM_signed) val.floatval = (double)val.signedval;
else if (val.type == NumericValue::NM_unsigned) val.floatval = (double)val.unsignedval;
if (Size == 8)
{
*(double*)addr = val.floatval;
}
else
{
*(float*)addr = (float)val.floatval;
}
return true;
}
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//==========================================================================
//
// PFloat :: SetValue
//
//==========================================================================
void PFloat::SetValue(void *addr, int val)
{
return SetValue(addr, (double)val);
}
void PFloat::SetValue(void *addr, double val)
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{
assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address");
if (Size == 4)
{
*(float *)addr = (float)val;
}
else
{
assert(Size == 8);
*(double *)addr = val;
}
}
//==========================================================================
//
// PFloat :: GetValueInt
//
//==========================================================================
int PFloat::GetValueInt(void *addr) const
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{
return xs_ToInt(GetValueFloat(addr));
}
//==========================================================================
//
// PFloat :: GetValueFloat
//
//==========================================================================
double PFloat::GetValueFloat(void *addr) const
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{
assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address");
if (Size == 4)
{
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return *(float *)addr;
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}
else
{
assert(Size == 8);
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return *(double *)addr;
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}
}
//==========================================================================
//
// PFloat :: GetStoreOp
//
//==========================================================================
void PFloat::SetOps()
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{
if (Size == 4)
{
storeOp = OP_SSP;
loadOp = OP_LSP;
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}
else
{
assert(Size == 8);
storeOp = OP_SDP;
loadOp = OP_LDP;
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}
moveOp = OP_MOVEF;
RegType = REGT_FLOAT;
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}
/* PString ****************************************************************/
IMPLEMENT_CLASS(PString, false, false, false, false)
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//==========================================================================
//
// PString Default Constructor
//
//==========================================================================
PString::PString()
: PBasicType(sizeof(FString), alignof(FString))
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{
mDescriptiveName = "String";
storeOp = OP_SS;
loadOp = OP_LS;
moveOp = OP_MOVES;
RegType = REGT_STRING;
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}
//==========================================================================
//
// PString :: WriteValue
//
//==========================================================================
void PString::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
ar(key, *(FString*)addr);
}
//==========================================================================
//
// PString :: ReadValue
//
//==========================================================================
bool PString::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
const char *cptr;
ar.StringPtr(key, cptr);
if (cptr == nullptr)
{
return false;
}
else
{
*(FString*)addr = cptr;
return true;
}
}
//==========================================================================
//
// PString :: SetDefaultValue
//
//==========================================================================
void PString::SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special) const
{
if (base != nullptr) new((BYTE *)base + offset) FString;
if (special != NULL)
{
special->Push(std::make_pair(this, offset));
}
}
//==========================================================================
//
// PString :: InitializeValue
//
//==========================================================================
void PString::InitializeValue(void *addr, const void *def) const
{
if (def != nullptr)
{
new(addr) FString(*(FString *)def);
}
else
{
new(addr) FString;
}
}
//==========================================================================
//
// PString :: DestroyValue
//
//==========================================================================
void PString::DestroyValue(void *addr) const
{
((FString *)addr)->~FString();
}
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/* PName ******************************************************************/
IMPLEMENT_CLASS(PName, false, false, false, false)
2016-03-01 15:47:10 +00:00
//==========================================================================
//
// PName Default Constructor
//
//==========================================================================
PName::PName()
- fixed: State labels were resolved in the calling function's context instead of the called function one's. This could cause problems with functions that take states as parameters but use them to set them internally instead of passing them through the A_Jump interface back to the caller, like A_Chase or A_LookEx. This required some quite significant refactoring because the entire state resolution logic had been baked into the compiler which turned out to be a major maintenance problem. Fixed this by adding a new builtin type 'statelabel'. This is an opaque identifier representing a state, with the actual data either directly encoded into the number for single label state or an index into a state information table. The state resolution is now the task of the called function as it should always have remained. Note, that this required giving back the 'action' qualifier to most state jumping functions. - refactored most A_Jump checkers to a two stage setup with a pure checker that returns a boolean and a scripted A_Jump wrapper, for some simpler checks the checker function was entirely omitted and calculated inline in the A_Jump function. It is strongly recommended to use the boolean checkers unless using an inline function invocation in a state as they lead to vastly clearer code and offer more flexibility. - let Min() and Max() use the OP_MIN and OP_MAX opcodes. Although these were present, these function were implemented using some grossly inefficient branching tests. - the DECORATE 'state' cast kludge will now actually call ResolveState because a state label is not a state and needs conversion.
2016-11-14 13:12:27 +00:00
: PInt(sizeof(FName), true, false)
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{
mDescriptiveName = "Name";
assert(sizeof(FName) == alignof(FName));
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}
//==========================================================================
//
// PName :: WriteValue
//
//==========================================================================
void PName::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
const char *cptr = ((const FName*)addr)->GetChars();
ar.StringPtr(key, cptr);
}
//==========================================================================
//
// PName :: ReadValue
//
//==========================================================================
bool PName::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
const char *cptr;
ar.StringPtr(key, cptr);
if (cptr == nullptr)
{
return false;
}
else
{
*(FName*)addr = FName(cptr);
return true;
}
}
/* PSpriteID ******************************************************************/
IMPLEMENT_CLASS(PSpriteID, false, false, false, false)
//==========================================================================
//
// PName Default Constructor
//
//==========================================================================
PSpriteID::PSpriteID()
: PInt(sizeof(int), true, true)
{
mDescriptiveName = "SpriteID";
}
//==========================================================================
//
// PName :: WriteValue
//
//==========================================================================
void PSpriteID::WriteValue(FSerializer &ar, const char *key, const void *addr) const
{
int32_t val = *(int*)addr;
ar.Sprite(key, val, nullptr);
}
//==========================================================================
//
// PName :: ReadValue
//
//==========================================================================
bool PSpriteID::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
int32_t val;
ar.Sprite(key, val, nullptr);
*(int*)addr = val;
return true;
}
/* PTextureID ******************************************************************/
IMPLEMENT_CLASS(PTextureID, false, false, false, false)
//==========================================================================
//
// PTextureID Default Constructor
//
//==========================================================================
PTextureID::PTextureID()
: PInt(sizeof(FTextureID), true, false)
{
mDescriptiveName = "TextureID";
assert(sizeof(FTextureID) == alignof(FTextureID));
}
//==========================================================================
//
// PTextureID :: WriteValue
//
//==========================================================================
void PTextureID::WriteValue(FSerializer &ar, const char *key, const void *addr) const
{
FTextureID val = *(FTextureID*)addr;
ar(key, val);
}
//==========================================================================
//
// PTextureID :: ReadValue
//
//==========================================================================
bool PTextureID::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
FTextureID val;
ar(key, val);
*(FTextureID*)addr = val;
return true;
}
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/* PSound *****************************************************************/
IMPLEMENT_CLASS(PSound, false, false, false, false)
2016-03-01 15:47:10 +00:00
//==========================================================================
//
// PSound Default Constructor
//
//==========================================================================
PSound::PSound()
: PInt(sizeof(FSoundID), true)
{
mDescriptiveName = "Sound";
assert(sizeof(FSoundID) == alignof(FSoundID));
2016-03-01 15:47:10 +00:00
}
//==========================================================================
//
// PSound :: WriteValue
//
//==========================================================================
void PSound::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
const char *cptr = *(const FSoundID *)addr;
ar.StringPtr(key, cptr);
}
//==========================================================================
//
// PSound :: ReadValue
//
//==========================================================================
bool PSound::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
const char *cptr;
ar.StringPtr(key, cptr);
if (cptr == nullptr)
{
return false;
}
else
{
*(FSoundID *)addr = FSoundID(cptr);
return true;
}
}
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/* PColor *****************************************************************/
IMPLEMENT_CLASS(PColor, false, false, false, false)
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//==========================================================================
//
// PColor Default Constructor
//
//==========================================================================
PColor::PColor()
: PInt(sizeof(PalEntry), true)
{
mDescriptiveName = "Color";
assert(sizeof(PalEntry) == alignof(PalEntry));
2016-03-01 15:47:10 +00:00
}
- fixed: State labels were resolved in the calling function's context instead of the called function one's. This could cause problems with functions that take states as parameters but use them to set them internally instead of passing them through the A_Jump interface back to the caller, like A_Chase or A_LookEx. This required some quite significant refactoring because the entire state resolution logic had been baked into the compiler which turned out to be a major maintenance problem. Fixed this by adding a new builtin type 'statelabel'. This is an opaque identifier representing a state, with the actual data either directly encoded into the number for single label state or an index into a state information table. The state resolution is now the task of the called function as it should always have remained. Note, that this required giving back the 'action' qualifier to most state jumping functions. - refactored most A_Jump checkers to a two stage setup with a pure checker that returns a boolean and a scripted A_Jump wrapper, for some simpler checks the checker function was entirely omitted and calculated inline in the A_Jump function. It is strongly recommended to use the boolean checkers unless using an inline function invocation in a state as they lead to vastly clearer code and offer more flexibility. - let Min() and Max() use the OP_MIN and OP_MAX opcodes. Although these were present, these function were implemented using some grossly inefficient branching tests. - the DECORATE 'state' cast kludge will now actually call ResolveState because a state label is not a state and needs conversion.
2016-11-14 13:12:27 +00:00
/* PStateLabel *****************************************************************/
IMPLEMENT_CLASS(PStateLabel, false, false, false, false)
//==========================================================================
//
// PStateLabel Default Constructor
//
//==========================================================================
PStateLabel::PStateLabel()
: PInt(sizeof(int), false, false)
{
mDescriptiveName = "StateLabel";
}
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/* PStatePointer **********************************************************/
IMPLEMENT_CLASS(PStatePointer, false, false, false, false)
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//==========================================================================
//
// PStatePointer Default Constructor
//
//==========================================================================
PStatePointer::PStatePointer()
: PBasicType(sizeof(FState *), alignof(FState *))
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{
mDescriptiveName = "State";
storeOp = OP_SP;
loadOp = OP_LP;
moveOp = OP_MOVEA;
RegType = REGT_POINTER;
2016-03-01 15:47:10 +00:00
}
//==========================================================================
//
// PStatePointer :: WriteValue
//
//==========================================================================
void PStatePointer::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
ar(key, *(FState **)addr);
}
//==========================================================================
//
// PStatePointer :: ReadValue
//
//==========================================================================
bool PStatePointer::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
bool res = false;
::Serialize(ar, key, *(FState **)addr, nullptr, &res);
return res;
}
2016-03-01 15:47:10 +00:00
/* PPointer ***************************************************************/
IMPLEMENT_CLASS(PPointer, false, true, false, false)
IMPLEMENT_POINTERS_START(PPointer)
IMPLEMENT_POINTER(PointedType)
IMPLEMENT_POINTERS_END
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//==========================================================================
//
// PPointer - Default Constructor
//
//==========================================================================
PPointer::PPointer()
: PBasicType(sizeof(void *), alignof(void *)), PointedType(NULL), IsConst(false)
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{
mDescriptiveName = "NullPointer";
SetOps();
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}
//==========================================================================
//
// PPointer - Parameterized Constructor
//
//==========================================================================
PPointer::PPointer(PType *pointsat, bool isconst)
: PBasicType(sizeof(void *), alignof(void *)), PointedType(pointsat), IsConst(isconst)
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{
mDescriptiveName.Format("Pointer<%s%s>", pointsat->DescriptiveName(), isconst? "readonly " : "");
SetOps();
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}
//==========================================================================
//
// PPointer :: GetStoreOp
//
//==========================================================================
void PPointer::SetOps()
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{
storeOp = OP_SP;
loadOp = (PointedType && PointedType->IsKindOf(RUNTIME_CLASS(PClass))) ? OP_LO : OP_LP;
moveOp = OP_MOVEA;
RegType = REGT_POINTER;
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}
//==========================================================================
//
// PPointer :: IsMatch
//
//==========================================================================
bool PPointer::IsMatch(intptr_t id1, intptr_t id2) const
{
assert(id2 == 0 || id2 == 1);
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PType *pointat = (PType *)id1;
return pointat == PointedType && (!!id2) == IsConst;
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}
//==========================================================================
//
// PPointer :: GetTypeIDs
//
//==========================================================================
void PPointer::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
{
id1 = (intptr_t)PointedType;
id2 = 0;
}
//==========================================================================
//
// PPointer :: SetDefaultValue
//
//==========================================================================
void PPointer::SetPointer(void *base, unsigned offset, TArray<size_t> *special) const
{
if (PointedType != nullptr && PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
{
// Add to the list of pointers for this class.
special->Push(offset);
}
}
//==========================================================================
//
// PPointer :: WriteValue
//
//==========================================================================
void PPointer::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
if (PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
{
ar(key, *(DObject **)addr);
}
else
{
assert(0 && "Pointer points to a type we don't handle");
I_Error("Attempt to save pointer to unhandled type");
}
}
//==========================================================================
//
// PPointer :: ReadValue
//
//==========================================================================
bool PPointer::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
if (PointedType->IsKindOf(RUNTIME_CLASS(PClass)))
{
bool res = false;
::Serialize(ar, key, *(DObject **)addr, nullptr, &res);
return res;
}
return false;
}
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//==========================================================================
//
// NewPointer
//
// Returns a PPointer to an object of the specified type
//
//==========================================================================
PPointer *NewPointer(PType *type, bool isconst)
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{
size_t bucket;
PType *ptype = TypeTable.FindType(RUNTIME_CLASS(PPointer), (intptr_t)type, isconst ? 1 : 0, &bucket);
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if (ptype == NULL)
{
ptype = new PPointer(type);
TypeTable.AddType(ptype, RUNTIME_CLASS(PPointer), (intptr_t)type, isconst ? 1 : 0, bucket);
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}
return static_cast<PPointer *>(ptype);
}
/* PClassPointer **********************************************************/
IMPLEMENT_CLASS(PClassPointer, false, true, false, false)
IMPLEMENT_POINTERS_START(PClassPointer)
IMPLEMENT_POINTER(ClassRestriction)
IMPLEMENT_POINTERS_END
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//==========================================================================
//
// PClassPointer - Default Constructor
//
//==========================================================================
PClassPointer::PClassPointer()
: PPointer(RUNTIME_CLASS(PClass)), ClassRestriction(NULL)
{
mDescriptiveName = "ClassPointer";
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}
//==========================================================================
//
// PClassPointer - Parameterized Constructor
//
//==========================================================================
PClassPointer::PClassPointer(PClass *restrict)
: PPointer(RUNTIME_CLASS(PClass)), ClassRestriction(restrict)
{
if (restrict) mDescriptiveName.Format("ClassPointer<%s>", restrict->TypeName.GetChars());
else mDescriptiveName = "ClassPointer";
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}
//==========================================================================
//
// PClassPointer :: IsMatch
//
//==========================================================================
bool PClassPointer::IsMatch(intptr_t id1, intptr_t id2) const
{
const PType *pointat = (const PType *)id1;
const PClass *classat = (const PClass *)id2;
assert(pointat->IsKindOf(RUNTIME_CLASS(PClass)));
return classat == ClassRestriction;
}
//==========================================================================
//
// PClassPointer :: GetTypeIDs
//
//==========================================================================
void PClassPointer::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
{
assert(PointedType == RUNTIME_CLASS(PClass));
id1 = (intptr_t)PointedType;
id2 = (intptr_t)ClassRestriction;
}
//==========================================================================
//
// NewClassPointer
//
// Returns a PClassPointer for the restricted type.
//
//==========================================================================
PClassPointer *NewClassPointer(PClass *restrict)
{
size_t bucket;
PType *ptype = TypeTable.FindType(RUNTIME_CLASS(PClassPointer), (intptr_t)RUNTIME_CLASS(PClass), (intptr_t)restrict, &bucket);
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if (ptype == NULL)
{
ptype = new PClassPointer(restrict);
TypeTable.AddType(ptype, RUNTIME_CLASS(PClassPointer), (intptr_t)RUNTIME_CLASS(PClass), (intptr_t)restrict, bucket);
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}
return static_cast<PClassPointer *>(ptype);
}
/* PEnum ******************************************************************/
IMPLEMENT_CLASS(PEnum, false, true, false, false)
IMPLEMENT_POINTERS_START(PEnum)
IMPLEMENT_POINTER(ValueType)
IMPLEMENT_POINTERS_END
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//==========================================================================
//
// PEnum - Default Constructor
//
//==========================================================================
PEnum::PEnum()
: ValueType(NULL)
{
mDescriptiveName = "Enum";
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}
//==========================================================================
//
// PEnum - Parameterized Constructor
//
//==========================================================================
PEnum::PEnum(FName name, PTypeBase *outer)
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: PNamedType(name, outer), ValueType(NULL)
{
mDescriptiveName.Format("Enum<%s>", name.GetChars());
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}
//==========================================================================
//
// NewEnum
//
// Returns a PEnum for the given name and container, making sure not to
// create duplicates.
//
//==========================================================================
PEnum *NewEnum(FName name, PTypeBase *outer)
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{
size_t bucket;
PType *etype = TypeTable.FindType(RUNTIME_CLASS(PEnum), (intptr_t)outer, (intptr_t)name, &bucket);
if (etype == NULL)
{
etype = new PEnum(name, outer);
TypeTable.AddType(etype, RUNTIME_CLASS(PEnum), (intptr_t)outer, (intptr_t)name, bucket);
}
return static_cast<PEnum *>(etype);
}
/* PArray *****************************************************************/
IMPLEMENT_CLASS(PArray, false, true, false, false)
IMPLEMENT_POINTERS_START(PArray)
IMPLEMENT_POINTER(ElementType)
IMPLEMENT_POINTERS_END
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//==========================================================================
//
// PArray - Default Constructor
//
//==========================================================================
PArray::PArray()
: ElementType(NULL), ElementCount(0)
{
mDescriptiveName = "Array";
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}
//==========================================================================
//
// PArray - Parameterized Constructor
//
//==========================================================================
PArray::PArray(PType *etype, unsigned int ecount)
: ElementType(etype), ElementCount(ecount)
{
mDescriptiveName.Format("Array<%s>[%d]", etype->DescriptiveName(), ecount);
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Align = etype->Align;
// Since we are concatenating elements together, the element size should
// also be padded to the nearest alignment.
ElementSize = (etype->Size + (etype->Align - 1)) & ~(etype->Align - 1);
Size = ElementSize * ecount;
}
//==========================================================================
//
// PArray :: IsMatch
//
//==========================================================================
bool PArray::IsMatch(intptr_t id1, intptr_t id2) const
{
const PType *elemtype = (const PType *)id1;
unsigned int count = (unsigned int)(intptr_t)id2;
return elemtype == ElementType && count == ElementCount;
}
//==========================================================================
//
// PArray :: GetTypeIDs
//
//==========================================================================
void PArray::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
{
id1 = (intptr_t)ElementType;
id2 = ElementCount;
}
//==========================================================================
//
// PArray :: WriteValue
//
//==========================================================================
void PArray::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
if (ar.BeginArray(key))
{
const BYTE *addrb = (const BYTE *)addr;
for (unsigned i = 0; i < ElementCount; ++i)
{
ElementType->WriteValue(ar, nullptr, addrb);
addrb += ElementSize;
}
ar.EndArray();
}
}
//==========================================================================
//
// PArray :: ReadValue
//
//==========================================================================
bool PArray::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
if (ar.BeginArray(key))
{
bool readsomething = false;
unsigned count = ar.ArraySize();
unsigned loop = MIN(count, ElementCount);
BYTE *addrb = (BYTE *)addr;
for(unsigned i=0;i<loop;i++)
{
readsomething |= ElementType->ReadValue(ar, nullptr, addrb);
addrb += ElementSize;
}
if (loop < count)
{
DPrintf(DMSG_WARNING, "Array on disk (%u) is bigger than in memory (%u)\n",
count, ElementCount);
}
ar.EndArray();
return readsomething;
}
return false;
}
//==========================================================================
//
// PArray :: SetDefaultValue
//
//==========================================================================
void PArray::SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special) const
{
for (unsigned i = 0; i < ElementCount; ++i)
{
ElementType->SetDefaultValue(base, offset + i*ElementSize, special);
}
}
//==========================================================================
//
// PArray :: SetDefaultValue
//
//==========================================================================
void PArray::SetPointer(void *base, unsigned offset, TArray<size_t> *special) const
{
for (unsigned i = 0; i < ElementCount; ++i)
{
ElementType->SetPointer(base, offset + i*ElementSize, special);
}
}
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//==========================================================================
//
// NewArray
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//
// Returns a PArray for the given type and size, making sure not to create
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// duplicates.
//
//==========================================================================
PArray *NewArray(PType *type, unsigned int count)
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{
size_t bucket;
PType *atype = TypeTable.FindType(RUNTIME_CLASS(PArray), (intptr_t)type, count, &bucket);
if (atype == NULL)
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{
atype = new PArray(type, count);
TypeTable.AddType(atype, RUNTIME_CLASS(PArray), (intptr_t)type, count, bucket);
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}
return (PArray *)atype;
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}
/* PDynArray **************************************************************/
IMPLEMENT_CLASS(PDynArray, false, true, false, false)
IMPLEMENT_POINTERS_START(PDynArray)
IMPLEMENT_POINTER(ElementType)
IMPLEMENT_POINTERS_END
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//==========================================================================
//
// PDynArray - Default Constructor
//
//==========================================================================
PDynArray::PDynArray()
: ElementType(NULL)
{
mDescriptiveName = "DynArray";
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Size = sizeof(FArray);
Align = alignof(FArray);
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}
//==========================================================================
//
// PDynArray - Parameterized Constructor
//
//==========================================================================
PDynArray::PDynArray(PType *etype)
: ElementType(etype)
{
mDescriptiveName.Format("DynArray<%s>", etype->DescriptiveName());
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Size = sizeof(FArray);
Align = alignof(FArray);
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}
//==========================================================================
//
// PDynArray :: IsMatch
//
//==========================================================================
bool PDynArray::IsMatch(intptr_t id1, intptr_t id2) const
{
assert(id2 == 0);
const PType *elemtype = (const PType *)id1;
return elemtype == ElementType;
}
//==========================================================================
//
// PDynArray :: GetTypeIDs
//
//==========================================================================
void PDynArray::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
{
id1 = (intptr_t)ElementType;
id2 = 0;
}
//==========================================================================
//
// NewDynArray
//
// Creates a new DynArray of the given type, making sure not to create a
// duplicate.
//
//==========================================================================
PDynArray *NewDynArray(PType *type)
{
size_t bucket;
PType *atype = TypeTable.FindType(RUNTIME_CLASS(PDynArray), (intptr_t)type, 0, &bucket);
if (atype == NULL)
{
atype = new PDynArray(type);
TypeTable.AddType(atype, RUNTIME_CLASS(PDynArray), (intptr_t)type, 0, bucket);
}
return (PDynArray *)atype;
}
/* PMap *******************************************************************/
IMPLEMENT_CLASS(PMap, false, true, false, false)
IMPLEMENT_POINTERS_START(PMap)
IMPLEMENT_POINTER(KeyType)
IMPLEMENT_POINTER(ValueType)
IMPLEMENT_POINTERS_END
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//==========================================================================
//
// PMap - Default Constructor
//
//==========================================================================
PMap::PMap()
: KeyType(NULL), ValueType(NULL)
{
mDescriptiveName = "Map";
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Size = sizeof(FMap);
Align = alignof(FMap);
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}
//==========================================================================
//
// PMap - Parameterized Constructor
//
//==========================================================================
PMap::PMap(PType *keytype, PType *valtype)
: KeyType(keytype), ValueType(valtype)
{
mDescriptiveName.Format("Map<%s, %s>", keytype->DescriptiveName(), valtype->DescriptiveName());
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Size = sizeof(FMap);
Align = alignof(FMap);
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}
//==========================================================================
//
// PMap :: IsMatch
//
//==========================================================================
bool PMap::IsMatch(intptr_t id1, intptr_t id2) const
{
const PType *keyty = (const PType *)id1;
const PType *valty = (const PType *)id2;
return keyty == KeyType && valty == ValueType;
}
//==========================================================================
//
// PMap :: GetTypeIDs
//
//==========================================================================
void PMap::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
{
id1 = (intptr_t)KeyType;
id2 = (intptr_t)ValueType;
}
//==========================================================================
//
// NewMap
//
// Returns a PMap for the given key and value types, ensuring not to create
// duplicates.
//
//==========================================================================
PMap *NewMap(PType *keytype, PType *valuetype)
{
size_t bucket;
PType *maptype = TypeTable.FindType(RUNTIME_CLASS(PMap), (intptr_t)keytype, (intptr_t)valuetype, &bucket);
if (maptype == NULL)
{
maptype = new PMap(keytype, valuetype);
TypeTable.AddType(maptype, RUNTIME_CLASS(PMap), (intptr_t)keytype, (intptr_t)valuetype, bucket);
}
return (PMap *)maptype;
}
/* PStruct ****************************************************************/
IMPLEMENT_CLASS(PStruct, false, false, false, false)
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//==========================================================================
//
// PStruct - Default Constructor
//
//==========================================================================
PStruct::PStruct()
{
mDescriptiveName = "Struct";
Size = 0;
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}
//==========================================================================
//
// PStruct - Parameterized Constructor
//
//==========================================================================
PStruct::PStruct(FName name, PTypeBase *outer)
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: PNamedType(name, outer)
{
mDescriptiveName.Format("Struct<%s>", name.GetChars());
Size = 0;
HasNativeFields = false;
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}
//==========================================================================
//
// PStruct :: SetDefaultValue
//
//==========================================================================
void PStruct::SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special) const
{
for (const PField *field : Fields)
{
if (!(field->Flags & VARF_Native))
{
field->Type->SetDefaultValue(base, unsigned(offset + field->Offset), special);
}
}
}
//==========================================================================
//
// PStruct :: SetPointer
//
//==========================================================================
void PStruct::SetPointer(void *base, unsigned offset, TArray<size_t> *special) const
{
for (const PField *field : Fields)
{
if (!(field->Flags & VARF_Native))
{
field->Type->SetPointer(base, unsigned(offset + field->Offset), special);
}
}
}
//==========================================================================
//
// PStruct :: WriteValue
//
//==========================================================================
void PStruct::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
if (ar.BeginObject(key))
{
WriteFields(ar, addr, Fields);
ar.EndObject();
}
}
//==========================================================================
//
// PStruct :: ReadValue
//
//==========================================================================
bool PStruct::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
if (ar.BeginObject(key))
{
bool ret = ReadFields(ar, addr);
ar.EndObject();
return ret;
}
return false;
}
//==========================================================================
//
// PStruct :: WriteFields STATIC
//
//==========================================================================
void PStruct::WriteFields(FSerializer &ar, const void *addr, const TArray<PField *> &fields)
{
for (unsigned i = 0; i < fields.Size(); ++i)
{
const PField *field = fields[i];
// Skip fields with native serialization
if (!(field->Flags & VARF_Native))
{
field->Type->WriteValue(ar, field->SymbolName.GetChars(), (const BYTE *)addr + field->Offset);
}
}
}
//==========================================================================
//
// PStruct :: ReadFields
//
//==========================================================================
bool PStruct::ReadFields(FSerializer &ar, void *addr) const
{
bool readsomething = false;
bool foundsomething = false;
const char *label;
while ((label = ar.GetKey()))
{
foundsomething = true;
const PSymbol *sym = Symbols.FindSymbol(FName(label, true), true);
if (sym == NULL)
{
DPrintf(DMSG_ERROR, "Cannot find field %s in %s\n",
label, TypeName.GetChars());
}
else if (!sym->IsKindOf(RUNTIME_CLASS(PField)))
{
DPrintf(DMSG_ERROR, "Symbol %s in %s is not a field\n",
label, TypeName.GetChars());
}
else
{
readsomething |= static_cast<const PField *>(sym)->Type->ReadValue(ar, nullptr,
(BYTE *)addr + static_cast<const PField *>(sym)->Offset);
}
}
return readsomething || !foundsomething;
}
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//==========================================================================
//
// PStruct :: AddField
//
// Appends a new field to the end of a struct. Returns either the new field
// or NULL if a symbol by that name already exists.
//
//==========================================================================
PField *PStruct::AddField(FName name, PType *type, DWORD flags)
{
PField *field = new PField(name, type, flags);
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// The new field is added to the end of this struct, alignment permitting.
field->Offset = (Size + (type->Align - 1)) & ~(type->Align - 1);
// Enlarge this struct to enclose the new field.
Size = unsigned(field->Offset + type->Size);
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// This struct's alignment is the same as the largest alignment of any of
// its fields.
Align = MAX(Align, type->Align);
if (Symbols.AddSymbol(field) == NULL)
{ // name is already in use
delete field;
return NULL;
}
Fields.Push(field);
return field;
}
//==========================================================================
//
// PStruct :: AddField
//
// Appends a new native field to the struct. Returns either the new field
// or NULL if a symbol by that name already exists.
//
//==========================================================================
PField *PStruct::AddNativeField(FName name, PType *type, size_t address, DWORD flags, int bitvalue)
{
PField *field = new PField(name, type, flags|VARF_Native, address, bitvalue);
if (Symbols.AddSymbol(field) == nullptr)
{ // name is already in use
field->Destroy();
return nullptr;
}
Fields.Push(field);
HasNativeFields = true;
return field;
}
2016-03-01 15:47:10 +00:00
//==========================================================================
//
// PStruct :: PropagateMark
//
//==========================================================================
size_t PStruct::PropagateMark()
{
GC::MarkArray(Fields);
return Fields.Size() * sizeof(void*) + Super::PropagateMark();
}
//==========================================================================
//
// NewStruct
// Returns a PStruct for the given name and container, making sure not to
// create duplicates.
//
//==========================================================================
PStruct *NewStruct(FName name, PTypeBase *outer)
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{
size_t bucket;
PType *stype = TypeTable.FindType(RUNTIME_CLASS(PStruct), (intptr_t)outer, (intptr_t)name, &bucket);
if (stype == NULL)
{
stype = new PStruct(name, outer);
TypeTable.AddType(stype, RUNTIME_CLASS(PStruct), (intptr_t)outer, (intptr_t)name, bucket);
}
return static_cast<PStruct *>(stype);
}
/* PNativeStruct ****************************************************************/
IMPLEMENT_CLASS(PNativeStruct, false, false, false, false)
//==========================================================================
//
// PNativeStruct - Parameterized Constructor
//
//==========================================================================
PNativeStruct::PNativeStruct(FName name)
: PStruct(name, nullptr)
{
mDescriptiveName.Format("NativeStruct<%s>", name.GetChars());
Size = 0;
HasNativeFields = true;
}
//==========================================================================
//
// NewNativeStruct
// Returns a PNativeStruct for the given name and container, making sure not to
// create duplicates.
//
//==========================================================================
PNativeStruct *NewNativeStruct(FName name, PTypeBase *outer)
{
size_t bucket;
PType *stype = TypeTable.FindType(RUNTIME_CLASS(PNativeStruct), (intptr_t)outer, (intptr_t)name, &bucket);
if (stype == NULL)
{
stype = new PStruct(name, outer);
TypeTable.AddType(stype, RUNTIME_CLASS(PNativeStruct), (intptr_t)outer, (intptr_t)name, bucket);
}
return static_cast<PNativeStruct *>(stype);
}
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/* PField *****************************************************************/
IMPLEMENT_CLASS(PField, false, false, false, false)
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//==========================================================================
//
// PField - Default Constructor
//
//==========================================================================
PField::PField()
: PSymbol(NAME_None), Offset(0), Type(NULL), Flags(0)
{
}
PField::PField(FName name, PType *type, DWORD flags, size_t offset, int bitvalue)
: PSymbol(name), Offset(offset), Type(type), Flags(flags)
{
BitValue = bitvalue;
if (bitvalue != -1)
{
BitValue = 0;
unsigned val = bitvalue;
while ((val >>= 1)) BitValue++;
if (type->IsA(RUNTIME_CLASS(PInt)) && unsigned(BitValue) < 8u * type->Size)
{
// map to the single bytes in the actual variable. The internal bit instructions operate on 8 bit values.
#ifndef __BIG_ENDIAN__
Offset += BitValue / 8;
#else
Offset += type->Size - 1 - BitValue / 8;
#endif
BitValue &= 7;
Type = TypeBool;
}
else
{
// Just abort. Bit fields should only be defined internally.
I_FatalError("Trying to create an invalid bit field element: %s", name.GetChars());
}
}
}
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/* PPrototype *************************************************************/
IMPLEMENT_CLASS(PPrototype, false, false, false, false)
2016-03-01 15:47:10 +00:00
//==========================================================================
//
// PPrototype - Default Constructor
//
//==========================================================================
PPrototype::PPrototype()
{
}
//==========================================================================
//
// PPrototype - Parameterized Constructor
//
//==========================================================================
PPrototype::PPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes)
: ArgumentTypes(argtypes), ReturnTypes(rettypes)
{
}
//==========================================================================
//
// PPrototype :: IsMatch
//
//==========================================================================
bool PPrototype::IsMatch(intptr_t id1, intptr_t id2) const
{
const TArray<PType *> *args = (const TArray<PType *> *)id1;
const TArray<PType *> *rets = (const TArray<PType *> *)id2;
return *args == ArgumentTypes && *rets == ReturnTypes;
}
//==========================================================================
//
// PPrototype :: GetTypeIDs
//
//==========================================================================
void PPrototype::GetTypeIDs(intptr_t &id1, intptr_t &id2) const
{
id1 = (intptr_t)&ArgumentTypes;
id2 = (intptr_t)&ReturnTypes;
}
//==========================================================================
//
// PPrototype :: PropagateMark
//
//==========================================================================
size_t PPrototype::PropagateMark()
{
GC::MarkArray(ArgumentTypes);
GC::MarkArray(ReturnTypes);
return (ArgumentTypes.Size() + ReturnTypes.Size()) * sizeof(void*) +
Super::PropagateMark();
}
//==========================================================================
//
// NewPrototype
//
// Returns a PPrototype for the given return and argument types, making sure
// not to create duplicates.
//
//==========================================================================
PPrototype *NewPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes)
{
size_t bucket;
PType *proto = TypeTable.FindType(RUNTIME_CLASS(PPrototype), (intptr_t)&argtypes, (intptr_t)&rettypes, &bucket);
if (proto == NULL)
{
proto = new PPrototype(rettypes, argtypes);
TypeTable.AddType(proto, RUNTIME_CLASS(PPrototype), (intptr_t)&argtypes, (intptr_t)&rettypes, bucket);
}
return static_cast<PPrototype *>(proto);
}
/* PFunction **************************************************************/
IMPLEMENT_CLASS(PFunction, false, false, false, false)
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//==========================================================================
//
// PFunction :: PropagataMark
//
//==========================================================================
size_t PFunction::PropagateMark()
{
for (unsigned i = 0; i < Variants.Size(); ++i)
{
GC::Mark(Variants[i].Proto);
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GC::Mark(Variants[i].Implementation);
}
return Variants.Size() * sizeof(Variants[0]) + Super::PropagateMark();
}
//==========================================================================
//
// PFunction :: AddVariant
//
// Adds a new variant for this function. Does not check if a matching
// variant already exists.
//
//==========================================================================
unsigned PFunction::AddVariant(PPrototype *proto, TArray<DWORD> &argflags, TArray<FName> &argnames, VMFunction *impl, int flags, int useflags)
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{
Variant variant;
// I do not think we really want to deal with overloading here...
assert(Variants.Size() == 0);
variant.Flags = flags;
variant.UseFlags = useflags;
variant.Proto = proto;
variant.ArgFlags = std::move(argflags);
variant.ArgNames = std::move(argnames);
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variant.Implementation = impl;
if (impl != nullptr) impl->Proto = proto;
// SelfClass can differ from OwningClass, but this is variant-dependent.
// Unlike the owner there can be cases where different variants can have different SelfClasses.
// (Of course only if this ever gets enabled...)
if (flags & VARF_Method)
{
assert(proto->ArgumentTypes.Size() > 0);
auto selftypeptr = dyn_cast<PPointer>(proto->ArgumentTypes[0]);
assert(selftypeptr != nullptr);
variant.SelfClass = dyn_cast<PStruct>(selftypeptr->PointedType);
assert(variant.SelfClass != nullptr);
}
else
{
variant.SelfClass = nullptr;
}
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return Variants.Push(variant);
}
/* PClass *****************************************************************/
IMPLEMENT_CLASS(PClass, false, true, false, false)
IMPLEMENT_POINTERS_START(PClass)
IMPLEMENT_POINTER(ParentClass)
IMPLEMENT_POINTERS_END
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//==========================================================================
//
// PClass :: WriteValue
//
// Similar to PStruct's version, except it also needs to traverse parent
// classes.
//
//==========================================================================
static void RecurseWriteFields(const PClass *type, FSerializer &ar, const void *addr)
{
if (type != NULL)
{
RecurseWriteFields(type->ParentClass, ar, addr);
// Don't write this part if it has no non-native variables
for (unsigned i = 0; i < type->Fields.Size(); ++i)
{
if (!(type->Fields[i]->Flags & VARF_Native))
{
// Tag this section with the class it came from in case
// a more-derived class has variables that shadow a less-
// derived class. Whether or not that is a language feature
// that will actually be allowed remains to be seen.
FString key;
key.Format("class:%s", type->TypeName.GetChars());
if (ar.BeginObject(key.GetChars()))
{
PStruct::WriteFields(ar, addr, type->Fields);
ar.EndObject();
}
break;
}
}
}
}
void PClass::WriteValue(FSerializer &ar, const char *key,const void *addr) const
{
if (ar.BeginObject(key))
{
RecurseWriteFields(this, ar, addr);
ar.EndObject();
}
}
// Same as WriteValue, but does not create a new object in the serializer
// This is so that user variables do not contain unnecessary subblocks.
void PClass::WriteAllFields(FSerializer &ar, const void *addr) const
{
RecurseWriteFields(this, ar, addr);
}
//==========================================================================
//
// PClass :: ReadValue
//
//==========================================================================
bool PClass::ReadValue(FSerializer &ar, const char *key, void *addr) const
{
if (ar.BeginObject(key))
{
bool ret = ReadAllFields(ar, addr);
ar.EndObject();
return ret;
}
return true;
}
bool PClass::ReadAllFields(FSerializer &ar, void *addr) const
{
bool readsomething = false;
bool foundsomething = false;
const char *key;
key = ar.GetKey();
if (strcmp(key, "classtype"))
{
// this does not represent a DObject
Printf(TEXTCOLOR_RED "trying to read user variables but got a non-object (first key is '%s')", key);
ar.mErrors++;
return false;
}
while ((key = ar.GetKey()))
{
if (strncmp(key, "class:", 6))
{
// We have read all user variable blocks.
break;
}
foundsomething = true;
PClass *type = PClass::FindClass(key + 6);
if (type != nullptr)
{
// Only read it if the type is related to this one.
const PClass *parent;
for (parent = this; parent != NULL; parent = parent->ParentClass)
{
if (parent == type)
{
break;
}
}
if (parent != nullptr)
{
if (ar.BeginObject(nullptr))
{
readsomething |= type->ReadFields(ar, addr);
ar.EndObject();
}
}
else
{
DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n",
type->TypeName.GetChars(), TypeName.GetChars());
}
}
else
{
DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n",
key+6, TypeName.GetChars());
}
}
return readsomething || !foundsomething;
}
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//==========================================================================
//
// cregcmp
//
// Sorter to keep built-in types in a deterministic order. (Needed?)
//
//==========================================================================
static int cregcmp (const void *a, const void *b) NO_SANITIZE
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{
const PClass *class1 = *(const PClass **)a;
const PClass *class2 = *(const PClass **)b;
return strcmp(class1->TypeName, class2->TypeName);
}
//==========================================================================
//
// PClass :: StaticInit STATIC
//
// Creates class metadata for all built-in types.
//
//==========================================================================
void PClass::StaticInit ()
{
atterm (StaticShutdown);
StaticBootstrap();
FAutoSegIterator probe(CRegHead, CRegTail);
while (*++probe != NULL)
{
((ClassReg *)*probe)->RegisterClass ();
}
// Keep built-in classes in consistant order. I did this before, though
// I'm not sure if this is really necessary to maintain any sort of sync.
qsort(&AllClasses[0], AllClasses.Size(), sizeof(AllClasses[0]), cregcmp);
// Set all symbol table relations here so that they are valid right from the start.
for (auto c : AllClasses)
{
if (c->ParentClass != nullptr)
{
c->Symbols.SetParentTable(&c->ParentClass->Symbols);
}
}
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}
//==========================================================================
//
// PClass :: StaticShutdown STATIC
//
// Frees FlatPointers belonging to all classes. Only really needed to avoid
// memory leak warnings at exit.
//
//==========================================================================
void PClass::StaticShutdown ()
{
TArray<size_t *> uniqueFPs(64);
unsigned int i, j;
FS_Close(); // this must be done before the classes get deleted.
for (i = 0; i < PClass::AllClasses.Size(); ++i)
{
PClass *type = PClass::AllClasses[i];
PClass::AllClasses[i] = NULL;
if (type->FlatPointers != &TheEnd && type->FlatPointers != type->Pointers)
{
// FlatPointers are shared by many classes, so we must check for
// duplicates and only delete those that are unique.
for (j = 0; j < uniqueFPs.Size(); ++j)
{
if (type->FlatPointers == uniqueFPs[j])
{
break;
}
}
if (j == uniqueFPs.Size())
{
uniqueFPs.Push(const_cast<size_t *>(type->FlatPointers));
}
}
type->Destroy();
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}
for (i = 0; i < uniqueFPs.Size(); ++i)
{
delete[] uniqueFPs[i];
}
TypeTable.Clear();
bShutdown = true;
AllClasses.Clear();
PClassActor::AllActorClasses.Clear();
FAutoSegIterator probe(CRegHead, CRegTail);
while (*++probe != nullptr)
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{
auto cr = ((ClassReg *)*probe);
cr->MyClass = nullptr;
if (cr->VMExport != nullptr) cr->VMExport->MyClass = nullptr;
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}
}
//==========================================================================
//
// PClass :: StaticBootstrap STATIC
//
// PClass and PClassClass have intermingling dependencies on their
// definitions. To sort this out, we explicitly define them before
// proceeding with the RegisterClass loop in StaticInit().
//
//==========================================================================
void PClass::StaticBootstrap()
{
PClassClass *clscls = new PClassClass;
PClassClass::RegistrationInfo.SetupClass(clscls);
PClassClass *cls = new PClassClass;
PClass::RegistrationInfo.SetupClass(cls);
// The PClassClass constructor initialized these to NULL, because the
// PClass metadata had not been created yet. Now it has, so we know what
// they should be and can insert them into the type table successfully.
clscls->TypeTableType = cls;
cls->TypeTableType = cls;
clscls->InsertIntoHash();
cls->InsertIntoHash();
// Create parent objects before we go so that these definitions are complete.
clscls->ParentClass = PClassType::RegistrationInfo.ParentType->RegisterClass();
cls->ParentClass = PClass::RegistrationInfo.ParentType->RegisterClass();
}
//==========================================================================
//
// PClass Constructor
//
//==========================================================================
PClass::PClass()
{
Size = sizeof(DObject);
ParentClass = nullptr;
Pointers = nullptr;
FlatPointers = nullptr;
HashNext = nullptr;
Defaults = nullptr;
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bRuntimeClass = false;
bExported = false;
bDecorateClass = false;
ConstructNative = nullptr;
mDescriptiveName = "Class";
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PClass::AllClasses.Push(this);
}
//==========================================================================
//
// PClass Destructor
//
//==========================================================================
PClass::~PClass()
{
if (Defaults != NULL)
{
M_Free(Defaults);
Defaults = NULL;
}
}
//==========================================================================
//
// ClassReg :: RegisterClass
//
// Create metadata describing the built-in class this struct is intended
// for.
//
//==========================================================================
PClass *ClassReg::RegisterClass()
{
static ClassReg *const metaclasses[] =
{
&PClass::RegistrationInfo,
&PClassActor::RegistrationInfo,
&PClassInventory::RegistrationInfo,
&PClassAmmo::RegistrationInfo,
&PClassHealth::RegistrationInfo,
&PClassPuzzleItem::RegistrationInfo,
&PClassWeapon::RegistrationInfo,
&PClassPlayerPawn::RegistrationInfo,
&PClassType::RegistrationInfo,
&PClassClass::RegistrationInfo,
&PClassWeaponPiece::RegistrationInfo,
&PClassPowerupGiver::RegistrationInfo,
};
// Skip classes that have already been registered
if (MyClass != NULL)
{
return MyClass;
}
// Add type to list
PClass *cls;
if (MetaClassNum >= countof(metaclasses))
{
assert(0 && "Class registry has an invalid meta class identifier");
}
if (metaclasses[MetaClassNum]->MyClass == nullptr)
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{ // Make sure the meta class is already registered before registering this one
metaclasses[MetaClassNum]->RegisterClass();
}
cls = static_cast<PClass *>(metaclasses[MetaClassNum]->MyClass->CreateNew());
SetupClass(cls);
cls->InsertIntoHash();
if (ParentType != nullptr)
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{
cls->ParentClass = ParentType->RegisterClass();
}
if (VMExport != nullptr)
{
cls->VMExported = VMExport->RegisterClass();
}
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return cls;
}
//==========================================================================
//
// ClassReg :: SetupClass
//
// Copies the class-defining parameters from a ClassReg to the Class object
// created for it.
//
//==========================================================================
void ClassReg::SetupClass(PClass *cls)
{
assert(MyClass == NULL);
MyClass = cls;
cls->TypeName = FName(Name+1);
cls->Size = SizeOf;
cls->Pointers = Pointers;
cls->ConstructNative = ConstructNative;
cls->mDescriptiveName.Format("Class<%s>", cls->TypeName.GetChars());
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}
//==========================================================================
//
// PClass :: InsertIntoHash
//
// Add class to the type table.
//
//==========================================================================
void PClass::InsertIntoHash ()
{
size_t bucket;
PType *found;
found = TypeTable.FindType(RUNTIME_CLASS(PClass), (intptr_t)Outer, TypeName, &bucket);
if (found != NULL)
{ // This type has already been inserted
I_Error("Tried to register class '%s' more than once.\n", TypeName.GetChars());
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}
else
{
TypeTable.AddType(this, RUNTIME_CLASS(PClass), (intptr_t)Outer, TypeName, bucket);
}
}
//==========================================================================
//
// PClass :: FindParentClass
//
// Finds a parent class that matches the given name, including itself.
//
//==========================================================================
const PClass *PClass::FindParentClass(FName name) const
{
for (const PClass *type = this; type != NULL; type = type->ParentClass)
{
if (type->TypeName == name)
{
return type;
}
}
return NULL;
}
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//==========================================================================
//
// PClass :: FindClass
//
// Find a type, passed the name as a name.
//
//==========================================================================
PClass *PClass::FindClass (FName zaname)
{
if (zaname == NAME_None)
{
return NULL;
}
return static_cast<PClass *>(TypeTable.FindType(RUNTIME_CLASS(PClass),
/*FIXME:Outer*/0, zaname, NULL));
}
//==========================================================================
//
// PClass :: CreateNew
//
// Create a new object that this class represents
//
//==========================================================================
DObject *PClass::CreateNew() const
{
BYTE *mem = (BYTE *)M_Malloc (Size);
assert (mem != NULL);
// Set this object's defaults before constructing it.
if (Defaults != NULL)
memcpy (mem, Defaults, Size);
else
memset (mem, 0, Size);
ConstructNative (mem);
((DObject *)mem)->SetClass (const_cast<PClass *>(this));
InitializeSpecials(mem);
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return (DObject *)mem;
}
//==========================================================================
//
// PClass :: InitializeSpecials
//
// Initialize special fields (e.g. strings) of a newly-created instance.
//
//==========================================================================
void PClass::InitializeSpecials(void *addr) const
{
// Once we reach a native class, we can stop going up the family tree,
// since native classes handle initialization natively.
if (!bRuntimeClass)
{
return;
}
assert(ParentClass != NULL);
ParentClass->InitializeSpecials(addr);
for (auto tao : SpecialInits)
{
tao.first->InitializeValue((BYTE*)addr + tao.second, Defaults == nullptr? nullptr : Defaults + tao.second);
}
}
//==========================================================================
//
// PClass :: DestroySpecials
//
// Destroy special fields (e.g. strings) of an instance that is about to be
// deleted.
//
//==========================================================================
void PClass::DestroySpecials(void *addr) const
{
// Once we reach a native class, we can stop going up the family tree,
// since native classes handle deinitialization natively.
if (!bRuntimeClass)
{
return;
}
assert(ParentClass != NULL);
ParentClass->DestroySpecials(addr);
for (auto tao : SpecialInits)
{
tao.first->DestroyValue((BYTE *)addr + tao.second);
}
}
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//==========================================================================
//
// PClass :: Derive
//
// Copies inheritable values into the derived class and other miscellaneous setup.
//
//==========================================================================
void PClass::Derive(PClass *newclass, FName name)
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{
newclass->bRuntimeClass = true;
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newclass->ParentClass = this;
newclass->ConstructNative = ConstructNative;
newclass->Symbols.SetParentTable(&this->Symbols);
newclass->TypeName = name;
newclass->mDescriptiveName.Format("Class<%s>", name.GetChars());
}
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//==========================================================================
//
// PClassActor :: InitializeNativeDefaults
//
//==========================================================================
void PClass::InitializeDefaults()
{
assert(Defaults == NULL);
Defaults = (BYTE *)M_Malloc(Size);
if (ParentClass->Defaults != NULL)
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{
memcpy(Defaults, ParentClass->Defaults, ParentClass->Size);
if (Size > ParentClass->Size)
{
memset(Defaults + ParentClass->Size, 0, Size - ParentClass->Size);
}
}
else
{
memset(Defaults, 0, Size);
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}
if (bRuntimeClass)
{
// Copy parent values from the parent defaults.
assert(ParentClass != NULL);
ParentClass->InitializeSpecials(Defaults);
for (const PField *field : Fields)
{
if (!(field->Flags & VARF_Native))
{
field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits);
}
}
}
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}
//==========================================================================
//
// PClass :: DeriveData
//
// Copies inheritable data to the child class.
//
//==========================================================================
void PClass::DeriveData(PClass *newclass)
{
}
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//==========================================================================
//
// PClass :: CreateDerivedClass
//
// Create a new class based on an existing class
//
//==========================================================================
PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
{
assert (size >= Size);
PClass *type;
bool notnew;
size_t bucket;
PClass *existclass = static_cast<PClass *>(TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, name, &bucket));
// This is a placeholder so fill it in
if (existclass != nullptr)
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{
if (existclass->Size == TentativeClass)
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{
if (!IsDescendantOf(existclass->ParentClass))
{
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), existclass->ParentClass->TypeName.GetChars());
}
if (size == TentativeClass)
{
// see if we can reuse the existing class. This is only possible if the inheritance is identical. Otherwise it needs to be replaced.
if (this == existclass->ParentClass)
{
return existclass;
}
}
notnew = true;
}
else
{
// a different class with the same name already exists. Let the calling code deal with this.
return nullptr;
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}
}
else
{
notnew = false;
}
// Create a new type object of the same type as us. (We may be a derived class of PClass.)
type = static_cast<PClass *>(GetClass()->CreateNew());
Derive(type, name);
type->Size = size;
if (size != TentativeClass)
{
type->InitializeDefaults();
type->Virtuals = Virtuals;
DeriveData(type);
}
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if (!notnew)
{
type->InsertIntoHash();
}
else
{
PClassActor::AllActorClasses.Pop(); // remove the newly added class from the list
// todo: replace all affected fields
for (unsigned i = 0; i < PClassActor::AllActorClasses.Size(); i++)
{
PClassActor::AllActorClasses[i]->ReplaceClassRef(existclass, type);
if (PClassActor::AllActorClasses[i] == existclass)
PClassActor::AllActorClasses[i] = static_cast<PClassActor*>(type);
}
TypeTable.ReplaceType(type, existclass, bucket);
}
return type;
}
//==========================================================================
//
// PClass :: AddField
//
//==========================================================================
PField *PClass::AddField(FName name, PType *type, DWORD flags)
{
unsigned oldsize = Size;
PField *field = Super::AddField(name, type, flags);
// Only initialize the defaults if they have already been created.
// For ZScript this is not the case, it will first define all fields before
// setting up any defaults for any class.
if (field != nullptr && !(flags & VARF_Native) && Defaults != nullptr)
{
Defaults = (BYTE *)M_Realloc(Defaults, Size);
memset(Defaults + oldsize, 0, Size - oldsize);
}
return field;
}
//==========================================================================
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//
// PClass :: FindClassTentative
//
// Like FindClass but creates a placeholder if no class is found.
// This will be filled in when the actual class is constructed.
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//
//==========================================================================
PClass *PClass::FindClassTentative(FName name)
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{
if (name == NAME_None)
{
return NULL;
}
size_t bucket;
PType *found = TypeTable.FindType(RUNTIME_CLASS(PClass),
/*FIXME:Outer*/0, name, &bucket);
if (found != NULL)
{
return static_cast<PClass *>(found);
}
PClass *type = static_cast<PClass *>(GetClass()->CreateNew());
DPrintf(DMSG_SPAMMY, "Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars());
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Derive(type, name);
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type->Size = TentativeClass;
TypeTable.AddType(type, RUNTIME_CLASS(PClass), (intptr_t)type->Outer, name, bucket);
return type;
}
//==========================================================================
//
// PClass :: FindVirtualIndex
//
// Compares a prototype with the existing list of virtual functions
// and returns an index if something matching is found.
//
//==========================================================================
int PClass::FindVirtualIndex(FName name, PPrototype *proto)
{
for (unsigned i = 0; i < Virtuals.Size(); i++)
{
if (Virtuals[i]->Name == name)
{
auto vproto = Virtuals[i]->Proto;
if (vproto->ReturnTypes.Size() != proto->ReturnTypes.Size() ||
vproto->ArgumentTypes.Size() != proto->ArgumentTypes.Size())
{
continue; // number of parameters does not match, so it's incompatible
}
bool fail = false;
// The first argument is self and will mismatch so just skip it.
for (unsigned a = 1; a < proto->ArgumentTypes.Size(); a++)
{
if (proto->ArgumentTypes[a] != vproto->ArgumentTypes[a])
{
fail = true;
break;
}
}
if (fail) continue;
for (unsigned a = 0; a < proto->ReturnTypes.Size(); a++)
{
if (proto->ReturnTypes[a] != vproto->ReturnTypes[a])
{
fail = true;
break;
}
}
if (!fail) return i;
}
}
return -1;
}
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//==========================================================================
//
// PClass :: BuildFlatPointers
//
// Create the FlatPointers array, if it doesn't exist already.
// It comprises all the Pointers from superclasses plus this class's own
// Pointers. If this class does not define any new Pointers, then
// FlatPointers will be set to the same array as the super class.
//
//==========================================================================
void PClass::BuildFlatPointers ()
{
if (FlatPointers != NULL)
{ // Already built: Do nothing.
return;
}
else if (ParentClass == NULL)
{ // No parent (i.e. DObject: FlatPointers is the same as Pointers.
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if (Pointers == NULL)
{ // No pointers: Make FlatPointers a harmless non-NULL.
FlatPointers = &TheEnd;
}
else
{
FlatPointers = Pointers;
}
}
else
{
ParentClass->BuildFlatPointers ();
TArray<size_t> ScriptPointers;
// Collect all pointers in scripted fields. These are not part of the Pointers list.
for (auto field : Fields)
{
if (!(field->Flags & VARF_Native))
{
field->Type->SetPointer(Defaults, unsigned(field->Offset), &ScriptPointers);
}
}
if (Pointers == nullptr && ScriptPointers.Size() == 0)
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{ // No new pointers: Just use the same FlatPointers as the parent.
FlatPointers = ParentClass->FlatPointers;
}
else
{ // New pointers: Create a new FlatPointers array and add them.
int numPointers, numSuperPointers;
if (Pointers != nullptr)
{
// Count pointers defined by this class.
for (numPointers = 0; Pointers[numPointers] != ~(size_t)0; numPointers++)
{
}
}
else numPointers = 0;
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// Count pointers defined by superclasses.
for (numSuperPointers = 0; ParentClass->FlatPointers[numSuperPointers] != ~(size_t)0; numSuperPointers++)
{ }
// Concatenate them into a new array
size_t *flat = new size_t[numPointers + numSuperPointers + ScriptPointers.Size() + 1];
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if (numSuperPointers > 0)
{
memcpy (flat, ParentClass->FlatPointers, sizeof(size_t)*numSuperPointers);
}
if (numPointers > 0)
{
memcpy(flat + numSuperPointers, Pointers, sizeof(size_t)*numPointers);
}
if (ScriptPointers.Size() > 0)
{
memcpy(flat + numSuperPointers + numPointers, &ScriptPointers[0], sizeof(size_t) * ScriptPointers.Size());
}
flat[numSuperPointers + numPointers + ScriptPointers.Size()] = ~(size_t)0;
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FlatPointers = flat;
}
}
}
//==========================================================================
//
// PClass :: NativeClass
//
// Finds the native type underlying this class.
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//
//==========================================================================
const PClass *PClass::NativeClass() const
{
const PClass *cls = this;
while (cls && cls->bRuntimeClass)
cls = cls->ParentClass;
return cls;
}
/* FTypeTable **************************************************************/
//==========================================================================
//
// FTypeTable :: FindType
//
//==========================================================================
PType *FTypeTable::FindType(PClass *metatype, intptr_t parm1, intptr_t parm2, size_t *bucketnum)
{
size_t bucket = Hash(metatype, parm1, parm2) % HASH_SIZE;
if (bucketnum != NULL)
{
*bucketnum = bucket;
}
for (PType *type = TypeHash[bucket]; type != NULL; type = type->HashNext)
{
if (type->GetClass()->TypeTableType == metatype && type->IsMatch(parm1, parm2))
{
return type;
}
}
return NULL;
}
//==========================================================================
//
// FTypeTable :: ReplaceType
//
// Replaces an existing type in the table with a new version of the same
// type. For use when redefining actors in DECORATE. Does nothing if the
// old version is not in the table.
//
//==========================================================================
void FTypeTable::ReplaceType(PType *newtype, PType *oldtype, size_t bucket)
{
for (PType **type_p = &TypeHash[bucket]; *type_p != NULL; type_p = &(*type_p)->HashNext)
{
PType *type = *type_p;
if (type == oldtype)
{
newtype->HashNext = type->HashNext;
type->HashNext = NULL;
*type_p = newtype;
break;
}
}
}
//==========================================================================
//
// FTypeTable :: AddType - Fully Parameterized Version
//
//==========================================================================
void FTypeTable::AddType(PType *type, PClass *metatype, intptr_t parm1, intptr_t parm2, size_t bucket)
{
#ifdef _DEBUG
size_t bucketcheck;
assert(metatype == type->GetClass()->TypeTableType && "Metatype does not match passed object");
assert(FindType(metatype, parm1, parm2, &bucketcheck) == NULL && "Type must not be inserted more than once");
assert(bucketcheck == bucket && "Passed bucket was wrong");
#endif
type->HashNext = TypeHash[bucket];
TypeHash[bucket] = type;
GC::WriteBarrier(type);
}
//==========================================================================
//
// FTypeTable :: AddType - Simple Version
//
//==========================================================================
void FTypeTable::AddType(PType *type)
{
PClass *metatype;
intptr_t parm1, parm2;
size_t bucket;
metatype = type->GetClass()->TypeTableType;
type->GetTypeIDs(parm1, parm2);
bucket = Hash(metatype, parm1, parm2) % HASH_SIZE;
assert(FindType(metatype, parm1, parm2, NULL) == NULL && "Type must not be inserted more than once");
type->HashNext = TypeHash[bucket];
TypeHash[bucket] = type;
GC::WriteBarrier(type);
}
//==========================================================================
//
// FTypeTable :: Hash STATIC
//
//==========================================================================
size_t FTypeTable::Hash(const PClass *p1, intptr_t p2, intptr_t p3)
{
size_t i1 = (size_t)p1;
// Swap the high and low halves of i1. The compiler should be smart enough
// to transform this into a ROR or ROL.
i1 = (i1 >> (sizeof(size_t)*4)) | (i1 << (sizeof(size_t)*4));
if (p1 != RUNTIME_CLASS(PPrototype))
{
size_t i2 = (size_t)p2;
size_t i3 = (size_t)p3;
return (~i1 ^ i2) + i3 * 961748927; // i3 is multiplied by a prime
}
else
{ // Prototypes need to hash the TArrays at p2 and p3
const TArray<PType *> *a2 = (const TArray<PType *> *)p2;
const TArray<PType *> *a3 = (const TArray<PType *> *)p3;
for (unsigned i = 0; i < a2->Size(); ++i)
{
i1 = (i1 * 961748927) + (size_t)((*a2)[i]);
}
for (unsigned i = 0; i < a3->Size(); ++i)
{
i1 = (i1 * 961748927) + (size_t)((*a3)[i]);
}
return i1;
}
}
//==========================================================================
//
// FTypeTable :: Mark
//
// Mark all types in this table for the garbage collector.
//
//==========================================================================
void FTypeTable::Mark()
{
for (int i = HASH_SIZE - 1; i >= 0; --i)
{
if (TypeHash[i] != NULL)
{
GC::Mark(TypeHash[i]);
}
}
}
//==========================================================================
//
// FTypeTable :: Clear
//
// Removes everything from the table. We let the garbage collector worry
// about deleting them.
//
//==========================================================================
void FTypeTable::Clear()
{
memset(TypeHash, 0, sizeof(TypeHash));
}
#include "c_dispatch.h"
CCMD(typetable)
{
DumpTypeTable();
}
// Symbol tables ------------------------------------------------------------
IMPLEMENT_CLASS(PTypeBase, true, false, false, false);
IMPLEMENT_CLASS(PSymbol, true, false, false, false);
IMPLEMENT_CLASS(PSymbolConst, false, false, false, false);
IMPLEMENT_CLASS(PSymbolConstNumeric, false, false, false, false);
IMPLEMENT_CLASS(PSymbolConstString, false, false, false, false);
IMPLEMENT_CLASS(PSymbolTreeNode, false, false, false, false)
IMPLEMENT_CLASS(PSymbolType, false, true, false, false)
IMPLEMENT_POINTERS_START(PSymbolType)
IMPLEMENT_POINTER(Type)
IMPLEMENT_POINTERS_END
IMPLEMENT_CLASS(PSymbolVMFunction, false, true, false, false)
IMPLEMENT_POINTERS_START(PSymbolVMFunction)
IMPLEMENT_POINTER(Function)
IMPLEMENT_POINTERS_END
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//==========================================================================
//
//
//
//==========================================================================
PSymbol::~PSymbol()
{
}
PSymbolTable::PSymbolTable()
: ParentSymbolTable(NULL)
{
}
PSymbolTable::PSymbolTable(PSymbolTable *parent)
: ParentSymbolTable(parent)
{
}
PSymbolTable::~PSymbolTable ()
{
ReleaseSymbols();
}
size_t PSymbolTable::MarkSymbols()
{
size_t count = 0;
MapType::Iterator it(Symbols);
MapType::Pair *pair;
while (it.NextPair(pair))
{
GC::Mark(pair->Value);
count++;
}
return count * sizeof(*pair);
}
void PSymbolTable::ReleaseSymbols()
{
// The GC will take care of deleting the symbols. We just need to
// clear our references to them.
Symbols.Clear();
}
void PSymbolTable::SetParentTable (PSymbolTable *parent)
{
ParentSymbolTable = parent;
}
PSymbol *PSymbolTable::FindSymbol (FName symname, bool searchparents) const
{
PSymbol * const *value = Symbols.CheckKey(symname);
if (value == NULL && searchparents && ParentSymbolTable != NULL)
{
return ParentSymbolTable->FindSymbol(symname, searchparents);
}
return value != NULL ? *value : NULL;
}
PSymbol *PSymbolTable::FindSymbolInTable(FName symname, PSymbolTable *&symtable)
{
PSymbol * const *value = Symbols.CheckKey(symname);
if (value == NULL)
{
if (ParentSymbolTable != NULL)
{
return ParentSymbolTable->FindSymbolInTable(symname, symtable);
}
symtable = NULL;
return NULL;
}
symtable = this;
return *value;
}
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PSymbol *PSymbolTable::AddSymbol (PSymbol *sym)
{
// Symbols that already exist are not inserted.
if (Symbols.CheckKey(sym->SymbolName) != NULL)
{
return NULL;
}
Symbols.Insert(sym->SymbolName, sym);
return sym;
}
PSymbol *PSymbolTable::ReplaceSymbol(PSymbol *newsym)
{
// If a symbol with a matching name exists, take its place and return it.
PSymbol **symslot = Symbols.CheckKey(newsym->SymbolName);
if (symslot != NULL)
{
PSymbol *oldsym = *symslot;
*symslot = newsym;
return oldsym;
}
// Else, just insert normally and return NULL since there was no
// symbol to replace.
Symbols.Insert(newsym->SymbolName, newsym);
return NULL;
}