- fixed: ZScript did not properly fill in tentatively created classes from defaults processing.

The proper setup for such classes was only done in CreateDerivedClass, but not in FindClassTentative itself. This extends CreateDerivedClass to allow it to create a class without fully initializing it.
This commit is contained in:
Christoph Oelckers 2016-11-12 13:09:19 +01:00
parent e009cbec9e
commit 479b216c06
4 changed files with 36 additions and 29 deletions

View file

@ -3120,12 +3120,19 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
{
if (existclass->Size == TentativeClass)
{
type = const_cast<PClass*>(existclass);
if (!IsDescendantOf(type->ParentClass))
if (!IsDescendantOf(existclass->ParentClass))
{
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars());
I_Error("%s must inherit from %s but doesn't.", name.GetChars(), existclass->ParentClass->TypeName.GetChars());
}
if (size == TentativeClass)
{
// see if we can reuse the existing class. This is only possible if the inheritance is identical. Otherwise it needs to be replaced.
if (this == existclass->ParentClass)
{
return existclass;
}
}
DPrintf(DMSG_SPAMMY, "Defining placeholder class %s\n", name.GetChars());
notnew = true;
}
else
@ -3142,11 +3149,14 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
// Create a new type object of the same type as us. (We may be a derived class of PClass.)
type = static_cast<PClass *>(GetClass()->CreateNew());
type->Size = size;
Derive(type, name);
type->InitializeDefaults();
type->Virtuals = Virtuals;
DeriveData(type);
type->Size = size;
if (size != TentativeClass)
{
type->InitializeDefaults();
type->Virtuals = Virtuals;
DeriveData(type);
}
if (!notnew)
{
type->InsertIntoHash();
@ -3197,7 +3207,7 @@ PField *PClass::AddField(FName name, PType *type, DWORD flags)
//
//==========================================================================
PClass *PClass::FindClassTentative(FName name, bool fatal)
PClass *PClass::FindClassTentative(FName name)
{
if (name == NAME_None)
{

View file

@ -145,15 +145,6 @@ struct PSymbolTable
return MapType::Iterator(Symbols);
}
// add a name to help debugging.
#ifdef _DEBUG
FString name;
void SetName(const char *nm) { name = nm; }
#else
void SetName(const char *) {}
#endif
private:
PSymbolTable *ParentSymbolTable;
@ -828,7 +819,7 @@ public:
static PClassActor *FindActor(const FString &name) { return FindActor(FName(name, true)); }
static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); }
static PClassActor *FindActor(FName name);
PClass *FindClassTentative(FName name, bool fatal = true); // not static!
PClass *FindClassTentative(FName name);
static TArray<PClass *> AllClasses;

View file

@ -89,10 +89,6 @@ void ZCCCompiler::ProcessClass(ZCC_Class *cnode, PSymbolTreeNode *treenode)
PSymbolTreeNode *childnode;
ZCC_Enum *enumType = nullptr;
FString name;
name << "nodes - " << FName(cnode->NodeName);
cls->TreeNodes.SetName(name);
// Need to check if the class actually has a body.
if (node != nullptr) do
{
@ -418,7 +414,6 @@ void ZCCCompiler::CreateStructTypes()
s->Outer = s->OuterDef == nullptr? nullptr : s->OuterDef->Type;
s->strct->Type = NewStruct(s->NodeName(), s->Outer);
s->strct->Symbol = new PSymbolType(s->NodeName(), s->Type());
s->Type()->Symbols.SetName(FName(s->NodeName()));
GlobalSymbols.AddSymbol(s->strct->Symbol);
for (auto e : s->Enums)
@ -486,6 +481,7 @@ void ZCCCompiler::CreateClassTypes()
if (me == nullptr)
{
Error(c->cls, "Unknown native class %s", c->NodeName().GetChars());
// Create a placeholder so that the compiler can continue looking for errors.
me = parent->FindClassTentative(c->NodeName());
}
else if (me->bRuntimeClass)
@ -523,12 +519,25 @@ void ZCCCompiler::CreateClassTypes()
}
// We will never get here if the name is a duplicate, so we can just do the assignment.
c->cls->Type = parent->FindClassTentative(c->NodeName());
try
{
c->cls->Type = parent->CreateDerivedClass(c->NodeName(), TentativeClass);
if (c->Type() == nullptr)
{
Error(c->cls, "Class name %s already exists", c->NodeName().GetChars());
}
}
catch (CRecoverableError &err)
{
Error(c->cls, "%s", err.GetMessage());
// create a placeholder so that the compiler can continue looking for errors.
c->cls->Type = nullptr;
}
}
if (c->Type() == nullptr) c->cls->Type = parent->FindClassTentative(c->NodeName());
c->Type()->bExported = true; // this class is accessible to script side type casts. (The reason for this flag is that types like PInt need to be skipped.)
c->cls->Symbol = new PSymbolType(c->NodeName(), c->Type());
GlobalSymbols.AddSymbol(c->cls->Symbol);
c->Type()->Symbols.SetName(c->NodeName());
Classes.Push(c);
OrigClasses.Delete(i--);
donesomething = true;
@ -553,7 +562,6 @@ void ZCCCompiler::CreateClassTypes()
c->cls->Type = RUNTIME_CLASS(DObject)->FindClassTentative(c->NodeName());
c->cls->Symbol = new PSymbolType(c->NodeName(), c->Type());
GlobalSymbols.AddSymbol(c->cls->Symbol);
c->Type()->Symbols.SetName(c->NodeName());
Classes.Push(c);
OrigClasses.Delete(i--);
donesomething = true;
@ -569,7 +577,6 @@ void ZCCCompiler::CreateClassTypes()
Error(c->cls, "Class %s has circular inheritance", FName(c->NodeName()).GetChars());
c->cls->Type = RUNTIME_CLASS(DObject)->FindClassTentative(c->NodeName());
c->cls->Symbol = new PSymbolType(c->NodeName(), c->Type());
c->Type()->Symbols.SetName(FName(c->NodeName()).GetChars());
GlobalSymbols.AddSymbol(c->cls->Symbol);
Classes.Push(c);
}

View file

@ -375,7 +375,6 @@ static void DoParse(int lumpnum)
}
PSymbolTable symtable;
symtable.SetName("Global_Node");
ZCCCompiler cc(state, NULL, symtable, GlobalSymbols, lumpnum);
cc.Compile();