qzdoom-gpl/src
Randy Heit 2c3b57145a - When scrolling rotated floors and ceilings, scroll as if the texture was unrotated. (That is,
keep the scroll direction constant, no matter what the rotation.)

SVN r3669 (trunk)
2012-05-31 03:40:28 +00:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript - Fix more errors found with static code analysis. 2011-09-01 22:57:49 +00:00
g_doom - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be 2012-05-13 01:06:28 +00:00
g_heretic - added Gez's patch to have D'Sparil transfer his translations to his second state and the teleport effect. 2012-04-07 12:26:02 +00:00
g_hexen - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
g_raven - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon. 2012-05-13 07:54:44 +00:00
g_shared - Fixed: When DHUDMessageTypeOnFadeOut stops typing, it should reset Tics so that 2012-05-26 00:55:27 +00:00
g_strife - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
intermission - Fixed: Keys bound to "screenshot" did not work during the finale (aka intermission) sequences. 2012-03-23 01:33:26 +00:00
menu - Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one. 2012-05-15 22:52:24 +00:00
oplsynth - Merge the shared code for the softsynths into a common base class. 2010-08-20 04:21:53 +00:00
r_data - ZDoom no longer errors if no precalculated COLORMAP is found. 2012-05-18 02:30:07 +00:00
resourcefiles - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4) 2011-09-14 23:24:32 +00:00
sdl - Instead of a huge switch statement, lets convert POV to axes by bitwise operations since we later assume we can do that for the button mapping anyways. 2012-05-01 01:53:59 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - Fix warnings warned by GCC. 2012-04-11 04:44:12 +00:00
textures - Fixed: FMultiPatchTexture::ParsePatch didn't pass the usetype onto FTexture::CreateTexture. 2012-05-17 03:24:27 +00:00
thingdef - Fix tiny error in A_WolfAttack, courtesy of Gez. 2012-05-26 01:03:39 +00:00
timidity - Patch to allow compilation by clang. 2012-04-23 02:46:25 +00:00
win32 - Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false 2012-05-04 02:16:19 +00:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
actionspecials.h - Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts. 2012-05-26 01:05:49 +00:00
actor.h - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon. 2012-05-13 07:54:44 +00:00
actorptrselect.cpp - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
actorptrselect.h - cleaned up setPointer interface. 2011-06-13 10:22:47 +00:00
am_map.cpp - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
b_bot.h
b_func.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_game.cpp - fix uninitialized string buffer in bot code. 2011-08-31 22:49:24 +00:00
b_move.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
b_think.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp
c_bind.cpp - Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings. 2012-02-11 01:44:56 +00:00
c_bind.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
c_cmds.cpp - Let puke and pukename take up to four script parameters. 2012-02-26 03:36:05 +00:00
c_console.cpp - Fixed: The memmove() in AddToConsole() did not include the terminating null character. 2012-03-08 23:17:53 +00:00
c_console.h - cleaned up D_DoomMain a little. It's still far too large though. 2010-12-12 23:52:00 +00:00
c_cvars.cpp - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect. 2010-12-25 23:27:26 +00:00
c_cvars.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
c_dispatch.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
c_dispatch.h - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
c_expr.cpp
CMakeLists.txt - changed damage screen blending code so that the same version can be used by any renderer. 2012-05-01 11:27:54 +00:00
cmdlib.cpp - Fixed: strbin ate the character following a \x sequence and placed one-digit sequences into the high nibble of the output character. 2012-05-06 03:16:11 +00:00
cmdlib.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
colormatcher.cpp
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
compatibility.h - Added compat_badangles to simulate Doom's incorrect sine table: Player 2011-11-01 02:58:52 +00:00
configfile.cpp - Fixed: Do not write the config file if DoGameSetup() has not been called yet. 2012-05-15 21:47:15 +00:00
configfile.h - Fixed: Do not write the config file if DoGameSetup() has not been called yet. 2012-05-15 21:47:15 +00:00
ct_chat.cpp - made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game. 2010-10-12 08:43:15 +00:00
d_dehacked.cpp - fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself. 2012-04-07 11:33:35 +00:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady. 2012-04-07 13:07:25 +00:00
d_gui.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
d_iwad.cpp - Fixed: Passing hexdd.wad with a path to the -iwad parameter would disable searching the standard 2012-04-08 05:12:03 +00:00
d_main.cpp - Move player prediction calls into D_Display(). 2012-05-10 03:48:36 +00:00
d_main.h - Added startup screen customization, courtesy of Gez. 2012-02-21 19:52:40 +00:00
d_net.cpp - Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too. 2012-05-01 03:43:14 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - Fixed: If a player has the NOSKIN flag set, do not change their appearance to that of the 2012-04-14 03:07:28 +00:00
d_player.h - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon. 2012-05-13 07:54:44 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the 2012-03-22 22:29:25 +00:00
d_ticcmd.h
decallib.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
decallib.h - rename src/resources to src/r_data. 2011-07-06 07:35:36 +00:00
dobject.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
dobject.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
dobjgc.cpp - Merged r1236, r1237, and r1240 of GZDoom. 2011-08-14 23:53:20 +00:00
dobjtype.cpp - added DavidPH's damage type specific damage color submission. 2011-06-06 22:23:43 +00:00
dobjtype.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
doomdata.h - added a 'block sight' line flag. 2011-01-23 10:52:18 +00:00
doomdef.cpp
doomdef.h - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - moved render style and border drawing code out of r_draw.cpp. 2011-07-05 20:41:53 +00:00
doomstat.h - fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself. 2012-04-07 11:33:35 +00:00
doomtype.h - Maybe enable assembly on Intel Macs? 2010-08-13 03:14:05 +00:00
dscript.h
dsectoreffect.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
dsectoreffect.h
dthinker.cpp - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured. 2011-07-15 13:26:36 +00:00
dthinker.h - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp - removed unneeded includes of r_local.h. 2011-07-06 18:12:16 +00:00
farchive.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
files.cpp - Fixed: FileReader's FilePos is relative to the start of the file, not relative to the start 2012-04-01 04:08:38 +00:00
files.h - allow loading uncompressed version of compressed nodes. 2010-04-17 20:49:18 +00:00
g_game.cpp - Make player unmorphing the first thing that happens in G_PlayerFinishLevel() so that all 2012-05-04 02:25:16 +00:00
g_game.h - Add more information when trying to load old savegames. 2011-04-17 17:27:31 +00:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp - In conjunction with all the below changes, attempt to fix A_CheckSightOrRange and A_CheckSight 2012-03-17 00:52:33 +00:00
g_level.h - Players are no longer affected by the skill property NoPain. 2012-05-15 21:51:02 +00:00
g_mapinfo.cpp - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad. 2012-05-05 22:53:16 +00:00
g_skill.cpp - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
gameconfigfile.cpp - Fixed: Do not write the config file if DoGameSetup() has not been called yet. 2012-05-15 21:47:15 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now. 2010-10-11 22:10:15 +00:00
gccinlines.h - Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory 2011-06-18 05:43:51 +00:00
gi.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
gi.h - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists. 2010-12-24 13:43:36 +00:00
gstrings.h
hu_scores.cpp - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
hu_stuff.h - Fixed: HU_FONTEND was too low to allow for the full 8-bit CP-1252 character range. 2012-04-25 01:43:50 +00:00
i_cd.h
i_movie.h
i_net.cpp - Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check 2010-05-14 03:37:44 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h
info.cpp - added FDARI*s damagetype fix 2012-04-07 15:29:47 +00:00
info.h - fixed the bloodspawning completely: It has to check for parent class's states, too, so that inherited blood still works 2012-04-22 07:23:59 +00:00
keysections.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h
m_argv.cpp - Make GCC happy. 2011-03-11 00:44:38 +00:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_bbox.h - merged polyobject branch into trunk and made some adjustments for savegame compatibility. 2010-07-23 05:56:25 +00:00
m_cheat.cpp - ensure that 'kill' always kills the player, regardless of damage factor. 2012-05-17 07:50:13 +00:00
m_cheat.h
m_crc32.h
m_fixed.h - added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too. 2010-11-07 07:29:23 +00:00
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
m_misc.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_png.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
m_png.h
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Added XMIDI support (including subsongs). 2010-09-28 03:58:41 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp
name.h
namedef.h - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be 2012-05-13 01:06:28 +00:00
nodebuild.cpp - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
nodebuild.h - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
nodebuild_extract.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
nodebuild_gl.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
nodebuild_utility.cpp - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
p_3dfloors.cpp - In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do. 2012-04-14 03:55:46 +00:00
p_3dfloors.h - In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do. 2012-04-14 03:55:46 +00:00
p_3dmidtex.cpp - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp - Fixed: SectorDamage did not work with 3D floors. 2012-04-26 02:35:02 +00:00
p_acs.h - Make CheckActorFloorTexture and CheckActorCeilingTexture aware of 3D-floors. 2012-03-18 02:44:46 +00:00
p_buildmap.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
p_ceiling.cpp - fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch) 2012-02-09 19:59:32 +00:00
p_conversation.cpp - Moved "Go away!" text into language.enu. 2012-03-17 01:27:12 +00:00
p_conversation.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
p_doors.cpp - fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez) 2012-04-12 12:42:00 +00:00
p_effect.cpp - Fix type conversion warning. 2012-04-14 03:56:39 +00:00
p_effect.h - Clamp maximum particle count to 65535. 2012-04-08 04:34:03 +00:00
p_enemy.cpp - re-fix of r3655: 180° in angle_t needs to be specified as ANGLE_180. 2012-05-15 22:33:08 +00:00
p_enemy.h - added DavidPH's A_FaceTarget with pitch submission. 2012-04-07 12:48:56 +00:00
p_floor.cpp - fixed: p_floor.cpp had some checks for 0-tags wrong (thanks to FDARI for the fix) 2011-11-05 22:45:58 +00:00
p_glnodes.cpp - Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded 2012-03-23 23:04:32 +00:00
p_interaction.cpp - Players are no longer affected by the skill property NoPain. 2012-05-15 21:51:02 +00:00
p_lights.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp - fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez) 2012-04-12 12:42:00 +00:00
p_lnspec.h - Added support for using named scripts with UDMF maps. On lines with ACS specials 2012-02-18 02:39:01 +00:00
p_local.h - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon. 2012-05-13 07:54:44 +00:00
p_map.cpp - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon. 2012-05-13 07:54:44 +00:00
p_maputl.cpp - If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears 2012-04-19 03:22:06 +00:00
p_mobj.cpp - ensure that the 'owner' variable in the missile spawning functions is always valid. 2012-05-17 10:57:57 +00:00
p_pillar.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_plats.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
p_pspr.cpp - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be 2012-05-13 01:06:28 +00:00
p_pspr.h - Apply patch to prevent the flash state from being processed twice after using A_GunFlash. 2012-04-01 02:49:04 +00:00
p_saveg.cpp - Fixed: CopyPlayer must recheck the skin, since the value stored in the savegame is only used 2012-03-23 03:49:54 +00:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - Fixed: sector_t::GetHeightSec() was too aggressive about not returning heightsec. 2012-04-27 02:50:23 +00:00
p_setup.cpp - changed calculation of soundorg for triangular sectors. In many cases the center of the bounding box won't be inside the sector but on one of the outer lines so something different is needed 2012-04-04 17:33:43 +00:00
p_setup.h - Place a limit on the number of reports per missing texture. On maps with many lines and many 2011-05-08 00:30:32 +00:00
p_sight.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_slopes.cpp - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the 2012-02-21 21:52:42 +00:00
p_spec.cpp - When scrolling rotated floors and ceilings, scroll as if the texture was unrotated. (That is, 2012-05-31 03:40:28 +00:00
p_spec.h - Fixed: SectorDamage did not work with 3D floors. 2012-04-26 02:35:02 +00:00
p_states.cpp - fixed: having a state immediately followed label with a goto immediately following that label did not link the state to its proper next state. 2012-05-17 11:16:20 +00:00
p_switch.cpp - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX 2012-04-27 03:17:56 +00:00
p_teleport.cpp - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
p_terrain.cpp - move static AM color initialization into the AM_StaticInit function. 2010-12-14 00:50:02 +00:00
p_terrain.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_things.cpp - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
p_tick.cpp - Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different 2012-04-27 01:40:50 +00:00
p_tick.h
p_trace.cpp - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse(). 2012-03-28 04:20:23 +00:00
p_trace.h - added Gez's patch for proper splash checks with 3D-floors. 2011-09-21 19:39:12 +00:00
p_udmf.cpp - Don't crash when loading UDMF maps with invalid sidedef references. 2012-04-19 02:14:34 +00:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
p_user.cpp - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon. 2012-05-13 07:54:44 +00:00
p_writemap.cpp - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
p_xlat.cpp - Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.) 2012-03-15 22:59:39 +00:00
parsecontext.cpp - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
po_man.cpp - Fixed: Polyobjects must be blocking where an object is below the reference sector floor or above the reference sector ceiling. 2012-05-08 19:55:26 +00:00
po_man.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_3dfloors.cpp - Apply kgsws-CZ's fixes: 2011-04-13 02:34:48 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00
r_bsp.h - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter. 2011-07-06 13:00:51 +00:00
r_defs.h - Increase maximum resolution to 2880x1800. 2012-05-06 04:23:49 +00:00
r_draw.cpp - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
r_draw.h - removed some unnecessary r_ header #includes. 2011-07-06 10:55:04 +00:00
r_drawt.cpp - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp - Move player prediction calls into D_Display(). 2012-05-10 03:48:36 +00:00
r_main.h - Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits. 2012-01-22 00:14:02 +00:00
r_plane.cpp - Added support for a PALVERS lump. This specifies replacement textures to 2011-11-04 01:12:53 +00:00
r_plane.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
r_polymost.cpp - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly 2012-02-10 00:53:50 +00:00
r_polymost.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp - Fixed: The "clip midtexture" flag did not work as expected for stacked sectors. This is 2012-05-13 02:01:54 +00:00
r_segs.h - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
r_sky.cpp - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - A_SetPitch now clamps the player's pitch within the valid range. It can 2011-12-06 01:25:37 +00:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp - Changed the direction of positive rotation for voxels to match GZDoom's counterclockwise spin. 2012-04-22 02:34:57 +00:00
r_things.h - Fixed: Sprites drawn with the shaded render style were always fullbright. 2012-03-24 00:52:15 +00:00
r_utility.cpp - Move player prediction calls into D_Display(). 2012-05-10 03:48:36 +00:00
r_utility.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
s_advsound.cpp - Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g. 2012-05-07 01:16:56 +00:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
s_playlist.h
s_sndseq.cpp - Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound 2012-03-23 22:21:33 +00:00
s_sndseq.h - Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound 2012-03-23 22:21:33 +00:00
s_sound.cpp - Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g. 2012-05-07 01:16:56 +00:00
s_sound.h - Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g. 2012-05-07 01:16:56 +00:00
sc_man.cpp - Fixed: The scanner triggered an assertion failure on empty strings. 2011-11-26 06:59:35 +00:00
sc_man.h - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump. 2010-07-06 20:32:24 +00:00
sc_man_scanner.re - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
sc_man_tokens.h - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - Fixed: Cht_ChangeLevel cheats should not check for disabled cheats. 2011-11-24 04:36:36 +00:00
st_stuff.h
statistics.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
statnums.h - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags. 2010-04-11 11:18:33 +00:00
stats.cpp - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp - Fixed: FStringTable::operator[] would crash when passed a NULL string pointer. 2012-03-03 03:19:29 +00:00
stringtable.h
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp
tables.h - added DavidPH's A_FaceTarget with pitch submission. 2012-04-07 12:48:56 +00:00
tagitem.h
tarray.h - fixed TArray compilation issue with GCC 4.7. 2012-04-07 12:22:00 +00:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h - Make GCC happy. 2011-03-11 00:44:38 +00:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
v_blend.cpp - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h
v_draw.cpp - Fixed: DCanvas::FillSimplePoly() did not account for the texture's built-in scaling. 2012-03-23 02:00:01 +00:00
v_font.cpp - fixed: FFont::GetChar was unable to handle 8 bit signed chars. 2012-04-12 17:33:55 +00:00
v_font.h - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
v_palette.cpp - Merged r1236, r1237, and r1240 of GZDoom. 2011-08-14 23:53:20 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp - Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it 2012-02-11 00:15:03 +00:00
v_text.h - added code submission for printing secret information. 2010-11-30 08:18:11 +00:00
v_video.cpp - changed damage screen blending code so that the same version can be used by any renderer. 2012-05-01 11:27:54 +00:00
v_video.h - Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it 2012-02-11 00:15:03 +00:00
valgrind.inc
vectors.h - Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop. 2010-08-01 19:14:10 +00:00
version.h - Forgot to save this before last commit. 2012-03-22 22:39:42 +00:00
w_wad.cpp - Make GCC happy. 2011-03-11 00:44:38 +00:00
w_wad.h - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now. 2011-01-02 18:02:27 +00:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h
wi_stuff.cpp - Fixed: Deus Vult II uses fullscreen level name patches (which are mostly blank) for the 2012-03-22 22:07:47 +00:00
wi_stuff.h
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Place a limit on the number of reports per missing texture. On maps with many lines and many 2011-05-08 00:30:32 +00:00