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common
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Fix for Morph virtual
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2024-03-08 20:10:40 +01:00 |
console
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
g_statusbar
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Further morphing clean up
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2024-03-01 08:35:31 -05:00 |
gamedata
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More progress.
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2024-03-05 13:44:38 -05:00 |
intermission
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
launcher
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GCC-13 support, when precompiled headers are off
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2024-02-05 17:40:37 +01:00 |
maploader
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Made the damage of polyobjects customizable..
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2024-01-26 06:59:52 +01:00 |
menu
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use proper access functions to ResourceData.
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2023-12-10 10:32:16 +01:00 |
playsim
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- Fixed: Fear checks were incorrect when accounting for player being present or not.
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2024-03-13 15:40:24 -03:00 |
posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
r_data
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Fix crash with DecoupledModels flag defined but no actual model
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2024-03-14 18:52:04 -03:00 |
rendering
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- Fixed: ROLLCENTER was always being applied even when the flag wasn't present.
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2024-03-15 01:17:19 -03:00 |
scripting
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Expose LandingSpeed to ZScript. This controls the minimum Z velocity from falling down that's needed to "squat" the player's view (defaults to -8).
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2024-03-12 18:08:42 -04:00 |
sound
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do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume.
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2023-12-28 17:10:33 +01:00 |
utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
win32
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hide the old main window as it no longer contains the startup.
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2024-01-02 17:23:05 +01:00 |
am_map.cpp
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Added new AutomapOffsets property.
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2024-01-28 09:48:41 -05:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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- add in-built zmusic folder to default rpath
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2024-01-31 19:19:36 -05:00 |
ct_chat.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
d_buttons.h
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d_defcvars.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_event.h
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d_iwad.cpp
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adapted string table so that it can be initialized without full game data being available.
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2024-01-09 17:22:59 +01:00 |
d_main.cpp
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- fix https://github.com/ZDoom/gzdoom/issues/2415 - wait to call V_Init2() until after exec commands are processed
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2024-02-26 13:55:54 -05:00 |
d_main.h
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- use std::vector<std::string> to pass the file list to InitMultipleFiles
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2023-08-22 22:54:52 +02:00 |
d_net.cpp
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New API for assigning unique network ids to objects
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2024-02-26 06:23:12 -05:00 |
d_net.h
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New API for assigning unique network ids to objects
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2024-02-26 06:23:12 -05:00 |
d_netinf.h
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d_netinfo.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
d_protocol.h
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
doomdata.h
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doomdef.h
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Added client-side item pick ups
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2024-02-01 08:43:49 -05:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
events.h
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Improvements to Network Commands/Buffers
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2024-02-26 06:23:25 -05:00 |
g_cvars.cpp
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g_cvars.h
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g_dumpinfo.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
g_game.cpp
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New API for assigning unique network ids to objects
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2024-02-26 06:23:12 -05:00 |
g_game.h
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CMakeLists upgrade to 3.16 and cleanup
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2023-08-14 19:30:50 +02:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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Extra safety checks.
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2024-03-05 13:44:38 -05:00 |
g_level.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
g_levellocals.h
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More progress.
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2024-03-05 13:44:38 -05:00 |
g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
gameconfigfile.cpp
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fix GetChars in linux/macOS
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2023-10-08 07:31:59 +02:00 |
gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
hu_scores.cpp
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hu_stuff.h
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m_cheat.cpp
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Improvements to death and cheat handling
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2024-03-01 08:35:31 -05:00 |
m_cheat.h
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m_misc.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
m_misc.h
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namedef_custom.h
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Fix for Morph virtual
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2024-03-08 20:10:40 +01:00 |
p_conversation.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_openmap.cpp
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implement the different reader types.
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2023-12-14 17:22:32 +01:00 |
p_saveg.cpp
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Further morphing clean up
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2024-03-01 08:35:31 -05:00 |
p_saveg.h
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p_setup.cpp
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More progress.
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2024-03-05 13:44:38 -05:00 |
p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_states.cpp
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Exposed FindStateByString() to ZScript.
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2024-01-25 14:17:16 -05:00 |
p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
serializer_doom.h
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st_stuff.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
st_stuff.h
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version.h
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update/cleanup function pointers
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2023-10-11 19:12:48 +02:00 |
wi_stuff.cpp
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
wi_stuff.h
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