gzdoom/src
2024-03-15 01:17:19 -03:00
..
common Fix for Morph virtual 2024-03-08 20:10:40 +01:00
console Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_statusbar Further morphing clean up 2024-03-01 08:35:31 -05:00
gamedata More progress. 2024-03-05 13:44:38 -05:00
intermission use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
launcher GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
maploader Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
menu use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
playsim - Fixed: Fear checks were incorrect when accounting for player being present or not. 2024-03-13 15:40:24 -03:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data Fix crash with DecoupledModels flag defined but no actual model 2024-03-14 18:52:04 -03:00
rendering - Fixed: ROLLCENTER was always being applied even when the flag wasn't present. 2024-03-15 01:17:19 -03:00
scripting Expose LandingSpeed to ZScript. This controls the minimum Z velocity from falling down that's needed to "squat" the player's view (defaults to -8). 2024-03-12 18:08:42 -04:00
sound do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume. 2023-12-28 17:10:33 +01:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 hide the old main window as it no longer contains the startup. 2024-01-02 17:23:05 +01:00
am_map.cpp Added new AutomapOffsets property. 2024-01-28 09:48:41 -05:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt - add in-built zmusic folder to default rpath 2024-01-31 19:19:36 -05:00
ct_chat.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h
d_iwad.cpp adapted string table so that it can be initialized without full game data being available. 2024-01-09 17:22:59 +01:00
d_main.cpp - fix https://github.com/ZDoom/gzdoom/issues/2415 - wait to call V_Init2() until after exec commands are processed 2024-02-26 13:55:54 -05:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
d_net.h New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
d_netinf.h
d_netinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
doomdata.h
doomdef.h Added client-side item pick ups 2024-02-01 08:43:49 -05:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
events.h Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
g_cvars.cpp
g_cvars.h
g_dumpinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_game.cpp New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp
g_hub.h
g_level.cpp Extra safety checks. 2024-03-05 13:44:38 -05:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h More progress. 2024-03-05 13:44:38 -05:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp fix GetChars in linux/macOS 2023-10-08 07:31:59 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp
hu_stuff.h
m_cheat.cpp Improvements to death and cheat handling 2024-03-01 08:35:31 -05:00
m_cheat.h
m_misc.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
m_misc.h
namedef_custom.h Fix for Morph virtual 2024-03-08 20:10:40 +01:00
p_conversation.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
p_saveg.cpp Further morphing clean up 2024-03-01 08:35:31 -05:00
p_saveg.h
p_setup.cpp More progress. 2024-03-05 13:44:38 -05:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp Exposed FindStateByString() to ZScript. 2024-01-25 14:17:16 -05:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h
st_stuff.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
st_stuff.h
version.h update/cleanup function pointers 2023-10-11 19:12:48 +02:00
wi_stuff.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
wi_stuff.h